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No, but I should update and add which ones can be DI'd out of.Vex, for ground releases on tilts, have to tested with the added DI you get from Smash DI'ing the release? Because I have been seeing a trend in these sort of shenanigans, and it is angrying up my RAGE.
Well, on that note, it seems like the small amount of extra DI let's people escape tilts on the ground. Playing against Marth, if it appeared they DI'd away, then it would always powershield, which is annoying, but since Bowser has other options it is fine.No, but I should update and add which ones can be DI'd out of.
How insightful, thankyou for sharing your wisdom with us. Vex i demand this mans wise words be added to the OP immediately.oasjdoasjhfkajshdfkjh
I tried the grounded grab release -> regrab on my friends D3 over WIFI..
It both worked AND didn't work. (on FD)
My question: Is this 100% garateed if one can pull it off perfectly?
you can't DI jump releases D: All of Bowser's just releases should work. And if I somehow am wrong, I said I'm going to do a massive update before the end of the month, RETESTING EVERYTHING.I tested the Jigglypuff grab release and for normal release none worked. You just had to DI away. For jump release, you had to DI down and away, jump and air dodge to avoid everything.
Am I missing something or did you test it wrong?
I mean the jump and air dodge, you can avoid it all. I just did the DI just in case but I think she can only be possibly hit with the jab and F-tilt. If I can get you video, would you take it?you can't DI jump releases D: All of Bowser's just releases should work. And if I somehow am wrong, I said I'm going to do a massive update before the end of the month, RETESTING EVERYTHING.
I'm like, almost 100% sure it works, like I said I'll be updating everything before the end of this month D: I really don't need a video to show me, because I've already tested it multiple times by myself in the past and have done it consistently in tournament. I'm not trying to bash down your statements but I'm pretty sure I'm right :DI mean the jump and air dodge, you can avoid it all. I just did the DI just in case but I think she can only be possibly hit with the jab and F-tilt. If I can get you video, would you take it?
I was testing it and if Bowser got high enough, you couldn't just air dodge quick enough or you'd get hit. And a jump was pointless. But if you combined both, it worked.
Ok thx . .
It always works if you do it correctly in person
MMac did it for Chaco, and I took over the thread so... And just try to test it again because from what I know, she can escape.I'm like, almost 100% sure it works, like I said I'll be updating everything before the end of this month D: I really don't need a video to show me, because I've already tested it multiple times by myself in the past and have done it consistently in tournament. I'm not trying to bash down your statements but I'm pretty sure I'm right :D
Also I saw that jigglypuff matchup chart you have, its like extra sexy :D
Thats actually a very decent idea, I shall use that idea when I redo it and give you credit :D, around the end of this month with the big update.Is there a chart grouping certain characters together?
Such as char 1 char 4 char 8 char 9 (and blah blah blah) are in group 1:
Dash Attack
Ftilt
Dtilt
ONLY (this is just an example, didn't bother to seeing if this was it)
A chart for ground releases, and air releases.
That way it makes it a little easier to memorize. You just need to memorize what each "group" is, and who is in what group.
I think I understand how this would work. So...Thats actually a very decent idea, I shall use that idea when I redo it and give you credit :D, around the end of this month with the big update.
Or how about people like me who main EVERYONE and therefore just can't memorize everything about everyone.I think I understand how this would work. So...
One of the groups would probably be something like...
-Regrab
-Jab
-Ftilt
-Klaw
That's pretty much the most basic group that I think a lot of characters fall under. I assume there will also be a group for chaingrabable characters? By that, I mean that they can be grabbed out of a ground and jump release. If so, that would be awesome for people who haven't memorized it already.
Not completely true but I see where your coming from, keep in mind that some characters release farther away from bowser where a jab won't reach but an ftilt would.If they can be Tilt'd, they can be Jabbed. If they can be Klaw'd, they can be ftilt'd and jabbed (assumption, maybe its only Jab... IDK), if they can be Regrabbed, they can be Jabbed (and maybe Ftilt'd?)
Simple system, and it'd help a lot, ESPECIALLY if we find out certain chars of weight/height/character type fall under the same groups.
Like I said, I don't know -everything- but I know enough to assume some things.Not completely true but I see where your coming from, keep in mind that some characters release farther away from bowser where a jab won't reach but an ftilt would.
Here's an idea=would this tech make Bowser worth playing for me?
If you weren't already using Bowser because he's a sexy hunk of manmeat, then his grab shenanigans probably won't change that.would this tech make Bowser worth playing for me?
I'm 100% sure that the Klaw works.Hey Vex, I found that if you time it perfectly, you can get an Up B or Klaw on Kirby from the air release. The window is very small, but I was able to get it a few times, right as Kirby finishes his flip. Can someone verify this?
The Klaw works out of a ground release on a large amount of characters. It works on an jump release on only a few though. Either way, it's one on Bowser's best grab release options, since it has a high damage output.So you can get a side-B out of a grab release?? That sounds perty awesome! That move is sooo fun!
Lol, aerial Up B for damage is useless anyway X^)If you weren't already using Bowser because he's a sexy hunk of manmeat, then his grab shenanigans probably won't change that.
I'm 100% sure that the Klaw works.
The Fortress...couldn't get it to work. ><
Lol, aerial Up B for damage is useless anyway X^)
I dunno...6% is kind of appealing to me.
lol
Pretty much.
Especially on a character like kirby D:
-Bowser King
Why not just air release to flame tickle for 3% lolI dunno...6% is kind of appealing to me.
You'll likely get hurt more then you will do damage.I dunno...6% is kind of appealing to me.
I think Vex is working on a video, so that should be out one of these days.Seriously though, are there any videos that showcase the grab release. I'd like to see it in action before I really start playing Bowser.
I'm never serious.Unless that was a joke of course.