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Boss answers your mario questions(in style) UPDATED!!!! first PG

isaac0390

Smash Rookie
Joined
Mar 19, 2009
Messages
21
Location
Colombia
hey guys, mario is my 2nd character, and I have some problems vs Marth and King dedede (yeah.... chaingrab U_U)

any tips? thanks.
 

Matador

Maybe Even...Utopian?
Joined
Jun 9, 2007
Messages
5,718
Location
Bowie, MD
hey guys, mario is my 2nd character, and I have some problems vs Marth and King dedede (yeah.... chaingrab U_U)

any tips? thanks.
vs D3: Don't do anything that's remotely punishable like Dsmash on shield or landing in front of him. Make sure that you DI away whenever you use an aerial on him to avoid the grab. Make all of your approaches safe like fireball -> Dair behind shield or something to that effect. Know that his Bair beats pretty much everything we've got, so don't challenge it. Don't be afraid to bait that grab with a cape jump either, it's probably your best weapon in this matchup.

Ban FD.

vs Marth: He's most dangerous when he has his momentum. Don't hesitate to use your upB if you're feeling pressured. Nair trades hits with his upB offstage, so be bold with it. Also remember that Marth is especially weak from below, so dthrow and utilt are your best friends. Keep Fludd charged whenever possible for FIHL or offstage gimps. Again, keep your approaches safe since he outranges you and outprioritizes you with the majority of his attacks.
 

isaac0390

Smash Rookie
Joined
Mar 19, 2009
Messages
21
Location
Colombia
vs D3: Don't do anything that's remotely punishable like Dsmash on shield or landing in front of him. Make sure that you DI away whenever you use an aerial on him to avoid the grab. Make all of your approaches safe like fireball -> Dair behind shield or something to that effect. Know that his Bair beats pretty much everything we've got, so don't challenge it. Don't be afraid to bait that grab with a cape jump either, it's probably your best weapon in this matchup.

Ban FD.

vs Marth: He's most dangerous when he has his momentum. Don't hesitate to use your upB if you're feeling pressured. Nair trades hits with his upB offstage, so be bold with it. Also remember that Marth is especially weak from below, so dthrow and utilt are your best friends. Keep Fludd charged whenever possible for FIHL or offstage gimps. Again, keep your approaches safe since he outranges you and outprioritizes you with the majority of his attacks.
Wow thanks for your tips Im very gratefull , I know that mario is an excellente character, thanks again, I´ll practice really hard ;)
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
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12,542
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RPV, California
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A2ZOMG
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Vs Marth, juggle him a lot with D-throw, U-air, U-tilt, the like. B-air, Up-smash, and Up-B are all good out of shield. Reverse F-smash outranges him. N-air owns his Up-B recovery. FLUDD can mess up his spacing a lot
 

Ismael

Smash Ace
Joined
Sep 10, 2005
Messages
534
Location
Las Vegas (lol), Nevada
I just barely lost to a SUPER campy Lucario. Seriously, his Aura Bonus is hax in a game like Smash, coupled with the added effectiveness of camping in Brawl, I can't get in. He's like 60% higher than me and yet he's sits back and swats me away, until he eventually lands his fsmash on me from like across the stage. About 30 sec. on the timer and he finally lands an aura ball on me from a distance as I desperately tried to shield or cape... boom, I lose. And he can aura ball and charge it in blissful happiness as he just cancels the charge with an immediate shield which he just shield grabs me into an aura bonus throw kill, or he just throws me and just follows up with the aura ball he was charging before.

Needless to say, I was pissed. I need to change something, but what? I have a couple ideas but what do YOU think is the best option on this matchup.

Lucario is rigged... :/
 

fromundaman

Henshin a go-go Baby!
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Fromundaman
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The only advice I could give you, sadly, is to get a secondary.

In my experience, Mario (and Kirby for that matter) just don't cut it vs Lucario unless you get some very lucky early gimps, since Lucario can live for what seems like ever (Fonz's Lucario lived to 200% at WnB III this weekend in a team match vs OS and AZ on Delfino... That should never happen!), and since that just makes him stronger.

The problem is he outprioritizes us, outranges us, and overpowers us. We can't punish most of his moves, much less with anything that might kill (unless you can DI that Dair, and punish).
Generally, stuff sucks unless you can gimp him or hit him with a reflected aura sphere.
 

