Xavix
Smash Journeyman
Ok, marth/lucina it is!
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Really? Poor Lucy. She doesn't even have her own MU board. T_TI just left a post on the Marth Match Up boards. I wanted to leave one for the Lucina Match Up boards as well, but theirs just redirects you to the Marth Match Up boards so...
Ah apologies, but yeah how do you guys deal with pikachu? His projectile and amazing ability to break MM's zoning, and the fact hes so bloody tiny AND comboes mega to death is making me scared of the match up after that set lolReecepect Yeah, we talked about Pikachu at one point. If you want to bring him up again, we can discuss him, since I feel that enough time has passed to where we can reopen that book.
We'll see and wait if anyone has anything else to say on the blue haired swordspeople. If not, we'll see if we can reopen the Pikachu MU. Thanks for giving us a suggestion.Ah apologies, but yeah how do you guys deal with pikachu? His projectile and amazing ability to break MM's zoning, and the fact hes so bloody tiny AND comboes mega to death is making me scared of the match up after that set lol
I thought it was you! I've recognised you on my videos. Thank you I appreciate that! I'm trying to be more active on here as i've been taking tournaments more seriously so any discussion on troublesome match ups is good for me!We'll see and wait if anyone has anything else to say on the blue haired swordspeople. If not, we'll see if we can reopen the Pikachu MU. Thanks for giving us a suggestion.
BTW, I'm a fan of your videos.
No, we haven't discussed Zero Suit yet. We considered her before we had the Mario discussion.Has ZSS ever been discussed? I feel that MU can absolutely body us if we have no idea what to do against her aerial pressure, mix ups, and her recovery options as well
I'm over a month late but I'm finally here to write what I can about the matchup. Deepest apologies about taking so long, my computer has been in turmoil recently (I can hear the fan overkilling right now), but I'll write my impressions and how we stack up against each other now or never.Well, I hope you feel better soon. I know what it's like to not have health on your side, both physically and mentally. Have any of the other Toon Link mains had time to give their assessments?
thrives on stages that have high platforms in particular, Battlefield and Dream Land 64. Why might you ask? It's because she can get her uair strings going longer thanks to the platforms; increasing the probability of getting an early kill off of an up-b. Expect to play on at least one of those stages regardless if you ban one of those two stages or not, unless the ZSS for whatever reason also decides to ban one of those two stages as well. I'd suggest banning Dream Land 64 because that stage has smaller blast zones compared to Battlefield so we'll be living a little bit longer from the uair strings>up-b and from what I know, Dream Land 64 is considered to be ZSS's best stage.Remember when we thought about discussing Zero Suit? Well, now's the chance. Sorry for the late start on this, school's a ***** a lot of the time.
Anyway, despite the fact that has lost a little bit of her dominance thanks to characters like Cloud, Zero Suit Samus is nothing to sleep on. She still has very solid kill confirms, combos, damage output, and that paralyzer of hers can be a problem if you aren't careful.
Megs in this MU has to be on point if he wants to win. Paralyzer's not too hard to avoid getting hit by since pellets can destroy it, though I'm not sure if pellets can take out the fully charged version of it. If you do get paralyzed, she'll do her grab to D-Throw to her U-Air string, and at certain percents, an U-Special will come out and kill us. Zero Suit also has fantastic mobility thanks to her great ground speed and aerial speed. It's almost pretty stressful at points since Megs isn't known for having great mobility besides his aerial mobility and acceleration. On the upside, if Zero Suit misses her grab, it is pretty punishable, and she is pretty light so it shouldn't take much for her to die. Just stay on point and you'll be fine.
As for stages, I'm not sure what's the best place to go for Zero Suit. Stages with low ceilings and blast zones sounds like a double edged sword since you could potentially Zero Suit early, but that also means that her D-Throw to U-Special stuff works better. I'd probably go Battlefield since Megs can survive for quite a while on that stage, though Zero Suit can still poke through the platforms with her U-Smash.
I would provide my opinion on who wins this MU, but honestly I'm not so sure. On the one hand, Megs can survive a good while from Zero Suit's combos, and his kill options can take her out early. On the other hand, Zero Suit's mobility and kill confirms can make Megs sweat quite a bit. I don't have the most experience with the ZSS MU, so I'll leave it you guys to determine who wins.
I edited my post to accommodate your explanation as to why Battlefield isn't the best place to go on. Thank you for the info.thrives on stages that have high platforms in particular, Battlefield and Dream Land 64. Why might you ask? It's because she can get her uair strings going longer thanks to the platforms; increasing the probability of getting an early kill off of an up-b. Expect to play on at least one of those stages regardless if you ban one of those two stages or not, unless the ZSS for whatever reason also decides to ban one of those two stages as well. I'd suggest banning Dream Land 64 because that stage has smaller blast zones compared to Battlefield so we'll be living a little bit longer from the uair strings>up-b and from what I know, Dream Land 64 is considered to be ZSS's best stage.
I'm also not too familiar with the match up, but despite having an amazing mix-up game, having a tether for a grab really hurts her neutral whenever she's vulnerable after whiffing it. Although, she does have arguably the best zair in the game, great ledge coverage options, and her d-smash and down-b are huge trump cards to have in any match up. Outside of having a frame 1 jab and a solid frame 4 oos in up-b, she doesn't really have the best ground game with either slow or laggy options.
Can't exactly say what the mu ratio is as this isn't a common match up. When Kameme went up against Nairo back at Umebura S.A.T., it was for the most part even until game 4 when Nairo hopped on the momentum train and 2 stocked Kameme on Duck Hunt; another potential problematic stage for us. I'm inclined to say the / mu is even, but I can easily see it being 55:45 in 's favor. Who knows. Maybe a year or two from now, Mega Man will be considered one of ZSS's worst match ups. Yeah, I feel like this is one of those roller coaster ride mu's where one minute you're at the top, and then you're at the bottom the next minute.
Smashville and Final Destination are more than likely our best stage options in this match up. Smashville is good because it only has one moving platform that is low that can also help out our recovery and Final Destination is good because it has no platforms; meaning that she is much more likely to take a stock much later if she doesn't get an offstage kill. Even though it's a very small sample size in that it was only 1 set, the first two games were closer than the last two; with Game 1 taking place on Smashville, Game 2 taking place on Final Destination (the only game Kameme won), Game 3 was on Battlefield, and Game 4 was on Duck Hunt. Going a little more in depth on why Battlefield and Dream Land 64 are bad stages for us in this match up, Nairo was able to capitalize and cause a boat load of damage off of one mistake made by Kameme at around 8:42. Even though we usually prefer stages that have platforms so we can shark those air shooters out, we don't wan't to play on these type of stages as much when the other character is really good at getting vertical ladder kills on us including ZSS.I edited my post to accommodate your explanation as to why Battlefield isn't the best place to go on. Thank you for the info.
Would Smashville be a better option? Something tells me it's a lot better of a stage to be on.