InterimOfZeal
Smash Champion
Wow, this list is pretty inaccurate, at least for the Sonic portion. Seriously, he does not have that many bad match-ups.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
i think his bad match ups are alright, but the disputed/neutral ones look off. especially vs dedede as mdrndaymercutio pointed out (looks the same as one of my posts on the sonic board lol). plays like a melee falco vs DK is you ask me.Wow, this list is pretty inaccurate, at least for the Sonic portion. Seriously, he does not have that many bad match-ups.
Also, LOL at this. DI do you use it? Its rare that I ever get KO'd by ANYONE below 120% with any character...other than wolf due to his god awful recovery.Mario can kill a kirby at 80% using either his dsmash, usmash, fsmash, utilt, bair, fair, dair, nair, uair, bthrow, which is plenty of ways to kill someone.
Nah. I think ROB has got jigglypuff pretty easily. He out prioritizes her plus he has projectile while she has torely on being up close. ROB can outspace jiggs and he be fine.(F-Tilt,U-Tilte) ROB is looking top/high tier. He seems to have alot of success from tournament results.Jiggs > Rob
Jiggs can swarm rob with quick (yet weak) aerials which beat robs slow nair, dair and bair.
Her pound counters robs down dodge to dsmash strat and is very hard to camp against.
This is the current listing:i think his bad match ups are alright, but the disputed/neutral ones look off. especially vs dedede as mdrndaymercutio pointed out (looks the same as one of my posts on the sonic board lol). plays like a melee falco vs DK is you ask me.
Donkey Kong's down tilts and jabs are long and come out quickly. It's their speed plus their range that makes them almost as fast as Yoshi's. It's like how Roy's forward Smash seemed so much slower than Marth's since Roy's hits in the middle (that's probably a bad example but...). Distance traveled makes an attack "faster". Is Yoshi faster overall? Yes. However, it's really not by much.
Short hop back air is pretty good. Of course, so is short hop back a- GIANT PUNCH!!! In the actual air, yes, Yoshi's back air is good against DK. Should his back not be turned however, as is most likely the case, DK's aerials, especially neutral air, generally beat Yoshi's in range, priority, damage and knockback (although Yoshi's neutral air can be pretty easy to hit with). Of note as well is that DK's back air is overall much better than Yoshi's. It's easier to hit with, does more damage generally and has better knockback. Yoshi's back air doesn't 'own' everybody. DK's does.
DK's ground game is slightly better than Yoshi's in part because DK has much more options and they're almost always longer ranged. I'm thinking of his tilts (although Yoshi's forward tilt is pretty good) and specials.
DK makes for a nice fat egg toss target, yes. However, that's one of the only things Yoshi has on him. It could just be me but I find the eggs to be very easy to shield/airdodge. They're certainly not spammable. They're not enough to give Yoshi the advantage.
DK has a dash grab as well. While not quite as long (sort of, his grab range is pretty good) it's faster and he doesn't get his brains punched in when he misses.
Most of Lucario's aerials beat out Yoshi's due to his aura hit boxes. The only exception is back airs in which Yoshi's back air beat's Lucario's. Lucario's is faster and he's much easier to space with so it's still in Lucario's favor. Yoshi's up air is a solid killer but it gets completely stuffed by Lucario's down air. On the ground it's much closer but Lucario's aura gives him the priority edge he needs against Yoshi. I'm probably making it sound like Lucario completely shuts Yoshi down, which he doesn't, but he does have the advantage in this match. At least until you post good arguments otherwise. What advantages does Yoshi have on Lucario? Perhaps your friend just isn't as good with his Lucario as you are with your Yoshi.
Mario's fireballs don't **** Yoshi, they hurt him, stop him in his tracks, and gives Mario an edge that Yoshi has to be aware of. In short, they do what projectiles are supposed to do to the opponent, something that Yoshi's don't really do to Mario due to their lack of speed, obviousness, and the time it takes for Yoshi to recover from throwing them. Mario's fireballs are something that he should throw whenever there's enough room to.
