MrEh
Smash Hero
Nah, I'm pretty sure that doesn't make much of a difference with Bowser.http://www.smashboards.com/showthread.php?t=201603
Seems like there's a way to get out of grounded grab release CGs...
His grab comes out too fast.
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Nah, I'm pretty sure that doesn't make much of a difference with Bowser.http://www.smashboards.com/showthread.php?t=201603
Seems like there's a way to get out of grounded grab release CGs...
Well then, that's good.
Actually idc since I only do jump release stuff for some reason. It's easier to do imo
The window of opportunity depends on the character.I've been messing around with Bowser for a while and I'm now just getting into this grab releasing business (Not a huge fan of it myself). I have a question though: Is it just me, or is the window of opportunity for regrabbing a character after they've been ground released extremely small?
Grab > Headbutt > Headbutt > *ground released* > dash grab > Miss > Seph: "****."
On EVERY CHARACTER, if they mash out just as your grab jabbing them, then they auto ground releaseAnd yet another question.
It says that if you are grab jabbing an opponent they will ground release (that applies to ALL characters). However, it says that in order for a character like Metaknight to ground release he needs to be mashing while you are grab jabbing him. If the Bowser was grab jabbing him, why would he need to mash out in order to ground release when it was already stated that grab jabbing on opponent forces them to ground release anyways?
What you did was a standing CG. I'm not sure if it depends on % but it happens a lot to chars like Wario when the ground release close to you. If you can't standing grab them because there to far dash grab them and, if you timed it right, you should be able to regrab them.Ok and another question (I bet yall are pullin your hair out XD sorry).
Sometimes when I grab an opponent and bash them I can grab them right away when they ground release (Like...I don't even need to dash first), and sometimes I cannot. Is this dependant on % or diminishing returns? Also, if you can't grab an opponent right away when they ground release, is it guaranteed that you can regrab them by doing a dash grab instead?
Ahh alright then.
I still hate the timing on the dash grabs. =/
It doesn't as long as you dash grab.how does extra inch Di affect this?
No. Bowser's chaingrab works on Marth.Bowser can really go for a Grab release on Marth? What About Marths Dolphin Slash. Will that break the release strategy?
STILL waiting for the picuresI'm going to be adding pictures to try to make the thread much prettier.
I can't live without them..What do you need the pictures for?
Yea, pictures are easier for the brain to find than words are.When you just need to peak at a specific character's releases and don't think to use Ctrl+F, pictures make the scrolling search easier.
Yea, pictures are easier for the brain to find than words are.
And I just love the stupid look on the little D3-head!
If we're going to be using the head icons, can you use my Ike one?
I'll try to have actual pictures( not the head icons ) up by next week.
F-tilt and dash attack can be shilelded and dodged by every character except Ness and Lucas. If you don't believe me test it yourself. If I'm wrong please post video evidence(I would like to be wrong)
Trust me though, when I made the original video, I tested ever possibility
Here are the links to my 2 vids BTW(Just in case you want to link them on your first post)
http://www.youtube.com/watch?v=6QA72-MVUSg
http://www.youtube.com/watch?v=ch_UreOgveo&feature=iv&annotation_id=event_686563
Oops, I'm talking about grounded release
I will admit to ftilt because I never corrected that, but JUMP RELEASE dash attack works on a good amount of characters
Bowser has pretty bad grab range.The great thing about this tactic is Bowser's large grab range..
His dash grab has pretty good range.(nothing compared to Kirby's though)Bowser has pretty bad grab range.
Everything but a few ftilts work.WOw most of it works GG ty