saviorslegacy
My avater is not a Sheik avatar.
Are you walking or running?I'm having trouble getting my tilts to get any slide. What am I doing wrong?
Are you performing FSmash with the c-stick?
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Are you walking or running?I'm having trouble getting my tilts to get any slide. What am I doing wrong?
Oh, not Forward smash, I was talking about the tilts. I can get the forward smash. In fact, I told the Luigi's about it a while back, how if they use Atomsk's WAH! WAH! WAH! WAH! style they should incorporate the slide into it. buuuut, I can't get anyone's tilts to slide :/ Is there a timing I'm doing wrong or something?Are you walking or running?
Are you performing FSmash with the c-stick?
Ah, I asked them about this and they just told me another way to get the momentum slide.Oh, not Forward smash, I was talking about the tilts. I can get the forward smash. In fact, I told the Luigi's about it a while back, how if they use Atomsk's WAH! WAH! WAH! WAH! style they should incorporate the slide into it. buuuut, I can't get anyone's tilts to slide :/ Is there a timing I'm doing wrong or something?
I only have my L button set to attack. I perform it with default controls.Strange... Even with all your button suggestions, I still can't seem to get it working...
Also, I don't think I'm willing to give up a button, other then Z, for attack or Jump... Shielding is important! I need both L and R buttons or I'll get messed up in a match >.>... I don't think its particularly needed right now if you need to give up one of the two buttons. You mean to shield but attack instead, leaving yourself wide open to an attack, most likely a KOing attack.
I actually used a Boost Walk Canceled Pivot Grab.http://www.youtube.com/watch?v=cCA5hTvZIYM#t=2m36s
Watch the whole video if you want. This is Marth's dash momentum canceled pivot grab(shown at the end of your video in random, but you don't grab anyone) You might want to take a look at the range on this thing.
Some moves purposely stop all sliding momentum. Make a custom stage of a long ice path, use Falco's firebird horizontally, and then jab. You'll see what I'm talking about.
That is amazing. does this increase the grab range of all charecters, or just marth for some weird reason?http://www.youtube.com/watch?v=cCA5hTvZIYM#t=2m36s
Watch the whole video if you want. This is Marth's dash momentum canceled pivot grab(shown at the end of your video in random, but you don't grab anyone) You might want to take a look at the range on this thing.
Some moves purposely stop all sliding momentum. Make a custom stage of a long ice path, use Falco's firebird horizontally, and then jab. You'll see what I'm talking about.
ive had level 9 cpus do this to me. i always wondered why they moved awkwardly at times and land hits unexpectedly. they must use the dash frames to increase length and momentumThat is amazing. does this increase the grab range of all charecters, or just marth for some weird reason?
That's what it looks like....Foxtrot canceled pivot
wheeee
u can definitely do that in brawl, u just dash out of a walk into a slow runthis is brawl+ but a similar walk (stickywalk) http://www.youtube.com/watch?v=uQ233C3gJT0&feature=channel_page
I have not tried it in regular Brawl
being a jiggz main, my jigglypuff cpu is the hardest of the bunch.I know it was Brawl+. I figured someone would notice the Ike thing. However, they never hacked the dash animation.
You can perform every dash AT in B+.
I was afraid if I mentioned it was Brawl+ then it would get less attention.
But it is in Brawl: http://www.youtube.com/watch?v=kctELDVLn8M
*1:40
BTW, I have performed a sticky walk in slo mo but I still can't get that boost at the end.
:EDIT:
The dyscn'd version of this he runs into a roll dodge.
Probably not helpful, but there it is.
Hmmmm.... we should interview the CPU's and ask them for their secrets.
CPU tech skill > human tech skill
You can Boost Pivot by ducking.being a jiggz main, my jigglypuff cpu is the hardest of the bunch.
the other day i was messing around against it and it sounded like it was crouch taunting ( i heard a bloop bloop noice), but instead it slid into me and rested, i was like WTF!!!
it was too long to replay tho, damit
it wasn't a pivot thoYou can Boost Pivot by ducking.