Mario's cape on the other hand... There was a point in that video where Mario back airs Yoshi instead of caping him. That was wrong. He would have won if he knew how much Yoshi loved being caped. He also got hit by Yoshi's egg roll from one end of the stage to the other. Twice. That Mario seemed like he wasn't used to fighting a Yoshi. I know Yoshi's smashes well. His smashes are basically Mario's. No advantage for either character when it comes to smashes (although Mario's fireballs can interrupt Yoshi). Yoshi out ranges Mario on his tilts and down smash but that's counter balanced by Mario's fireballs. Staying at a range where Yoshi can hit but Mario can't is overly difficult.
I'm not saying that any of these characters TOTALLY ANNIHILATE Yoshi, just that they have more advantages over Yoshi than Yoshi has on them. In your opinion, would you have the chart saying that those three are neutral or that Yoshi has an advantage over them?
I'd actually like to see more explination for these particular matchups. Lucario I could maybe understand since he's easy to edgeguard, but Marth and Metaknight? Marth not only outranges everything Sonic has, but his attacks also come out very fast and are all stronger than Sonic's. Metaknight is in the same position, but with slightly less power and a better recovery. I seriously don't see how Sonic could possibly have an advantage in either of these matchups.My listing is as follows:
Lucario+
Marth~, maybe + (Marth dies at 80% from fsmash, with DI, on battlefield)
MK~, maybe +, maybe -
First off, Marth doesn't outrange EVERYTHING Sonic has. Sonic has 2x Stutter step fsmash. GGs, Marf.I'd actually like to see more explination for these particular matchups. Lucario I could maybe understand since he's easy to edgeguard, but Marth and Metaknight? Marth not only outranges everything Sonic has, but his attacks also come out very fast and are all stronger than Sonic's. Metaknight is in the same position, but with slightly less power and a better recovery. I seriously don't see how Sonic could possibly have an advantage in either of these matchups.
Who said he sucks? I actually happen to like Mario, but I recognize that he has shortcomings. So does Kirby, it's just that Kirby's advantages outmatch Mario's weaknesses better than the other way around. Anyway, on to your big argument...Mario doesn't suck Kiwikomix, and IvanEva, you do not understand mario enough to create judge him as such, you gave him too many weakness that do not seem reasonable. Mario is too well fit to fight in any situation
Did you even play him in Melee?Mario is one of the most improved characters that transitioned from melee. Every pro mario player in the smash community in general agrees that mario is generally better than mario/doc from melee.
Well, that's kind of the point there, bud... in every single Smash game, Mario is the balanced character. Unfortunately for him, that makes some pretty stupid people consider him the "noob character", which I don't agree with. However, as time goes on, many people find that a "balanced" character isn't really that hard to counter.Pretty much sakurai made mario extremely versatile to fight within any type of situation within brawl.
Good for you. I bet you and your level 9 computer killing skills feel great. I can beat a Mario with Kirby, but I'm not asking for a cookie, am I? And just because someone mains Kirby doesn't mean they're good with them.As a competitive smash player, mario being my main, I really don't have any problems beating the crap out of the pink bubble gum puff kirby. In fact, I've never lost to a kirby mainer yet.
Once again, range is an issue for Mario. His fireballs go about 2/5 of Final Destination, so if the Kirby is feeling lazy he can just wait it out. As for approaching, short hopping a fireball won't do anything different if a Kirby jumps and airdodges toward him.-Neutral b for kirby lets him inhale in one short limited direction, any character can shoot a projectile, roll away, jump over it, etc. Mario is no exception, kirby can't eat fireballs, especially when the fireballs are shffl's and DI'd backwards.
