Instead of saying that sonic has approaches and that he can steal the momentum from Olimar, could you name some approaches that sonic has that don't take advantage of mistakes? I do understand that this is a big part of his game, but this can't only be what he does. If I shield while he's in the air, what can he do to lower my shield? If I roll back and or run>grab when he starts to run in w/o jumping, what can sonic do to take the offensive momentum?
I'm glad you brought up nair. It's underused by most Olimar players. It's key in messing up sonic's "momentum" if he can gain it. Ex. Sonic hits Olimar with a spindash. Olimar is sent just front of Sonic in the air. Sonic has two options: pursue Olimar with fair(will will get hit by nair) or drop down and upair.(Olimar can drop down with him and nair before the upair b/c it
Olimar doesn't need to edgeguard. In fact he's very bad at it, and it can get him killed very easily if his opponent can dodge it. Fair and bair(I believe, correct me if I'm wrong) come out just as fast as sonic's bair, but not as fast as Sonic's fair, but they're disjointed. His fair, though has bad priority over the fair and bair from Olimar. Olimar's dair doesn't have priority over Sonic's upair, while it's the same way vice versa. 's quicker)
I use both Sonic and Olimar,(mostly Olimar) and I have in depth knowledge on each character's respective playstyle, each char's priority towards one another, physics, and tactics versus each other, but no. I don't have a lot of experience against one another, but I've analyzed each character enough ( including countless videos) to be able to argue my points effectively and efficiently. If I've made a mistake in something as costly as a priority error regarding two moves towards one another from each character, I'd like y'all to point it out if you don't mind, so I can get my facts straight. If my hypothetical situations go too far and are filled with too many errors, I'll take back the arguements.