Supreme Dirt
King of the Railway
- Joined
- Sep 28, 2009
- Messages
- 7,336
I could use the actual .pacs.
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Well first off by grabbing her armor pieces in the beginning she has a much harder time shutting down hydroplaning because squirtle's glide toss is essentially a hydroplane. But overall against ZSS your gonna have to be a bit more aerial than grounded. Hydroplaning is hard to effectivlely start up against ZSS. One of the easier ways to get some room for it is to use up throw to get some time then pressure her as she attempts to land. Platform based levels also always help with getting a chance to open up some hydroplanning. But the big thing about ZSS is she has NO DIAGONAL HITBOXES......so use of squirtles great aerial mobility and knowledge of ZSS's inability to hit diagonally can deff make this a difficult matchup for ZSS.How should squirtle approach characters that shut down his(?) hydroplaning? Specifically ZSS, she's giving me trouble.
It does apply to all characters, if you mean by pressing jump in those nine frames will let you air release.does that apply to all characters assuming yes but we all know what assuming does
This is what I've heard before, though I don't know how reliable it is. Someone feel free to check and correct.wonder what the jump release frame windows are for pt...
Dealing with ledge pressure is all you really need to do to plank, though. If they take the ledge from you, you just use your other mid-air jump and time your Up-B so that you get super armor when they gain the ability to attack you. Simple as that.Oh, I use double jump b-air, Rock Smash, Flamethrower, etc. a lot when dealing with ledge pressure. It's only for that though - dealing with ledge pressure. Planking to me implies that you WANT to stay on the ledge, and are aiming to score hits on your opponent while they attempt to remove you from it. Charizard would definitely not want to stay on the ledge =\
They don't have to maneuver around Charizard's u-air. They just have to wait for the hitbox frames to end, and then they have 18 frames before Charizard can act again to grab the ledge.