Did you just suggest that Mario's spike is easier to hit with than Kirby's? This is the dumbest thing I've heard in a while. It's hard enough for Mario to spike and get back on the edge in the first place, and never mind that its wind-up lag should be obvious to spot coming a mile away. Besides, what are you going to do when Kirby airdodges and gets to the ledge before Mario? You might as well consider yourself one stock down, because even if the Kirby can't spike you for some reason, he can still WOP you or whatever to keep you from getting back. It's called edgeguarding, but apparently you haven't heard of it.-Kirby's jumps are slow, nothing like diddy's hops. I have no problem blasting the puff with fireballs, let alone marios fair off the cliff. Kirby practically asked to be slammed by a meteor or blasted by projectiles, and kirby is nowhere fast enough to dodge either of them for the majority of the of the time.
I'm not saying that this is the only scenario in which Mario's cape fails. I'm just pointing out that it doesn't help him as much as it used to.-A noob mario mainer that deflects kirby's hammer would have improper timing, thus, taking damage within the process. Any good or great mario mainer would be able to time kirby's hammer or any other attack without taking damage, its pretty easy especially with mario's new cape tech the ACE (on the ground it extends the range of mario's cape). And the scenario you've described is senseless, if mario is hit before he capes of course he's going to take damage. Learn how to describe scenarios better bro...
Never use Mario, nimble, and air in the same sentence again. Sure, he can juggle people with uair, but what else does he have? A sex kick, a laggy spike, the tornado (which you yourself said isn't great), and a bair, which I will admit is a good move, but not if you're trying to be "nimble". Anyway, Kirby>Mario in the air any day.-The mario tornado in melee wasn't even that great in melee, even as a recovery move. Its not that greatly miss. The new mario tornado acts as an air escape, and can enable mario to be more nimble in air, it even grants more more lift in the air. As for marios recovery, its not great, but its not bad either, especially you cape first, use your second jump next, and last use mario's upB. Even FLUDD can be used to recover. As a good mario mainer, I rarely have any problem recovering from most situations...
I said myself Kirby's dodge isn't great, but it's good in a situational use like this. If you f-smash a dodging Kirby, prepare to be shield grabbed. Because it's going to happen.-Mario's F-smash is almost the same as how it was in melee, except now it doesn't require much of a sweet spot anymore to knockback opponents. On its sweet spot, foes fly. Mario can pivot this attack, as well as extending this move a full body distance (seconds to ganny's fsmash extensnion). The number of kills I've got from this move is ridiculously high, and its combo potential is high. I don't know where your going with this seriously, do you even see any pro mario vids or something for you to make this claim? Kirby's dogde isn't great, and is no exception towards marios fsmash, he can and will be killed with this move just like any other character.
Wow. "Most irritable spammable moves in Brawl". You give yourself too much credit. His projectile isn't awful, it's just that most others are better. Pit's arrows are more annoying. So are Ness and Lucas's PK Fire (or PK Thunder if you want to consider that a projectile), Falco and Wolf's guns, pretty much any move Snake has, Dedede's Waddlers, Toon Link's arrows, Zelda's Din's Fire, and even IC's little glacier things.-Kirby cannot dodge a great fireball spam, you speak as if he's never been pelted by one before. Short hop-DI'd fireballs approaching can actually change the pace and range of the fireballs, thus creating one of the most irritable spammable moves in brawl. And as for kirby copying mario, Mario can either use FLUDD to erradicate kirby's copied mario fireballs, or reflect them back at kirby with his cape. Umm yeah, umm.... WTF dude.![]()
Yeah, okay. I would be ashamed of myself if I actually got caught in one of these scenarios, since a Kirby is best when either recovering from low down with the up-B or from above with a stone. When coming from below, Mario will either be standing too close and get hit with the cutter or be standing too far back to hit Kirby with FLUDD. This is, of course, assuming that the Kirby player is competent to aim for the ledge and not for a spot directly above it. In your own words, learn to describe scenarios better bro...-If you understand FLUDD, you can use it effectively like granting it more pushback by directing it at the tip of a player (normally a headshot). One of the ways you can use FLUDD against kirby is FLUDDing the puff ball on his last jumps, which sets kirby up for an easy meteor smash from mario. Another scenario, Kirby will die if he's blasted by a charged FLUDD while using his upB (cutter) to recover. Enough said..
