• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Bidoof Academy - Pokémon Trainer Q+A Thread

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
Then please enlighten me on the Toon Link MU so I better know what I'm talking about in the future.
I tried already.

Characters with good horizontal aerial mobility and good aerial pokes beat Ivysaur for free. Toon Link pokes with N-Air, B-Air, and Z-Air and/or uses projectile spam. Toon Link fullhops with a bomb in his hand, and you can't really do anything.

I explained Charizard already.

Squirtle wants to stay close to the ground and get in through his superior ground game and aerial speed/pokes that can legitimately threaten Toon Link. The trouble is, Toon Link is really hard to combo because of how safe his moveset is and how fast he is in general.

Toon Link is among the hardest to deal with fatigue against. It's a really bad matchup for PT, IMO--Probably -2.
 

Bomber7

Smash Hero
Joined
Jun 30, 2007
Messages
5,766
Location
Louisiana
Well I guess there isn't much to the MU other than TL just outcamps PT. Getting in close is a fight of its own and even if it happens, it is still a disaster in the end. You just sounded like there was more to the MU than what you were letting on.
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
14,902
Location
Colorado
After looking up character stats...
[Collapse=Weight List]
1. Bowser (120)
2. Donkey Kong (116)
3. Snake (113)
4. King Dedede (112)
5. Charizard (110)
6. Ganondorf (109)
7. Samus (108)
8. Wario (107)
8. Yoshi (107)
10. R.O.B. (106)
11. Ike (105)
12. Captain Falcon (104)
12. Link (104)
14. Wolf (102)
15. Ivysaur (100)
15. Lucario (100)
17. Mario (98)
18. Luigi (97)
19. Sonic (95)
20. Lucas (94)
20. Ness (94)
20. Pit (94)
23. Diddy Kong (93)
24. Ice Climbers (92)
24. Toon Link (92)
26. Peach (90)
27. Marth (87)
28. Sheik (85)
28. Zelda (85)
30. Falco (82)
30. Olimar (82)
32. Zero Suit Samus (81)
33. Fox (80)
34. Meta Knight (79)
34. Pikachu (79)
36. Kirby (78)
37. Mr. Game & Watch (75)
37. Squirtle (75)
39. Jigglypuff (68)[/Collapse]
Air Speed
[COLLAPSE=Air Speed List]
1. Yoshi (1.32)
2. Jigglypuff (1.27)
3. Wario (1.22)
3. Wolf (1.22)
5. Captain Falcon (1.18)
6. Sonic (1.11)
7. Donkey Kong (1.08)
7. Mr. Game & Watch (1.08)
7. Squirtle (1.08)
10. Lucas (1.05)
11. Bowser (1.03)
11. Marth (1.03)
11. Zero Suit Samus (1.03)
14. Charizard (0.99)
14. Lucario (0.99)
14. Samus (0.99)
14. Zelda (0.99)
18. Ness (0.96)
19. Mario (0.94)
19. Snake (0.94)
19. Toon Link (0.94)
22. Ike (0.92)
23. Pikachu (0.91)
24. Falco (0.89)
24. Fox (0.89)
24. Peach (0.89)
24. Pit (0.89)
24. R.O.B. (0.89)
29. Ganondorf (0.85)
29. Kirby (0.85)
