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Social Banjo-Kazooie Social Thread - Project Dream Come True!

Swop

Smash Journeyman
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Who "changed their ultimate main in their profile to Banjo already because they are already deadset on maining the bear and bird, no matter how low tier they may possibly be" here?

I sure as hell am.

Oh crap you can do that now!? hell yeah!


You all know of that young 15 year old girl who beat Ally? It goes to prove tiers mean nothing to pure skill! So even if Banjo is "low tier" skilled players will use him anyway!
Her tag is Bocchi, however, I think shes quitting the Smash scene Because of all the bullying she Received from a lot of people- which is completely unacceptable and literally infuriated me, The smash community is full of the worst kind of people around, I mean, who bullies a 15 year old girl to the point where she no longer wants to play in the competitive scene anymore?? Unbelievable!

We finally get a fresh new face in the competitive scene and the smash community bullies her out of it, smh, Her Isabelle was hype as all heck.
 
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CosmicQuark

Smash Master
Joined
Aug 17, 2018
Messages
3,519
Nintendo should work with Microsoft to include Banjo & Kazooie in Nintendo World somehow--would fit perfectly in the Donkey Kong area. They won't, but they should.
 

Banjoisawesome2020

Smash Ace
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847
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Found a heartwarming comic on DeviantArt. I will link part two. https://www.deviantart.com/attentte/art/Nintendo-Comic-pages-1-4-801498145

And part two. https://www.deviantart.com/attentte/art/Nintendo-Comic-pages-5-8-801498270

Oh crap you can do that now!? hell yeah!




Her tag is Bocchi, however, I think shes quitting the Smash scene Because of all the bullying she Received from a lot of people- which is completely unacceptable and literally infuriated me, The smash community is full of the worst kind of people around, I mean, who bullies a 15 year old girl to the point where she no longer wants to play in the competitive scene anymore?? Unbelievable!

We finally get a fresh new face in the competitive scene and the smash community bullies her out of it, smh, Her Isabelle was hype as all heck.
She said she was taking a break. Get back to it later, thanks to the kind people. Those bullies were just salty that their tier list was pulverized.
 
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ZelDan

Smash Master
Joined
Nov 19, 2011
Messages
3,303
Location
New Hampshire
Well, I finished my first playthrough of banjo Kazooie, with all Jiggies, notes, and Honeycombs. I managed to get through the Furnace quiz my first try, though I did die a couple times during the final battle; once for getting knocked off the green brick during the second phase and the second time when I reached the big Jinjinator statue. Thank god for those red honeycombs is all I can say.

Overall the game was good, though it did lose a bit of luster by the end for me I think due to Rusty Bucket Bay being frustrating and Click Clock Wood, while very creative, could also be pretty tedious and stressful with all the careful climbing on that huge tree (think I ended up climbing that thing over a dozen times, like damn). I did enjoy the quirky ending/credits though atleast.

Next will be to try out Banjo-Tooie, though I may hold off a bit on that as I really want to try Bloodstained, and Super Mario Maker 2 is my newest, current addiction right now.
 

ze9

Smash Ace
Joined
Aug 20, 2014
Messages
653
I'll main Banjo for sure. Me and bear & bird have a lot of smashing overdue.
Though I must say it: after Smash 4 where I only really used Ness and Lucas, it's a bit hard to juggle all these characters now, lol. Lucas will always be my "main" main I think, but Banjo will join Ridley, K. Rool, Diddy, the Belmonts and Isabelle in my heavy rotation.
Though I'm trying to discover as much of the roster as I can, it would be a waste otherwise.
 
Joined
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Messages
514
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Rareware Winners Lounge
I've been maining K.Rool and ROB. The tier stuff doesn't bother me too much. The fact that K.Rool, Snake and now Banjo-Kazooie are in the game provides so much joy. Sometimes it is about the experience rather than the result. BK, much like K.Rool, are a love letter to the fans so I will stick with them and give them mountains of patience, regardless of if they are competitively viable or not!

