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Balancing Brawl+

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
That would be a problem IMO.

If a change was simply because "We felt it should've been added" then it obviously shouldn't be written in. That has to be one of the worst reasons to add something. Though I really can't define a GOOD reason.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
That would be a problem IMO.

If a change was simply because "We felt it should've been added" then it obviously shouldn't be written in. That has to be one of the worst reasons to add something. Though I really can't define a GOOD reason.
99.9% of changes have a solid reason.
 

IC3R

Smash Lord
Joined
Aug 27, 2007
Messages
1,623
Location
Fayetteville, GA
I'm curious as to why Falcon's Gentleman and grab pummel are not electric element now. Whatever happened to consistency?! D:

lol
 

kr3wman

Smash Master
Joined
Feb 16, 2008
Messages
4,639
They never were electric.

BBrawl has electric grab pummel, but it's just for show.
 

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
1,476
Location
Indianapolis, Indiana
Let me do that with all my free time.

...

...


GoG is working on it, I think he is like 2/3 done.


On a side note, I love how everyone forcefully demands something, but 99.9% of the community doesn't even think to offer a helping hand. We have lives too, ya know....
I'm willing to help. I never expected you to do this all on your own.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
@ Naucitos:

Build: 7-21-2009 (last modified 7-23-2009 14:31) +Changes

Quick Links to Posts
Frame Speed Changes
Hitbox Changes (pt1) [00]Mario -> [07]Pikachu
Hitbox Changes (pt2) [08]Luigi -> [0F]Ice Climbers
Hitbox Changes (pt3) [11]Marth -> [19]Olimar
Hitbox Changes (pt4) [1A]Lucas -> [2F]Sonic
Hitbox Changes (pt5) [49][Projectiles] -> [73][Projectiles]
Throw Changes
Updated .txt Data

Character IDs
Mario .......... 00 _______ Wario .......... 15
Donkey Kong .... 01 _______ Meta Knight .... 16
Link ........... 02 _______ Pit ............ 17
Samus .......... 03 _______ Zero Suit Samus. 18
Yoshi .......... 04 _______ Olimar ......... 19
Kirby .......... 05 _______ Lucas .......... 1A
Fox ............ 06 _______ Diddy Kong ..... 1B
Pikachu ........ 07 _______ Charizard ...... 1D
Luigi .......... 08 _______ Squirtle ....... 1E
Captain Falcon . 09 _______ Ivysaur ........ 1F
Ness ........... 0A _______ Dedede ......... 20
Bowser ......... 0B _______ Lucario ........ 21
Peach .......... 0C _______ Ike ............ 22
Zelda .......... 0D _______ R.O.B. ......... 23
Sheik .......... 0E _______ Jigglypuff ..... 25
Ice Climbers ... 0F _______ Toon Link ...... 29
Marth .......... 11 _______ Wolf ........... 2C
Game & Watch ... 12 _______ Snake .......... 2E
Falco .......... 13 _______ Sonic .......... 2F
Ganondorf ...... 14 _______ [Projectiles] .. 49+



I recently skimmed through the .txt in search of angle changes involving 169/"special20" as the original angle, and the change possibly being based off the belief that the default angle were actually 20° (every case I've seen that uses this "Sakurai Angle" is roughly equivalent to a 40° angle). While doing this, I unintentionally stumbled across several obvious coding errors.

For whatever reason, I thought it'd be a good idea for me to go through EVERY single frame speed/hitbox/throw change used, convert the changes back from hex, label them all with the aid of the Compiled Data Thread, and then attempt to match them up with the changes cited in the changelist. I found quite a few errors and possible mistakes (I already got shanus to correct a few of them so those won't be noted here anymore), as well as some possibly questionable changes to maybe take another look at.

Feel free to also use this to evaluate and discuss existing changes in general, regardless of whether they're changes I pointed out myself.


I'll update stuff when something listed gets fixed or changed like this and then dump it into the resolved section at the bottom of the post:

Mario
B-Throw: [12 Dmg; 70 BKB; 63 KBG; 45°]
-Backthrow 35 angle from 45
000C463F 0000002D
0C463F00 0000002D

Current change does nothing
|
V
Mario
B-Throw: [12 Dmg; 70 BKB; 63 KBG; 45°->35°]
-Backthrow 35 angle from 45
000C463F 0000002D
0C463F00 00000023

Corrected to 35°

-The 1st line is what results from the actual coding in the set, the 2nd line is what's cited in the changelist, and is then followed by the code itself. Grayed out parts on the 1st line are the portions of the move that go unchanged by the code.

-I write the 169 angle as (40)° as the term "Special20" is incredibly misleading and I've never seen it have anything at all to do with a 20° angle, and has always produced an angle comparable to 40° in all cases I've seen.

-When multiple changes to the same parts of a move are listed, the 1st ones shown are the more recent changes.

-Changes highlighted in RED are changes that appear to be errors, changes that do absolutely nothing (there's actually quite a few of these :laugh:), or changes that appear nowhere on the changelist, and need to be fixed/removed.

-Changes highlighted in YELLOW are changes that I feel are questionable in some way and should possibly be explained/discussed. Also included here are changes with minor inconsistencies to the changelisting and changelist typos/omissions.

-Changes highlighted in PINK are simply reminders that the info on the Compiled Data Thread may be typo'd/missing.


FRAME SPEED CHANGES


Comprehensive List of Frame Speed Changes
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1]Frame Speed Modifier Data [116 Lines]
065A9400 00000398

[/SIZE][COLOR=#ff1a1a]***Many of these may need to be changed to 1 frame sooner***[/COLOR][SIZE=1]

[COLOR=DeepSkyBlue][U][SIZE=2][B]DK[/B][/SIZE][/U][/COLOR]
 Escape Ground (Grab): [0.667x Frame 1]
 -Global: Grab Release Combos have been removed
01000040 3F2AAAAA

[SIZE=2][COLOR=DeepSkyBlue][U][B]Link[/B][/U][/COLOR][/SIZE]
 Aerial-Atk Lag: [2.857x Frame 1]
-Link reduced to 35%
02000018 4036DB61

 Dash Attack: [1.250x Frame 11]
 -Link Dash attack wind-down 1.25x
020A0026 3FA00000

 U-Tilt: [1.100x Frame 1]
 -Link Utilt is now at 1.1x speed
02000028 3F8CCCCC

 Grab (Standing): [1.500x Frame 17]
 -Link standing grab now has 1.5x wind-down
02100034 3FC00000

[COLOR=Red] Up-B: [1.500x Frame 1; 1.000x Frame 12]
 -Link upB adjusted to 1.5x before frame 11 to ensure no missing hitboxes
020B0118 3F800000
02000118 3FC00000[/COLOR]

[SIZE=2][COLOR=DeepSkyBlue][U][B]Samus[/B][/U][/COLOR][/SIZE]
 Grab (Standing): [1.600x Frame 26]
 -Samus standing grab now has 1.6x wind-down
03190034 3FCCCCCC

 Side-B (Homing): [2.000x Frame 21]
 -Samus' homing missles after frame 20 is 2x faster
03140123 40000000

 Side-B (Super): [2.000x Frame 26]
 -Samus' super missles after frame 25 is 2x faster
03190125 40000000

[SIZE=2][COLOR=DeepSkyBlue][U][B]Yoshi[/B][/U][/COLOR][/SIZE]
 Shield (Exit): [2.000x Frame 1]
 -Yoshi exits shield at 2x
0400001C 40000000

[COLOR=Red] Air Dodge: [1.000x Frame 6]
 -Global: ADs reworked: removed 7 frames from invincibility section, except for peach; added 2 frames cooldown section, peach's cooldown adjusted to compensate for differences, Ness, Lucas and Yoshi were exempted from the code due to teleports
04050021 3F800000[/COLOR]

 Grab (Standing): [1.500x Frame 21]
 -Yoshi standing grab now has 1.5x wind-down
04140034 3FC00000

 D-Air (Landlag): [2.500x Frame 1]
 -Dair has 40% ALR
0400806B 40200000

[COLOR=Red][SIZE=2][COLOR=DeepSkyBlue][U][B]Luigi[/B][/U][/COLOR][/SIZE]
 Up-B (Both): [0.500x Frame 6; 1.000x Frame 7]
 -Luigi grounded upB: frame 5, .5x; frame 6, 1x (adds 1 more frame of startup)
08060114 3F800000
08050114 3F000000[/COLOR]

[SIZE=2][COLOR=DeepSkyBlue][U][B]Captain Falcon[/B][/U][/COLOR][/SIZE]
 Aerial-Atk Lag: [2.500x Frame 1]
 -Captain Falcon reduced to 40%
09000018 40200000

 D-Smash: [1.160x Frame 1]
 -Falcon Downsmash 1.16x for entire move (50 frames from 58)
0900002F 3F947AE1

 N-Air: [0.212x Frame 8; 1.825x Frame 9; 0.021x Frame 21; 1.500x Frame 22]
 -Nair has had its hitbox frames extended such that it lasts a total of 43 frames, hits: 7-12, 19-27 (old total: 44, Hit: 7-8, 20-21)
09158062 3FC00000
09148062 3CB020C4
09088062 3FE99999
09078062 3E599999

[SIZE=2][COLOR=DeepSkyBlue][U][B]Ness[/B][/U][/COLOR][/SIZE]
 2nd Jump: [2.000x Frame 1; 1.000x Frame 4]
 -Second Jump frames 0 to 2, 2x; gives ness a zap jump ability for recovery
0A03000C 3F800000
0A00000C 40000000

[COLOR=Red] Air Dodge: [1.000x Frame 6]
 -Global: ADs reworked: removed 7 frames from invincibility section, except for peach; added 2 frames cooldown section, peach's cooldown adjusted to compensate for differences, Ness, Lucas and Yoshi were exempted from the code due to teleports
0A050021 3F800000[/COLOR]

[COLOR=Red] Dash Attack: [2.000x Frame 41]
 -entire move speed increased(same as above); -Ness Dash attack 1.6x after hitbox ends
0A280026 40000000[/COLOR]

 U-Tilt: [1.500x Frame 12]
 -Utilt is 150% faster cooldown
0A0B0028 3FC00000

 Escape Ground (Grab): [1.333x Frame 1]
 -Global: Grab Release Combos have been removed
0A000040 3FAAAAAA

 Side-B: [1.150x Frame 1]
 -15% faster startup
0A000113 3F933333

 Down-B: [1.667x Frame 1]
 -PSI Magnet comes out on frame 7; -PSI Magnet comes out on frame 3.
0A000115 3FD55555