29. Sheik (0.85)
32. Diddy Kong (0.83)
33. Olimar (0.82)
34. Link (0.81)
35. Ice Climbers (0.77)
36. Ivysaur (0.75)
36. Meta Knight (0.75)
38. Luigi (0.73)
39. King Dedede (0.66)[/COLLAPSE]
Fall Speed
[COLLAPSE=Fall Speed List]
1. King Dedede (2.73)
2. Link (2.67)
3. Captain Falcon (2.57)
4. Fox (2.56)
5. Snake (2.42)
6. Falco (2.39)
7. Pikachu (2.38)
8. Ganondorf (2.31)
8. Ike (2.31)
10. Donkey Kong (2.21)
10. Sheik (2.21)
12. Marth (2.10)
12. Squirtle (2.10)
14. Diddy Kong (2.00)
14. Sonic (2.00)
14. Zero Suit Samus (2.00)
17. Pit (1.99)
18. Wario (1.96)
19. Bowser (1.95)
19. Meta Knight (1.95)
21. Lucas (1.92)
22. Kirby (1.90)
22. Toon Link (1.90)
22. Wolf (1.90)
25. Charizard (1.89)
25. Ivysaur (1.89)
27. Ness (1.83)
28. Olimar (1.82)
29. Yoshi (1.81)
30. Mario (1.79)
31. Mr. Game & Watch (1.74)
32. Luigi (1.71)
33. Ice Climbers (1.68)
33. Lucario (1.68)
33. R.O.B. (1.68)
36. Zelda (1.58)
37. Samus (1.50)
38. Peach (1.47)
39. Jigglypuff (1.37)[/COLLAPSE]
Walk Speed
[COLLAPSE=Walk Speed List]
1. Marth (1.5)
2. Fox (1.45)
3. Sonic (1.40)
4. Zero Suit Samus (1.33)
5. Sheik (1.30)
5. Wolf (1.30)
7. Falco (1.28)
8. Diddy Kong (1.25)
9. Pikachu (1.24)
10. Meta Knight (1.22)
10. Toon Link (1.22)
12. Donkey Kong (1.20)
12. Link (1.20)
12. Squirtle (1.20)
15. Pit (1.18)
16. Yoshi (1.15)
17. Mario (1.10)
17. Mr. Game & Watch (1.10)
17. R.O.B. (1.10)
20. Luigi (1.08)
21. Ivysaur (1.05)
21. Samus (1.05)
23. Lucario (1.00)
24. Ice Climbers (0.96)
25. King Dedede (0.95)
25. Kirby (0.95)
27. Olimar (0.90)
28. Ike (0.88)
29. Ness (0.86)
29. Peach (0.86)
31. Captain Falcon (0.85)
31. Wario (0.85)
33. Snake (0.84)
34. Lucas (0.82)
35. Bowser (0.80)
35. Zelda (0.80)
37. Ganondorf (0.73)
38. Charizard (0.70)
38. Jigglypuff (0.70)[/COLLAPSE]
Running Speed
[Collapse=Running Speed List]
1. Sonic (3.50)
2. Captain Falcon (2.18)
3. Fox (2.08)
4. Zero Suit Samus (1.93)
5. Sheik (1.92)
6. Meta Knight (1.85)
7. Charizard (1.80)
8. Pikachu (1.76)
9. Diddy Kong (1.72)
10. Marth (1.70)
11. Yoshi (1.68)
12. Toon Link (1.65)
13. Donkey Kong (1.62)
14. Pit (1.58)
15. Mr. Game & Watch (1.55)
16. Bowser (1.53)
17. Ivysaur (1.50)
17. Lucas (1.50)
17. Mario (1.50)
17. R.O.B. (1.50)
21. Samus (1.45)
22. Falco (1.43)
23. Lucario (1.41)
24. Olimar (1.40)
24. Wolf (1.40)
26. Ice Climbers (1.39)
26. Ness (1.39)
28. Ike (1.37)
28. Kirby (1.37)
28. Squirtle (1.37)
31. Peach (1.35)
31. Snake (1.35)
31. Wario (1.35)
34. Luigi (1.34)
35. Link (1.33)
36. King Dedede (1.22)
36. Zelda (1.22)
38. Ganondorf (1.16)
39. Jigglypuff (1.10)[/Collapse]
Spot Dodge
[Collapse=Spot Dodge List]
2-20 / 22 Link
2-20 / 22 Pikachu
2-20 / 22 Falco
2-20 / 22 Yoshi
2-20 / 22 Toon Link
2-20 / 24 Marth