Oh crap you can do that now!? hell yeah!

Her tag is Bocchi, however, I think shes quitting the Smash scene Because of all the bullying she Received from a lot of people- which is completely unacceptable and literally infuriated me, The smash community is full of the worst kind of people around, I mean, who bullies a 15 year old girl to the point where she no longer wants to play in the competitive scene anymore?? Unbelievable!

We finally get a fresh new face in the competitive scene and the smash community bullies her out of it, smh, Her Isabelle was hype as all heck.
Unfortunately with certain gaming circles you get the Mountain Dew and Doritos crowd. The Mums/Moms basement neurotic misanthropes. Severely lacking in social skills and the ability to comprehend situations appropriately. You also had a recent controversy with food being thrown at a competitive player, Hungrybox. (The irony is not lost on me! :p)

All it takes are some bad eggs to bring down great moments and this was a perfect example. What makes it even worse is that it actually happened quite publicly. Generally, you have crap like this happen on forums, like these and elsewhere. Comparing fanbases to white supremacist groups, blatant sexism, general anti social, unethical behaviour, etc. Thats the internet for you. The binjuice usually stays contained in these mostly anonymous echo chambers. But you assume the instigators hold a modicum of self awareness and have a shred of self decency to not stink things up and embarrass themselves in public.

Not this time though! Wasn't the case with this particular player. A terrible shame, she was a breath of fresh air and only a teen! Mind boggling.
 
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ze9

Smash Ace
Joined
Aug 20, 2014
Messages
653
As an Isabelle player, seeing her tear down one of the best Snakes in the world was nothing short of inspiring. Whatever she does, I want to thank Bocchi.

Though I don't think there's any BAD character in this game. Of course some are more limited than others, and some can throw attacks more carelessly than others, but nobody feels bad to play. And that's something that you couldn't say for the older games.
 
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TheZoologist

Smash Ace
Joined
Mar 29, 2018
Messages
999
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Delaware
My main since the 64 days has always been RANDOM. I always chose Random when playing through 64, Melee, Brawl, Nintendo 3DS & Wii U, and finally Ultimate, because I wanted to be good with EVERYONE. No matter what match-up, I wanted to be prepared. I feel like, in the back of my head, it was always in preparation that maybe one day the one pair of characters I wanted more than anyone would finally make it in and they'd be the ones I'd definitely main. I just can't believe the day has finally come that they're in. At least it will be once they officially are playable in game in the Fall. And I agree with you ze9 ze9 , there are no bad characters in this game. Some are just easier to get a grasp on than others. Some like Duck Hunt, Pac-Man, Olimar, and Snake require a lot of mind games and utilizing everything they have to their fullest potential. It's why I like fighting the CPUS at high levels, just to see how they function and utilize their skills to the fullest and mirror that in my own playstyle. I'm so excited to play as Banjo & Kazooie, though. I don't care if they're garbage tier or whatever the pros call them. Tiers are a myth in my opinion and as Bocchi proved, as long as you are having fun with your favorites, you can overcome such myths.
 

Smashoperatingbuddy123

Smash Legend
Joined
Jul 16, 2013
Messages
10,909
Oh you know what something accured to me just now

Now that banjo is in


I need someone to make a sequel to this

And the smash characters stop him from jumping or master hand catches him on the way down

Or the most simple simply cuts to them landing on duck hunt
 

Banjoisawesome2020

Smash Ace
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My main since the 64 days has always been RANDOM. I always chose Random when playing through 64, Melee, Brawl, Nintendo 3DS & Wii U, and finally Ultimate, because I wanted to be good with EVERYONE. No matter what match-up, I wanted to be prepared. I feel like, in the back of my head, it was always in preparation that maybe one day the one pair of characters I wanted more than anyone would finally make it in and they'd be the ones I'd definitely main. I just can't believe the day has finally come that they're in. At least it will be once they officially are playable in game in the Fall. And I agree with you ze9 ze9 , there are no bad characters in this game. Some are just easier to get a grasp on than others. Some like Duck Hunt, Pac-Man, Olimar, and Snake require a lot of mind games and utilizing everything they have to their fullest potential. It's why I like fighting the CPUS at high levels, just to see how they function and utilize their skills to the fullest and mirror that in my own playstyle. I'm so excited to play as Banjo & Kazooie, though. I don't care if they're garbage tier or whatever the pros call them. Tiers are a myth in my opinion and as Bocchi proved, as long as you are having fun with your favorites, you can overcome such myths.
Good on you! Prove to those competitive jerks that Sakurai was right, tiers mean nothing!
 

