The greninja boards are discussing the megaman MU. u guys should bring some input
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I'm not sure i understand this, you mean that he can use his dair to land on rush when he can't recover, thus saving himself, and that is a good point for him?His D-air can land on rush and save tink's life, that makes it way better than any other matchup
Yes, Mega has a hard time punishing that and it is generally safe for toon link to do that. Rush will immediately cancel the animation and boost TL up meaning that he can then buffer another aerial to catch Megaman that way. Win/Win for TL if he can space the move properlyI'm not sure i understand this, you mean that he can use his dair to land on rush when he can't recover, thus saving himself, and that is a good point for him?
Well, I hope you feel better soon. I know what it's like to not have health on your side, both physically and mentally. Have any of the other Toon Link mains had time to give their assessments?Ah, I'm so sorry about not being there for your post. As you can tell, the Toon Link Smashboards are rather dead. Even myself, who tries to drive traffic towards Smashboards, doesn't use it a lot since it legit crashes my computer.
I was actually just watching CEO matches and I saw the Hyuga vs ScAtt match, but haven't watched it just yet. I'll watch it soon and give my impressions on the matchup, but it does seem 50/50 on paper, yeah.
I'd be down with playing a Mega Man here for the purposes of giving personal accurate accounts for the matchup. We can both learn a bit more of how it'll go, though I can't promise a match tbh since my health is extremely poor right now and idk if I'll have time to play due to that. Anyway, please let me know if you're down to fight and I'll try my best to be available to train for this discussion.
Why so? Cloud's a pretty big threat, and I feel that it would be a good time to talk about him sooner or later.I like the idea of revisiting cloud, but we should probably wait a little longer for that. Villager sounds good in the meantime
Oh yeah, we did. Forgot to check the beginning of the thread. Sorry about that.Mainly because we already talked about him earlier XD. Not saying we can't talk about him again, I'm just saying it might be a little bit too soon for that.
Well congrats! You've become our expert on Villager! I remember that you wanted to talk about him last time, and I'm feeling the need to talk about him too.I can get behind talking about Villager. My training partner is a Villager main so i know the MU like the back of my hand
I want to talk about Villager first since I feel that he's been a more consistent threat in the meta game. In terms of match ups, I do think Marth is more challenging than Villager, but Villager has some neat tricks that can catch us off guard if we aren't prepared.I vote for Villager as well since we're already on the zoner vs zoner roller coaster ride and it would be fun to keep it going. As a matter of fact, I was going to suggest Villager for next week anyway. But, I guess I was too slow and Mega-Spider beat me to the punch.
If not, I think Marth would be a pretty interesting choice since he is also a zoner (just not a projectile zoner like us) and has come out of nowhere and has gotten a lot of people thinking that he is a legit high tier, if not, a borderline top tier. Jeez, I wounder which character I know all too well is going through a similar phase right now? It certainly can't be Mega Man right?
Yea lets do villagerI want to talk about Villager first since I feel that he's been a more consistent threat in the meta game. In terms of match ups, I do think Marth is more challenging than Villager, but Villager has some neat tricks that can catch us off guard if we aren't prepared.
Any objections to Villager?
Why isn't there a like X10 button or something like that?! I'm just speechless lol. If I were Mega Man, wouldn't I want my E-Tank instead since I'm, you know, a super fighting robot?! Hey, at least Rush gets to be around with another dog that isn't a **** like Duck Hunt is since Isabelle is so sweet and innocent looking.Okay, Villager it is! Someone tell the Villager boards to submit their thoughts on the MU.
on paper, sounds like a terrible MU, or at least one aspect about him does. At first, many of us thought that Pocket was going to be the end of us. I mean, I remember seeing Villager pocket Samus' Charge Shot during the E3 2013 trailer and being terrified once I saw that Megs was announced. When the game came out, my fears were confirmed as many said that Villager destroys Mega Man, and I grew a huge hatred for the character (as if the Tree didn't do that enough). However, as I got more experience and when I took a look at Mega Man's move set in conjunction to Villager's Pocket, I realized that Villager wasn't as scary as I thought he was.
Now, Villager does benefit off pocketing our F-Smash, a move that is already tricky to use because of its end lag, but charging it during this match is a death sentence. You deserve to be killed for making a mistake like that. Everything else, however... he doesn't. If he pockets Metal Blade, he gains some decent options for damaging us and potential combos, but we can just get another one. Crash Bomber isn't effective, Leaf Shield is worthless from pocketing, pellets are meaningless. I've been hearing that Villager pocketing Air Shooter does cause some problems, but I haven't had this happen to really confirm that. Anyone that has been in that situation, please let us know. I can see Hard Knuckle being good for damage, but like F-Smash, it's almost like you're asking for it. This isn't a Samus situation where she gets completely shut down from Villager.
Villager, like Megs, has a great neutral game, and it's thanks to his tools (quite literally). He has his slingshot that's really annoying especially off stage, his aerials do solid damage, and of course, he has his Tree. Now, the tree isn't that bad when it comes to us. Metal Blade goes right through it, Crash Bomber explodes from impacting it, and since we're masters of spacing, the impact of the tree can't really do anything to us unless we got our shield broken. Keep in mind that the Axe from the tree is strong and can kill you earlier than you might anticipate.
