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Gamegenie222
Sup and glad to hear you're seriously considering Bowser.
If you're looking to practice the options that offer the least commitment from Bowser, I'd like to point you to:
- Jab 1 to hit confirm
- Dash Stop
- Pivot Grab
- Pivot Ftilt
- Short Hop Auto Canceled Fair (SHAC Fair)
- Short Hop Auto Canceled Bair (SHAC Bair)
- Aerial Klaw landing cancel
If you're looking for Bowser's quickest options on the ground or air:
- Jab 1 starts on frame 7
- Fortress starts on frame 6
- Nair starts on frame 8, but the real big hit box appears on frame 14
- Bair and Uair on frame 9.
Your best punish options depend on your positioning and MU. You should reference the MU thread. Generally speaking, you will be utilizing pivot grabs, dash grabs, Bowser Bomb, Fortress OoS, or running USmash for punishes.
For information on how to combat projectile heavy MUs, please check the MU thread, as this is an area that's always under development, especially against characters like Villager and DHD. Generally speaking, you want to avoid dashing, as that will leave you unable to shield during the dash frames. You want to walk -> shield unless you see an opening to dash in. The goal should always be to exert stage control with your mere presence and wait for an opponent to initiate a maneuver or attack to reset your positions first. When they do, you react and punish them for it, generally speaking.