3BitSaurus

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Regarding this whole tier debacle, let me give my two cents:

Tiers do matter, to some extent. No matter how balanced a fighting game is, some characters will have advantages that make them better than others, objectively speaking. However, taking tier lists as some sort of solid truth is not a good idea because then you're not taking into account the most important element of any competition: the player.

It's the same kinda argument people like to make when they're losing: "oh, I lost cuz' my character is bad". Even if your character has less tools than your opponent's, the biggest reason for losses is, more often than not, the player. Because matchup charts are not set in stone and a quick Youtube video search will tell you that. Not just for Smash, not even just for fighting games, but for any competitive game as a whole.

To play devil's advocate for a second, saying that tiers don't matter at all is also not a good idea. However, they tend to be the most useful only at the highest levels of competitive play - like... the 1% of players at the top. Because over there, people are playing for big cash and thus everyone wants to do it in the most optimized fashion possible. Ultimate has a lot of viable characters, though, a pretty impressive feat for a 70+ character game. You could count the more "unviable" characters on a single hand and that's something no other Smash game ever had.

Plus. seeing people beat stronger characters with supposedly weak ones is hype as ****. I still have goosebumps whenever I watch Infiltration's match against PRBalrog as Hakan in SFIV, Lythero and IHeartJustice with Phoenix Wright in UMvC3, aMSa and his tier-shaker Yoshi in Melee... and now, the most agressive Isabelle I've ever seen. Hope to see more of Bocchi in the future.
 

Banjoisawesome2020

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Regarding this whole tier debacle, let me give my two cents:

Tiers do matter, to some extent. No matter how balanced a fighting game is, some characters will have advantages that make them better than others, objectively speaking. However, taking tier lists as some sort of solid truth is not a good idea because then you're not taking into account the most important element of any competition: the player.

It's the same kinda argument people like to make when they're losing: "oh, I lost cuz' my character is bad". Even if your character has less tools than your opponent's, the biggest reason for losses is, more often than not, the player. Because matchup charts are not set in stone and a quick Youtube video search will tell you that. Not just for Smash, not even just for fighting games, but for any competitive game as a whole.

To play devil's advocate for a second, saying that tiers don't matter at all is also not a good idea. However, they tend to be the most useful only at the highest levels of competitive play - like... the 1% of players at the top. Because over there, people are playing for big cash and thus everyone wants to do it in the most optimized fashion possible. Ultimate has a lot of viable characters, though, a pretty impressive feat for a 70+ character game. You could count the more "unviable" characters on a single hand and that's something no other Smash game ever had.

Plus. seeing people beat stronger characters with supposedly weak ones is hype as ****. I still have goosebumps whenever I watch Infiltration's match against PRBalrog as Hakan in SFIV, Lythero and IHeartJustice with Phoenix Wright in UMvC3, aMSa and his tier-shaker Yoshi in Melee... and now, the most agressive Isabelle I've ever seen. Hope to see more of Bocchi in the future.
Yeah, sorry still going with what Sakurai said about tiers not being relevant!
 

KirbyWorshipper2465

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To play devil's advocate for a second, saying that tiers don't matter at all is also not a good idea. However, they tend to be the most useful only at the highest levels of competitive play - like... the 1% of players at the top. Because over there, people are playing for big cash and thus everyone wants to do it in the most optimized fashion possible. Ultimate has a lot of viable characters, though, a pretty impressive feat for a 70+ character game. You could count the more "unviable" characters on a single hand and that's something no other Smash game ever had.
Given that, you gotta give credit to Ultimate for its meta not being dominated by 4 characters like MvC2's was.
 

