Game and Watch has a disadvantage against Dedede.
Erm, no. Not at all. Check the Dedede guide. It's listing G&W as a very hard matchup. Ok? Now go to the G&W section, and look at Omega's guide. It lists the advantages we have against D3.
In retrospect, it is arguable, but I still stand by that G&W has an advantage when battling a dedede of similar skill.
-Dedede isnt gimpable by Down Throw to Smash stuff
This is true, but it doesn't give G&W a disadvantage because he doesn't rely on only this out of his grab. I'll explain a little bit about this later down. It doesnt matter that Dthrow -> Dsmash doesnt work here.
-If Game and Watch stays away, he eats ranged attacks, if he tries to approach, Dedede may stop his aerial attempts with a mere F Tilt, or Up Tilt.
Wrong wrong wrong.
G&W's Dtilt reduces Dedede's projectile game to nothing. The only thing to disrupt his dtilting is a rare gordo, and that is easily telegraphed and then perfect shielded. OH, and neat little tidbit: when you get a Waddle Doo, thats a free bucket load. That out ranges you and kills dedede at lol%. You don't want that, now do you?
So if anything, G&W forces a stalemate, where he doesn't have to approach. And even if he does, there's no problem there. G&W's approaches rock. Your Ftilt is a fairly slow compared to most of G&W's attacks. He forces it to be used, shields, and punishes. Thats how small characters generally beat people who outrange them, by punishing. Utilt doesn't beat his key, I don't think.
And Dedede is just juggle bait once a hit has been landed. He's got nothing quick enough to disrupt G&W's flow.
-Yeah, a non-used up tilt kills G&W next to 90%, and it's not hard to hit it when G&W has to constantly get close to Dedede by aerial ways.
A non used? But didnt you just listed that as a move to shield attacks from G&W? It's going to be diminished, obviously, if you've made hits with it. Again, I believer Dair beats it anyways.
Oh, and is this including DI? Probably not.
-G&W has annoying lag in some aerials moves (ex: F Air), but it's not just that, if a Dedede shield it, its fast enough for him to Down Smash and completely own G&W.
Sorry, but G&W's aerials are surprisingly quick; your example pretty much included the only laggy move he uses. It has landing lag, but the turtle will normally see much more use. D3's Dsmash is slow, and therefore, punishable.
Sorry.
-Dedede has the grabbing advantage against G&W
Again, wrong.
He has the range (****ing big range on grabs), but not much to do out of those.
Dedede is renowned for his chaingrabs. G&W, however, is unaffected by his chaingrabs, even against a wall. He can also get away from any of your options of things to do after a Dthrow if the G&W does it right. Dash attack? Roll. Fsmash? Roll. Ftilt? Roll. It requires prediction, but really not so difficult in practice.
Oh, and what I mentioned about G&W having some grab tricks up his sleeve...
Dedede is among the easiest characters in the game to perform a tech chase on (Definitely up there with Pit and Ganny). His rolls are slow, short, and, same with his get up attack, telegraphed. Teching this is about the only thing dedede can do to stop from getting pseudo-chaingrabbed.
Even if they don't tech chase you, any aerial after a Dthrow hurts and sets you up for more pain.
-G&W can't gimp Dedede's recovery
Actually, G&W has a very easy time chasing dedede off the cliff. Fair -> Fair -> Fair is easy (maybe add a few if he's at lower percents) and G&W can easily get back to the stage with his up B. Dedede is a big punching bag when his feet arent touching the ground. He certainly isn't a slouch in the air, but G&W is very hard to deal with up close or when you're attempting to recover.
-Since G&W is forced to get close to Dedede, occasionally G&W will be hit by a Front Smash, of course it is slow, but it happens when you have to constantly hit a target that uses range, grabs you easily, and has moves with awesome priority.
hahahahahaha
I dont know anybody to get hit with a Fsmash from dedede outside of lag.
-Dedede F air is really good against G&W recovery
G&W's recovery is amazing, how exactly do you shut it down with your Fair? We can drop down and sweetspot the ledge easily.
Just explain it to me. Maybe you're right, but I've never fought a D3 to ever mess with my recovery. I've been chased off with Bair's, but never hit with a Fair while recovering.
-G&W ground game isn't match for Dedede's ground game
Arguable, but I agree for the most part. Range is good, but you also have a lot of lag. Oil Panic outranges you anyways. But yeah.
G&W's air game compensates.
In the air a lot of hits are going to be traded. It isn't onesided in G&W.
Dedede's range is pretty hard to deal with.
His grab range is pretty big, but you can't do much out of it.
His projectiles do nothing but potentially help G&W get a huge boost.
A good dedede is pretty hard, but I think that G&W has the
slight advantage. I strongly disagree that he's disadvantaged, but he's by no means a solid counter.
So I've just been playing extreme examples against your own, but it's pretty close, and I recognize that.
But it isn't neutral.