Mario's utilt is a major stretch, it doesn't kill until higher percentages. And if you kill someone with a spike at 20%, that person is a pitiful player to just run off the edge and let you do it. Kirby can kill in just as many ways. And seriously... "GANNY"?? Just type out Ganondorf, because now you'll have his mains on your *** for making him sound like some kind of flower.-Kirby can get KO'd easily by everyone. Mario's can KO, especially since his moves have more knock back and more priority. I've KO'd a kirby with percentages at 20% (death by meteor). Mario can kill a kirby at 80% using either his dsmash, usmash, fsmash, utilt, bair, fair, dair, nair, uair, bthrow, which is plenty of ways to kill someone. Smash logic 101, if your character is a lightweight, you're more prone to getting KO'd even if you DI an attack properly. You typed it yourself, kirby is a lightweight, and mario is no weakling. Your statement would've made sense if your character was someone heavier like ganny, or falco even, but you stated kirby? WTF...![]()
Yeah, I'll let you keep thinking that. It's about half and half for the buffs vs. nerfs vs. sames, by the way, and there's no way Mario got it better than Kirby this time around.-Finally Mario and Kirby both receive buffs just like most of the veteran fighters, except mario received more.
Who said he sucks? I actually happen to like Mario, but I recognize that he has shortcomings. So does Kirby, it's just that Kirby's advantages outmatch Mario's weaknesses better than the other way around. Anyway, on to your big argument...
Did you even play him in Melee?
Well, that's kind of the point there, bud... in every single Smash game, Mario is the balanced character. Unfortunately for him, that makes some pretty stupid people consider him the "noob character", which I don't agree with. However, as time goes on, many people find that a "balanced" character isn't really that hard to counter.
Good for you. I bet you and your level 9 computer killing skills feel great. I can beat a Mario with Kirby, but I'm not asking for a cookie, am I? And just because someone mains Kirby doesn't mean they're good with them.
Once again, range is an issue for Mario. His fireballs go about 2/5 of Final Destination, so if the Kirby is feeling lazy he can just wait it out. As for approaching, short hopping a fireball won't do anything different if a Kirby jumps and airdodges toward him.
Did you just suggest that Mario's spike is easier to hit with than Kirby's? This is the dumbest thing I've heard in a while. It's hard enough for Mario to spike and get back on the edge in the first place, and never mind that its wind-up lag should be obvious to spot coming a mile away. Besides, what are you going to do when Kirby airdodges and gets to the ledge before Mario? You might as well consider yourself one stock down, because even if the Kirby can't spike you for some reason, he can still WOP you or whatever to keep you from getting back. It's called edgeguarding, but apparently you haven't heard of it.
I'm not saying that this is the only scenario in which Mario's cape fails. I'm just pointing out that it doesn't help him as much as it used to.
Never use Mario, nimble, and air in the same sentence again. Sure, he can juggle people with uair, but what else does he have? A sex kick, a laggy spike, the tornado (which you yourself said isn't great), and a bair, which I will admit is a good move, but not if you're trying to be "nimble". Anyway, Kirby>Mario in the air any day.
I know how to use a cape to recover, bud. Thanks for explaining. And no good Kirby is going to let you charge up FLUDD unless you just killed him and you're using the few seconds to charge it. Besides, using the FLUDD in midair just adds to Mario's midair vulnerability, since it propels him toward the stage backwards, right into his enemy.
I said myself Kirby's dodge isn't great, but it's good in a situational use like this. If you f-smash a dodging Kirby, prepare to be shield grabbed. Because it's going to happen.