3BitSaurus

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Given that, you gotta give credit to Ultimate for its meta not being dominated by 4 characters like MvC2's was.
Yeah, it was bizarre to watch Maximillian Dood's streams and see him getting perfected against Blackheart-Sentinel-Doom without being able to get in, because that combination of assists shut down everything he did.

All in all, I'm really glad for the variety of characters and playstyles we keep seeing.
 

UnknownJ25

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Messages
303
I realized recently that I made so many promises if Banjo made it in that I have to pay up on including getting Banjo in Elite Smash, 100% every banjo game I own, making a cosplay of banjo and building a banjo shrine in minecraft
 

3BitSaurus

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Yeah, sorry still going with what Sakurai said about tiers not being relevant!
Come on, don't be like that. As a game designer myself, I think tiers could be interesting tools to measure how well balanced a game is.

For example, in Tekken 7, we recently had a world champion who won the Tekken World Tour Finals with a low-tier character. This means not only that Rangchu is extremely skilled as a player, but also that Tekken 7 is really well balanced. Sure, not everyone is Rangchu, but it means the character at least has enough tools to be used in such a high-level scene, despite being low-tier.

The same can't be said for games like Melee and Brawl, which have such a long distance between the best characters (Fox/Meta Knight) and the worst ones (Kirby/Ganondorf) that the latter are considered unplayable in competitive. Or like the aforementioned Marvel vs. Capcom, where you usually see the same team comps dominating most tournaments. The only characters I'd call unviable in Ultimate so far are Little Mac and Ridley. That's it. In a game with over 70 characters.

What's so special about Ultimate is that, as of now, the majority of the roster is considered at least mid tier or higher. Not to mention that the size of high/top tiers are the biggest they've ever been. This means, in theory, that competitive players have more playstyle options and, in general, more chances of learning different matchups, because of the sheer amount of characters.

If you're a casual, then yeah, tiers don't really matter. And even if you're a competitive player, finding a character that "fits your hands", as some Japanese players say, is worth more than tiers and matchup charts. Doesn't mean they aren't worth analyzing, though. Besides, they change with time and the Ultimate meta is only beginning.
 

Banjoisawesome2020

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Come on, don't be like that. As a game designer myself, I think tiers could be interesting tools to measure how well balanced a game is.

For example, in Tekken 7, we recently had a world champion who won the Tekken World Tour Finals with a low-tier character. This means not only that Rangchu is extremely skilled as a player, but also that Tekken 7 is really well balanced. Sure, not everyone is Rangchu, but it means the character at least has enough tools to be used in such a high-level scene, despite being low-tier.

The same can't be said for games like Melee and Brawl, which have such a long distance between the best characters (Fox/Meta Knight) and the worst ones (Kirby/Ganondorf) that the latter are considered unplayable in competitive. Or like the aforementioned Marvel vs. Capcom, where you usually see the same team comps dominating most tournaments. The only characters I'd call unviable in Ultimate so far are Little Mac and Ridley. That's it. In a game with over 70 characters.

What's so special about Ultimate is that, as of now, the majority of the roster is considered at least mid tier or higher. Not to mention that the size of high/top tiers are the biggest they've ever been. This means, in theory, that competitive players have more playstyle options and, in general, more chances of learning different matchups, because of the sheer amount of characters.

If you're a casual, then yeah, tiers don't really matter. And even if you're a competitive player, finding a character that "fits your hands", as some Japanese players say, is worth more than tiers and matchup charts. Doesn't mean they aren't worth analyzing, though. Besides, they change with time and the Ultimate meta is only beginning.
Oh? OK then.
 

KirbyWorshipper2465

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I realized recently that I made so many promises if Banjo made it in that I have to pay up on including getting Banjo in Elite Smash, 100% every banjo game I own, making a cosplay of banjo and building a banjo shrine in minecraft
Well, the good news is, someone could supply you with a costume maker.

