JJ259
Smash Apprentice
No, you're not reading it right.am i reading this right?
snakes at a disadvantage over every char. except ROb?
*leaves*
Snake has a disadvantage against ROB, Pikachu and Toon link and is equal to some people as well.
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No, you're not reading it right.am i reading this right?
snakes at a disadvantage over every char. except ROb?
*leaves*
I'm not sure about Ganondorf, but Mario screws up Ike's recovery very badly with a FLUDD. Quick Draw is sent in the opposite direction, thereby making it useless, while Aether is blown away as Ike is spinning at the top. If he felt like it, he could also screw up Quick Draw with the Cape. Fireballs, although easily dodged, can and will shut down a Quick Draw approach. Once Mario can send Ike far enough that his second jump can't save him, Ike is dead.Well, I asked earlier but also have more to follow up so...
Why is Ike at a disadvantage against Ganondorf?
For that matter, why is he at a disadvantage against Mario?
Learn to read spreadsheets.am i reading this right?
snakes at a disadvantage over every char. except ROb?
*leaves*
wel there's your problem... you aren't good with sonicWell I said I would try out Sonic more to see why he apparently has an advantage over Ganondorf. Trying to get more informed on his Spring Gimp and everything.
I don't mean to be ignorant, but even after using Sonic more, not only do I believe Ganondorf>Sonic, he completely destroys the hedgehog.
Sonic Spring Gimp, while I'ms ure is very useful in certain situations, has not shown me that it will instantly spell doom for Ganondorf, Even if Ganondorf is spring gimped under Final Destination's stage, he can still recover. Though it is very tricky. Other than that, I still don't see the spring gimp affecting Ganondorf much at all.
Once again, I repeat, Ganondorf>Sonic in Range, damage, knockback, and priority. Basically ANY ground related move that Sonic dishes out, Ganondorf can either nullify or completely out prioritize and deliver incredible damage and knockback.
The same thing goes in the Air. Ganondorf>Sonic in Reach, knockback, damage, and priority. Any aerial attack sonic dishes out, Ganondorf can counter.
Unless Sonic is going to rely on just gimping Ganondorf into submission, Ganondorf should seriously take this one hands down.
I'll keep looking more on the spring gimp,but this is what I feel.
wait what....Stop saying "many characters." When arguing for a specific matchup, you should completely disregard all characters except the two involved in the matchup. Going further off the stage to edgeguard Marth is not important, as when you finally reach him he still outranges you and will be much better able to defend himself than almost all of the characters you are used to edgeguarding. His aerials come out just as fast as yours, are more powerful than yours, and have more range than yours. A good Marth is a ***** to edgeguard.
Because Marth is better in those aspects than Lucario. Marth has a better approach game than Lucario, a better range than Lucario, a better ground game, a tied aerial game and a harder to edgeguard (though shorter) recovery. If Marth plays aggressive when on the stage, and defensive when recovering, he can pretty much shut Lucario's game down, thanks to that small range advantage.
unless it's fully charged, marth can fair through it. Even if it's fully charged, it won't kill unless lucario is at high damage, or is losing.wait what....
aura sphere as an edgeguarder is better than anything marth has. theres no need to attack marth in mid air when all you have to do is space yourself enough to bait marth into any attack. if he does anything except air dodge, hes dead. same applied the other way around. if marth tries to take on lucario off stage and hes got an aura sphere waiting for him, how does marth get around that? and im not even considering using double team as a recovery, if used from high up its a free ride back to the stage.
i really cant believe how much you underestimate aura sphere. a projectile that kills marth at 100%, and can be comboed into directly from a f-air or many of his other attacks is just too strong. when you consider match ups like toon link, snake and rob you always have to take into account thier projectiles, this is no different, except lucario is packing probably the strongest projectile in the game. and as before you claim its easily dodged and shielded. well by that reasoning, all of robs, snakes, TLs, pits, lucas etc projectiles are easily dodged and shielded. oh wait, not theyre not. Ignoring his strongest move, why dont you ignore snakes uptilt, or MKs shuttle loop? by your reasoning marth has an infinite advantager over anyone with less range. and you cant jab aura sphere once they get beyond 12% damage, which only applies if lucario spams baby aura spheres. try jabbing even a 1 second charged aura sphere when lucario is at 100% and see what happens
I was responding to his assertion that "try jabbing against even a 1 second charged aura sphere and see what happens" what happes is that the sword goes right through it and cancells out aura sphere.Aura sphere is fantastic in the hands of a good lucario. Trying to say it's not is just wrong. You can punish any type of lag with Aura sphere, especially landing lag.
