ThunderSt0rm
Smash Champion
Not a huge problem, but they should really fix the Lodestar sound bugs while in theater. Once you view someone using a Lodestar, the sound effects while using it stay in effect regardless of who you switch to, etc.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
>guy is up closeFirst peacekeeper gameplay:
http://www.youtube.com/watch?v=IkZIqkkC04M
I actually love DLC, by the way. Not for the maps or the guns, but because all the try hards move to the new maps while I just turn it off and play scrubs.
Were they all "customized"?There are 2 other gameplays with the peacekeeper on that channel and it seems to be different in every video. Like, in one other video (grind I think) the fire rate seems waaaay faster. We'll have to wait and see, but it looks like a good gun.
It's 30.Were they all "customized"?
Aka I was wondering the actual clip size for it in that video but because it was customized you couldn't say for sure.
I'm gonna get the DLC just for the gun because I'm interested, but I have absolutely no idea how all of this is gonna work.im planning on getting the dlc. So when I play with you guys I won't have the peacekeeper? Or just the maps
stefon you should let me use your scufs while your hand heals
Hotarms: The real reason Stofan broke his hand
HotarmS: The real reason for the great golf club massacre of July '12Hotarms: The real reason Stofan broke his hand
Because that requires a ton more work and money, and they won't see near the return they can by ****ting out map packs at $15 a pop. If they admitted the net code was horrid and tried to sell the fix, can you imagine the backlash? It's easier and makes more business-sense for them to continue to perpetuate that the problem doesn't exist.I still don't understand why Treyarch won't fix the netcode/connections/whatever they are with this game. It's probably the most prominent problem with the game atm yet they haven't done a thing about it. Makes no ******* sense...........................
I actually like that they decided to buff ARs/LMGs rather than nerf SMGs heavily. That said, why the hell don't you use silencers? They're so good, found myself playing much better with them.Patch notes:
http://community.callofduty.com/message/413598236
Only nerf to SMGs was silencer range.
Good thing I never use silencers.
Yeah ARs and LMGs needed a lot of work. The LMGs almost didn't benefit whatsoever from having quickdraw, so I'm glad they increased the speed.I actually like that they decided to buff ARs/LMGs rather than nerf SMGs heavily. That said, why the hell don't you use silencers? They're so good, found myself playing much better with them.
Don't care about the FAL Select Fire recoil increase, but why the hell increase hip fire? Lame.
I saw that lmaooo. Still no reason to use it but hey, why not.I only use silencers on the mp7 and vector
yo stefan they buffed the dragonfire
If you were playing this weekend, it would have been on the patch released earlier. If you received another patch last night, I'd guess it was a hot fix (one that changes the version number in the upper right, but probably only fixed minor bugs/issues with the big patch).Patch hit Xbox for me last night following a match. Second update since I got the game on Saturday, I thought the patch update I got on Saturday included the one you guys were discussing earlier. Was that patch just released?
Hopefully I'll be able to play in like 3 weeks or so. Still gotta get the pin in my hand removed and let it heal.started playing this game again in the past week... Finally got the hang of it and am starting to **** faces.
Kdr on the rise...