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Grab. Beat on them until they break out of the grab. Grab again.WHAOMGWTF grab infinite?
-Follows Tom from the CT Thread.-wat about roy
Woah, hold up. I main Lucario too, dude, and I want the best for him when the tiers come out, but Im not sure about this one.Olimar is definitely worse than Lucario because of double team and edge hogging.
I agree with this statement. I've played both ends of this matchup as well. It's not a huge advantage though, probably a 6-4.Woah, hold up. I main Lucario too, dude, and I want the best for him when the tiers come out, but Im not sure about this one.
I personally think Olimar has advantage over Lucario. Yeah, I suppose edge hogging would work really well, but every character can pretty much do that. And yeah, I know you can double team if a pikmin is latched onto you, which is great, but if you aren't close enough to him olimar, it will miss. Or if you are close enough, and if he is smart and is anticipating the DT then he can dodge roll or jump out of the way.
Also, test this out if you dont believe me, but I swear that a fully charged aura sphere, maybe even with some damage on you, WILL get easily stopped by a side B from olimar.
So I am for olimar having a check over lucario. But thats just me
Yay you agree. Huzzah. Point for me.I agree with this statement. I've played both ends of this matchup as well. It's not a huge advantage though, probably a 6-4.
Countering the pikmin doesn't work more than once or twice a match. If Olimar notices that Lucario keeps mashing counter, he could bait you into it and grab you. Edgehogging works, but Lucario can't aggressively edgeguard Olimar as well as many characters can. But Olimar can aggressively edgeguard Lucario because his aerials have a lot more knockback.
1. A sad fact. I myself currently fall into the 'crap Sonic player' category. At least for now...1. I can't exactly go off of other Sonics, since **** near all of them are garbage.
2. Marth using ftilt or utilt is begging to get grabbed, dtilt is annoying, but can be beaten/avoided. Every single thing Marth does, Sonic can answer to.
3. Marth dies super early, negating both Sonic's inability to kill, and Marth's good killing abilities.
4. Marth shuts down one thing, and one thing alone, of Sonic's game. SH aerials right in front of him, particularly nair.
5. Marth lags enough for Sonic to punish **** near anything ever.
6. If you're not using personal experience, then what ARE you using?
7. Actual play mechanics, spacing, zoning games, and the effectiveness with which they can use every technique all factor in on who can beat them, and who gets owned.
8. Perfect shield the lasers, uthrow utilt for the first easy bit of damage. Spring outta any combos, impossible to gimp, but able to gimp incredibly effectively, better movement, there's so much about that match-up that I love.
Samus isn't garbage (although she's cartainly not in the higher tiers...). She has a pretty good keep away game in her missles, forward tilt, and grabble beam and her jab has crazy priority.Mario's match up's is pretty wrong imo. i saw a lot of things I disagree with. Ill just list off my thoughts, although I'm sure they're not all right. If I leave them blank then you're stuff is either i agree with or i don't know so i wont comment.
Bowser-Advantage
Diddy - Neutral or disputed
Falco - disadvantage
Jiggly - Disputed
Lucas - Advantage or nuetral. I'd say more of an advantage though.
Luigi - Disadvantage
Marth - Neutral
Ness - Neutral or disputed
Samus- I'd say advantage although i havnt played one but samus is garbage
Shiek - Disadvantage
Snake - Disputed or neutral
Sonic - Advantage or neutral
Wolf - Nuetral or disputed
Zelda - Nuetral or disadvantage
Zamus - Eh I doubt it's disadvantage, but I don't really know.
I think the big thing about Ganondorf in Brawl is that he has an enormous amount of lag after just about everything. He's easy to punish and not too hard to edgeguard which makes him have to be very picky on when to attack. Yoshi's back air can stuff a lot of Ganon's moves before they start as well as push him over the edge where he can be edgeguarded fairly effectively by Yoshi's down or back air.From my testings, Ganondorf's aerials do come out slightly faster. It's not so much that it would define a distinct advantage. But in any case, they do come out slightly faster. (I can always recheck though.) However, I am certain that most of them have better reach, priority and the other stuff I mentioned.
There's no denying Yoshi's Ground moves all have quicker speed, and some of his ground moves have good knockback. However, Ganondorf's knockback has a clear advantage over Yoshi's knockback, not that Yoshi's isn't good.
Waste of time? I've learned a lot about certain characters that I probably wouldn't have learned (at least not as fast) otherwise. Tier lists don't necessarily affect match-ups (or vice versa). As for the game having barely been out, well, according to my Brawl game statistics... I'm a total loser who needs a life. It doesn't matter how long it's been out per se, but how long you've PLAYED it. As for accuracy, it gets increasingly accurate as it comes along so I don't see that as a major problem. I strongly doubt that EVERYBODY will ever agree with EVERY match-up.No offense to the people who put a lot of time and effort into this, but it's a complete waste of time right now. There's no tiers list, the game's barely been out. People were still debating match-ups in melee after 7 years; I don't think any chart right now is going to be anywhere near accurate.
Yeah, sadly. I don't think anybody can argue that he's gotten better... Although he is 'cooler' this time around. He's a lot more playable in a free-for-all or team match so he definitely has his place. A team that has practiced using Falcon Kick in tandem with his partner jumping up and attacking the person blocking Falcon Kick (PK Fire, Bowser's Flying Slam, and Marth's shield breaker come to mind) can find themselves with a great offense. Falcon Punching an opponent that's thrown into it is also very satisfying.Oh poor captain falcon, he's like a bird with a broken wing...