And of course it's going to be fully charged, Hedgedawg. Stop pulling as much negative points out as you can muster.
Also, "it won't kill unless lucario is at high damage, or is losing". This is a part of the lucario playstyle. Of course killing(with anything) is difficult unless your at high percent. Great discovery sherlock.
zelda's honestly right behind them in the matchups... I don't care what it says, wolf and wario are NOT counters to zelda, and if Game and Watch has an advantage, it's not a big one.Honestly, The way it looks is that Marth, MK, Falco, Snake, Toon Link, Diddy, Pit, ROB and Game and Watch are dominating everyone except each other. Top and High tier peeps 4SURE
I notice youve never played lucario, let alone against one.I was responding to his assertion that "try jabbing against even a 1 second charged aura sphere and see what happens" what happes is that the sword goes right through it and cancells out aura sphere.
And, BTW, as soon as lucario's at a high enough damage to be a threat, marth can kill him with any of a number of moves.
yeah i agree, i don't know how wario has an advantage over zelda. zelda has an extremely high priority up smash which breaks most of warios approachs. the only effective approach ive found is the sliding up smash and that gets predictable after the first few times. distance puts zelda on the range offensive with dins fire. and wario can do nothing but air dodge and hope zelda doesn't blast him with any of her kicks. the only thing wario has over zelda is edgeguarding. and that isn't enough given the extensive range of her recovery. feel free to disagree, i'm all for learning other opinions, i'm not sticking to this. this is just what i've noticed. no comment on wolf.zelda's honestly right behind them in the matchups... I don't care what it says, wolf and wario are NOT counters to zelda, and if Game and Watch has an advantage, it's not a big one.
wel there's your problem... you aren't good with sonic
As a former diddy main i can tell you, diddy, as much as i love him is not top tier i don't even think he will make high tier. His bananas are good but his priority is so-so his up-B can be gimped (and once he is hit using it he will most likely die). He has a tough time killing at low percentages and unless he can get a good rhythm going, he is going to lose.Honestly, The way it looks is that Marth, MK, Falco, Snake, Toon Link, Diddy, Pit, ROB and Game and Watch are dominating everyone except each other. Top and High tier peeps 4SURE
ok look heres an example of a proper spring gimp.and I could say you aren't good with Ganondorf. The point is, I'm going by what I see, and what I see is Ganondorf>Sonic in perhaps every possible way except speed. I don't see his Spring Gimp affecting Ganondorf greatly at all, and I certainy don't see Sonic securing the victory by just gimping.
your not doing any better thanks this helpedYou didn't even finish the chart? What a waste of time. Why post half finished data?
Did not think of that. I was thinking that Luigi and Mario were on the same level for some reason, but after being reminded of that I felt like doing a picardsigh. XDI'm not sure about Ganondorf, but Mario screws up Ike's recovery very badly with a FLUDD. Quick Draw is sent in the opposite direction, thereby making it useless, while Aether is blown away as Ike is spinning at the top. If he felt like it, he could also screw up Quick Draw with the Cape. Fireballs, although easily dodged, can and will shut down a Quick Draw approach. Once Mario can send Ike far enough that his second jump can't save him, Ike is dead.
is it really not? snakes utilt and MK shuttle loop can kill at around 110%, so can aura sphere. and aura sphere is incredible for punising. snake and MKs kill moves arent really to punish whiifed attacks as much as they are GTFO moves which also happen to KO since they are relatively low ranged.Lucario's projectile is not nearly the same as any of the things listed above. Don't get me wrong Lucario's projectile is formidable, but it is not the end-all, the projectile it resembles the closest would be Samus's neutral b.
(Sorry about the weird quoting, I screwed something up.)
reposting for emphatize to be seenDK counters snake
1) dk isnt really slow
2) dk lives long; can eat quiet a few aaa and ftilts
3) dk has more range than snake. ftilt outranges his ftilt and so does fsmash
4) snakes recovery and dk = spiked snake. also dk has huge grab range, can grab snake out of the cypher well
5) down b > snakes motar sliding
6) down b > snakes dsmash mine
7) down b > snakes whole ground game
8) bair uair > snakes air game
9) DK can kill snake earlier than snake kills him
http://smashboards.com/showthread.php?t=167493
But they are also faster and don't need to be charged among other things. If lucario misses with aura sphere, he'll have to make a new one, and since aerials can cancel out any but a fully charged aura sphere, he's only really got one shot at using it to hinder recovery... and it's not really that fast anyway, so if you use it from a distance, it's going to get dodged... he can't even time it in a tricky maner like zelda can din's fire.is it really not? snakes utilt and MK shuttle loop can kill at around 110%, so can aura sphere. and aura sphere is incredible for punising. snake and MKs kill moves arent really to punish whiifed attacks as much as they are GTFO moves which also happen to KO since they are relatively low ranged.