2-20 / 25 Mario
2-20 / 25 Samus
2-20 / 25 Zero Suit Samus
2-20 / 25 Kirby
2-20 / 25 Fox
2-20 / 25 Game & Watch
2-20 / 25 Luigi
2-20 / 25 Diddy
2-20 / 25 Zelda
2-20 / 25 Sheik
2-20 / 25 Pit
2-20 / 25 Metaknight
2-20 / 25 Squirtle
2-20 / 25 Ivysaur
2-20 / 25 Charizard
2-20 / 25 Ike
2-20 / 25 Snake
2-20 / 25 Peach
2-20 / 25 Ganondorf
2-20 / 25 Ice Climbers
2-20 / 25 Wolf
2-20 / 25 Lucario
2-20 / 25 Ness
2-20 / 25 Sonic
2-20 / 25 Wario
2-20 / 25 R.O.B
2-20 / 25 Captain Falcon
2-20 / 25 Lucas

3-20 / 25 Olimar
3-16 / 25 Jigglypuff
2-20 / 27 King Dedede
2-23 / 30 Donkey Kong
3-24 / 32 Bowser[/Collapse]
Forward Roll
[Collapse=Forward Roll List]
5-12 / 23 Metaknight
4-19 / 27 Lucario
4-17 / 27 Pit
4-15 / 27 Zero Suit Samus
4-19 / 29 Diddy
4-19 / 29 Squirtle

4-20 / 31 Kirby
4-19 / 31 Donkey Kong
4-19 / 31 Fox
4-19 / 31 Pikachu
4-19 / 31 Luigi
4-19 / 31 Zelda
4-19 / 31 Sheik
4-19 / 31 Falco
4-19 / 31 Peach
4-19 / 31 Ganondorf
4-19 / 31 Ice Climbers
4-19 / 31 Wolf
4-19 / 31 Ness
4-19 / 31 Sonic
4-19 / 31 Captain Falcon
4-19 / 31 Lucas

3-19 / 32 Jigglypuff
4-19 / 32 Mario
4-19 / 32 Ivysaur
4-19 / 32 King Dedede
4-19 / 32 Olimar

4-19 / 33 Ike
4-21 / 34 R.O.B
4-19 / 34 Yoshi
4-19 / 35 Charizard
4-19 / 35 Marth
4-19 / 35 G&W
4-17 / 35 Snake

4-21 / 37 Wario
4-19 / 37 Link
4-19 / 37 Toon Link
5-20 / 39 Bowser
4-23 / 44 Samus[/Collapse]
Back Roll
[Collapse=Back Roll List]
4-19 / 27 Lucario
4-19 / 29 Diddy
4-19 / 29 Squirtle

4-20 / 31 Kirby
4-19 / 31 Donkey Kong
4-19 / 31 Fox
4-19 / 31 Pikachu
4-19 / 31 Luigi
4-19 / 31 Zelda
4-19 / 31 Sheik
4-19 / 31 Falco
4-19 / 31 Lucas
4-19 / 31 Wolf
4-19 / 31 Ness
4-19 / 31 Sonic
4-19 / 31 Ganondorf
4-19 / 31 Ice Climbers
4-19 / 31 Captain Falcon
5-20 / 31 Peach

4-19 / 32 Jigglypuff
4-19 / 32 Mario
4-19 / 32 King Dedede
4-19 / 32 Ivysaur
4-19 / 32 Olimar
4-17 / 32 Pit

4-19 / 33 Snake
4-12 / 33 Metaknight
4-21 / 34 R.O.B
4-23 / 35 Marth
4-19 / 35 G&W
4-19 / 36 Charizard

