The ruleset can be found here:Vyse said:Sup guys,
Due to a rising number of threads in Brawl Tactical Discussion relating specifically to the ruleset, I've decided it would be best if this thread existed here in Tactical rather than Tournament Discussion.
All threads existing now, and made in the future relating to rule clarifications/proposals will now be closed and directed to here.
Discuss away!
http://www.smashboards.com/showthread.php?t=230481
The voting on the stages was based off of discussion, with the options being Starter, Counterpick, Banned, or to not vote at all. To be solidified as a Starter, Counterpick, or Banned stage, a stage needed to have at least 2/3rds majority (66.67%). If a stage did not, it would be split into two categories and the TO using the rule list would have to choose which category he prefered it to be in. No stage had equal or even close to equal votes for all three categories at once.
All stages were voted on with the intent of every ruleset using the stage striking system.
The layout below is listed in this manner:
Stage: Starter - Counterpick - Banned
Voting Changes:
Castle Siege: 14-16-1 >>> 5-9-0
Corneria: 1-27-9 >>> 0-3-15
Delfino 10-12-0 >>> 6-20-0
Distant Planet 0-20-10 >>> 0-15-11
Green Greens 0-10-11 >>> 0-6-9
Green Hill Zone 0-17-3 >>> 0-3-19
Halberd: 18-16-0 >>> 18-16-0
Luigi's Mansion: 0-30-8 >>> 0-11-8
Mario Circuit: 0-14-11 >>> 0-5-19
Onett 0-10-12 >>> 0-3-14
Pirate Ship: 2-18-4 >>> 0-15-3
Pokémon Stadium 2 2-21-2 >>> 0-24-11
Port Town Aero Dive 0-13-15* >>> 0-12-23
Shadow Moses: 0-6-29 >>> 1-1-20
Skyworld 0-12-8 >>> 0-0-16
Yoshi's Island (Pipes) 0-15-6 >>> 0-10-19
Norfair: 1-27-0 >>> 0-16-10
Old vote tallies (stages that were not revoted on)
Battlefield: 47-0-1
Big Blue 0-3-17
Bridge of Eldin 0-2-25
Brinstar 1-20-0
Final Destination: 26-2-1
Flat Zone 2: 1-1-22
Frigate Orpheon: 1-29-0
Hanenbow 0-5-16
Hyrule Temple: 0-0-16
Jungle Japes 0-14-1
Lylat Cruise 16-9-0
Mario Bros: 2-0-22
Mushroomy Kingdom II 0-0-21
Mushroomy Kingdom I 0-0-19
New Pork City: 2-1-20
Pokémon Stadium 1: 16-14-2
Pictochat 0-25-9
Rumble Falls 0-3-21
Rainbow Cruise: 0-30-1
Spear Pillar: 1-0-31
Smashville: 24-0-1
The Summit 0-2-20
Wario Ware: 0-2-33
Yoshi's Island (Wii): 37-0-0
75m 2-2-24
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Stages become Starter stages when it is agreed by a 2/3 majority in the SBR that each stage is overall a fair stage with only minimal advantages and disadvantages given that has an overall low number of hazards, ineffective hazards, or basic hazards that can be predicted and implemented into a strategy.
Stages become Counterpick stages when it is agreed by a 2/3 majority in the SBR that they are not an overall fair stage in that they give specific advantages and disadvantages to certain types of characters, so much so that it can influence the match directly. Or, that the stage has hazards that disrupt play to such an extent that it cannot be assumed the player can avoid them with minimal effort or the hazards have such incredible damage and knockback that they can directly influence the outcome of a match.
Stages become Banned stages when it is agreed by a 2/3 majority in the SBR that they are not a fair or competitive stage at all, in that certain characters can easily have a near 100% win rate against others at top level play or that a large majority of the cast cannot actively be played on this stage, or that the stage simply requires such a radical change in gameplay that players cannot be reasonably expected to adapt (such as the Cave of Immortality in Hyrule Temple). Hazards can also cause a stage to be banned if they are random in nature and thus directly disrupting gameplay on a consistent basis, or if they are so powerful and/or unavoidable that they directly determine the outcome of a match on a consistent basis.