According to this, reliable or not, he has NO advantages over ANYONE -_-
what a drop from top of the middle tier.
You have to have a good idea of how well your friend plays ROB and how well you play Yoshi. It's very much possible that your friend is better than you (say, if he keeps beating you with other characters) but that he just isn't using ROB properly.Perhaps I have not played enough people, but I strongly believe that Yoshi has a pretty solid advantage on the larger characters like ROB, DK, and Bowser. My main argument would be Yoshi over ROB, since I was able to dominate my friend who mains ROB. Yoshi's aerials could do a quick 40 through comboing, and finishing him ain't tough cause he gets racked up so fast. Then again, I'd wait to see what others have to say cause this is just one instance.
On the other hand... I kinda like Yoshi being considered garbage.
I keep hearing about this 'backroom' place. While I've been posting a fair bit while working on the chart, I'm still quite the Smashboards newbie. Who's part of this backroom and why are their posts all secret and such? They definitely have some clout among the smash boards but does anybody have a list of who they are? Are they... the Patriots!?Honestly though, there is no point to this, as the backroom will make a better one in a year or so anyways
1. Who shouldn't he have an X against and why?1. Bowser shouldn't have so many x's.
2.Second, Luigi doesn't have enough checks imo.
3. Basically, I agree with Arde saying too many "conflicting opinions" exist.
1. Ah, the PK Fire keep-away game. It's my favorite. And yes, it's pretty good at keeping Marth at bay. Can he really swipe them? I remember him getting burned every time he tried that. Sadly, however, any competant Marth (well, any character) will shield, dodge, roll, jump, whatever towards Lucas enough to eventually get to him. Nevertheless, PK Fire is well respected for good reason. PK Fire away!1. Despite Marth's rangy goodness, no attack he has can outrange a b-sticked PKF, especially since Marth has no projectile. The most Marth can do is jab it or shield it, and when Marth is swiping away PKFs, he isn't approaching or dealing you damage.
2. All of you pro-Marth people out there will, I'm sure, tell me that Marth wins this matchup because of his superior range. This truly is almost all Marth has going for him
3. F-smash will be spammed, d-smash will be spammed, dash attacks will be spammed.
4. For Lucas, this makes life a little difficult, but the factor to even it out is proper dodging.
5. If Marth f-smashes you, he can only be in one place: right in front of you. So when he gets there, be prepared for this attack.
6. If he runs right toward you from across the stage, expect two things: a dash attack or a jump into an aerial attack.
7. The other option is to shield the dash attack, let it knock you back a few steps, then use its ending lag to grab Marth.
8. A spike probably wouldn't work too well against Marth's u-air, so just use PK Thunder as the ultimate edgeguarding projectile. If you wait until the Marth is just below the stage and about to perform his up-B, you can hit him with it and get him to bounce off the side of the stage or fly underneath it, depending on where you're at.
9. characters like Lucas that can make Marth go on the defensive should at least be considered neutral.
10. That's the same reason ROB has the advantage, right?
Try arguing for the lower tier characters (not against the highter tier ones) instead. Those are harder.Maybe I should just argue for Snake, Falco, and MK too?
Marth has a grab infinite on Lucas.
High tier = special, no? He's special in that he has some of the most effective projectiles in the game (although they can be shut down with ease by reflectors and PSI magnet).Lucas isn't that good people. I mean, he's high tier, but he's nothing too special.
looks like dededes match ups in general are offDid you miss the D3 vs. Sonic debate, or was it just not enough to throw the match up in sonic's favour.
Considering Sonic is very good at both pressuring and edgeguarding, why oh why is he disadvantaged against Ganondorf?I think the big thing about Ganondorf in Brawl is that he has an enormous amount of lag after just about everything. He's easy to punish and not too hard to edgeguard which makes him have to be very picky on when to attack.
Considering Sonic is very good at both pressuring and edgeguarding, why oh why is he disadvantaged against Ganondorf?
With Sonic's speed, it's very easy to pressure him into mistakes and then punish him for it.
As long as you mix up your approaches, it shouldn't really be a problem getting Ganondorf to screw up.
I know Ganondorf finds Sonic easy to KO thanks to his weight, but he's not exactly hard to kill either, via gimping.
Lucario beats MK hands down. Lucario has dodge rolls to avoid infinte combos, aura sphere for long range projectiles, and an awesome down air to punish meta knight for flying below him. And plus, meta knight has VERY FEW killing moves, and those killing moves are usually still not that good at it. MK is a character that racks up damage but has few killing moves. Lucario will simply own him when his aura multiplies the damge he deals by 1.25, then 1.5, then double, and meta knight will have a hard time trying to finish Lucario off. When Lucario is at 100%, a double team kills MK at 98%. All the while Meta Knight is struggling to finish Lucario off with his weak moves.what do people think of MK vs lucario, its still disputed.
Lucarios d-air prevents any u-air chasing by MK and without any strong vertical finishers, lucario will easily survive past 120% unless a shuttle loop gets a sweetspot hit. i think lucario has the advantage here. even if lucario dies first, a double team when MK is at 120% will generally kill him, since its not majorly affected by his aura ability and tis near vertical knockback is MK's least resistant