 Up-B (Endlag): [5.000x Frame 1]
 -Added Ness PKT1 (and PKT2, not as noticable) endlag animation speed up 5x
0A00011B 40A00000

[COLOR=Red] D-Air: [1.250x Frame 1; 1.000x Frame 21]
 -Small speed increase; -Ness dair 1.25x frame 0, 1x frame 16
0A148066 3F800000
0A008066 3FA00000[/COLOR]

[SIZE=2][COLOR=DeepSkyBlue][U][B]Bowser[/B][/U][/COLOR][/SIZE]
 [COLOR=Red][Grab Release change not here?][/COLOR]

[COLOR=Yellow] Special Fall (Landlag): [1.333x Frame 1]
 -Bowser has 50% less lag on up+b landing
0B000019 3FAAAAAB[/COLOR]

 F-Tilt: [1.200x Frame 1]
 -Bowser Ftilt 1.2x faster
0B000027 3F999999

 U-Tilt: [1.500x Frame 14]
 -Bowser Utilt on frame 13, 1.5x faster
0B0D0028 3FC00000

 D-Tilt: [1.538x Frame 26]
 -Bowser Dtilt 1.5384616x winddown
0B190029 3FC4EC4F

[SIZE=2][COLOR=DeepSkyBlue][U][B]Peach[/B][/U][/COLOR][/SIZE]
[COLOR=Red] Air Dodge: [1.000x Frame 6; 2.000x Frame 33]
 -Global: ADs reworked: removed 7 frames from invincibility section, except for peach; added 2 frames cooldown section, peach's cooldown adjusted to compensate for differences, Ness, Lucas and Yoshi were exempted from the code due to teleports
0C200021 40000000
0C050021 3F800000[/COLOR]

[SIZE=2][COLOR=DeepSkyBlue][U][B]Zelda[/B][/U][/COLOR][/SIZE]
 Special Fall (Landlag): [1.500x Frame 1]
 -Zelda Up-B landing lag 1.5x faster
0D000019 3FC00000

 F-Tilt: [1.250x Frame 1]
 -Zelda Ftilt 1.25x
0D000027 3FA00000

 Up-B (Reappearance): [1.500x Frame 1]
 -Zelda UpB 1.5x reappearance wind-down (from 2x)
0D00011A 3FC00000

[SIZE=2][COLOR=DeepSkyBlue][U][B]Sheik[/B][/U][/COLOR][/SIZE]
[COLOR=Yellow] F-Air: [2.000x Frame 19]
 -Sheik fair has last 5 lag frames removed
0E128063 40000000[/COLOR]

[SIZE=2][COLOR=DeepSkyBlue][U][B]Marth[/B][/U][/COLOR][/SIZE]
 U-Tilt: [1.500x Frame 16]
 -Marth utilt 1.5x after frame 15
110F0028 3FC00000

[SIZE=2][COLOR=DeepSkyBlue][U][B]G&W[/B][/U][/COLOR][/SIZE]
 D-Smash: [0.850x Frame 16]
 -G&W downsmash: frame 15, .85x
120F002F 3F59999A

 D-Air (Landlag): [1.000x Frame 1]
 -G&W Key set to 100% ALR, global ALR reduced to 50%
1200806B 3F800000

 D-Throw: [1.300x Frame 1]
 -G&W Dthrow 1.3x
12008075 3FA66666

[SIZE=2][COLOR=DeepSkyBlue][U][B]Falco[/B][/U][/COLOR][/SIZE]
[COLOR=Yellow] U-Tilt: [2.000x Frame 15]
 -Falco U tilt is 2x after frame 14
130E0028 40000000[/COLOR]

[COLOR=Red] Down-B: [0.500x Frame 1; 1.000x Frame 5; 1.500x Frame 8]
 -Falco Shine: Frame 0: .5x, Frame 4: 1x, Frame 7: 1.5x
13070115 3FC00000
13040115 3F800000
13000115 3F000000[/COLOR]

[SIZE=2][COLOR=DeepSkyBlue][U][B]Ganondorf[/B][/U][/COLOR][/SIZE]
[COLOR=Red] Jab: [3.500x Frame 1; 0.500x Frame 21; 3.000x Frame 29]
 -Ganons jab frame 0: 3.5x, frame 20: .5x, frame 28: 3x
141C0024 40400000
14140024 3F000000
14000024 40600000[/COLOR]

 Side-B (Ground; Endlag): [3.000x Frame 23]
 -Murder choke Sped up endlag 300% (guaranteed jab)
14160118 40200000

 Side-B (Aerial; Endlag): [2.000x Frame 1]
 -Ganon aerial murder choke endlag 2x speed
1400011B 40000000

 Down-B (Aerial Landlag): [1.850x Frame 16]
 -Ganon Murder Quake 1.85x
140F011E 3FECCCCC

[COLOR=Red] F-Air: [0.250x Frame 16; 1.00x Frame 17]
 -Ganondorfs sweetspot fair frame 15 extended 4x till frame 16 when it returns to 1x
14108063 3F800000
140F8063 3E800000[/COLOR]

 F-Air (Landlag): [2.500x Frame 1]
 -Ganondorf fair ALR reduced to 40%
14008068 40200000

[SIZE=2][COLOR=DeepSkyBlue][U][B]Meta Knight[/B][/U][/COLOR][/SIZE]
[COLOR=Yellow] Special Fall (Landlag): [0.667x Frame 1]
 -MK Tornado change 1.5x as much landing lag?
16000019 3F2AAAAB[/COLOR]

[COLOR=Red] D-Tilt: [0.500x Frame 1; 1.000x Frame 4]
 -MK dtilt has 6 frames of startup from 3
16030029 3F800000
16000029 3F000000[/COLOR]

 Neutral-B: [0.750x Frame 1]
 -MK Tornado change Comes out .75 speed (hits frame 16 instead of 12)
16000112 3F400000

[COLOR=Yellow] Special Fall (Neutral-B)?: [0.667x Frame 1]
 -MK Tornado change 1.5x as much landing lag?
16000118 3F2AAAAB[/COLOR]

[SIZE=2][COLOR=DeepSkyBlue][U][B]Pit[/B][/U][/COLOR][/SIZE]
 Aerial-Atk Lag: [2.500x Frame 1]
 -(Pit) 40% ALR
17000018 40200000

[SIZE=2][COLOR=DeepSkyBlue][U][B]Lucas[/B][/U][/COLOR][/SIZE]
 2nd Jump: [1.250x Frame 3]
 -Lucas 2nd frame double jump 1.25x
1A02000C 3FA00000

 Aerial-Atk Lag: [2.500x Frame 1]
 -Lucas has 40% ALR
1A000018 40200000

[COLOR=Red] Air Dodge: [1.000x Frame 6]
 -Global: ADs reworked: removed 7 frames from invincibility section, except for peach; added 2 frames cooldown section, peach's cooldown adjusted to compensate for differences, Ness, Lucas and Yoshi were exempted from the code due to teleports
1A050021 3F800000[/COLOR]

 Dash Attack: [1.200x Frame 1; 0.700x Frame 32]
 -Lucas dash attack 1.20x until frame 31, then 0.70x for last 10 frames (previously was 1.35x whole move)
1A1F0026 3F333333
1A000026 3F99999A

 U-Tilt: [1.175x Frame 9]
 -Lucas U-tilt reworked to 1.175x after hitbox from previous (1.35x total)
1A080028 3F966666

 U-Smash: [1.150x Frame 1]
 -Lucas U-smash 1.15x (Comes out 24 instead of 28, ends 85 instead of 98)
1A000032 3F933333

 Grab (Standing): [1.500x Frame 9]
 -Lucas Standing Grab is now 1.5x faster after hitbox
1A080034 3FC00000

 Escape Ground (Grab): [1.333x Frame 1]
 -Global: Grab Release Combos have been removed
1A000040 3FAAAAAA

[COLOR=Red] Side-B: [1.400x Frame 1] (Nowhere to be found on the changelist)
 (NOT LISTED)
1A000113 3FB33333[/COLOR]

[SIZE=2][COLOR=DeepSkyBlue][U][B]Charizard[/B][/U][/COLOR][/SIZE]
 F-Tilt: [1.750x Frame 21]
 -Charizard ftilt cooldown now 1.75x faster
1D140027 3FE00000

 U-Air: [1.750x Frame 28]
 -Charizard Uair frame 18, 1.75x
1D1B8065 3FE00000

[COLOR=Red] D-Air: [1.500x Frame 1; 1.000x Frame 19; 1.500x Frame 21]
 -Charizard Dair frame 0, 1.5x, frame 18, 1x, frame 20, 1.5x
1D148066 3FC00000
1D128066 3F800000
1D008066 3FC00000[/COLOR]

[SIZE=2][COLOR=DeepSkyBlue][U][B]Ivysaur[/B][/U][/COLOR][/SIZE]
 D-Smash: [1.250x Frame 21]
 -Ivysaur D smash windsdown 1.25x
1F14002F 3FA00000

 Grab (Standing): [1.200x Frame 17]
 -Ivysaur standing grab now has 1.2x wind-down
1F100034 3F999999

 Side-B: [2.000x Frame 30]
 -Razor Leaf 2x last 20 frames (ends 40)
1F1D0113 40000000

[COLOR=Red] [-35% ALR] (This is listed in the changelist and not mentioned to have been removed since then)[/COLOR]

[COLOR=Red] [-Jab and jab combo at 1.2x speed] (This is listed in the changelist and not mentioned to have been removed since then)[/COLOR]

 D-Air: [2.000x Frame 13]
 -Ivysaur dair 2x after dair; -Ivysaur dair 2x after frame 12
1F0C8066 40000000

 Up-B: [5.000x Frame 27]
 -Ivysaur upB speedup
1F1A81D8 40A00000

[SIZE=2][COLOR=DeepSkyBlue][U][B]Dedede[/B][/U][/COLOR][/SIZE]
 Special Fall (Landlag): [1.250x Frame 1]
 -Special fall landing lag (cancelled upB) sped up 125%
20000019 3FA00000

 Jab: [1.250x Frame 1]
 -DDD Jab and jab combo is 1.25 times faster
20000024 3FA00000

 D-Air: [2.000x Frame 28]
 -DDD dair is 2x after final hitbox
201B8066 40000000

[SIZE=2][COLOR=DeepSkyBlue][U][B]Lucario[/B][/U][/COLOR][/SIZE]
 Up-B: [1.500x Frame 1]
 -Lucario Up and B works 1.5x faster
21000114 3FC00000

 Up-B (Soft Landlag): [20.000x Frame 1]
 -Lucario upB softlanding endlag 20x
2100011C 41A00000