There was a problem fetching the tweet
 

3BitSaurus

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I realized recently that I made so many promises if Banjo made it in that I have to pay up on including getting Banjo in Elite Smash, 100% every banjo game I own, making a cosplay of banjo and building a banjo shrine in minecraft
Just, uh... don't try skydiving, okay, man?

Well, the good news is, someone could supply you with a costume maker.

There was a problem fetching the tweet
You know, the more I look at this Banjo costume, the more I wish he was in CTR. Of course, his trailer would need someone in a Banjo suit and Crash suit guy.
 

KirbyWorshipper2465

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Just, uh... don't try skydiving, okay, man?



You know, the more I look at this Banjo costume, the more I wish he was in CTR. Of course, his trailer would need someone in a Banjo suit and Crash suit guy.
With any luck, Beenox and Activision might be able to secure exclusive console guest deals. Though it doesn't hurt that Crunch already has an outfit that makes him look like Master Chief...
 

Vycoul

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As long as a game has more than a very small handful of characters, "tiers" will always exist.

Player skill can absolutely overcome their character's tier, and at lower levels of play tiers don't make as big of a difference. But there's a reason you don't see any DK, Kirby, or Bowser players winning tournaments in Melee. Or Ganondorf players in Brawl. Or Jigglypuff players in Smash 4.
 
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Sigran101

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Come on, don't be like that. As a game designer myself, I think tiers could be interesting tools to measure how well balanced a game is.

For example, in Tekken 7, we recently had a world champion who won the Tekken World Tour Finals with a low-tier character. This means not only that Rangchu is extremely skilled as a player, but also that Tekken 7 is really well balanced. Sure, not everyone is Rangchu, but it means the character at least has enough tools to be used in such a high-level scene, despite being low-tier.

The same can't be said for games like Melee and Brawl, which have such a long distance between the best characters (Fox/Meta Knight) and the worst ones (Kirby/Ganondorf) that the latter are considered unplayable in competitive. Or like the aforementioned Marvel vs. Capcom, where you usually see the same team comps dominating most tournaments. The only characters I'd call unviable in Ultimate so far are Little Mac and Ridley. That's it. In a game with over 70 characters.

What's so special about Ultimate is that, as of now, the majority of the roster is considered at least mid tier or higher. Not to mention that the size of high/top tiers are the biggest they've ever been. This means, in theory, that competitive players have more playstyle options and, in general, more chances of learning different matchups, because of the sheer amount of characters.

If you're a casual, then yeah, tiers don't really matter. And even if you're a competitive player, finding a character that "fits your hands", as some Japanese players say, is worth more than tiers and matchup charts. Doesn't mean they aren't worth analyzing, though. Besides, they change with time and the Ultimate meta is only beginning.
Little Mac maybe, but Ridley is far from unviable. You clearly haven't played against someone who really knows how to use him.
 

GolisoPower

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Ridley is far from unviable. You clearly haven't played against someone who really knows how to use him.
Agreed. There are rare moments of mine where I fight competitively online, but honestly, I'd say Ridley isn't bad. He just has a very high skill ceiling. Sure his recovery is wonky, and he's damn big, but he's good at dealing damage, his Side-B is great for killing on the side Blast Zone, and if you recognize and exploit the perfect moment to use Skewer, you're either closing the gap or taking the lead in the match.
 
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Guh-Huzzah!

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I’ve almost finished Banjo-Kazooie, for once. Just need a few more music notes, and then a few more Jiggies, then I can fight Gruntilda.
 

dlewis53

Smash Lord
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To be honest, I've never really cared about tier lists; if the character is fun and unique, I welcome them with open arms.
 

Banjoisawesome2020

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One of the matches I have planned for when Banjo joins is this: Banjo-Kazooie (me), Mario, Sonic, Mega Man, Ryu, Simon, Cloud and Pac-Man on Moray Towers, with Ebb & Flow playing to celebrate the glorious return of the bear and bird!
 

