SSJ5Goku8932
Smash Lord
Pokemon Trainer has many "filler type moves"
Squirtle's SideB and Ivy's Dsmash to name a few <_<.
Squirtle's SideB and Ivy's Dsmash to name a few <_<.
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Yeah I agree. Add to the fact that Double Team is a non-damaging move, causing its Brawl version to not really make sense. Also, Lucarios Up-B, Extremespeed, should do damage as it IS a damaging move in the games, so this move in Brawl doesnt make sense either.Lucario's Down B, Double team, is changed to either Counter (Double damage counter to physical moves only), Me First, (Uses the foes attack at 1.5 times power(so laggy moves would still be laggy, so it would be fair)), or Detect (Like Olimar's Down B, but have 10 second cool down). Double team is a TM any way, so it would be more realistic to have one of the ones I suggested, or another move, take it's place.
Actually, ALL Pokemon in Brawl have its shiny color expect for Lucario and Charizard. Pika is the red-hat one, Jigglys is the strawhat and Squirtle and Ivysaur in their green costumes.Shiny costumes for all other pokemon. Imagine black charizard, Light Green Ivysaur with a gold bulb, and squirtle with a green shell. Although out of those three charizard is the only amazing one, the rest are still pretty good however. Also, a dark orange pika, or a white(ish) jigglypuff wouldn't be too bad.
Thats more like one of his wario world attacks though, i mean something more like bowsers down BHave you seen Wario's d-throw?
Have you seen the pokemon anime? attacks like double team and agility confuse the oppenent in the anime. There's almost no continuaty with those kinds of moves between the games and the anime. I do agree with your point though.Yeah I agree. Add to the fact that Double Team is a non-damaging move, causing its Brawl version to not really make sense. Also, Lucarios Up-B, Extremespeed, should do damage as it IS a damaging move in the games, so this move in Brawl doesnt make sense either.
Rocket Fludd, more like.Imagine using Hover Fludd... spikes at 0%.
Also, give Ness one or two good moves and I'll be happy.
I agree that they could have had more beams for Samus. The Ice Beam is a great idea. One more beam, one less missile?They could've worked Samus out more, if they somehow made a triple-beam system work and still kept the Charge Shot. Think Powerbeam, Icebeam and Wavebeam, double-click B to switch. Ofcourse, Icebeam and Wavebeam wouldn't be as strong as Powerbeam, much much less damage, quicker shoothing, less knockback and Freeze and Stun effects. Ice Shot would freeze and give a light knockback of 60 degrees, Wave Beam would just stun and when charged a minimal stun of 1,5 second and slowly taking the opponent down.
Never watched the Advanced generation seasons, but thanks for pointing that out. I do read about differences between the game and anime version of moves, so I guess Double Team is more or less based on its anime counterpart then.Have you seen the pokemon anime? attacks like double team and agility confuse the oppenent in the anime. There's almost no continuaty with those kinds of moves between the games and the anime. I do agree with your point though.
off the top of my head...Is there anything from any of the past Zelda games that made link do something in the air? Was there any masks from Majora's Mask perhaps. I never played that game all the way through. I'm just trying to think of things that could help his sucky recovery
Warlock punch should have been like the one Ganondorf uses in OoT.Warlock punch should have been one hit ko. Your welcome.
Hover boots would give Link have less traction than Luigi.off the top of my head...
hover boots.
he could use farores wind.
hes used other things to warp places.
his clawshot is actually as long as like, the hyrule temple stage.
and i've only played OoT all the way through
In that case, there was no jumping at all in the Pokemon games but Jigglypuff & friends seem to do okay.If you guys never noticed, there was no jumping in twilight princess AT ALL.
Perhaps thats why his recovery is so bad.
he wouldnt have to wear them at all times. they could make it the same properties as peach's float.Hover boots would give Link have less traction than Luigi.
If he used the great spin attack I bet it would make recovering less painful for
Yeah or atleast as long as Samus' grapple beam.It would be awesome if Link's Clawshot was as long as the stage and could basically grab anyone from anywhere.
That's how the Hookshot/Clawshot is in the Zelda games.
It's FLUDD.Mario could of had more new moves...like the only new move he had was Flood.
You forgot to try a U-turn.The Final Smash would be an Arwing; control it like you would the Landmaster, except you fly. A fires a shot, B fires a Smart Bomb (Not an item- the real thing. *_*), R and L make you DO A BARREL ROLL, and pressing up or down on the C-Stick causes you to perform a loop or somersault.
I guess that's enough for now.
Ganon should have the energy ball he used in OoT.
And yes, Toon Link should have the Deku Leaf and Skull Hammer over a spin attack and boomerang, and maybe Ice arrows too? His grab/zair should be the Grappling Hook.
yes.When Link is holding a bomb and he draws his bow, he should shoot a bomb arrow.
Oh, yes please.Deku Leaf Up B
Side B Skull Hammer
Now if only Sheik didn't have the worst wall jump in the game.Sheik's Vanish should allow her to wall cling if she reappears on the wall. Squirtle and Diddy don't really have recoveries that make sense with such a mechanic, but Sheik's seems only logical.
The Wind Waker could summon wind and blow players off stage.Toon Link
Bombchu > Bomb
Wind Waker > Triforce Slash