[SIZE=2][COLOR=DeepSkyBlue][U][B]Ike[/B][/U][/COLOR][/SIZE]
 Side-B (Swing): [3.000x Frame 16]
 -Ike sideB swing winddown 3x after frame 15
220F011C 40400000

 N-Air: [2.000x Frame 30]
 -Ike nair wind-down 2x 
221D8062 40000000

[SIZE=2][COLOR=DeepSkyBlue][U][B]Jigglypuff[/B][/U][/COLOR][/SIZE]
 D-Tilt: [1.500x Frame 11]
 -Jiggs D tilt cooldown is 1.5x faster
250A0029 3FC00000

[SIZE=2][COLOR=DeepSkyBlue][U][B]Toon Link[/B][/U][/COLOR][/SIZE]
 Dash Attack: [2.000x Frame 21]
 -Dash Attack sped up 200% on frame 20.
29140026 40000000

[COLOR=Yellow] Grab (Standing): [1.500x Frame 17]
 (NOT LISTED)
29100034 3FC00000[/COLOR]

[SIZE=2][COLOR=DeepSkyBlue][U][B]Wolf[/B][/U][/COLOR][/SIZE]
 U-Tilt: [2.000x Frame 26]
 -Utilt is 200% faster speed after frame 25, cuts off 5 frames endlag.
2C190028 40000000

 Up-B (Kick): [100.000x Frame 21]
 -upB kick ID (118), sped up 100x after frame 20 (allows you to DI after the upB)
2C140118 42C80000

 D-Air: [1.400x Frame 21]
 -Dair Frame 20 140% faster winddown; -Wolf dair: Frame 20 1.4x
2C148066 3FB33333

[SIZE=2][COLOR=DeepSkyBlue][U][B]Snake[/B][/U][/COLOR][/SIZE]
[COLOR=Red] Down-B (Detonate): [2.000x Frame 1; 1.000x Frame 15]
 -Snake c4 detonation "Now" on frame 15 instead of 29
2E0E0119 3F800000
2E000119 40000000[/COLOR]

[SIZE=2][COLOR=DeepSkyBlue][U][B]Sonic[/B][/U][/COLOR][/SIZE]
 U-Tilt: [1.750x Frame 21]
 -Sonic U tilt has 1.75x winddown
2F140028 3FE00000

 D-Smash (Pre-Charge): [2.500x Frame 1]
 -Sonic downsmash has been reworked to be much more polished: change is 2.5x from startup until charge frame, removing 8 frames from startup; -Sonic D smash comes out 2x as fast, has more windown (frame 19, endlag frame speed .5x)
2F00002D 40200000

 U-Smash (Post-Charge): [2.000x Frame 34]
 -Sonic U smash Sped up 2x for the last 16 frames
2F210032 40000000

 D-Throw: [1.300x Frame 1]
 -Sonic Dthrow 1.3x
2F008075 3FA66666

[SIZE=2][COLOR=DeepSkyBlue][U][B]*EVERYONE*[/B][/U][/COLOR][/SIZE]
[COLOR=Yellow] Jump Startup: [1.300x Frame 1]
 (NOT LISTED)
FF00000A 3FA66666[/COLOR]

 Aerial-Atk Lag: [2.000x Frame 1]
 -Most characters reduced to 50%
FF000018 40000000

[COLOR=Red] Air Dodge: [2.000x Frame 6; 1.000x Frame 20; 0.500x Frame 31; 1.000x Frame 33]
 -Global: ADs reworked: removed 7 frames from invincibility section, except for peach; added 2 frames cooldown section, peach's cooldown adjusted to compensate for differences, Ness, Lucas and Yoshi were exempted from the code due to teleports
FF200021 3F800000
FF1E0021 3F000000
FF130021 3F800000
FF050021 40000000[/COLOR]

 Escape Air (Grab): [1.667x Frame 1]
 -Global: Grab Release Combos have been removed
FF000041 3FD55555

[COLOR=Yellow] Ground Bounce (Jab Locks): [5.000x Frame 16]
 (NOT LISTED)
FF0E0054 40A00000[/COLOR]

 Tech Roll: [1.300x Frame 1]
 - Techrolls sped up 1.3x
FF000061 3FA66666

 Ledge Grab: [4.000x Frame 1]
 - Lagless Ledges (Constant 40800000)
FF000074 40800000
[/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
Please confirm and discuss the following changes


***Many of these may need to be changed to 1 frame sooner***

I noticed recently that the speed change on Luigi's up-B that was supposed to add a frame between 5 and 6 so that it instead hits on 7 actually has it still coming out on 6 and adds the frame between 6 and 7. This has me believe that a value of 00 is actually frame 1, 01 is frame 2, 02 is frame 3, etc.

Because of this, the frame speed changes where the frame directly after the change takes place is important may need to be shifted back a frame. These changes are also included here with the possible errors and typoed changes.


Link
Up-B: [1.500x Frame 1; 1.000x Frame 12]
-Link upB adjusted to 1.5x before frame 11 to ensure no missing hitboxes
020B0118 3F800000
02000118 3FC00000

May need to be changed to 0A.


Yoshi
Air Dodge: [1.000x Frame 6]
-Global: ADs reworked: Ness, Lucas and Yoshi were exempted from the code due to teleports
04050021 3F800000

I'm unfamiliar with these airdodge changes. The 05 may need to be changed to 04 though.


Luigi
Up-B (Both): [0.500x Frame 6; 1.000x Frame 7]
-Luigi grounded upB: frame 5, .5x; frame 6, 1x (adds 1 more frame of startup)
08060114 3F800000
08050114 3F000000

This is using the action ID and is affecting both the ground and aerial version of the move (this is fine but should be noted). The 05 should be changed to 04 here so it hits on frame 7 as intended, but along with it the jab would need to be recalibrated as that nerf was based off the assumption that this change was working properly.

I'd like to keep the 06 value where it is since that extra frame really makes connecting the aerial sweetspot on small/skinny characters more reasonable. The frame's been there for awhile and is still not easy to hit with since he flings upwards with momentum during the startup.



Ness
Air Dodge: [1.000x Frame 6]
-Global: ADs reworked: Ness, Lucas and Yoshi were exempted from the code due to teleports
0A050021 3F800000

I'm unfamiliar with these airdodge changes. The 05 may need to be changed to 04 though.

Dash Attack: [2.000x Frame 41]
-entire move speed increased(same as above); -Ness Dash attack 1.6x after hitbox ends
0A280026 40000000

Not really sure what's supposed to be going on here... Probably just wasn't updated in the changelist.

D-Air: [1.250x Frame 1; 1.000x Frame 21]
-Small speed increase; -Ness dair 1.25x frame 0, 1x frame 16
0A148066 3F800000
0A008066 3FA00000

Is this supposed to be 20 or 16? When does the move normally hit? Again, probably just wasn't updated in the changelist.


Bowser
[Grab Release change not here?]
Grab release stuff was supposed to have been removed but the change isn't here for Bowser. Cape said he had one to put in here.


Peach
Air Dodge: [1.000x Frame 6; 2.000x Frame 33]
-Global: ADs reworked: peach; added 2 frames cooldown section, peach's cooldown adjusted to compensate for differences
0C200021 40000000
0C050021 3F800000

I'm unfamiliar with these airdodge changes. The 05 may need to be changed to 04 and 20 to 1F though.


Sheik
F-Air: [2.000x Frame 19]
-Sheik fair has last 5 lag frames removed
0E128063 40000000

I know I'm not the only one who feels this is unnecessary, and a speed up could be better applied to her u-air.


Falco
U-Tilt: [2.000x Frame 15]
-Falco U tilt is 2x after frame 14
130E0028 40000000

Something more like 1.5x speed (3FC00000) would be better here. You gain real comboability from 1x to 1.5x due to limitations of the lag on the move itself, but from 1.5x to 2x you only improve its spammability and some 'autopilot' combos (you don't even need to look and react to their DI because it doesn't matter and will always hit them regardless).

When you actually need to react to their DI to combo, the 1.5x and 2x will function exactly the same because the lag of both moves is shorter than what is even possible for a human to react to. The move will have ended by the time you begin to act either way.


Down-B: [0.500x Frame 1; 1.000x Frame 5; 1.500x Frame 8]
-Falco Shine: Frame 0: .5x, Frame 4: 1x, Frame 7: 1.5x
13070115 3FC00000
13040115 3F800000
13000115 3F000000

The 04 may need to be changed to 03 and 07 to 06.


Ganondorf
Jab: [3.500x Frame 1; 0.500x Frame 21; 3.000x Frame 29]
-Ganons jab frame 0: 3.5x, frame 20: .5x, frame 28: 3x
141C0024 40400000
14140024 3F000000
14000024 40600000

Does this need to be shifted back a frame on each to 13 and 1B?

F-Air: [0.250x Frame 16; 1.00x Frame 17]
-Ganondorfs sweetspot fair frame 15 extended 4x till frame 16 when it returns to 1x
14108063 3F800000
140F8063 3E800000

Is this the correct frame that is extended? Should it be 0E and 0F?


Meta Knight
Special Fall (Landlag): [0.667x Frame 1]
-MK Tornado change 1.5x as much landing lag
16000019 3F2AAAAB

Are both this and the ID 118 change below used for the Tornado lag increase?

D-Tilt: [0.500x Frame 1; 1.000x Frame 4]
-MK dtilt has 6 frames of startup from 3
16030029 3F800000
16000029 3F000000

Should this be using 02 instead of 03?

Special Fall (Neutral-B)?: [0.667x Frame 1]
-MK Tornado change 1.5x as much landing lag
16000118 3F2AAAAB

Are both this and the ID 19 change above used for the Tornado lag increase?


Lucas
Air Dodge: [1.000x Frame 6]
-Global: ADs reworked: Ness, Lucas and Yoshi were exempted from the code due to teleports
1A050021 3F800000

I'm unfamiliar with these airdodge changes. The 05 may need to be changed to 04 though.

Side-B: [1.400x Frame 1]
(NOT LISTED)
1A000113 3FB33333

No mention of this move anywhere on the changelist.


Charizard
D-Air: [1.500x Frame 1; 1.000x Frame 19; 1.500x Frame 21]
-Charizard Dair frame 0, 1.5x, frame 18, 1x, frame 20, 1.5x
1D148066 3FC00000
1D128066 3F800000
1D008066 3FC00000

Does the 12 need to be changed to 11 and 14 to 13?


Ivysaur
[-35% ALR]
This is listed in the changelist and not mentioned to have been removed since then.

