I dont think Megaman is Viable at a national level.First of all: Are you saying Mega Man is not viable right now? I mean, considering Scatt's decent results and the fact the characters is not really "checked" by any other (Maaaaaybe Mario to an extended, and even then having more damage against Mario is not going to cause anything) makes me think it doesn't feel quite right to consider him "not viable".
Do you probably need a second? Yes, that's probably true, but in this game there's hardly characters that are totally viable without the need of a second, even some of the top tiers are in need of them(Rosa probably needs a second against Cloud for example).
Second: If Mega Man did more damage, that would not make him viable, that would make him more polarizing. And you do not want that for the health of the game.
Remember: Damage means both Knockback AND hitstun are increased. Do you want to deal against lemons that you can't shield if you eat the first one? A frame 4 BAir that kills even earlier and might possibly combo into itself? UAirs that do some disgusting damage with you unable to escape from them?
Even if somehow he remains the same against some of the top tiers, imagine being a low tier character against him. Imagine MUs like Luigi (Which is already a pain for him) being even harder because all the Mega Man player has to do is press Jab 3 times and he gets not only some space, but that also do a decent ammount of damage while being EXTREMELY safe. Not fun. At all. You do not want that.
I feel like right now, Mega Man is in an almost perfect balance spot. The risk-reward ratio and skill required for him is a pretty good example of balance, since while he is unique, is not unique enough to shut down everyone else, nor is he way too differents that somehow makes him useless.
And he feels exactly like playing a Mega Man game. Some thinking, some shooting, some risk and some reward. Just how I like my MM games.
The only thing that maaaaybe he's undertuned are Smashes, but it's something that I can honestly deal with.
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I'll post my thoughts in the Cloud MU later, I tend to practice with some Cloud users so it might be useful.
1 player does not make a character viable because you can write off that player as an outlier. Hax$ while he played Falcon placed top 16/8 for sooo many years but no Falcon has ever won a national, or even a regional iirc. You can generally only call an under-represented character viable when that character is already considered to be a top tier, which Megaman is not.
For example, It's not uncommon to hear Melee Falcon being called unviable at a national level despite players like S2J, Wizzrobe, n0ne, and others doing very well with him at a statewide and regional level. I dont even think he's viable on a regional level. Falcon's in melee just seem to cap out at top 8 when it comes to regional and above.
Yes I'm aware of how damage is tied to histun, shieldstun, and indirectly knockback. I worked on Project M. I know the consequences and implications of my statements. I'd appreciate it if you didnt strawman me lol.
I didnt say that he needs a damage buff across his whole moveset so please don't imply that is what I said. I only said he needed more damage. not more damage EVERYWHERE; because that would be really stupid as we both know this.
Final D / Omega Stages are his least favorable stages, but considering that it'll be banned almost every time and Cloud doesnt really have "bad stages", than I'd personally go SV or Delfino or TnC.Not to make this more off-topic but i agree that Mega NEEDS a higher damage output in some of his moves, or at least less lag on some of them. Pellets that you can't shield really is not something that anyone wants, but at least fair/bair that you can use more safely, or more kill power in his smashes to make up for how laggy they are wouldn't make him polarazing, imo.
Back to Cloud, so: STAGES
JesusMorpheus Why should we consider taking him to T&C ?
I thought that the lower ceiling would benefit him way more than us, and the ocasional plataforms could help him run and charge limit just as well as BF. What is in it for us on that stage?
Wouldn't BF be good for us considering the bigger blastzones= we living longer? Most stocks we will take from Cloud will be from an edge-guard rather than outright killing him, so the bigger blastzones wouldn't make much difference against us.
GHNeko , do you think Cloud has any stage that he absolutely does not want to go against Mega?
Considering Cloud can out camp Sonic on DH; i seriously do not recommend DH against Cloud unless you feel really confident and comfortable with dealing with Limit Camping. If you can reliably deal with Limit Camping on DH against an individual Cloud then go to DH, but i'd do it after determining if the Cloud can effectively limit camp because its not something that people want cloud to do, let alone LET him do.
And yeah, more damage on like pellets (specially 0.5% damage increase; nothing more lol), fair, Usmash, Dair, dtilt, and maybe Crash bomber would be nice. Possibly Leaf shield so that he gets more milage out of resets and grabs; but nothing more than that because that'd skew him too much imo.
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