4-21 / 37 Wario
4-19 / 37 Ike
4-19 / 37 Link
4-19 / 37 Zero Suit Samus
4-19 / 37 Yoshi
4-19 / 37 Toon Link
5-20 / 39 Bowser
4-23 / 44 Samus[/Collapse]
Airdodge
[COLLAPSE="Air dodge"]
3-29 / 39 Metaknight
4-29 / 39 Zero Suit Samus
4-29 / 39 Diddy
4-29 / 39 Pit
4-29 / 39 Squirtle
4-29 / 39 Ivysaur
4-29 / 39 Charizard
4-29 / 39 Ike
4-29 / 39 Snake
4-29 / 39 King Dedede
4-29 / 39 Lucario
4-29 / 39 Wario
4-29 / 39 R.O.B
4-29 / 39 Olimar

4-29 / 48 Ice Climbers
4-29 / 48 Ness
4-29 / 48 Sonic
4-29 / 48 Lucas

4-30 / 49 Bowser
4-29 / 49 Mario
4-29 / 49 Donkey Kong
4-29 / 49 Link
4-29 / 49 Samus
4-29 / 49 Kirby
4-29 / 49 Fox
4-29 / 49 Pikachu
4-29 / 49 G&W
4-29 / 49 Luigi
4-29 / 49 Zelda
4-29 / 49 Sheik
4-29 / 49 Falco
4-29 / 49 Yoshi
4-29 / 49 Ganondorf
4-29 / 49 Wolf
4-29 / 49 Toon Link
4-29 / 49 Captain Falcon
4-29 / 49 Jigglypuff
5-30 / 49 Marth
4-19 / 49 Peach
[/COLLAPSE]
TL is lighter than Ivy/Char and heavier than Squirt, has faster air movement than Ivy but not Char/Squirt, is floaty but has Dair to shoot down with if he needs to, has good walk/run speeds but his ground game is laggy. TL's reach is disjointed but not too much; he doesn't pull a MK by having a reach much larger than his body size.

TL's Uair is stronger than Link's (:glare:) but Char/Squirt are faster in the air and can recover down by moving sideways away as they do. TL can juggle with Bair etc and probably give Char a lost of damage but Char/Squirt have faster air movement so DI out and move away(?). This is probably what gets ivy is its slow air movement + falling. TL out camps every pokemon so catching him is important.

With Link, you can DI down and shield or DI up to avoid TL's Fsmash2 but don't DI behind because the hitbubbles reach back a ways (unlike Link's Fsmash :glare:). TL's Dsmash hits twice and can launch backward at scary angles, especially on slants like the edges of YI/Picto/etc. DI ground spin attack up (?) and jabs up/out. TL's tether grab won't grab air opponents except at his hand grab-bubble (not the hookshot tip) so DI up to avoid grabs after jab cancels.
 

Bomber7

Smash Hero
Joined
Jun 30, 2007
Messages
5,766
Location
Louisiana
To be honest, when this week is over with, I'm going to make a General Information Thread. I've been wanting to do it for a while now. Just something that really isn't anything character specific, but a thread where any new comers and view its content as see general concepts with fighting. It will have information like what Rizen just posted above. It will also include tips among other things as well.

And I think I really sucked with that explanation, but I hope you guys know what I meant.
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
Well, stop. This isn't the place for that. If there's nothing useful to say in here, let it die. If there is, stay on topic.
 

Grizzlpaw

Rawr~ ♪
Joined
Mar 15, 2012
Messages
1,765
Location
Charific Valley
3DS FC
1289-9519-4206
Just wondering, why is :dedede: vs. :charizard: so bad?

I ask because :charizard: is easily my strongest of the 3, and the MU never really gave me too much trouble.

I've only ever played :dedede: against mid-level players though, so just wondering what makes it bad at high level?

:phone:
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
Because the whole matchups is Flamethrower stalling. Charizard struggles to get any real damage until Dedede is being edgeguarded, and Dedede does massive damage anytime he grabs you. Since Charizard can't really approach Dedede safely outside of Flamethrower, the matchup is usually at a standstill, so fatigue often plays a factor, too.

The matchup is bad, but it isn't TERRIBLE for Charizard. Charizard probably does best out of the three.
 