[-Jab and jab combo at 1.2x speed]
This is listed in the changelist and not mentioned to have been removed since then.


Snake
Down-B (Detonate): [2.000x Frame 1; 1.000x Frame 15]
-Snake c4 detonation "Now" on frame 15 instead of 29
2E0E0119 3F800000
2E000119 40000000

Should this be at 0D instead of 0E?


*EVERYONE*
Air Dodge: [2.000x Frame 6; 1.000x Frame 20; 0.500x Frame 31; 1.000x Frame 33]
-Global: ADs reworked: removed 7 frames from invincibility section, except for peach; added 2 frames cooldown section, peach's cooldown adjusted to compensate for differences, Ness, Lucas and Yoshi were exempted from the code due to teleports
FF200021 3F800000
FF1E0021 3F000000
FF130021 3F800000
FF050021 40000000

I'm unfamiliar with these airdodge changes. Do these all need to be shifted down one frame earlier?




Changelist & Data Thread Typos/Omissions
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1][SIZE=2][COLOR=DeepSkyBlue][U][B]Bowser[/B][/U][/COLOR][/SIZE]
 Special Fall (Landlag): [1.333x Frame 1]
 [COLOR=Yellow]-Bowser has 50% less lag on up+b landing[/COLOR]
0B000019 [COLOR=Yellow]3FAAAAAB[/COLOR]
[COLOR=Silver]Landing at 1.333x speed not 1.500x.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Toon Link[/B][/U][/COLOR][/SIZE]
 Grab (Standing): [1.500x Frame 17]
[COLOR=Yellow] (NOT LISTED)[/COLOR]
29100034 3FC00000
[COLOR=Silver]I'm fairly sure this is supposed to be here. It isn't in the changelist though.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]*EVERYONE*[/B][/U][/COLOR][/SIZE]
 Jump Startup: [1.300x Frame 1]
[COLOR=Yellow] (NOT LISTED)[/COLOR]
FF00000A 3FA66666
[COLOR=Silver]I agree with this being here, but why isn't it mentioned in the changelist? I wonder how many people actually were aware of it? I remember Shanus, DS, and myself 'discovering' that it was even in there when we were testing stuff to try and remove the 'dead frame' on jumps :laugh:[/COLOR]

 Ground Bounce (Jab Locks): [5.000x Frame 16]
[COLOR=Yellow] (NOT LISTED)[/COLOR]
FF0E0054 40A00000
[COLOR=Silver]Not in the changelist.[/COLOR][/SIZE][/FONT][/COLOR]
Resolved
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1][SIZE=2][COLOR=DeepSkyBlue][U][B]Marth[/B][/U][/COLOR][/SIZE]
 U-Tilt: [1.500x Frame 16]
 -Marth utilt 1.5x after frame 15
110F0028 [COLOR=Lime]3FC00000[/COLOR]
[COLOR=Silver][s]Typo? 1.5x is 3FC00000[/s][/COLOR] [COLOR=Lime]Corrected to 1.500x speed.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]G&W[/B][/U][/COLOR][/SIZE]
 D-Throw: [1.300x Frame 1]
 -G&W Dthrow 1.3x
12008075 [COLOR=Lime]3FA66666[/COLOR]
[COLOR=Silver][s]Typo? 1.3x is 3FA66666[/s][/COLOR] [COLOR=Lime]Corrected to 1.300x speed.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Ivysaur[/B][/U][/COLOR][/SIZE]
 Side-B: [2.000x Frame 30]
 -Razor Leaf 2x last 20 frames (ends 40)
[color=Lime]1F1D0113 40000000[/color]
[COLOR=Silver][s]The 1st change listed is the most recent one in the changelist. Was it reverted to the old one?[/s][/COLOR][color=Lime] Fixed.[/color]

 (Not U-Tilt): [1.300x Frame 1; 1.000x Frame 8]
[COLOR=Gray] -Ivysaur Utilt: Comes out 1.3x faster
1F078028 3F800000
1F008028 3FA66666[/COLOR]
[COLOR=Silver][s]I don't know what animation ID 28 is, but u-tilt is action ID 28.[/s][/COLOR] [COLOR=Lime]Removed.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Sonic[/B][/U][/COLOR][/SIZE]
 D-Throw: [1.300x Frame 1]
 -Sonic Dthrow 1.3x
2F008075 [COLOR=Lime]3FA66666[/COLOR]
[COLOR=Silver][s]Typo? 1.3x is 3FA66666[/s][/COLOR] [COLOR=Lime]Corrected to 1.300x speed.[/COLOR]

[/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
HITBOX CHANGES (part 1)
[00]Mario -> [07]Pikachu


Comprehensive List of Hitbox Changes (part 1)
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1]Hitbox Property Mod Data [Phantom Wings, spunit262] 1027 lines
065A9800 00002010

[SIZE=2][COLOR=DeepSkyBlue][U][B]Mario[/B][/U][/COLOR][/SIZE]
 U-Air: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]11 Dmg[/COLOR]; 100->75 KBG; 9->29 BKB; [COLOR=Gray]45°[/COLOR]]
 U-Air: [1x Size; 11 Dmg; 100->75 KBG; 9->29 BKB; 45°]
000B6409 0002D033 
0B4B1D00 002D0000
FFFFFFFF 3F800000

 F-Air (Doc Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]12 Dmg[/COLOR]; 80->110 KBG; [COLOR=Gray]30 BKB[/COLOR]; (40)°->70°]
 -Doc hit to 110 Growth; -Mario Fair "Doc" hit - Growth 100 from 80
000C501E 00169033
0C6E1E00 00460000
FFFFFFFF 3F800000

 F-Air (Meteor Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; [COLOR=Gray]75 KBG[/COLOR]; 20->40 BKB; [COLOR=Gray]280°[/COLOR]]
 -Mario Fair "Meteor" hit - Base KB 40 from 20
000D4B14 00118033
0D4B2800 01180000
FFFFFFFF 3F800000

 F-Air (Flub Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; 80->90 KBG; [COLOR=Gray]20 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Flub to 90 growth
000A5014 00169033 
0A5A1400 01690000 
FFFFFFFF 3F800000 

 D-Air (Final Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]7 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; 80->60 BKB; [COLOR=Gray]75°[/COLOR]]
 -Mario Dair hb2 (80 BKB changed to 60)
00075050 0004B033
07503C00 004B0000
FFFFFFFF 3F800000

 B-Air (Strong Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]12 Dmg[/COLOR]; [COLOR=Gray]95 KBG[/COLOR]; [COLOR=Gray]10 BKB[/COLOR]; (40)°->33°]
 B-Air (Strong Hit): [1x Size; 12 Dmg; 95 KBG; 10 BKB; (40)°->33°]
000C5F0A 00169033
0C5F0A00 00210000
FFFFFFFF 3F800000

 B-Air (Weak Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]7 Dmg[/COLOR]; 90->40 KBG; 7->17 BKB; (40)°->15°]
 -(Bair) hitbox 2 (17 base from 7 and 40 growth from 90, 15 angle)
00075A07 00169033 
07281100 000F0000 
FFFFFFFF 3F800000


[SIZE=2][COLOR=DeepSkyBlue][U][B]Link[/B][/U][/COLOR][/SIZE]
[COLOR=Yellow] Dash Attack (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; 80->60 KBG; 30->40 BKB; 90°->110°]
 -Link Dashattack (40 base from 30, 60 growth from 80 growth on all hits)
020A501E 0205A026
0A3C2802 006E0000
FFFFFFFF 3F800000[/COLOR]

 Dash Attack (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]12 Dmg[/COLOR]; 80->60 KBG; 30->40 BKB; 80°->100°]
 -Link Dashattack (40 base from 30, 60 growth from 80 growth on all hits); hitbox 2 (mid) (100 angle from 80)
020C501E 02050026
0C3C2802 00640000
FFFFFFFF 3F800000

 Dash Attack (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]11 Dmg[/COLOR]; 80->60 KBG; 30->40 BKB; 70°->90°]
 -Link Dashattack (40 base from 30, 60 growth from 80 growth on all hits); hitbox 3 (run through) (90 angle from 70)
020B501E 02046026
0B3C2802 005A0000
FFFFFFFF 3F800000

 Dash Attack (Hitbox D): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]11 Dmg[/COLOR]; 80->60 KBG; 30->40 BKB; 60°->80°]
 -Link Dashattack (40 base from 30, 60 growth from 80 growth on all hits); hitbox 4 (run through) (80 angle from 60)
020B501E 0203C026
0B3C2802 00500000
FFFFFFFF 3F800000

[COLOR=Yellow] D-Tilt (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]12 Dmg[/COLOR]; [COLOR=Gray]50 KBG[/COLOR]; 90->64 BKB; 80°->280°; Slash Sound]
 -Link Dtilt will now always spike at 64 BKB from 90
020C325A 02050029
0C324002 01180000
06200000 3F800000[/COLOR]

 F-Smash (1st Hit; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]15 Dmg[/COLOR]; [COLOR=Gray]90 KBG[/COLOR]; [COLOR=Gray]25 BKB[/COLOR]; (40)°->25°]
 -Link Fsmash angle at 25 from 361
020F5A19 0216902C
0F5A1902 00190000
FFFFFFFF 3F800000

 F-Smash (1st Hit; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]14 Dmg[/COLOR]; [COLOR=Gray]90 KBG[/COLOR]; [COLOR=Gray]25 BKB[/COLOR]; (40)°->25°]
 -Link Fsmash angle at 25 from 361
020E5A19 0216902C
0E5A1902 00190000
FFFFFFFF 3F800000

[COLOR=Yellow] U-Smash (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; 80->95 KBG; 70->75 BKB; 80°->90°]
 -Link Up smash HB 5-8: All hitboxes: 75 base and 95 growth from 80 growth and 70 base
020A5046 02050032
0A5F4B02 005A0000
FFFFFFFF 3F800000[/COLOR]

 U-Smash (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; 80->95 KBG; 70->75 BKB; [COLOR=Gray]90°[/COLOR]]
 -Link Up smash HB 5-8: All hitboxes: 75 base and 95 growth from 80 growth and 70 base
020A5046 0205A032
0A5F4B02 005A0000
FFFFFFFF 3F800000

 U-Smash (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]9 Dmg[/COLOR]; 80->95 KBG; 70->75 BKB; [COLOR=Gray]90°[/COLOR]]
 -Link Up smash HB 5-8: All hitboxes: 75 base and 95 growth from 80 growth and 70 base
02095046 0205A032
095F4B02 005A0000
FFFFFFFF 3F800000