3BitSaurus

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Little Mac maybe, but Ridley is far from unviable. You clearly haven't played against someone who really knows how to use him.
Agreed. There are rare moments of mine where I fight competitively online, but honestly, I'd say Ridley isn't bad. He just has a very high skill ceiling. Sure his recovery is wonky, and he's damn big, but he's good at dealing damage, his Side-B is great for killing on the side Blast Zone, and if you recognize and exploit the perfect moment to use Skewer, you're either closing the gap or taking the lead in the match.
Oh, I didn't mean Ridley and Mac's matchups were unplayable, like a few Brawl ones. Just that they tend to not do as well in tournaments compared to other characters. Yeah, there are probably some Ridley and Mac mains out there that could kick my teeth in, but I'm not exactly the kind of player you'd measure something against, I barely go anywhere in locals. I'm talking more about the general landscape of the meta right now. Characters tend to be considered more or less viable depending on how players do in the meta.

I guess my whole point was: even the "least viable characters" in Ultimate have something going for them, despite not doing as well in tournaments. Which is something Melee, Brawl and 4 didn't get. Should have worded that better.

Which is why the only way I'm not maining Banjo is if he is legit unplayable, by the way.
 

Sigran101

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Oh, I didn't mean Ridley and Mac's matchups were unplayable, like a few Brawl ones. Just that they tend to not do as well in tournaments compared to other characters. Yeah, there are probably some Ridley and Mac mains out there that could kick my teeth in, but I'm not exactly the kind of player you'd measure something against, I barely go anywhere in locals. I'm talking more about the general landscape of the meta right now. Characters tend to be considered more or less viable depending on how players do in the meta.

I guess my whole point was: even the "least viable characters" in Ultimate have something going for them, despite not doing as well in tournaments. Which is something Melee, Brawl and 4 didn't get. Should have worded that better.

Which is why the only way I'm not maining Banjo is if he is legit unplayable, by the way.
There are many characters less viable than Ridley. Kirby and Bowser JR come to mind off the top of my head. To my knowledge he's generally considered a lower mid tier fighter. It's just a little odd that you put him down as one of only 2 "unviable" characters.
 

3BitSaurus

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There are many characters less viable than Ridley. Kirby and Bowser JR come to mind off the top of my head. To my knowledge he's generally considered a lower mid tier fighter. It's just a little odd that you put him down as one of only 2 "unviable" characters.
Maybe, but you have to remember I based that one specific judgement on personal opinion rather than fact. That's why I said "the only characters I'd call unviable (...)".

I mean... feel free to take that with a grain of salt, but it's simply my own personal feelings on the matter.

I'm not butthurt because I was a Little Mac main on Smash 4. No, siree.
 

SmashKeks

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I watched Did You Know Gaming's Region Locked video this about the Alpha Dream proto RPG that more or less preceded the Mario and Luigi RPG series in gameplay a year before Super Star Saga ever came out. It was interesting hearing about this game called Tomato Adventure that I had never heard of, but apparently was really popular in Japan, with Sakurai even putting out polls in Japan twice asking if people wanted to see the games main character, Demille, in Smash. Watching the video set in how lucky all you Banjo fans (and people like me who just wanted you guys to be happy) are. Watching this video about an obscure GBA game made me consider that Banjo is a popular character with a large fanbase, but for some reason never saw the light or day or any greener pastures until just very recently. Contrasting Banjo with Demille, who never made it to Smash and so far as we know will probably never see another game (And the game he does have is currently Japan exclusive), but comparing the two characters as fan favorites who didn't have anything going for them, the sweetness of Banjo making it in just set in even more for me. Here's hoping Banjo sticks around. I don't doubt Banjo has more presence than Demille ever did, even at the height of his popularity, on account of Banjo's status as a grandfather of 3D platformers and collectathons. I forsee many Banjo players and frequent Banjo play throughout Ultimates's lifespan, whereas even if Demille was in Brawl or Smash 4, by Ultimate I can only imagine he would relegate the bin of odd characters that only have a few dedicated players a la the likes of Duck Hunt or Wii Fit Trainer assuming he never got more games.
 