Once again, I'm just basing this off what I see. But, if anything, I will try to get better with Sonic.I play a good sonic... not great, but good, and he seems not to have much trouble with ganondorf. A lot of G-Dorf's moves have enough lag to leave an opening for sonic to get inside... once inside, sonic can keep the pressure on G-Dorf pretty well, and can chase him fairly far out, though he has to wory about ganoncide.
and it was a legitimate comment to say "you are no good at sonic" it wasn't an attempt to insult you, but sonic is a character that takes some getting used to, and, if you aren't you'll suck... so picking up sonic for a few matches and totally losing to g-dorf means nothing.
I'll be honest, Ganondorf could've easily have survived the gimps on the first and second clip. Ike pretty much took his time falling down and then deciding to use his Up-B recovery. That might just be a problem associated with Ike, but Ganondorf can pretty much use his Up-B after a Spring gimp in a little less than a second.ok look heres an example of a proper spring gimp.
http://www.youtube.com/watch?v=O4NFVTpPKFQ
only watch the 2nd and 3rd clips with ike. ike has a similar fall speed to ganon. now when ike jumps for the ledge he has a few options. he can either attack the spring as it falls, and die since his aerials have huge lag, like ganons. or he can airdodge and fall even further beneath the stage. ganon is no different except his u-air is probably fast enough to still recover with. those clips were from right next to the edge. imagine if ganon was about twice as far out, easily possible with a bthrow from about 80%, theres just no way you can recover from that.
sonics dthrow sends enemies beneath the stage, and from there a spring gimp will kill more often than not.
Actually, the only speed advantage Ike has over Ganondorf is his running speed. Ike does have better range though.Did not think of that. I was thinking that Luigi and Mario were on the same level for some reason, but after being reminded of that I felt like doing a picardsigh. XD
But I still don't get ganondorf. Isn't Ike a bit faster, more range and easier to space against him?
decent strength? which projectiles in the game do more damage.... gordos, PK flash. thats it. Its one of the strongest, and 34x (or something like that) more reliable than gordo, and no one ever gets hit by pk flash. so when its the third strongest out of 22 characters, i think that ranks as very high strength.Saying that lucario's aura sphere isn't a good move would be foolish, but saying it's a GREAT move is equally as foolish. It's good, it's got decent strength for a projectile, but it's also got a lot of shortcomings which keep it from being considered one of the game's best projectiles
Din's fire does a good deal more than 13% and discounting it because it needs distance is like discounting Lucario's because it needs charged. Which PK fire, Gordo and Turnitp don't need to be. I'm pretty sure link's bombs and nikita do about 13 damage, maybe more maybe less... and they don't need to be charged. and, also, all projectiles listed including the ones I mentioned either travel faster than Aura sphere, can be controlled easier than aura sphere, harder to punish than aura sphere, don't need to be charged like aura sphere or some combination of all 4. Quite frankly, I mean what I said. Aura sphere is good, but no more.at 0% aura sphere does 13%.
which projectiles in the game deal more than that?
Gordo
Ness PK fire
Needle storm
Charge shot
=.= turnip
i dont think the nikita or adult links bomb do 13, but im not sure. Dins fire is too variable since distance affects it so much. so how is that pitiful damage when it is in the top 5(7), and again gordo, pk fire and turnips are hardly reliable in any way.
Which ones do you feel are inaccurate and why?But yeah, this chart is inaccurate for many other reasons. Whoever is the most popular has likely the most accurate listing so far. Most people know little about other chars, like Ness, and it shows in the chart.
DK > Snake, eh? I'm not convinced just yet. I'll post a rebuttal (or wait for Emblem Lord to go all "Snake has no counters" ) later today (gotta rush off to work for now).reposting for emphatize to be seen
this really seems like zelda's worst match-up in my opinion. Almost anything you do net's him a throw or smash. I really just need to play my friend more often
So why is this in Ganondorf's favor? Personally, I think it should be in Ike's favor due to the range, and the fact that Ganondorf's startup can also lead to Counters...Actually, the only speed advantage Ike has over Ganondorf is his running speed. Ike does have better range though.
I might be reading the chart wrong, but it says that Ganondorf/Ike are neutral.So why is this in Ganondorf's favor? Personally, I think it should be in Ike's favor due to the range, and the fact that Ganondorf's startup can also lead to Counters...
And which of Ganondorf's moves are faster than Ike's anyway?