People are a little more open-minded now, but this was during the age where it was nothing but Halo, CoD, maybe Gears of War and Mountain Dew Game Fuel.
I mean, early 360 did have some nice variety, in games like this, Kameo: Elements of Power and Viva Piñata.
The driving is so ****in' boring and it doesn't even work -- it's like "Who asked for this?"
Now you can say who asked for the Piranha Plant in Smash Ultimate, but at least it works and it fits... it just irks me beyond belief that they could've made a good Banjo game (Banjo-Threeie), but instead made something that should've been its own IP, or maybe could've been a Viva Piñata spinoff or something.
"Viva Piñata: Cars"
And now my posts come full circle with the Dinosaur Planet reference, lol; I guess Rare just had a tendency to take things in a 180, though I'm sure they didn't make the decision to make NnB instead of Threeie and it was Miyamoto who made them change Dinosaur Planet.
I'm gonna research the development and reception of NnB right now.
Edit: NnB honestly does reek of Dinosaur Planet or Doki Doki Panic where they changed it to something else at the last minute, but it was literally just a Banjo game all along... that's the hardest thing to believe: development went Banjo 1 remake>"more traditional platforming" (what does this even mean?... Banjo-Threeie?)>build cars... perfectly logical... it's not like we missed any steps in there.
The cars thing should've been just been a sideshow to break up the platforming once in a while like the Gummi Ship in KH.