Sonic The Hedgedawg
Smash Hero
forgot about the range of G&W's dtilt... but, seriously, it's wrong the way you tried to determine kill % it's terribly onesided to only get hit by the last parts of zelda's attacks... cances are, you would be hit by at least half of them... and lighting kick and Uair will both kill at lower than 75% damage, I'm sure of it.Wow, you don't know Mr Game and Watch that well, do you? You've pretty much put out that he has nothing going for him against a "good zelda" besides his bucket, and even that you're underestimating. You even made things up! How very un-classy.
Actually, it can be put away. If Zelda is close as she can get, without getting hit (Otherwise, if the food things hit her the Din's fire is null) and G&W is using Chef, I can consistently drop it into a bucket. It's not that hard, especially once you see her starting up the attack. You also must understand that not all G&W's use the chef, so I really don't know why you brought that up. Point is, you can bucket out of chef.
Now to your next point...
I call BS. Not one of Zelda's moves can kill G&W at 40%. In fact, every single attack in Zelda's repertoire, with the exception of her Fair/Bair, only starts killing G&W at 100% damage. You claim that she has better killing options? Barely. Here, I did a quick test in training mode to see at what percents Zelda killed G&W and what percents he killed her. These are taken from the center of Final Destination, and DI is used.
Kill Percents (WITH DI)
G&W Fsmash - 75%
G&W Dsmash - 71%
G&W Usmash - 70%
G&W Fair - 123%
Zelda Fsmash - Over 120%
Zelda Dsmash - 130ish?
Zelda Usmash - 105% (last hit of the attack)
Zelda Fair - 75% Sweetspotted
I was more precise with G&W's, and got sloppy with Zelda. Regardless, she clearly does not have the advantage over G&W when it comes to killing. Some other things I checked were throws, and those didnt kill until the mid to high 100s. I also took account that the smash attack did multiple hits for the Usmash, and only got hit with the last hit. I forgot to only get hit by the last hit of the Fsmash, so its a bit off, of course. Theres also the fact that two of those hit multiple times before shooting G&W off. G&W can easily DI in the middle of the hits, so DIing your attacks are easy. G&W's attacks can be quite sudden, giving a large chance of you DIing incorrectly or even forgetting to do that!
The 40% is way off.
G&W can shut down your projectiles AND has superior killing options thus far.
As I just mentioned, the whole argument that chef is useless because of Din's Fire is wrong. He can bucket.
The thing is, without Din's fire, you're going to have to approach now. Zelda's approaching options are sorta... limited. Her Dash attack is predictable, easy to punish, and can be shield grabbed. G&W's Bair can easily eat through it, and I would not be surprised in the least if G&W's Dtilt broke through it. His dash attack would cancel out her dash attack (this is just novelty information, it's not like I'd go to cancel your out in a match; I would just punish you normally.). Face it. She's more geared to forcing an approach than approaching herself.
And airborne G&W useless? hahaha
Obviously he's not going to use Uair into your Usmash, so bringing up any of his aerials save his Dair is stupid.
But lefts go into your claim that key cant break her Usmash. G&W's Key, when getting momentum, and as long as it hasn't just started up or is finishing up, will break through Zelda's Usmash. His Dair out prioritizes her smash; The kay will break through every spark, and will only take damage on the second hit, but he will still go through and hit her, knocking her back. She can still hit G&W if he mistimes the key. Did you know he could easily bait an usmash by doing his Dair, and thne slowfalling it?
How do you propose she deal with the Turtle? It outranges her Fsmash. The Dtilt? It outranges everything of hers, save the Fsmash (which you can do a quick turtle to punish). If it comes to a battle of pokes, G&W will usually win. His Dsmah is slower, but has more range and far more power.
Try to outspace him. He forces an approach from you, has attacks the out prioritizes your own, and has a spacing game on par with hers.
She's very punishable with her recovery. G&W isn't
If he's coming onto the stage from above with parachute, he can easily go into bucket.
If he's coming from under, he can just sweetspot the ledge, and use his invincibility frames to negate Din's Fire, OR he can pull away from the ledge and quickly bucket.
I'm sorry to say, but she does not out range him, and she does not out prioritize him either. They both have options when it comes to range and priority, and Zelda doesn't have the better ones to work with. I'm not saying G&W's are superior, but they're close enough that it's just silly to claim that Zelda shuts down G&W in these areas.
And lighter and weaker? No. G&W has more options of killing, and they're far stronger and harder to DI against. Despite his light frame, he deals with her comparable weak moves with good Directional Influence. He kills far sooner than she does, except for her kick, which isn't a problem because he can still take her in close combat and worry little about it. Turtle wins.
Once the bucket is full, others spamming projectiles does become somewhat a problem.
Not so much, though.
Because both Fair and the Key totally cancel out Din's Fire. The Jab, the Hammers, and a few others cancel out it to, but the Fair and Dair cancel it out around the whole body, similar to Yoshi's Nair.
Now when you're close, you play a lot differently, because that is the amazing mindgame that is the bucket.
G&W has the advantage.
http://smashboards.com/showthread.php?t=158672
Even the Zelda guide sees this as a hard matchup.
and, BTW, her Uair can get through a key, she just needs to time it right. also, claiming that zelda's Usmash as a key counter is negated because you can bate her into using it early is just foolish. by that logic, there are several things she could bate YOU into which are at least as bad.
also, why does everyone say: without din's fire, zelda will be forced to approach. that's just stupid. True, if she would never use din's fire, she wouldn't be able to force the other character to approach, but G&W can't force her to approach him either. if a large part of your matchup in G&W's favour is based on the fact that she'll have a hard time approaching him, then you'd have to take into account how hard of a time G&W has approaching her because there's an equal pressure for either one to approach. As for punishing her dash attack as an entry, if you try to sheid grab or sidestep dodge it, she can punish you even more by duing a dash-to-usmash instead of a dash attack. she still doesn't have the most options for approach, but she's not worthless. The matchup is probably tough for either character, but don't feel that G&W legitimately "counters" zelda.
as for Olimar being a hard counter for zelda, whoever said that. I'd have to say: no way. I don't honestly think zelda is a hard counter for olimar either, but she can outcamp him and her air game seems to beat his. he's hard to approach, but din's fire forces him to try to approach her. she might have some trouble getting yellows off of her, and reds aren't afraid of din's fire, but olimar, to my knowledge, has a bad approach game, and is reliant on stopping other from approaching. I'd say zelda is a soft counter to olimar.