Grizzlpaw

Rawr~ ♪
Joined
Mar 15, 2012
Messages
1,765
Location
Charific Valley
3DS FC
1289-9519-4206
Hmm...

What about Spaced Ftilt, retreated Nair/Bair, or Rock Smash?

They're usually my go-to options when dealing with D3.

(aside from FT)

:006:

I ask because I mainly play on Wi-Fi, so I may be getting away with a lot.

:phone:
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
F-Tilt is a decent option when Dedede is at high percent, as it'll set him up for edgeguarding opportunities, but you'll get chaingrabbed if you whiff, so do it with your back to the edge or when it's all or nothing. :p

Retreating B-Air and N-Air aren't outright bad options, but, Dedede never has to move toward you in the first place, so it probably won't do anything except get him to play optimally ("If I just sit here, he won't hit me with B-Air anymore!"), and you lose a little stage control for it, which is bad, because this is a matchup where you have to inch forward little by little (with Flamethrower, mostly) until he has no more room to just step backward against you, and losing space usually goes against that strategy.

Rock Smash is only really reliable if you know when he's going to spotdodge (and you shouldn't if the Dedede is good) and/or if his shield is weakened (probably by Flamethrower, and this is a more common scenario). Just be careful, because it can easily be grabbed if Dedede shields all of it, and it lasts long enough for Dedede to be able to roll behind you during the startup.

This is a very slow-moving matchup, but I think Charizard does passably well.
 

Grizzlpaw

Rawr~ ♪
Joined
Mar 15, 2012
Messages
1,765
Location
Charific Valley
3DS FC
1289-9519-4206
Ahh thanks for clarifying all of that :)

I've been getting away with using rock smash a bit too often, so thats good to know. :006:

:phone:
 

Bomber7

Smash Hero
Joined
Jun 30, 2007
Messages
5,766
Location
Louisiana
Keeping on topic with Charizard, where else does fair sweet spot? I noticed last friday when playing my friend who plays Yoshi, that if I hit yoshi right above charizard's wings, I'd get the sweet spot and send him flying off. I'm not sure if there is a character difference for this or what, but I'm only bringing up an occurrence I observed multiple times. Plus, I'm always trying to find better ways to land that sweet spot and knock people away from me.
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
Keeping on topic with Charizard, where else does fair sweet spot? I noticed last friday when playing my friend who plays Yoshi, that if I hit yoshi right above charizard's wings, I'd get the sweet spot and send him flying off. I'm not sure if there is a character difference for this or what, but I'm only bringing up an occurrence I observed multiple times. Plus, I'm always trying to find better ways to land that sweet spot and knock people away from me.


The picture above this text is where the sweetspot is (at the start of the hitboxes).

As an aside, by looking this up, I learned that the sweetspot is made up of two hitbubbles (very close together), and the one closest to Charizard is slightly stronger than the one further out.

The picture below this text is the last frame the attack hits (sweetspot and sourspot). The sourspot gets progressively bigger over the course of a few frames.

 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
You shouldn't worry about staling moves with any character; dealing damage is much more important than KOing at a lower percent. Any damage you deal with a move makes the next move stronger due to a higher percent, and it makes all your other moves more potent on top of that.

That said, I doubt you'd consider that a reasonable answer, so, the moves that stale moves will often prevent from KOing at fresh move KO percents are Squirtle's F-Air and U-Air, Ivysaur's F-Smash (IMO) and U-Air (maybe), and Charizard's U-Smash.
 

yoshi8984

Smash Lord
Joined
Feb 18, 2011
Messages
1,108
Location
Canada, Laval, Quebec
NNID
TimmyTendo
Switch FC
SW-6176-0583-0131
Hm, the 1st sentence is actually a good point. Also fatigue would probably have more of an impact on damaging/KOing now that I think about it. :p

Thanks!
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
I wouldn't say "minus several tiers." At best, PT would probably be considered borderline tier without fatigue/with some abuse of the best character through Zero Switching. All three share some strong basic weaknesses (struggle with approaching and against long-range pokes, mediocre recovery, can't adequately defend against attacks from a 45-degre angle, require great precision to do the most reliable and damaging stuff against the good characters), and Ivysaur and Charizard both suffer a great deal from juggling. They have it rough from a lot of basic traits that multiple characters can abuse.
 

