Oh yeah, and his coconut gun. It can fire in spurts.
If he shoots ya, it's gonna hurt.
But it might make him broken.
After all, he's bigger, faster, and stronger too.
Blast Mask.
For those times when you forget to restock your bombs.
HELL YES.
Never watched the Advanced generation seasons, but thanks for pointing that out. I do read about differences between the game and anime version of moves, so I guess Double Team is more or less based on its anime counterpart then.
If they were going based on anime counterparts, Fly, Waterfall, Extremespeed, ForcePalm, and Sing would be a hellova lot more awesome.
If you guys never noticed, there was no jumping in twilight princess AT ALL.
Perhaps thats why his recovery is so bad.
...Yes there was. His jump was crap, but there was jumping. Quite a bit of it, actually.
Warlock punch should have been like the one Ganondorf uses in OoT.
Punch the ground and shockwaves come out.
He already can do this. =D
Sheik's Vanish should allow her to wall cling if she reappears on the wall. Squirtle and Diddy don't really have recoveries that make sense with such a mechanic, but Sheik's seems only logical.
Not sure what why that would seem logical. Lucario really is the only one who should be able to do it.
lucario over b could be bone rush
NO.
Lucario over B should stay as ForcePalm Grab, but instead, it would probably nice to take a cue from the anime and use the anime verision, which involved quickly placing an open palm on the opponent's chest/back/face/exposed body part and having that part explode dealing damage and killing knockback, using that "cinematic hitstun." It should also be able to work in the air. =D
Or they should totally make the aerial version spike.
Anyways, Extremespeed should have much less startup. Perhaps only slightly more than Mewtwo's Teleport in Melee, or perhaps maybe only slightly longer than Pikachu's quick attack's startup. After all, it does no damage, has absolutely no protection, and all it has going for it is slightly above average distance, a good ledgesnap, curving, and a nearly useless wall cling against good players. It's also easy as hell to punish. If they really plan on keeping this version, full invincibility during the flight would be extremely appreciated. =D
Other options for SideB would be Close Combat, which I'd imagine would work very similarly to Marth's Dancing Blades, but since ForcePalm is a signature attack for Lucario, I doubt this would happen. Perhaps as a change for his ftilt, or as a new final smash, this would fit.
Also, I agree that Samus should have multiple jumps. She has only had two games out of the entire franchise (Metroid Prime and Metroid Prime Hunters. Metroid Pinball does not count) in which she has not had multiple if not infinite jumps. Also, nair as a mini-screw attack would be awesomesauce.
Charizard's Fly should end with a glide.
Rename Waterfall to Surf, as it actually seems to be the animation most commonly associated with surf, rather than Waterfall, which as I recall is supposed to be a high-powered, high-speed tackle strong enough to ascend waterfalls.... which could totally be an absolutely awesome SideB replacement for Squirtle. Just make Withdraw his shield instead.
Last but not least, Great Spin for Link's grounded up B. Same relative range as Link's Up B in 64 (ridiculously huge), ridiculous power, lightning fast, but a bit of end lag. Not sure if it'd help though. I personally would rather have Melee Spin back. >>