His projectile isn't awful, it's just that most others are better. Pit's arrows are more annoying. So are Ness and Lucas's PK Fire (or PK Thunder if you want to consider that a projectile), Falco and Wolf's guns, pretty much any move Snake has, Dedede's Waddlers, Toon Link's arrows, Zelda's Din's Fire, and even IC's little glacier things.
Secondly, Kirby copying Mario isn't meant to annoy Mario with this fireball spam that you say is so excellent. It's meant to do exactly what you said: cancel out Mario's fireballs. All Mario can do for his own defense is the exact same thing Kirby's doing. Who's copying who now?
Yeah, okay. I would be ashamed of myself if I actually got caught in one of these scenarios, since a Kirby is best when either recovering from low down with the up-B or from above with a stone. When coming from below, Mario will either be standing too close and get hit with the cutter or be standing too far back to hit Kirby with FLUDD. This is, of course, assuming that the Kirby player is competent to aim for the ledge and not for a spot directly above it. In your own words, learn to describe scenarios better bro...
Mario's utilt is a major stretch, it doesn't kill until higher percentages. And if you kill someone with a spike at 20%, that person is a pitiful player to just run off the edge and let you do it. Kirby can kill in just as many ways. And seriously... "GANNY"?? Just type out Ganondorf, because now you'll have his mains on your *** for making him sound like some kind of flower.
Yeah, I'll let you keep thinking that. It's about half and half for the buffs vs. nerfs vs. sames, by the way, and there's no way Mario got it better than Kirby this time around.
In closing, I can understand what you're saying, but Mario's advantages are so situational that they don't often come into play. Mario isn't bad, Kirby is just... better.
Assuming you directed this to me....yea...I am well aware. I meant having the top banner on the bottom as well, so when you look up the matchups for some one near the bottom, say zelda, you dont have to scroll back up. By also having it at the bottom, it'd be easier to read. Nothing too controversial.The people on the left are (you) and you are judging if they are good against the ones on the top. This should make since. It states, how I read it that Wolf is better than Jigglypuff and Bowser. I don't understand what others think about how wrong the list is.
IMO, they're neutral. like i mentioned earlier, 80-90% of brawl matchups are gonna be neutral (assuming both players are skilled with said characters), thus rendering this thread a waste of time. i think the matchup is slightly tilted in yoshi's favor, but it wouldn't merit what i consider an advantage. gindler probably means that yoshi can just overrun ganondorf because his attacks are faster. but i don't think it would be an issue with a ganondorf who knows his character well, it all comes down to shield rolling. yoshi does have a projectile in egg tosses, though. and i'm not quite sure that g-dorf's aerials are executed quicker than yoshi's, and yoshi's d-smash and d-tilt has knockback. and i'm almost positive that yoshi's smashes come out a lot quicker than his. all of that damage that ganondorf does is negligible if he's getting swarmed. what i hate about playing ganondorf though is that he KO's in like 6 hits (sometimes even less), and most of his moves will KO.I find it hard that Yoshi has a distinct advanatage over Ganondorf. In fact, from my testing, Ganondorf pretty much outclasses Yoshi.
Yoshi's B-forward can easily be nullified with Ganon's Flame Choke.
His eggs have very little knockback, and are easily out prioritorized. Not saying they can't be annoying, or affecting, but just they only do so much.
Ganondorf's aerials have more reach, priority, damage, and execution speed.
His ground related have better range, knockback, and damage.
His smashes have better range, knockback, and damage.
I'd just like to know what makes Yoshi so much better?