Bomber7

Smash Hero
Joined
Jun 30, 2007
Messages
5,766
Location
Louisiana
@Reflex

1) What are your attitudes towards brawl when it comes to fighting (generally, specifically, open interpretation)?
2) What are your attitudes towards Pokemon Trainer when it comes to everything? (fighting and whatever else I can't think of mentioning)
3) Do you feel the attitudes (if any) about the above subjects have had any impact on how you perform during tournaments?
4) Are there any personal philosophies you follow by for this game, and/or with you characters you use specifically, that you feel would benefit people if they followed by them?

PS- Thanks for the lesson earlier today. I had no idea PT could do that. I'm still in shock. @_____@
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
@Reflex

1) What are your attitudes towards brawl when it comes to fighting (generally, specifically, open interpretation)?
2) What are your attitudes towards Pokemon Trainer when it comes to everything? (fighting and whatever else I can't think of mentioning)
3) Do you feel the attitudes (if any) about the above subjects have had any impact on how you perform during tournaments?
4) Are there any personal philosophies you follow by for this game, and/or with you characters you use specifically, that you feel would benefit people if they followed by them?

PS- Thanks for the lesson earlier today. I had no idea PT could do that. I'm still in shock. @_____@
High-level play primarily revolves around abusing incredibly safe mechanics. You will never get punished for pivot grabbing, and the reason you see most really good players spotdodge so much is because you can't adequately react to it and still adequately defend from the good characters' best moves (if the opponent chooses not to spotdodge). The person who tries to attack an opponent who spotdodges between his fastest/safest stuff and his most dangerous stuff loses a vast majority of the time (the invincibility frames heavily favor the defender; a majority of spotdodges at high-level play work because of LUCK), so it causes players not to challenge those mechanics, which is why matches take forever.

After you understand what all the moves do and how they work (when you can safe use each options, etc.), a majority of the game is figuring out how to maximize abuse of the really good stuff.

PT struggles as a character because many of his mechanics are negatively effected by the universal "good" options in the game. Squirtle can have trouble poking with B-Air because pivot grabs have enormous range, very few of PT's moves last for more than a few frames, so they often lose to invincibility frame mix-ups, fatigue is a huge deal because the game is centered around moving away and PT isn't good at forcing confrontation. The character is a big ball of unfortunate circumstances.

You have to accept how ridiculously safe moves are at high-level play in order to prevent yourself from getting upset at luck-based combat. My patience has improved significantly since I've come to terms with that. Also, I've spent an awful lot of time trying to figure out nuances that challenge or beat the stereotypically good options in order to be able to play outside of those "rules."

Always look for new understandings of your moves. Defaulting to the safe stuff when you're playing to improve will stifle your growth. Also, being able to identify each individual situation and apply things to the fullest that way helps tremendously. Nuances like having a feel for what percents Jab1 -> Jab2 -> D-Tilt will work as Charizard. Try not to panic if you have an opportunity to deal more damage. Know the frame data. These little things mean a whole lot at high-level play.
 

T-block

B2B TST
Joined
Jan 11, 2009
Messages
11,841
Location
Edmonton, AB, Canada
yo luis you said in the tier list thread that lucas' f-smash was grass

are you actually referring to the in-game property of the move? if so, that's the first i've heard of anyone other than ivysaur having a grass property move
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
I was being silly. You're right that the only in-game Grass property moves belong to Ivysaur.
 