3BitSaurus

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Location
Nowhere (no, not the Islands)
I watched Did You Know Gaming's Region Locked video this about the Alpha Dream proto RPG that more or less preceded the Mario and Luigi RPG series in gameplay a year before Super Star Saga ever came out. It was interesting hearing about this game called Tomato Adventure that I had never heard of, but apparently was really popular in Japan, with Sakurai even putting out polls in Japan twice asking if people wanted to see the games main character, Demille, in Smash. Watching the video set in how lucky all you Banjo fans (and people like me who just wanted you guys to be happy) are. Watching this video about an obscure GBA game made me consider that Banjo is a popular character with a large fanbase, but for some reason never saw the light or day or any greener pastures until just very recently. Contrasting Banjo with Demille, who never made it to Smash and so far as we know will probably never see another game (And the game he does have is currently Japan exclusive), but comparing the two characters as fan favorites who didn't have anything going for them, the sweetness of Banjo making it in just set in even more for me. Here's hoping Banjo sticks around. I don't doubt Banjo has more presence than Demille ever did, even at the height of his popularity, on account of Banjo's status as a grandfather of 3D platformers and collectathons. I forsee many Banjo players and frequent Banjo play throughout Ultimates's lifespan, whereas even if Demille was in Brawl or Smash 4, by Ultimate I can only imagine he would relegate the bin of odd characters that only have a few dedicated players a la the likes of Duck Hunt or Wii Fit Trainer assuming he never got more games.
Yeah, I've seen that one. Looked interesting to me, especially for its time. I wonder why they never brought it westward?
 

Lycan Rex

Smash Ace
Joined
Aug 21, 2015
Messages
786
As someone who currently mains Ridley, I wouldn't say he's bad. But I'd agree he's below average. I'm hoping they give him some well deserved buffs.

I have a laundry list of buffs I'd give him, but first priority would be his air mobility and the number of jumps he has.

I don't know why they gave ridz and zard the same number of jumps, when the latter is heavier (more survivability) and has an easier time getting back on the stage (:ultcharizard:side/up B > :ultridley: side/up B)
 
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Banjoisawesome2020

Smash Ace
Joined
Jun 4, 2019
Messages
847
Location
Thomaston GA.
Switch FC
SW-1171-3129-5434
A troll just copyrighted 3 of my videos on YouTube. Too bad for him, was planning to delete all of old videos anyway. His name is James Sebastaio. Just a heads up. :) Countered him by reporting him.
 

ze9

Smash Ace
Joined
Aug 20, 2014
Messages
653
Ridley's not that bad. I mean, he could use some buffs... above all, I'd give him a slightly higher air speed and a shorter start-up on his up B (it having only 4 directions is fine once you learn how to manage them, but it needs to come out a little faster)... but he works well enough. He hits like a truck, his range is insane, off-stage he becomes god, he's pretty fast, his nair is ridicolous, he even has some combos, he gets plenty of kill options and his specials (while slow) have a lot of utility.
That, and B-reversed Skewer is a thing of beauty. Though you won't land it very often against good opponents.

I also play Lucas a lot, and I don't think that Ridley is particularly worse than him. I like to alternate them depending on the match-up.
This may just mean that Lucas is bad too, though. :ohwell:
 

SmashKeks

Smash Ace
Joined
Mar 10, 2018
Messages
844
Location
Normistotzka, Kekistan
Hey! Is anyone going to say something on that troll that false copyrighted me?
What's there to say? I'm sorry that happened, and I hope you get to appeal him and get those videos back (or don't, since as you said they were par for deletion.), but jerks are gonna jerk sometimes, as much as that sucks. Isn't it a bigger honor to you that we don't give the cretin any more thought than he already doesn't deserve?

Also, I hope that's not his real name. Dude sounds like a dillweed but doxing people isn't cool.
 
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