HypeM
lolwut
Also, since the AD situation has pretty much been taken care of, might I suggest something for G&W?
First off, his bthrow was to make up for lack of a kill setup, right? Well, instead of the killing throw cope out, why not give him actual kill setups?
I say this for two reasons. One, I'm tired of killing throws being a band aid fix for stuff, and two, a kill setup would make G&W that much more interesting.
Only problem is, I haven't thought up a suitable setup for him. Right now the best I can come up with is making the key spike better so that a sh dair can lead into a usmash. Right now, this works at a very specific percentage due to the spike's growth in power. That, and the hitbox for the spike lasts for one frame, I think. If the growth could be reduced a bit, and the spike made to last longer, that'd be great.
But that's just me. For all I know, this idea may suck altogether.
How about he has this insanely huge, and high priority move that sets up perfectly out of his combolicious Dthrow... A parachute if you will. Wait... This isn't Melee and Sakurai decided to kill what was so great with Melee G&W...
I personally would love to see his Up B kill. Not the very start, because that would be silly given its invincibility and usage in breaking strings, but rather the very peak.
Basically in a throwback to Melee. As soon as he pulls out the chute he produces a strong hitbox instead of the current weak one. The main use would be to finish off aerial strings when the opponent is high up in the air, chase their DI with it and smack them with the very peak of it. In most situations it wouldn't be that strong, but high in the air it would kill effectively because of how close the opponent would be to the blast zone.
I've been playing a lot of Melee lately... Bring back the killing chute in some form or another!