Xavix
Smash Journeyman
I'm letting the samus discussion run as we only got a few replies to it and I can give a good write up on it tomorrow. Also, we can probably do fox next as it seems like an interesting matchup.
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Dash attack is better, that helps and makes it safer on crossup. Nair is much better. Functionally against mm this for help quite a bit because we can catch him with sh nair but not bair.Xavix Sounds good to me. I'm interested in what your opinion is.
Also, to the Samus mains out there, how much more do the buffs matter in this particular mu? I've only faced maybe a couple of Samus players since the last patch as Mega Man, but she didn't feel that much different than before the patch.
Very quick and slight amendment, but Thunderbounce can be done on the left straight wall, the angle is just very very very sharp (ie nearly 90 degrees straight into the wall) and only helps very slightly.Here from the Ness boards!
(Feel free to call me Timmy lol)
Our biggest problem is trying to get in and lemons make it hell. We can absorb it, sure, but Magnet is hardly practical in this MU as Lemons can be shot in 1-3 pattern and MM shouldn't be F-Smashing anyway. We can't try to PKF MM as he tries to land during a lemon wave cause we will get hit during start up. Our Nair/Bair/Uair DO beat a single lemon, but not more than one IIRC. Dash Attack isn't much of a reliable combo starter for us as it normally is, so our best option is to try and shield accordingly to try and get in.
Not only that but MM can play confuse Ness and condition him with the various directions he can send a blade, condition a Magnet/Shield with the Crash Bomb (lol Ness only heals 1% from it anyway, but note it takes about 3 secs to explode) and summon a Blade or get his Leaf Shield up while it's stuck on Ness. However if you use Leaf Shield incorrectly, you can give Ness a free PKF from midair (and if he starts PKF as he FHs, he can cancel the landing lag).
When Ness DOES get in, he can combo MM fairly well, esp. from a grab but has to avoid overextending or he's back in neutral again (i.e. he can't get desperate for the grab). As I previously mentioned, Bair/Nair/Uair do beat out a lemon and I believe MM wouldn't have time to beat out Nair (Ness Nair is F5, MM's Nair/Jab is F7) if Ness is on him. Falling Uair from Ness can be a good combo starter too, and a well spaced midair PKF (Ness can do a PK Jump to possibly land it) can be used to mix up (the latter is a tool in neutral but very tricky to time and can be beaten out). MM above Ness is fairly easy to juggle with PKTs and can't reliably airdodge PKT as a smart Ness will loop PKT so that the tail catches the airdodge and loops into the head. If MM is recovering, we can try to get the 2 frame punish with D-Smash (which is deceptively not laggy). Remember that MM CAN Double Jump after using Up-B if he still keeps it.
MM however, can use Blades to set up a U-Smash/U-Tilt, can Uair if we're above him (if you're caught in this DO NOT JUMP). He can also get a ledge trump > Bair (which is real scary) and Bair is just great to stuff Ness' aerials/jumps due to how fast it is. Or he can condition the trump and cover Ness at the ledge with Bair, U-Smash or F-Smash (which is probs the only time MM should F-Smash in this MU). Leaf Shield can ALSO gimp Ness, either jump offstage and get to him before launching with PKT2 OR you can stand at the ledge and watch it hit Ness before he grabs the ledge (it's NOT 2 framed either so he doesn't get a jump back and is sometimes inconsistent for some reason IIRC). His B-Throw also KOs kinda decently too, so he should stay away from the ledge.
However, all of these require some sort of zoning or hard commitment from MM. Ness can KO much more reliably and early, but can still have trouble getting in to get the KO. As I said before, he can't get desperate for a grab or he gets punished (even U-Tilted) lol. If he gets a Blade and MM is on the ledge, he can Z-Drop it there and use Nair to recatch and cover ledge or D-Smash can work too to cover it.
Also just another quirk about Ness' recovery; he cannot rebound on the left of a STRAIGHT wall. But on the actual FD, he can do it just fine from either side. You get silliness like this happening lol.
Speaking of stages, I think Ness would prefer to NOT have platforms here as MM under a platform can be pretty annoying to approach and we can't PKF him from midair too reliably, and takes away our ability to somewhat safely PKF Leaf Shield and MM's Uair could KO us early if we're not careful when we jump from a platform. I think in terms of CPs, I'd like Duck Hunt as Ducks can somewhat interfere with a lemon wave, but otherwise I'd probably go either FD, T&C or SV.
I'm gonna agree with 55:45, MM's favor. Sadly I do not have videos of me playing vs Mega Mans, but I've played vs DHOPE and Techiyo (both relatively inactive but also great MMs in my area) and it's not fast paced LOL.
Yeah Ness' Dair is trash offensively lol, we only ever use that move for autocancel/tomahawk purposes (most notably to lag cancel PKF).Ness does have a meteor smash as well in the form of his dair, but it's as bad as That Ain't Falco's dair so I wouldn't worry too much about it.
I wish Ness had his old dair from Smash N64 back. That move was so good to use and it felt so satisfying whenever you land it; even if you're below your opponent since that game has a lot of hit boxes that don't make the most sense.Yeah Ness' Dair is trash offensively lol, we only ever use that move for autocancel/tomahawk purposes (most notably to lag cancel PKF).
It can also be used to substitute a tech (think of it like A-Landing) so he can A-Land with Dair and might grab expecting you shield.
I second for Falcon. I think we should start focusing on tougher MU for a while, that way we don't look unprepared when we do have to face those tougher characters. Any objections?Did we decide the neXT matchup? I think I saw toon link, but I'd like to get a bit more experience on falcon if we have nothing else planned.
It's not necessarily how problematic a character is when you decide if it's important enough to warrant a discussion over other characters beforehand, but I feel like you should also take into consideration how popular the character is, how good the character is, and/or if it's relevant like after witnessing a set at like a top 32/16/8 etc. of a stacked tournament as it is fresh in your mind if you want to keep your/our priorities in check when deciding what mu we should talk about.I second for Falcon. I think we should start focusing on tougher MU for a while, that way we don't look unprepared when we do have to face those tougher characters. Any objections?