 U-Smash (Hitbox D): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]8 Dmg[/COLOR]; 80->95 KBG; 70->75 BKB; [COLOR=Gray]90°[/COLOR]]
 -Link Up smash HB 5-8: All hitboxes: 75 base and 95 growth from 80 growth and 70 base
02085046 0205A032
085F4B02 005A0000
FFFFFFFF 3F800000

 U-Air: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]15 Dmg[/COLOR]; [COLOR=Gray]85 KBG[/COLOR]; 18->25 BKB; [COLOR=Gray]80°[/COLOR]]
 -Link Uair (Strong hit) (25 base from 18)
020F5512 02050033
0F551902 00500000
FFFFFFFF 3F800000

 F-Air (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 9->6 Dmg; 100->5 KBG; 5->40 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Link Fair hitbox 1 (5 growth, 40 base from 5 base and 100 growth, 6 damage from 9)
02096405 02169033
06052802 01690000
FFFFFFFF 3F800000

 B-Air (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]4 Dmg[/COLOR]; 100->0 KBG; 0->35 BKB; [COLOR=Gray]72°[/COLOR]]
 -Link Bair (hb1 and 2: 35 base, 0 growth, 72 degree angle from 0 base and 100 growth)
02046400 00048033
04002300 00480000
FFFFFFFF 3F800000

 B-Air (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]4 Dmg[/COLOR]; 100->0 KBG; 0->35 BKB; 68°->72°]
 -Link Bair (hb1 and 2: 35 base, 0 growth, 72 degree angle from 0 base and 100 growth)
02046400 00044033
04002300 00480000
FFFFFFFF 3F800000

 B-Air (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]7 Dmg[/COLOR]; 70->60 KBG; 70->50 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Link Bair hitbox 3 (60 growth & 50 base from 70 and 70)
02074646 00169033
073C3200 01690000
FFFFFFFF 3F800000

 Z-Air (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; [COLOR=Gray]30 KBG[/COLOR]; [COLOR=Gray]60 BKB[/COLOR]; 45°->80°]
 -Link Zair hb2(80 degree angle from 45)
02061E3C 0202D07F
061E3C02 00500000
FFFFFFFF 3F800000

[COLOR=Yellow] Up-B (Strong Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]12 Dmg[/COLOR]; [COLOR=Gray]72 KBG[/COLOR]; 68->85 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Links Up+B First hitbox boosted BKB from 72 to 85
020C4844 02169118
0C485502 01690000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] Up-B (Weak Hit; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]9 Dmg[/COLOR]; [COLOR=Gray]72 KBG[/COLOR]; [COLOR=Gray]68 BKB[/COLOR]; (40)°->16°]
 -Link Up+B Semi spike angle changed from 269 to 16 for 2nd and 3rd hitbox and 4th hitbox
02094844 02169118
09484402 00100000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] Up-B (Weak Hit; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]9 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; [COLOR=Gray]55 BKB[/COLOR]; (40)°->16°]
 -Link Up+B Semi spike angle changed from 269 to 16 for 2nd and 3rd hitbox and 4th hitbox
02095037 02169118
09503702 00100000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] Up-B (Weaker Hit; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]7 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; [COLOR=Gray]55 BKB[/COLOR]; (40)°->16°]
 -Link Up+B Semi spike angle changed from 269 to 16 for 2nd and 3rd hitbox and 4th hitbox
02075037 02169118
07503702 00100000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] Up-B (Weaker Hit; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]7 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; [COLOR=Gray]20 BKB[/COLOR]; (40)°->16°]
 -Link Up+B Semi spike angle changed from 269 to 16 for 2nd and 3rd hitbox and 4th hitbox
02075014 02169118
07501402 00100000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] Up-B (Weakest Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; [COLOR=Gray]20 BKB[/COLOR]; (40)°->16°]
 -Link Up+B Semi spike angle changed from 269 to 16 for 2nd and 3rd hitbox and 4th hitbox
02055014 02169118
05501402 00100000
FFFFFFFF 3F800000[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Samus[/B][/U][/COLOR][/SIZE]
 Jab 1 (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]3 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; 5->20 BKB; (40)°->100°]
 -First hit jab connects better; hb1: BKB to 20 from 5, 100 degrees from special 20 
03035005 00169024
03501400 00640000
FFFFFFFF 3F800000

 Jab 1 (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]3 Dmg[/COLOR]; 100->80 KBG; 5->20 BKB; [COLOR=Gray](40)°[/COLOR]]
 -First hit jab connects better; hb2: KBG to 80 from 100, BKB to 20 from 5
03036405 00169024
03501400 01690000
FFFFFFFF 3F800000

 F-Smash (Up): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]14 Dmg[/COLOR]; 100->90 KBG; 20->56 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Samus Fsmash now provides KBG@90 and BKB@56  from  KBG@100 BKB@20
030E6414 0016902C
0E5A3800 01690000
FFFFFFFF 3F800000

 F-Smash (Neutral): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 100->90 KBG; 20->56 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Samus Fsmash now provides KBG@90 and BKB@56  from  KBG@100 BKB@20
030D6414 0016902C
0D5A3800 01690000
FFFFFFFF 3F800000

 F-Smash (Down): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]12 Dmg[/COLOR]; 100->90 KBG; 20->56 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Samus Fsmash now provides KBG@90 and BKB@56  from  KBG@100 BKB@20
030C6414 0016902C
0C5A3800 01690000
FFFFFFFF 3F800000

 U-Smash (Hitbox A): [1.5x Size; [COLOR=Gray]4 Dmg[/COLOR]; 50->0 KBG; 50->60 BKB; 130°->100°]
 -Samus upsmash reworked to link together better (first hitbox 50% larger)
03043232 05082032
04003C05 00640000
FFFFFFFF 3FC00000

 U-Smash (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]4 Dmg[/COLOR]; 50->0 KBG; 50->60 BKB; 120°->100°]
 -Samus upsmash reworked to link together better (first hitbox 50% larger)
03043232 05078032
04003C05 00640000
FFFFFFFF 3F800000

 U-Smash (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]4 Dmg[/COLOR]; 50->0 KBG; 25->60 BKB; 90°->120°]
 -Samus upsmash reworked to link together better (first hitbox 50% larger)
03043219 0505A032
04003C05 00780000
FFFFFFFF 3F800000

 U-Smash (Hitbox D): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; 50->0 KBG; 30->63 BKB; 85°->140°]
 -Samus upsmash reworked to link together better (first hitbox 50% larger)
0305321E 05055032
05003F05 008C0000
FFFFFFFF 3F800000

 U-Smash (Hitbox E): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; 120->100 KBG; 50->40 BKB; 80°->38°]
 -Samus upsmash reworked to link together better (first hitbox 50% larger)
03067832 05050032
06642805 00260000
FFFFFFFF 3F800000

 N-Air (Strong Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]9 Dmg[/COLOR]; 80->120 KBG; 10->22 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Samus nair (first hit), BKB to 22 from 10, KBG to 120 from 80
0309500A 00169033
09781600 01690000
FFFFFFFF 3F800000

 Grab Attack: [1.25x Size; [COLOR=Gray]1 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray]80°[/COLOR]]
 -Pummel bug fixed
03016400 0005003A
01640000 00500000
FFFFFFFF 3FA00000


[SIZE=2][COLOR=DeepSkyBlue][U][B]Yoshi[/B][/U][/COLOR][/SIZE]
 D-Tilt (Tail Tip): [1.25x Size; 5->8 Dmg; [COLOR=Gray]30 KBG[/COLOR]; [COLOR=Gray]65 BKB[/COLOR]; (40)°->15°]
 -Downtilt Dtilt tail tip 8 dmg from 5, 15 angle from special 20, 1.25x size
04051E41 00169029
081E4100 000F0000
FFFFFFFF 3FA00000

 D-Smash (Strong Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]14 Dmg[/COLOR]; 63->80 KBG; [COLOR=Gray]30 BKB[/COLOR]; 30°->23°]
 -Yoshi downsmash (strong hitbox) changed from KBG 63 to KBG 80 and angle of 23 from 30
040E3F1E 0001E02F
0E501E00 00170000
FFFFFFFF 3F800000

 D-Smash (Strong Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 63->80 KBG; [COLOR=Gray]30 BKB[/COLOR]; 30°->23°]
 -Yoshi downsmash (strong hitbox) changed from KBG 63 to KBG 80 and angle of 23 from 30
040D3F1E 0001E02F
0D501E00 00170000
FFFFFFFF 3F800000

 D-Smash (Weak Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]14 Dmg[/COLOR]; 53->70 KBG; [COLOR=Gray]30 BKB[/COLOR]; 30°->23°]
 -Yoshi downsmash (weak hitbox) changed from KBG 53 to KBG 70 and angle of 23 from 30
040E351E 0001E02F
0E461E00 00170000
FFFFFFFF 3F800000

 D-Smash (Weak Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 53->70 KBG; [COLOR=Gray]30 BKB[/COLOR]; 30°->23°]
 -Yoshi downsmash (weak hitbox) changed from KBG 53 to KBG 70 and angle of 23 from 30
040D351E 0001E02F
0D461E00 00170000
FFFFFFFF 3F800000

 U-Smash: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]16 Dmg[/COLOR]; 83->93 KBG; [COLOR=Gray]23 BKB[/COLOR]; [COLOR=Gray]75°[/COLOR]]
 -Upsmash KBG to 93 from 83
04105317 0004B032
105D1700 004B0000
FFFFFFFF 3F800000

 Down-B (Falling Hitbox): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]15 Dmg[/COLOR]; 70->85 KBG; [COLOR=Gray]60 BKB[/COLOR]; [COLOR=Gray]80°[/COLOR]]
 -Down B 85 growth from 70 on falling hitbox
040F463C 00050115
0F553C00 00500000
FFFFFFFF 3F800000


[SIZE=2][COLOR=DeepSkyBlue][U][B]Kirby[/B][/U][/COLOR][/SIZE]
 U-Tilt (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]7 Dmg[/COLOR]; [COLOR=Gray]102 KBG[/COLOR]; 40->55 BKB; [COLOR=Gray]92°[/COLOR]]
 -Kirby Utilt BKB raised to 55 from 40
05076628 0005C028
07663700 005C0000
FFFFFFFF 3F800000

 U-Tilt (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; [COLOR=Gray]102 KBG[/COLOR]; 40->55 BKB; [COLOR=Gray]88°[/COLOR]]
 -Kirby Utilt BKB raised to 55 from 40
05056628 00058028
05663700 00580000
FFFFFFFF 3F800000