Youngster Joey

Smash Journeyman
Joined
Jul 22, 2012
Messages
474
3DS FC
4871-5018-1679
is there a tier list where each pokemon has their own tier? or at least their own mu thread? like apparently ivy is good against bowser but i cant find a thread to prove it. i only know from experience
 

Myollnir

Smash Ace
Joined
May 20, 2010
Messages
943
Location
Paris, France
I don't think so. However, there's an interesting discussion about Bowser on the Choose your starter thread, so you might want to check it out.
 

Bomber7

Smash Hero
Joined
Jun 30, 2007
Messages
5,766
Location
Louisiana
While we don't have any completed MU thread, we do have the tactical discussions for each pokemon and we do have the choose your starter thread. All of which draws on the MU for characters without it being a pure MU discussion.
 

Youngster Joey

Smash Journeyman
Joined
Jul 22, 2012
Messages
474
3DS FC
4871-5018-1679
so does that mean theres no like +1 and that kind of stuff for each pokemon? just how to handle a match up?
 

Grizzlpaw

Rawr~ ♪
Joined
Mar 15, 2012
Messages
1,765
Location
Charific Valley
3DS FC
1289-9519-4206
Yeah.
I asked the same question too :(

The choose your starter thread is a very good thread though if you want to know which pokemon are good against which characters, so you should definately give that a look. :)


:006:

On the topic of MU's.
I find the :charizard: V.S. :peach:

and

:charizard: V.S. :lucario:

MU's both extremely difficult. How is he supposed to deal with these characters?


Also, I've been able to annoy the h*** out of some Snakes with ivysaur. Is the MU really as bad as the thread claims?


(I DO know that Snake can like... Kill Ivy extremely early. But its soooo much fun to pester him)
 

Bomber7

Smash Hero
Joined
Jun 30, 2007
Messages
5,766
Location
Louisiana
In the MU against Peach. Peach is a floaty character so she can pretty much move around Charizard with ease because he's so slow. Though she is pretty much screwed if you land a solid hit on her because he is so powerful. It's pretty much all about how you play. You can win, but you could also get pretty wrecked.

Against Lucario, I find it's not that bad, though he does outrange you with his aura sphere. You just have to watch out for his options in close range because they will hurt Charizard. His jabs, force palm, etc. I think the MU against Lucario is more doable with charizard than against Peach. Though that's just my humbled opinion.

If anyone wants to back me up on this and/or add some more info, please do. This is all I have.
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
On the topic of MU's.
I find the :charizard: V.S. :peach:

and

:charizard: V.S. :lucario:

MU's both extremely difficult. How is he supposed to deal with these characters?


Also, I've been able to annoy the h*** out of some Snakes with ivysaur. Is the MU really as bad as the thread claims?


(I DO know that Snake can like... Kill Ivy extremely early. But its soooo much fun to pester him)
Peach doesn't move especially quickly, but she is excellent at stuffing Charizard's ground game. Finding opportunities to U-Smash (don't expect her to do unsafe stuff on your shield unless you pressure her), and threatening with stuff like fullhop Flamethrower and shorthop Rock Smash can help. RAR'd B-Air and well-spaced F-Air can threaten the air space she likes to occupy. If you get a grab, U-Throw and attempt to juggle, IMO. Just don't let her in, and if you get put in the air, GO TO THE LEDGE.

Charizard can threaten Lucario with all the space his hitboxes take up. Aura Sphere is a pain, but Rock Smash can eat it, which is nice. Don't be afraid to mix up grab and shield -> U-Smash, as he has limited options for safe comboing. It's annoying, but, basically, cover space as well as you can. Your run speed helps to deal with his ability to camp.

Snake just has to walk away from you to make Ivysaur not work well. Or F-Tilt repeatedly. Or DACUS repeatedly. Worse still, he can mix up all of that. :( You must play it safe as a battle of attrition. If the Snake isn't knowledgeable, he'll roll and spotdodge and stuff, which gives you opportunities to land stuff like grabs and Bullet Seed.
 
Top Bottom