DtJ XeroXen

The biggest fraud
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Aug 22, 2008
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I beat Fonz's Lucario easily at Lucario is Paw-Some :D Then he pulled out Wolf and it was lots harder to beat him (effing Wolf, I hate that guy). But then I went to C4 Galore and got beat by 2 Lucarios D:

The matchup isn't impossible, you just have to learn it... well. Find a Lucario main, and play them... lots. (I still need to do this)
 

Artmastercorey

Smash Journeyman
Joined
Oct 31, 2005
Messages
429
I find myself having a lot of trouble using mario. I main toonlink but I like mario because I thought he was fast and he seems to recover from hits fast. But now I see what people say when I was reading he has bad range. A majority of the time I pull my moves off faster but they get out prioritized and outranged by other attacks. It makes me so upset when I uptilt and they are right next to me and it doesnt hit them where as somone like fox or kirby can uptilt and it hits you even if their leg is still behind their head and they are half a character away from you. Also they really made marios grab range and recovery horrid in brawl. Im just alittle frustrated being completly new to him, so Im wondering what do you do to make up for this lack of range? Do you simply become faster, learn more combos? What is it that makes mario a killer character and what are the major skills one should learn to get him there?
 

AvoiD

Smash Lord
Joined
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Houston, TX
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AvoiDMe
What controls do you play with?

And have any advice for people just picking Mario up?
 

DtJ XeroXen

The biggest fraud
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Aug 22, 2008
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Fort Wayne, Indiana
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XeroXen
I haven't touched my control scheme, I keep tap jump on for Up-B OoS reasons (which I use and abuse frequently :D)

The key to abusing Mario's speed is spacing your moves, get inside and use those quick attacks to rack up damage FAST! And, once they have the damage, kill with Fsmash or randomly charge an Usmash if they're falling above you (it works for some reason... I don't know why, besides it's amazing priority) Mario's Fsmash is too good because if you press the C-stick in the opposite direction you are facing, the move has more range than Marth's Fsmash, and then you can be like "Lolwut I can hit you".

Also Up-B OoS is your friend if the opponent is picking up momentum or if you just want a break to do some camping (CAMPING, YAY!) Plus, it looks cool and I like the sound of the coins...

Btw, be like Xero... if they're around 150% don't kill them with anything other than Utilt. (Lol I just love killing with Utilt, you don't HAAAVE to :D)
 

DtJ XeroXen

The biggest fraud
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I used to play with tab jump off.

But then I found the wonders of Up-B OoS (which never seems to work online)

But I'm not a really good Mario (says my tournament record, which I just looked back at), so they should probably get advice from one of the guys who place high. (People who aren't me)
 

JUDGE

Smash Lord
Joined
May 24, 2009
Messages
1,015
boss
one of my friend is a really good mk
he always interrupting my combos while make nair or something
what can i do ?
and is there a good way to defeat mk easily?
 

Famous

Smash Champion
Joined
Jan 15, 2008
Messages
2,271
Location
On the Runway
There is no easy way to beat MK(unless they suck) You have to play the match patiently...Use fireballs while they're approaching you then attack when they get near you...

When they're offstage, try to pressure them to use there UpB so you can attempt to gimp them by caping it....
 

JUDGE

Smash Lord
Joined
May 24, 2009
Messages
1,015
There is no easy way to beat MK(unless they suck) You have to play the match patiently...Use fireballs while they're approaching you then attack when they get near you...

When they're offstage, try to pressure them to use there UpB so you can attempt to gimp them by caping it....
yeah i already know that
but it's still pretty hard cuz when i use my fireballs he can dodge and if he is near enough
i wanna atack with a jab, but he's (almost) always faster then me
the only good thing that i can do is bair and then starting comboing him
but then he interrupt me
i hate mk!!!!!!!!! he should be banned!!!
 

Matt07

Smash Master
Joined
May 21, 2008
Messages
3,379
Location
Ontario, Canada
Nah Metaknight shouldn't be banned. I'm anti-ban now, I've always been leaning anti-ban but Ally vs M2k helped me change my opinion slightly. Sure it's just one set but meh, it helped me make my choice.

I mean GnW is a worst match-up then Metaknight.
 

Inferno3044

Smash Master
Joined
Dec 31, 2008
Messages
3,755
Location
Teaneck, NJ/Richmond VA
i doubt many people in new jersey want mk banned. We have some amazing players who are MK mains (Mew2King, Inui, and dmbrandon just to name 3 off the the top of my head) and well over 50% of people here main mk or at least use him as a secondary. I do think mk is a broken character, but i wanna beat some good ones before he gets banned. I just gotta be smarter against him because sometimes im either reckless or stupid and dont use the invincibility from UpB to stop his dair gimping off stage. Plus some people might quit brawl if he is banned and i wouldnt want that.