[COLOR=Yellow] F-Smash (Up; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]16 Dmg[/COLOR]; 100->89 KBG; [COLOR=Gray]38 BKB[/COLOR]; [COLOR=Gray]45°[/COLOR]]
 (NOT LISTED)
05106426 0002D02C
10592600 002D0000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] F-Smash (Up; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 96->85 KBG; [COLOR=Gray]25 BKB[/COLOR]; [COLOR=Gray]82°[/COLOR]]
 (NOT LISTED)
050D6019 0005202C
0D551900 00520000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] F-Smash (Up; C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 94->83 KBG; [COLOR=Gray]25 BKB[/COLOR]; [COLOR=Gray]82°[/COLOR]]
 (NOT LISTED)
050D5E19 0005202C
0D531900 00520000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] F-Smash (Neutral; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]15 Dmg[/COLOR]; 98->87 KBG; [COLOR=Gray]38 BKB[/COLOR]; [COLOR=Gray]38°[/COLOR]]
 -Kirby fsmash hb1 KBG dropped to 89 from 98
050F6226 0002602C
0F572600 00260000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] F-Smash (Neutral; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 96->85 KBG; [COLOR=Gray]25 BKB[/COLOR]; [COLOR=Gray]73°[/COLOR]]
 -Kirby fsmash hb2 87 from 96 
050D6019 0004902C
0D551900 00490000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] F-Smash (Neutral; C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 94->83 KBG; [COLOR=Gray]25 BKB[/COLOR]; [COLOR=Gray]73°[/COLOR]]
 -Kirby fsmash hb3, 85 from 94 
050D5E19 0004902C
0D531900 00490000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] F-Smash (Down; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]14 Dmg[/COLOR]; 96->86 KBG; [COLOR=Gray]38 BKB[/COLOR]; [COLOR=Gray]31°[/COLOR]]
 (NOT LISTED)
050E6026 0001F02C
0E562600 001F0000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] F-Smash (Down; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 96->85 KBG; [COLOR=Gray]25 BKB[/COLOR]; [COLOR=Gray]60°[/COLOR]]
 (NOT LISTED)
050D6019 0003C02C
0D551900 003C0000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] F-Smash (Down; C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 94->83 KBG; [COLOR=Gray]25 BKB[/COLOR]; [COLOR=Gray]60°[/COLOR]]
 (NOT LISTED)
050D5E19 0003C02C
0D531900 003C0000
FFFFFFFF 3F800000[/COLOR]

 N-Air (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]12 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; 10->60 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Kirby Nair BKB 60 from 10
050C500A 00169033
0C503C00 01690000
FFFFFFFF 3F800000

 N-Air (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; 10->60 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Kirby Nair BKB 60 from 10
050A500A 00169033
0A503C00 01690000
FFFFFFFF 3F800000

 N-Air (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]8 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; 10->60 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Kirby Nair BKB 60 from 10
0508500A 00169033
08503C00 01690000
FFFFFFFF 3F800000

 N-Air (Hitbox D): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; 10->60 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Kirby Nair BKB 60 from 10
0506500A 00169033
06503C00 01690000
FFFFFFFF 3F800000


[SIZE=2][COLOR=DeepSkyBlue][U][B]Fox[/B][/U][/COLOR][/SIZE]
 Jab 1 (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; [COLOR=Gray]20 KBG[/COLOR]; 10->20 BKB; 35°->80°]
 -Fox jab: Fixed jab where it afforded no hitstun, BKB 20 from 10, all hitboxes angle to 80, from 35, 80, and 20
0602140A 00023024
02141400 00500000
FFFFFFFF 3F800000

 Jab 1 (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; [COLOR=Gray]20 KBG[/COLOR]; 10->20 BKB; [COLOR=Gray]80°[/COLOR]]
 -Fox jab: Fixed jab where it afforded no hitstun, BKB 20 from 10, all hitboxes angle to 80, from 35, 80, and 20
0602140A 00050024
02141400 00500000
FFFFFFFF 3F800000

 Jab 1 (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; [COLOR=Gray]20 KBG[/COLOR]; 10->20 BKB; 20°->80°]
 -Fox jab: Fixed jab where it afforded no hitstun, BKB 20 from 10, all hitboxes angle to 80, from 35, 80, and 20
0602140A 00014024
02141400 00500000
FFFFFFFF 3F800000

 U-Tilt (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 10->7 Dmg; 110->135 KBG; 22->47 BKB; 110°->84°]
 -Fox utilt hitbox 1 Previous - 10 damage, 110 growth, 22 base, 110 angle, New - 7 damage, 135 growth, 47 base, 84 angle
060A6E16 0006E028
07872F00 00540000
FFFFFFFF 3F800000

 U-Tilt (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 8->7 Dmg; 110->135 KBG; 18->47 BKB; [COLOR=Gray]84°[/COLOR]]
 -Fox utilt hitbox 2 Previous - 8 damage, 110 growth, 18 base, 84 angle, New - 7 damage, 135 growth, 47 base, 84 angle
06086E12 00054028
07872F00 00540000
FFFFFFFF 3F800000

 U-Tilt (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; 8->7 Dmg; 110->137 KBG; 18->47 BKB; [COLOR=Gray]80°[/COLOR]]
 -Fox utilt hitbox 3 Previous - 8 damage, 110 growth, 18 base, 80 angle, New - 7 damage, 137 growth, 47 base, 80 angle
06086E12 00050028
07892F00 00500000
FFFFFFFF 3F800000

[COLOR=Yellow] N-Air (Strong Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]9 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; 10->20 BKB; (40)°->50°]
 -Fox nair hitbox 1 Previous - 100 growth, 10 base, 20 angle,  New - 100 growth, 20 base, 50 angle
0609640A 00169033
09641400 00320000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] N-Air (Weak Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; 100->104 KBG; 0->10 BKB; (40)°->50°]
 -Fox nair hitbox 2 Previous - 100 growth, 0 base, 20 angle, New - 100 growth, 10 base, 50 angle
06066400 00169033
06680A00 00320000
FFFFFFFF 3F800000[/COLOR]

 D-Air: [[COLOR=Gray]1x Size[/COLOR]; 3->2 Dmg; [COLOR=Gray]40 KBG[/COLOR]; [COLOR=Gray]33 BKB[/COLOR]; [COLOR=Gray]285°[/COLOR]]
 -Fox dair 2 dmg from 3 dmg
06032821 0011D033
02282100 011D0000
FFFFFFFF 3F800000

[/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
Please confirm and discuss the following changes

Link
D-Tilt (Hitbox A): [1x Size; 12 Dmg; 50 KBG; 90->64 BKB; 80°->280°; Slash Sound]
-Link Dtilt will now always spike at 64 BKB from 90
020C325A 02050029
0C324002 01180000
06200000 3F800000

Did we want to redo this like we did for Pit's d-tilt? Also slash sound change not listed.




Changelist & Data Thread Typos/Omissions
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1][SIZE=2][COLOR=DeepSkyBlue][U][B]Link[/B][/U][/COLOR][/SIZE]
 Dash Attack (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; 80->60 KBG; 30->40 BKB; 90°->[COLOR=Yellow]110°[/COLOR]]
[COLOR=Yellow] -Link Dashattack (40 base from 30, 60 growth from 80 growth on all hits)[/COLOR]
020A501E 0205A026
0A3C2802 [COLOR=Yellow]006E[/COLOR]0000
FFFFFFFF 3F800000
[COLOR=Silver]Angle change not listed.[/COLOR]

 U-Smash (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; 80->95 KBG; 70->75 BKB; 80°->[COLOR=Yellow]90°[/COLOR]]
[COLOR=Yellow] -Link Up smash HB 5-8: All hitboxes: 75 base and 95 growth from 80 growth and 70 base[/COLOR]
020A5046 02050032
0A5F4B02 [COLOR=Yellow]005A[/COLOR]0000
FFFFFFFF 3F800000
[COLOR=Silver]Angle change not listed.[/COLOR]

 Up-B (Strong Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]12 Dmg[/COLOR]; [COLOR=Gray]72 KBG[/COLOR]; [COLOR=Yellow]68[/COLOR]->85 BKB; [COLOR=Gray](40)°[/COLOR]]
[COLOR=Yellow] -Links Up+B First hitbox boosted BKB from 72 to 85[/COLOR]
020C48[COLOR=Yellow]44[/COLOR] 02169118
0C485502 01690000
FFFFFFFF 3F800000
[COLOR=Silver]Original BKB is 68 not 72.[/COLOR]

 Up-B (Weak Hit; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]9 Dmg[/COLOR]; [COLOR=Gray]72 KBG[/COLOR]; [COLOR=Gray]68 BKB[/COLOR]; [COLOR=Yellow](40)°[/COLOR]->16°]
[COLOR=Yellow] -Link Up+B Semi spike angle changed from 269 to 16 for 2nd and 3rd hitbox and 4th hitbox[/COLOR]
02094844 02[COLOR=Yellow]169[/COLOR]118
09484402 00100000
FFFFFFFF 3F800000
[COLOR=Silver]269 angle?[/COLOR]

 Up-B (Weak Hit; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]9 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; [COLOR=Gray]55 BKB[/COLOR]; [COLOR=Yellow](40)°[/COLOR]->16°]
[COLOR=Yellow] -Link Up+B Semi spike angle changed from 269 to 16 for 2nd and 3rd hitbox and 4th hitbox[/COLOR]
02095037 02[COLOR=Yellow]169[/COLOR]118
09503702 00100000
FFFFFFFF 3F800000
[COLOR=Silver]269 angle?[/COLOR]

 Up-B (Weaker Hit; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]7 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; [COLOR=Gray]55 BKB[/COLOR]; [COLOR=Yellow](40)°[/COLOR]->16°]
[COLOR=Yellow] -Link Up+B Semi spike angle changed from 269 to 16 for 2nd and 3rd hitbox and 4th hitbox[/COLOR]
02075037 02[COLOR=Yellow]169[/COLOR]118
07503702 00100000
FFFFFFFF 3F800000
[COLOR=Silver]269 angle?[/COLOR]

 Up-B (Weaker Hit; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]7 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; [COLOR=Gray]20 BKB[/COLOR]; [COLOR=Yellow](40)°[/COLOR]->16°]
[COLOR=Yellow] -Link Up+B Semi spike angle changed from 269 to 16 for 2nd and 3rd hitbox and 4th hitbox[/COLOR]
02075014 02[COLOR=Yellow]169[/COLOR]118
07501402 00100000
FFFFFFFF 3F800000
[COLOR=Silver]269 angle?[/COLOR]