It couldn't have been too bad if you got all the way down to Snake.Stopped looking when I saw Snake having the advantage over Falco
Meta/Sheik has been changed now (well, when I post the latest one). As for Sheik/Snake, I don't think her needles alone are enough. His tilts hurt her plenty more than hers hurt him. At least, from what I've experienced. I don't know enough about this match-up to make a call but looking at them individually (I know, totally counter to what a match-up chart is for) I can't really see her having an advantage.Um... just wondering why Meta has an advantage to sheik? His aerials all have higher priority than she does ... it just doesn't make much sense to me... I also don't agree with sheik having a disadvantage to Snake, sheiks needles can interrupt most of his mindgames as well as his nades and mines... snake is just need bait :]
Mario the red mage? too bad "balanced" rarely translates to "great".Mario doesn't suck Kiwikomix, and IvanEva, you do not understand mario enough to create judge him as such, you gave him too many weakness that do not seem reasonable. Mario is too well fit to fight in any situation
http://youtube.com/watch?v=4e6xLCOLY_w
watch and learn dude, and change up your chart..
1. No it isn't. Rather, it's not meant to be. It's meant to be a comparison between two characters played at their best, weighing their common attributes and idiosyncracies in search of any differences that may give one of the characters a greater edge over the other. It's not "you'll most likely use move A", it's "when you use move A my move B will counter your attack".(obviously edited to make commenting easier)
1. this is all hypothetical.
2. a good yoshi will constantly pressure him, not letting him charge it, or atleast make it difficult
3. instead of coming up with how a match might be played between two characters in your head, why not actually make something useful like a priority chart.
4. IC should have advantages over everyone since they can allegedly infininite chain grab everyone.
5. i've never had a problem fighting DK (and a lot of those characters that yoshi has a disadvantage) on the ground or in the air.
6. even if someone has much greater priority, if you time you're attack properly, this can be bypassed.
7. what i'm getting at is there are so many hypotheticals and uncontrollables that this chart will never address, and therefore is a waste of time
8. this game is more about HOW you play your character, not WHAT character you pick.
9. go to every character forum, and you'll see videos of people owning with ganondorf and sonic and other "bad" characters, because they know how to maximize their strengths and minimize their weaknesses.
10. when a sonic is played unpredictablly (which his speed greatly allows, and mischievous spin dashes), he is a forced to be reckoned with, despite his low priority and lack of KO moves.
11. it seems there's lots of people complaining about it.
12. this game is more balanced than this chart makes one think. i believe (if there has to be a chart) that 80-90% of the matchups would be marked as neutral. it's a noble idea, but very fallible at that.
If that's spamming than I should think that your 'non-spam' posts have the power to cure cancer and bestow eternal youth on those who read them. Keep on spamming.just trying to help you fill this out, IvanEva, sorry to spam this board with my opinions
i stopped reading after this. at least i should have.1. No it isn't. Rather, it's not meant to be. It's meant to be a comparison between two characters played at their best, weighing their common attributes and idiosyncracies in search of any differences that may give one of the characters a greater edge over the other. It's not "you'll most likely use move A", it's "when you use move A my move B will counter your attack".
Sadly, I believe that a lot of the negativity also comes from character mainers who don't like seeing that their character is at a disadvantage to anyone. Generally these are the people who can't/don't back up their claims. Those who do back them up, however, and there have been very many throughout this thread, are a HUGE help towards completing this chart and I'm very thankful for all the input from all of you. This little project has come a long way thus far (and still has a long way to go before we're all happy with it). A big reason for making this chart was to help me get better (I was too late into the Melee seen to be competitive and, as much as I love it, I'll never have the dexterity to be really good at Street Fighter III) and to that end, I believe that it has (although certainly not as much as I'd like ).
[/QUOTE
no, you've completely missed the point (like most everything else i'm not going to respond to). someone once said of the tier discussion thread that it was "a garden for which ******** discussion could flourish". that's how i feel about this one. if anything, the mainers should know better than you what their good and bad match-ups are. and if you really wanted to get better, you would've practiced instead of putting together a useless chart based on your's and other's preconcieved notion that one character has an advantage over another because "i've never really learned how to play the character, therefore he sucks lawl".
and this is not me who thinks this, look at all the people who heavily disagree with this chart. this chart loses a lot of credibility with me, so i sure as heck won't be using it to any extent at all. have fun with your thread.