When it comes to being offstage, this is the only aspect that I feel Villager beats us (beyond having a stronger damage output). Villager has insane recovery, easily the best out of the entire game, so edge guarding him is going to be a tough challenge. Spiking is possible, but not recommended. I often prefer to go Z-Drop MB to Slash Claw. It can still catch Villager, and is a great edge guarding tactic on the majority of the cast. Our recovery isn't bad in the aspect that we can make it back from off the stage, but it is a predictable one, and Villager is a character that thrives killing from off stage. His slingshot is fast and has decent knockback to it, and if you recover low, you could potentially get killed from the bowling ball, which is one of Villager's best options from off stage. It's tough to say which recovery option to go for, but I find that recovering too high can get us sling shotted and recovering too low can get us a ball to the head. Try to bait the ball if you can.
In terms of stages, Villager is similar to us: Isn't hampered from basic stages like FD, benefits from earlier blast zoned stages like Duck Hunt, and can really benefit from the platforms of Battlefield. I'm not sure if Villager struggles on Lylat Cruise like we do, but it's worth a shot if you feel brave (or reckless). Personally, I prefer to go to Smashville or Town and City when fighting Villager. I don't know, I just like killing him/her on his home turf. Mayor Mega Man is gonna bring some new changes to Animal Crossing. Isabelle, get me my 10 AM coffee!
Overall, despite Villager boasting great spacing options and excelling of stage, Megs doesn't suffer from most of the Villager traps like the Pocket or the Tree. However, off stage is where Megs has a problem with Villager, and edge guarding him is a challenge in of itself. In the end, I'm gonna give this MU a 55 to 45 in Megs' favor.
Thanks! I try to put in a lot of effort into these MU discussions. I had a lot to say about Villager because he's one of those MU's I kept a close eye on since the game came out. I'd say you have more experience with the MU from what you tell us. Also, thanks for adding information when it came to pocketing Air Shooter. Now I know to be careful whenever I come across a Villager.Well Mega-Spider just about summed up the MU. I guess i'm a lot more comfortable in the MU. Him having Air Shooter is pretty scary since it'll give him a pretty good option for catching our landing. Mixing up your recovery is a must since bowling ball is an ever present threat to us. Stages i like to take Villager are usually BF and FD. Not a fan of SV with it's small side blast lines and being harassed on the platform with Villager just using slingshot to hit us. DL64 is pretty good too but be wary of the tree sprout as the stage can make it hard to see at times. There isn't much else to say really. Pocket being almost useless is super good and we just play our usual game of playing neutral and racking up damage. I've always felt it was 60:40 Mega Man's favor but that might be me being comfortable playing this MU a whole ton. Mega-Spider You summed it up really well. Good stuff!
Not everything has been said. The Villager mains still need to add their input, and someone should find a video that has a Mega Man and a Villager fighting (most recent update is required). I kinda feel bad for stealing JesusMorpheus 's spotlight, since he probably has the most experience with the Villager MU out of all of us here. Despite how extensive my write up was, I still didn't know some things, mainly how Air Shooter can benefit Villager when he pockets it, and what's the best stage to take Villager to.Since everything has already been said...
Just remember that you can crouch under Slingshots if he fires them too high, and that Top Spin can clank with them. Believe it or not, it helped me a few times already
Oh, and as obvious as it might be, if a tree comes out, make sure to destroy it. Crash Bomb & Metal Blade are perfect fits for this. Nothing is worth risking your life on an axe.
Don't feel too bad. I just didn't have time before you got it. You did pretty well in summing it up. It's just about what i'd say about the MU. But i would like to see what the different Villager mains say about it as wellNot everything has been said. The Villager mains still need to add their input, and someone should find a video that has a Mega Man and a Villager fighting (most recent update is required). I kinda feel bad for stealing JesusMorpheus 's spotlight, since he probably has the most experience with the Villager MU out of all of us here. Despite how extensive my write up was, I still didn't know some things, mainly how Air Shooter can benefit Villager when he pockets it, and what's the best stage to take Villager to.
A lot's been said already, but we need more. MOAR I SAY!!!
I still didn't know some things, mainly how Air Shooter can benefit Villager when he pockets it,
Uair gets INCREASED knockback if Villager hits with it. I've been KO'd super early by it.
I just don't want things to stagnate and want to keep things moving. That's all. I'm all for revisiting a character, but only if that character's meta has changed so much and that new strats have been found to deal with us.Mega-Spider I'm indifferent on whether we talk about a certain match up for a week or keep talking about a certain match up until we feel like we've got everything we need to know as they both have their pros and cons. On one hand, you have it organized and you know when a certain match up is still in discussion or when we're about to start talking about the next match up. On the other hand, you can get as much information as possible and in little time if it wraps up pretty quickly. I will say that for the non weekly method is that it could get problematic if a match up discussion goes by way too fast or drags out for too long as that has happened in this thread twice already. I propose the idea of maybe having a time frame ending any time between at the least 5 days to at the most 10 days. I feel like having a match up discussion for less than 5 days is premature or for more than 10 days would be over staying its' welcome. But hey, that's just me. It could be one of those things that may sound good on paper, but no so much when brought to life.
I also support the idea of revisiting a previous match up discussion, but only if the match up has changed drastically over the course of time if one of or both of the characters have new game changing tricks and the way the match up is usually played out also changes drastically as we've only talked about 16 characters so far with still over 40 characters to go.
Yeah, let's take Lucina into account as well. I have different notes for her than I do with Marth, so don't be surprised to hear me say some different things for her.None here. If we are going to talk about , I think we should also talk about or at least briefly mention since she is really similar to Marth with the only real difference is that one has tippers and the other one is more well balanced.