 Up-B (Weakest Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; [COLOR=Gray]20 BKB[/COLOR]; [COLOR=Yellow](40)°[/COLOR]->16°]
[COLOR=Yellow] -Link Up+B Semi spike angle changed from 269 to 16 for 2nd and 3rd hitbox and 4th hitbox[/COLOR]
02055014 02[COLOR=Yellow]169[/COLOR]118
05501402 00100000
FFFFFFFF 3F800000
[COLOR=Silver]269 angle?[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Kirby[/B][/U][/COLOR][/SIZE]
 F-Smash (Up; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]16 Dmg[/COLOR]; 100->89 KBG; [COLOR=Gray]38 BKB[/COLOR]; [COLOR=Gray]45°[/COLOR]]
[COLOR=Yellow] (NOT LISTED)[/COLOR]
05106426 0002D02C
10592600 002D0000
FFFFFFFF 3F800000
[COLOR=Silver]Not in the changelist.[/COLOR]

 F-Smash (Up; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 96->85 KBG; [COLOR=Gray]25 BKB[/COLOR]; [COLOR=Gray]82°[/COLOR]]
[COLOR=Yellow] (NOT LISTED)[/COLOR]
050D6019 0005202C
0D551900 00520000
FFFFFFFF 3F800000
[COLOR=Silver]Not in the changelist.[/COLOR]

 F-Smash (Up; C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 94->83 KBG; [COLOR=Gray]25 BKB[/COLOR]; [COLOR=Gray]82°[/COLOR]]
[COLOR=Yellow] (NOT LISTED)[/COLOR]
050D5E19 0005202C
0D531900 00520000
FFFFFFFF 3F800000
[COLOR=Silver]Not in the changelist.[/COLOR]

 F-Smash (Neutral; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]15 Dmg[/COLOR]; 98->[COLOR=Yellow]87[/COLOR] KBG; [COLOR=Gray]38 BKB[/COLOR]; [COLOR=Gray]38°[/COLOR]]
[COLOR=Yellow] -Kirby fsmash hb1 KBG dropped to 89 from 98[/COLOR]
050F6226 0002602C
0F[COLOR=Yellow]57[/COLOR]2600 00260000
FFFFFFFF 3F800000
[COLOR=Silver]New KBG is 87 not 89.[/COLOR]

 F-Smash (Neutral; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 96->[COLOR=Yellow]85[/COLOR] KBG; [COLOR=Gray]25 BKB[/COLOR]; [COLOR=Gray]73°[/COLOR]]
[COLOR=Yellow] -Kirby fsmash hb2 87 from 96 [/COLOR]
050D6019 0004902C
0D[COLOR=Yellow]55[/COLOR]1900 00490000
FFFFFFFF 3F800000
[COLOR=Silver]New KBG is 85 not 87.[/COLOR]

 F-Smash (Neutral; C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 94->[COLOR=Yellow]83 [/COLOR]KBG; [COLOR=Gray]25 BKB[/COLOR]; [COLOR=Gray]73°[/COLOR]]
[COLOR=Yellow] -Kirby fsmash hb3, 85 from 94 [/COLOR]
050D5E19 0004902C
0D[COLOR=Yellow]53[/COLOR]1900 00490000
FFFFFFFF 3F800000
[COLOR=Silver]New KBG is 83 not 85.[/COLOR]

 F-Smash (Down; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]14 Dmg[/COLOR]; 96->86 KBG; [COLOR=Gray]38 BKB[/COLOR]; [COLOR=Gray]31°[/COLOR]]
[COLOR=Yellow] (NOT LISTED)[/COLOR]
050E6026 0001F02C
0E562600 001F0000
FFFFFFFF 3F800000
[COLOR=Silver]Not in the changelist.[/COLOR]

 F-Smash (Down; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 96->85 KBG; [COLOR=Gray]25 BKB[/COLOR]; [COLOR=Gray]60°[/COLOR]]
[COLOR=Yellow] (NOT LISTED)[/COLOR]
050D6019 0003C02C
0D551900 003C0000
FFFFFFFF 3F800000
[COLOR=Silver]Not in the changelist.[/COLOR]

 F-Smash (Down; C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 94->83 KBG; [COLOR=Gray]25 BKB[/COLOR]; [COLOR=Gray]60°[/COLOR]]
[COLOR=Yellow] (NOT LISTED)[/COLOR]
050D5E19 0003C02C
0D531900 003C0000
FFFFFFFF 3F800000
[COLOR=Silver]Not in the changelist.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Fox[/B][/U][/COLOR][/SIZE]
 N-Air (Strong Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]9 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; 10->20 BKB; (40)°->50°]
[COLOR=Yellow] -Fox nair hitbox 1 Previous - 100 growth, 10 base, 20 angle,  New - 100 growth, 20 base, 50 angle[/COLOR]
0609640A 00169033
09641400 00320000
FFFFFFFF 3F800000
[COLOR=Silver]169 is not a 20° angle.[/COLOR]

 N-Air (Weak Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; 100->[COLOR=Yellow]104[/COLOR] KBG; 0->10 BKB; (40)°->50°]
[COLOR=Yellow] -Fox nair hitbox 2 Previous - 100 growth, 0 base, 20 angle, New - 100 growth, 10 base, 50 angle[/COLOR]
06066400 00169033
06[COLOR=Yellow]68[/COLOR]0A00 00320000
FFFFFFFF 3F800000
[COLOR=Silver]KBG change not listed. 169 is not a 20° angle.[/COLOR]

[/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
Resolved
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1][SIZE=2][COLOR=DeepSkyBlue][U][B]Mario[/B][/U][/COLOR][/SIZE]
 U-Air: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]11 Dmg[/COLOR]; 100->[COLOR=Lime]75[/COLOR] KBG; 9->29 BKB; [COLOR=Gray]45°[/COLOR]]
 U-Air: [1x Size; 11 Dmg; 100->75 KBG; 9->29 BKB; 45°]
000B6409 0002D033 
0B[COLOR=Lime]4B[/COLOR]1D00 002D0000
FFFFFFFF 3F800000
[COLOR=Lime]Increased KBG from modified 60 to 75.[/COLOR]

 F-Air (Doc Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]12 Dmg[/COLOR]; 80->100 KBG; [COLOR=Gray]30 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
[COLOR=Gray] -Doc hit to 110 Growth; -Mario Fair "Doc" hit - Growth 100 from 80
000C501E 00169033
0C641E00 01690000
FFFFFFFF 3F800000[/COLOR]
[COLOR=Silver][s]This hitbox is modified twice. What is it supposed to be?[/s][/COLOR][COLOR=Lime] Removed.[/COLOR]

 F-Air (Doc Hit... Again): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]12 Dmg[/COLOR]; 80->[color=Lime]110[/color] KBG; [COLOR=Gray]30 BKB[/COLOR]; (40)°->70°]
 -Doc hit to 110 Growth; -Mario Fair "Doc" hit - Growth 100 from 80
000C501E 00169033 
0C[color=Lime]6E[/color]1E00 00460000
FFFFFFFF 3F800000
[COLOR=Silver]Angle change not listed. [s]This hitbox is modified twice. What is it supposed to be?[/s][/COLOR][COLOR=Lime] Removed other change to this hitbox. Corrected KBG to 110.[/COLOR]

 B-Air (Strong Hit): [[COLOR=Gray]1x Size[/COLOR]; 12->[COLOR=Lime]12[/COLOR] Dmg; 95->95 KBG; 10->[COLOR=Lime]10[/COLOR] BKB; (40)°->[COLOR=Lime]33°[/COLOR]]
[COLOR=Gray][s] -(Bair) hitbox 1 (20 base from 10, 10 dmg from 12, 45 growth from 95, 0 angle from 15 angle)[/s][/COLOR][COLOR=Lime] Angle: (40)°->33°[/COLOR]
000C5F0A 00169033
0C5F0A00 00210000
FFFFFFFF 3F800000
[COLOR=Silver][s]People wanted to rework this I believe.[/s][/COLOR][COLOR=Lime] Changed angle to 33° and reverted the rest to their default values.[/COLOR]

 B-Air (Weak Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]7 Dmg[/COLOR]; 90->40 KBG; 7->17 BKB; (40)°->15°]
 -(Bair) hitbox 2 (17 base from 7 and 40 growth from 90, 15 angle)
00075A07 00169033 
07281100 000F0000
FFFFFFFF 3F800000
[COLOR=Silver][s]Same here probably.[/s][/COLOR][COLOR=Lime] Keeping it the same.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Link[/B][/U][/COLOR][/SIZE]
 Dash Attack (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 12->[COLOR=Lime]12[/COLOR] Dmg; 80->60 KBG; 30->40 BKB; 80°->100°]
 -Link Dashattack (40 base from 30, 60 growth from 80 growth on all hits); hitbox 2 (mid) (100 angle from 80)
020C501E 02050026
[COLOR=Lime]0C[/COLOR]3C2802 00640000
FFFFFFFF 3F800000
[COLOR=Silver][s]Damage change not listed. Was it intentional?[/s][/COLOR][COLOR=Lime] Restored to 12 damage.[/COLOR]

 Dash Attack (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; 11->[COLOR=Lime]11[/COLOR] Dmg; 80->60 KBG; 30->40 BKB; 70°->90°]
 -Link Dashattack (40 base from 30, 60 growth from 80 growth on all hits); hitbox 3 (run through) (90 angle from 70)
020B501E 02046026
[COLOR=Lime]0B[/COLOR]3C2802 005A0000
FFFFFFFF 3F800000
[COLOR=Silver][s]Damage change not listed. Was it intentional?[/s][/COLOR][COLOR=Lime] Restored to 11 damage.[/COLOR]

 Dash Attack (Hitbox D): [[COLOR=Gray]1x Size[/COLOR]; 11->[COLOR=Lime]11[/COLOR] Dmg; 80->60 KBG; 30->40 BKB; 60°->80°]
 -Link Dashattack (40 base from 30, 60 growth from 80 growth on all hits); hitbox 4 (run through) (80 angle from 60)
020B501E 0203C026
[COLOR=Lime]0B[/COLOR]3C2802 00500000
FFFFFFFF 3F800000
[COLOR=Silver][s]Damage change not listed. Was it intentional?[/s][/COLOR][COLOR=Lime] Restored to 11 damage.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Samus[/B][/U][/COLOR][/SIZE]
 [COLOR=Lime]F-Smash (Up)[/COLOR]: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]14 Dmg[/COLOR]; 100->90 KBG; 20->56 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Samus Fsmash now provides KBG@90 and BKB@56  from  KBG@100 BKB@20
030E6414 0016902C
0E5A3800 01690000
FFFFFFFF 3F800000
[COLOR=Silver][s]No Up/Down angled f-smash as well?[/s][/COLOR] [COLOR=Lime]Up/Down angled f-smashes added.[/COLOR]