Btw message to Boss since this is his thread: That is such an awesome tag!! How did you make that?
 

Mardyke

Smash Journeyman
Joined
Sep 8, 2008
Messages
289
Location
Ireland
I concede, since it's very difficult for me to get a decent WiFi connection with someone not in Europe (or anyone willing to deal with a poor connection) I can't speak too much for Metaknight, though I'm convinced he's not a horrible matchup for Mario. Shielding is what's required to deal with most of his approaches and the Mach Tornado, and fireballs can keep him on his toes. Mario's got a chance.
 

isaac0390

Smash Rookie
Joined
Mar 19, 2009
Messages
21
Location
Colombia
In these days I´ve noticed that when I land in the platform with Mario, a weird lag happens as if I had landed having just used the Up B, might someone explain for that this happens?


Sorry If i comitted some mistake my english is too poor U_U
 

fromundaman

Henshin a go-go Baby!
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I think you mean RCO lag.

On most characters, it happens when you UpB and grab the ledge, next time you land you get landing lag.

Not sure if that's what does it on Mario though, as some characters have it differently (Such as Kirby who suffers it from hammer and stone... even the grounded versions!).

This lag can usually be canceled out by doing an autocanceled aerial (like Nair/Bair for Mario).
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
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A2ZOMG
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In these days I´ve noticed that when I land in the platform with Mario, a weird lag happens as if I had landed having just used the Up B, might someone explain for that this happens?


Sorry If i comitted some mistake my english is too poor U_U
As fromundaman said, this happens when you Up-B and do not immediately land on stage. If you are hit before you land, or if you sweetspot a ledge, the next time you try to land, you will have a landing lag animation similar to that in length.

I beat this one to death a looooooong time ago. What you can do:

Remove it manually when you have space obviously by SHing. Do a normal getup, hit your opponent away, problem solved.

Replace the lag animation with the landing lag animation of an aerial. N-air, B-air, and U-air have less landing lag than the Recovery Carryover lag animation. Keep in mind, autocanceling an aerial DOES NOT bypass the lag and instead will cause you to incur that lag animation instead. Air dodging does not bypass this either keep in mind.

You can bypass but NOT remove the lag animation by landing with a special attack. Ledgehop Fireballs are a good way of temporarily getting around the lag from the edge since they can autocancel with almost no landing lag, and they're a projectile for disrupting your opponent. Cape is useless for this, but can be used to do ledgehop B-air. The other one that gets almost no attention is ledgehopping the FLUDD charge stance. If you charge FLUDD while landing on stage, this is the fastest way to get up shield, or roll, or spotdodge from the ledge. Make sure not to air dodge while charging FLUDD of course. Keep in mind the next time you try to land in any other way, the RCO animation is still there to deal with.

Fortunately for you, Mario is very good at edgecamping, so waiting for an opportune moment to get back on stage is not all that hard as long as you use good observation.
 

isaac0390

Smash Rookie
Joined
Mar 19, 2009
Messages
21
Location
Colombia
As fromundaman said, this happens when you Up-B and do not immediately land on stage. If you are hit before you land, or if you sweetspot a ledge, the next time you try to land, you will have a landing lag animation similar to that in length.

I beat this one to death a looooooong time ago. What you can do:

Remove it manually when you have space obviously by SHing. Do a normal getup, hit your opponent away, problem solved.

Replace the lag animation with the landing lag animation of an aerial. N-air, B-air, and U-air have less landing lag than the Recovery Carryover lag animation. Keep in mind, autocanceling an aerial DOES NOT bypass the lag and instead will cause you to incur that lag animation instead. Air dodging does not bypass this either keep in mind.

You can bypass but NOT remove the lag animation by landing with a special attack. Ledgehop Fireballs are a good way of temporarily getting around the lag from the edge since they can autocancel with almost no landing lag, and they're a projectile for disrupting your opponent. Cape is useless for this, but can be used to do ledgehop B-air. The other one that gets almost no attention is ledgehopping the FLUDD charge stance. If you charge FLUDD while landing on stage, this is the fastest way to get up shield, or roll, or spotdodge from the ledge. Make sure not to air dodge while charging FLUDD of course. Keep in mind the next time you try to land in any other way, the RCO animation is still there to deal with.

Fortunately for you, Mario is very good at edgecamping, so waiting for an opportune moment to get back on stage is not all that hard as long as you use good observation.

Thanks for ur explanation finally I got it! :bee:
 
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