I'll be honest, I didnt see that coming.This is cool. Moonwalking is too fun.
Both in Smash and in real life.
<------------------
=)
*wave dashit wasn't a pivot tho
*Susa for PresidentDash, pivot, usmash.
Amazing. Ain't it?
SuSa = President. Yay!*Susa for President
Hey, we voted in the last guy because he could talk fancy so why not Susa?
i used to do this all the time, but that's not what i was referring to. i was transitioning between dash dances and boost walking without any lag.I'm not going to read any of the replies, but this is easily done with every character (I've done it with few so I am assuming) . All you have to do is Smash-Tap a direction so your initial running animation starts, then quickly set the stick back to neutral position. If done correctly, this will happen. It is very easy to do once you get the hang of it.
*Imitates saviorslegacyHey Savior, do you want me to post a vid of every character doing that cpu tech from your first link? i figured it out and I have a captured card, it is pretty interesting so if you want me to do it just let me know.
Lemme perfect it and run some more tests.Hey Savior, do you want me to post a vid of every character doing that cpu tech from your first link? i figured it out and I have a captured card, it is pretty interesting so if you want me to do it just let me know.
Notice how quickly the CPU performed? This is a lightning fast approach technique.*Imitates saviorslegacy
Yes, please go right ahead.
But on serious note PFANT, how much win does this technique have? 'Cause the way the cpu did it, seems way too risky to perform in an actual battle. However if you could use this to evade smash attacks, and even punish them with a smash attack, it would be worth the risk.
I just noticed this post.This technique=
Walk forward...Smash-tap dash the opposite direction...move the control stick to the original direction as fast as you can without starting a dash.
I'd love to see a good video of every character though
I am guessing because you have a left, right, left (or switched) momentum shift that it glitch's it and the game doesn't read Marths position correctly. Thus stretching the grab box.Okay, now why did his grab range become so huge?
Would it do the same for DDD?
Which is what messed me up the most.Kennypu left out the fact that you have to be walking and you need to move the control stick to walking position afterwards
I actually have a little free time available, so I'm game! What happen to your sheik avatar and sig? I didn't even recognize you.Which is what messed me up the most.
The walking factor makes this soooo hard.
I'll make a video and do some more research. Tommy, Wiggins, if you want to help me with research than it is more than appreciated.
So we don't make fools of ourselves lets give this at least a one week buffer.
I'll make a private social group and invite you two.
If anyone else wants to help just ask.
When we have our sticks and stones all together then we'll make a new thread showing our findings.
I don't feel like testing this just now, but I'm pretty sure the range increase on marth's grab is just an illusion. As you know, when marth turns around and does the ZAD (Zero Acceleration Dash, which is the name I learned for it), he isn't simply pivoting, he's dashing. When he grabs out of the ZAD, it's a dash grab, however, unlike a normal dash grab, he actually stand still while doing it. In a normal one, he grabs the character, and simultaneously moves forward. I'm pretty sure that grabbing out of a ZAD doesn't technically increase the dash grab range. On the other hand, it's halfway between a dash grab and a pivot grab, in that you aren't moving towards the opponent while grabbing, nor moving away; but staying perfectly still, while retaining the same grab range (a dash grab's range; significantly more range than if marth stopped, turned around, and performed a standing grab.)I am guessing because you have a left, right, left (or switched) momentum shift that it glitch's it and the game doesn't read Marths position correctly. Thus stretching the grab box.
That is my opinion.
I likes the idea.Just a thought based on what happened with the Marth in that vidoe, if it caused his grab to become so disjointed, could it possibly make all attacks disjointed, giving characters higher 'priority' ?
coolI actually have a little free time available, so I'm game! What happen to your sheik avatar and sig? I didn't even recognize you.