Karsticles
Smash Journeyman
When I am on my game, I dodge it consistently. It is more about random Wizard Kicks during footsies.That Flame Choke tech.
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When I am on my game, I dodge it consistently. It is more about random Wizard Kicks during footsies.That Flame Choke tech.
We have to learn to make Ganon attack first because he commits to every attack he throws out.When I am on my game, I dodge it consistently. It is more about random Wizard Kicks during footsies.
About the neutral... whenever I tried to attack a ness, it would grab me. It clearly says in the video that attack beats grab, but he kept grabbing my flying fortress whenever I used it, and all my other attacks on occasion. Any idea on this?
- Learn the Smash 4 neutral game. It's different from Melee due to the power of shield and the nerf to air dodge and movement.
- Practice pivot grab on the thumb pad. People that run into shield will shed salty tears.
- Don't DAir or Bomb thinking it'll let you safely touch solid ground.
- Escape to the ledge if you have to.
Wait, so this game is technically forcing everyone to play the same way with every characters in order to be good? So now it's a mish-mash of grab/evade/shield? I understand why the videos are so long and boring to watch, everyone play the same boring way. It got even worse than melee, one specific play is overpowered.
Well, I might as well bring the game back to the store. Being required to play in a way that used to be called "playing bs", nope. I like to play unpredictable; now any character who spams his counter/grab will destroy me, and they all do.
I'd like to express my idea more clearly, but my knowledge of english is limited.
Ah well, I'll keep it to play casual with my friends, or for long trips.
Ps. A few weeks ago we had a an after-party for prom with my friends, and someone brought his Wii U along with smash 4. Every single person got pissed at the game, so we switched to my Gamecube, and we all had fun. That's sad.
Yeap! We call it SHADC or Short Hop Air Dodge Cancel. You can also full hop on to a platform and cancel the B move. Lastly you can laglessly c-stick throw an item after a short hop air dodge, which is useful for throwing toon links bombs back.This has probably been mentioned before, but has anyone ever messed around with short hop > air dodge > buffered B move? If you short hop and air dodge, you'll land with the air dodge lag, but if you buffer a B move out of the air dodge, the B move will come out and you won't get any landing lag.
Characters can roll into Bowser or otherwise get really close and cause Bowser to whiff jabs, ftilt, utilt and his side b. This is an issue with big characters in Smash 4. For example, DK whiffs his ftilt at point blank also (unless the last patch fixed it, I don't think so). When playing Bowser, whiffing the occasional short range move happens. You can mitigate it by using Fortress if people roll into you, using pivot grabs or just getting out of there.The one thing preventing me from maining the king of Miiverse-Bara himself is his weird hitboxes. For the life of me I can't figure them out. Sometimes most of my air and ground tilt moves seem to miss my opponent, even at point blank. I don't just mean the little ones like Kirby. To name random move-examples, my F-Tilt and B-Air seem to pass straight through opponents.
Robin is my main, and I use him for his disjointed punish game. Bowser is pretty disjointed too, but far less likely to actually hit his target in my experience. Does anyone who mains Bowser find this to be a common problem?
EDIT: Oh and one more, important question. Is he viable? You know, due to the nerfs and his reputation and all that jazz.
What nerfs? They made our Utilt and Dsmash go from crappy and useless to "well, I guess you COULD get some mileage out of this now". Some people think the Bowsercide glitch instituted in 1.04 is some nerf to his character, but it's the unfortunate result of them doing a shoddy fix to a 3DS specific glitch involving the Flying Man hazard on Magicant. It absolutely sucks, but they did tweak our Flying Slam so that we couldn't be involuntarily taken over the edge more often than not, so the issue was alleviated rather than fixed. Now Bowser mains are expected to use this move to get kills rather than suicide with it, Ganon-style. Hard to argue with a frame 8 command grab that kills opponents at about 80% on the top platform of Battlefield. You'll hear a lot of dissenting arguments and opinions of the move as a whole on these boards, but the moment it stops securing me more stocks than my other moves is the moment I'll be inclined to listen.EDIT: Oh and one more, important question. Is he viable? You know, due to the nerfs and his reputation and all that jazz.
Im actually studying each characters MU ratios, but thanks anyways.AnchorTea To my knowledge no one has attempted to create a representation of all Bowser's matchups. As for the individual matchup, rest assured it's in Villager's favor. If you're losing the answer is to Villager even harder. Harass with lloyd rockets and slingshots, charge a bowling ball on the ledge when Bowser's off-stage, water the sapling as a counter to Bowser's approach, etc.
There is no reason for Villager to approach in this matchup.
Interesting. I feel like you're exaggerating on how bad some matchups are, but too kind on some others like Ike and Palutena, which I would argue are definitely in their favor. Simply, they have the better throw followups and are difficult to edge guard, while they can edge guard us to death with their counters. Once Bowser loses his air jump offstage he's pretty much screwed unless they drop a counter. Also Ike is a monster now and every hit leads into a 30%+ conversion.Here's my attempt at one because why not
I have no Brawler or Swordfighter EXP whatsoever so they're blank
http://smashcompendium.com/matchup-chart/ymcelihkuxasjwvd/
Tbh it depends on you, your opponnent, the match up you are facing and the part of the match you are. Tbh, a mix of both is generally the way to go.What playstyle can fit Bowser efficiently?
Defensive or offensive?
I haven't faced many Ikes since the update that buffed him into godhood so you're probably right. Which ones do you think I exaggerate though?Interesting. I feel like you're exaggerating on how bad some matchups are, but too kind on some others like Ike and Palutena, which I would argue are definitely in their favor. Simply, they have the better throw followups and are difficult to edge guard, while they can edge guard us to death with their counters. Once Bowser loses his air jump offstage he's pretty much screwed unless they drop a counter. Also Ike is a monster now and every hit leads into a 30%+ conversion.
I thought about doing one of these myself when I saw the announcement of the matchup chart on reddit. Maybe I'll do one soon myself, though I'll have to leave off the ones I don't have enough experience with. It'd be interesting to see what other Bowsers feel the matchup spread looks like in general.
Lol, nearly everything. But it's hard to put how bad you think a matchup is into a quantifiable number. Not only is it literally just an opinion, there's no place to define the numbers for other people to interpret what they mean. Like, at what number is the verdict "they have a tangible advantage. You will likely lose against the player of equal skill and MU knowledge". For me that's been 60-65. with 70 being "switch characters please". For Bowser, the one 70 is probably ZSS.I haven't faced many Ikes since the update that buffed him into godhood so you're probably right. Which ones do you think I exaggerate though?
Passive Aggressive.What playstyle can fit Bowser efficiently?
Defensive or offensive?
Check the tough guy tab of this thread. Tough guy only really affects three matchups in a non-custom setting - Luigi, Ness, and Mega Man.Is there a list somewhere of moves that are actually affected by Bowser's tough guy armor?