Calvonta "Calvo" parker
Smash Apprentice
Mkay. I need help on teh MU and how to deal with it. Can anyone help me with that?
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I figured it was a threat (looks like a staple move)Yeah his Jab is an enormous threat. Just avoid being at the Jab range :/
You can try to SDI too.
Note taken, I know squirt took alot of hit concerning his jab and Ivy Bair outranges him? There we go with the Zard Usmash being a good utility moveJab1 does have invincibility on it; there isn't a lot you can do.
Squirtle doesn't have much range to deal with it, so it's a great pain. He should focus on landing a U-Throw to prevent Ike from being able to do that.
I think Ivysaur can B-Air out-of-shield on reaction if we are facing away from Ike.
Charizard should be able to U-Smash out-of-shield and shieldgrab if he's not perfectly spaced.
Every character in the game can Dash Attack cancel with a pivot grab and an Up-Smash, but most characters don't get anything useful out of it.Sorry if I'm necro threading. But I'm curious about a PT advanced technique...
Can any of PT's pokes to a dash attack cancel? Much like Link or snake can? It would be amazing with Ivysaur, and pretty good with Squirtle & Charizard as well? Is it doable?
Ivysaur's would be awful, because it would be so easy to shield/move away from, due to how long it was.If only Ivysaur could do a Dacus like Falco or Snake. Then again that would be too funny XD.
No. If someone is landing far away from you, it still takes 26 frames to come out. Either they airdodge at a height where they would completely avoid the attack, would just fastfall and hit you before U-Smash came out, or they would B-Reverse to avoid it and probably punish you.The way I'm imagining it must be different. I would think you would use the Dacus to punish characters landing away without a DJ or to punish in general. Of course I wouldn't mind the extra mobility though unlike Snake Dacus, it would have commitment that wouldn't be worth it in most situations.
I know, which is why it's bad. The stuff I mentioned is the only reason that the average DACUS is useful.he's not talking about using it like snake's DACUS though
squirtle's hydroplane isn't safe on shield, nor does it have a fast hitbox, but it's still useful
If the amount of time you find yourself in a situation where it is useful is very, very small, the move gets punished badly if it doesn't work out, and the payoff isn't even that great, I would totally call it bad.that doesn't make it bad... it means the situations where it's useful are different
wtf is a theoretical sliding u-smash anyways. what if ivysaur slid as much as squirtle or snake did.
Myo is this in regards to my statement, also can you elloborate a little more on your statement "It also works with F-smash"?Yep, that's the same thing with Dash Attack Shield Cancel. It also works with FSmash. You can jump/aerial before grabbing the ledge.
Disagree. It almost always works well against people who don't see it coming/don't know what to expect. It's easy to avoid by itself unless the character has horrible aerial mobility and no really good way to safely move away while landing (which is probably just Ivysaur and Ganondorf, if anything).Sorry to be a little late to the party here, but I have to agree with T-block in the fact that while forward hydroplane may not be safe on shield it still is not a "bad" option. It may be applied in incorrect situations but forward hydroplane does have quite a few applications for itself. Especially in MU's where characters need to create distance from Squirtle in attempts to reset and slow down his momentum.
Also last I checked if you forward hydroplaned and it was either Power-Shielded or shielded within the vicinity of the ledge, Squirtle would be pushed off stage and onto the ledge. Meaning that it will not be punished...correct me if I am wrong but this has happened to me quite regularly after using forward hydroplanes applications in game.
Very rarely, D-smash has a decent amount of cooldown so unless you hit them with D-smash at the beginning of your hydroplane it will most likely be punished. I personally only prefer hydroplaned D-smash near the edge since the angle of knockback it has is down and out.Is hydroplane D-Smash safe on shield if we slide past them?
f-tilt/n-air and read the tech roll awayDisagree. It almost always works well against people who don't see it coming/don't know what to expect. It's easy to avoid by itself unless the character has horrible aerial mobility and no really good way to safely move away while landing (which is probably just Ivysaur and Ganondorf, if anything).
The only ways I see it functioning well are to hit someone on a platform (which is a weak hit and has very little reward) and to catch someone getting off the ledge (far and away the most useful option).
This is another way, but nobody ever uses it--Hydroplane U-Smash and hydroplane D-Smash make for a nice standalone mix-up, since airdodging characters potentially have to airdodge our U-Smash way in advance, and D-Smash shrinks our character model.
Is hydroplane D-Smash safe on shield if we slide past them?
To continue this you can punish Snake grenade toss', pit's arrow(and duck them as he fires), fox + falco laser spam(falcos requires you to be already hydroplaning before he gets the second laser off), ZSS' charge laser.punishing careless use of projectiles (link's boomerang, lucas' pk fire, diddy's banana pull)
just to name a couple