 F-Smash (Neutral): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 100->90 KBG; 20->56 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Samus Fsmash now provides KBG@90 and BKB@56  from  KBG@100 BKB@20
030D6414 0016902C
0D5A3800 01690000
FFFFFFFF 3F800000
[COLOR=Silver][s]No Up/Down angled f-smash as well?[/s][/COLOR] [COLOR=Lime]Up/Down angled f-smashes added.[/COLOR]

 [COLOR=Lime]F-Smash (Down)[/COLOR]: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]12 Dmg[/COLOR]; 100->90 KBG; 20->56 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Samus Fsmash now provides KBG@90 and BKB@56  from  KBG@100 BKB@20
030C6414 0016902C
0C5A3800 01690000
FFFFFFFF 3F800000
[COLOR=Silver][s]No Up/Down angled f-smash as well?[/s][/COLOR] [COLOR=Lime]Up/Down angled f-smashes added.[/COLOR]

[/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
HITBOX CHANGES (part 2)
[08]Luigi -> [0F]Ice Climbers


Comprehensive List of Hitbox Changes (part 2)
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1][SIZE=2][COLOR=DeepSkyBlue][U][B]Luigi[/B][/U][/COLOR][/SIZE]
[COLOR=Red] Jab 1 (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]3 Dmg[/COLOR]; 100->87 KBG; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray]90°[/COLOR]]
 -Luigi Jab1: KBG dropped to 87 from 100, BKB 0 from 0, DMG 3 from 3
08036400 0005A024
03570000 005A0000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Red] Jab 1 (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]3 Dmg[/COLOR]; 100->87 KBG; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray]65°[/COLOR]]
 -Luigi Jab1: KBG dropped to 87 from 100, BKB 0 from 0, DMG 3 from 3
08036400 00041024
03570000 00410000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Red] Jab 1 (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]3 Dmg[/COLOR]; 100->87 KBG; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray]50°[/COLOR]]
 -Luigi Jab1: KBG dropped to 87 from 100, BKB 0 from 0, DMG 3 from 3
08036400 00032024
03570000 00320000
FFFFFFFF 3F800000[/COLOR]

 Dash Attack (Linking Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 80->0 KBG; 1->32 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Dash Attack KBG to 0 from 80, BKB to 32 from 1 
08015001 00169026
01002000 01690000
FFFFFFFF 3F800000

 F-Smash (Up): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]15 Dmg[/COLOR]; 135->128 KBG; [COLOR=Gray]20 BKB[/COLOR]; [COLOR=Gray]65°[/COLOR]]
 -FSmash (up) KBG to 128 from 135
080F8714 0204102C
0F801402 00410000
FFFFFFFF 3F800000

 N-Air (Strong Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]14 Dmg[/COLOR]; 100->95 KBG; [COLOR=Gray]20 BKB[/COLOR]; [COLOR=Gray]90°[/COLOR]]
 -Nair (strong hit) KBG to 95 from 100
080E6414 0005A033
0E5F1400 005A0000
FFFFFFFF 3F800000

 U-Air: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 100->95 KBG; 0->15 BKB; [COLOR=Gray]55°[/COLOR]]
 -Uair (strong hit) BKB to 15 from 0, KBG to 95 from 100
080D6400 00037033
0D5F0F00 00370000
FFFFFFFF 3F800000

 F-Air: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; 80->72 KBG; [COLOR=Gray]30 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Fair KBG to 72 from 80
080A501E 00169033
0A481E00 01690000
FFFFFFFF 3F800000

 D-Air (Non-Meteor Hit): [0.75x Size; [COLOR=Gray]11 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]20 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Normal hitbox .75x size
080B6414 00169033
0B641400 01690000
FFFFFFFF 3F400000

 D-Air (Meteor Hit): [1.4x Size; 11->8 Dmg; 100->7 KBG; 20->63 BKB; [COLOR=Gray]270°[/COLOR]]
 -Dair meteor KBG to 7 from 100, BKB to 63 from 20, 1.4x size, Dmg to 8 from 11
080B6414 0010E033
08073F00 010E0000
FFFFFFFF 3FB33333

 Up-B (Aerial; Sweetspot): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]20 Dmg[/COLOR]; 72->69 KBG; [COLOR=Gray]58 BKB[/COLOR]; [COLOR=Gray]90°[/COLOR]]
 -Luigi aerial upB changed from 72KBG to 69KBG (previous nerf had it at 60KBG)
0814483A 0505A114
14453A05 005A0000
FFFFFFFF 3F800000

 Down-B (Linking Hit; A): [1.4x Size; [COLOR=Gray]2 Dmg[/COLOR]; 60->0 KBG; 20->56 BKB; 160°->165°]
 -DownB KBG to 0 from 60 (both hits), BKB to 56/48 from 20, Outside hit angle 165 from 160, Inside hit angle 165 from 20, 1.4x size
08023C14 000A0115
02003800 00A50000
FFFFFFFF 3FB33333

 Down-B (Linking Hit; B): [1.4x Size; [COLOR=Gray]2 Dmg[/COLOR]; 60->0 KBG; 20->48 BKB; 20°->165°]
 -DownB KBG to 0 from 60 (both hits), BKB to 56/48 from 20, Outside hit angle 165 from 160, Inside hit angle 165 from 20, 1.4x size
08023C14 00014115
02003000 00A50000
FFFFFFFF 3FB33333


[SIZE=2][COLOR=DeepSkyBlue][U][B]Captain Falcon[/B][/U][/COLOR][/SIZE]
 F-Air (Initial Flub Hit): [0.6x Size; 6->19 Dmg; 80->93 KBG; 35->30 BKB; (40)°->32°; ???? Sound; Electric Element]
 -Falcon reverse sweetspot knee at equivalent forward power, 60% hitbox size 
09065023 00169033
135D1E03 00200000
85A00000 3F199999

 D-Air (Meteor Hit): [1.25x Size; [COLOR=Gray]14 Dmg[/COLOR]; 100->86 KBG; 10->32 BKB; [COLOR=Gray]270°[/COLOR]]
 -Falcon dair (feet hitbox only) size increased by 25%; -Falcon dair spike scaling 100, base, 10 to scale 86 32 base
090E640A 0010E033
0E562000 010E0000
FFFFFFFF 3FA00000

 D-Air (Body Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]14 Dmg[/COLOR]; 100->86 KBG; 40->32 BKB; (40)°->300°]
 -Falcon dair sourspot is now a nipple spike (down angled away at 30°)
090E6428 00169033
0E562000 012C0000
FFFFFFFF 3F800000

[COLOR=Pink] Side-B (Ground; Attack): [[COLOR=Gray]1x Size[/COLOR]; 7->11 Dmg; 52->27 KBG; 100->86 BKB; [COLOR=Gray]80°[/COLOR]]
 -Falcon Raptor boost damage set to 11 from 7, BKB set to 86, KBG set to 27
09073464 05050118
0B1B5605 00500000
FFFFFFFF 3F800000[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Ness[/B][/U][/COLOR][/SIZE]
 Dash Attack (Hitbox A): [1.15x Size; [COLOR=Gray]5 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray]0°[/COLOR]]
 -all hitbox size increased by 15%
0A056400 03000026
05640003 00000000
FFFFFFFF 3F933333

 Dash Attack (Hitbox B): [1.15x Size; [COLOR=Gray]5 Dmg[/COLOR]; [COLOR=Gray]70 KBG[/COLOR]; [COLOR=Gray]60 BKB[/COLOR]; [COLOR=Gray]100°[/COLOR]]
 -all hitbox size increased by 15%
0A05463C 03064026
05463C03 00640000
FFFFFFFF 3F933333

 Dash Attack (Hitbox C): [1.15x Size; [COLOR=Gray]5 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]25 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -all hitbox size increased by 15%
0A056419 00169026
05641900 01690000
FFFFFFFF 3F933333

 Dash Attack (Hitbox D): [1.15x Size; [COLOR=Gray]4 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray]20°[/COLOR]]
 -all hitbox size increased by 15%
0A046400 03014026
04640003 00140000
FFFFFFFF 3F933333

[COLOR=Yellow] Dash Attack (Hitbox E): [1.15x Size; [COLOR=Gray]4 Dmg[/COLOR]; 100->90 KBG; 70->80 BKB; [COLOR=Gray]100°[/COLOR]]
 -all hitbox size increased by 15%
0A046446 03064026
045A5003 00640000
FFFFFFFF 3F933333[/COLOR]

 U-Tilt: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]7 Dmg[/COLOR]; 126->110 KBG; 42->55 BKB; [COLOR=Gray]96°[/COLOR]]
 -KBG to 110 from 126, BKB to 55 from 42
0A077E2A 00060028
076E3700 00600000
FFFFFFFF 3F800000

 D-Tilt: [[COLOR=Gray]1x Size[/COLOR]; 4->3 Dmg; [COLOR=Gray]20 KBG[/COLOR]; [COLOR=Gray]3 BKB[/COLOR]; 0°->5°]
 -Dtilt 3 dmg from 4dmg, angle changed to 5 from 0 to stop wall locks
0A041403 00000029
03140300 00050000
FFFFFFFF 3F800000

 F-Smash (Tipper Hit): [1.25x Size; [COLOR=Gray]24 Dmg[/COLOR]; [COLOR=Gray]62 KBG[/COLOR]; [COLOR=Gray]50 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]; Screech Sound]
 -Tipper hitbox size increased by 25%, only hitbox to cause homerun bat sound
0A183E32 0016902C
183E3200 01690000
8BA05276 3FA00000

[COLOR=Yellow] F-Air (Linking Hit): [1.1x Size; [COLOR=Gray]2 Dmg[/COLOR]; 60->0 KBG; 16->32 BKB; (40)°->60°]
 -Size of all hitboxes increased by 10%, Angle of all weak hits changed to 85, KBG of weak hits set to 0
0A023C10 03169033
02002003 003C0000
FFFFFFFF 3F8CCCCC[/COLOR]

[COLOR=Yellow] F-Air (Final Hit): [1.1x Size; 3->4 Dmg; 145->60 KBG; 24->65 BKB; (40)°->60°]
 -Size of all hitboxes increased by 10%, Final hit bkb set to 65, KBG to 60, DMg to 4% from 3%
0A039118 03169033
043C4103 003C0000
FFFFFFFF 3F8CCCCC[/COLOR]

 Down-B: [1.2x Size; [COLOR=Gray]0 Dmg[/COLOR]; 100->0 KBG; 0->70 BKB; (40)°->30°; Electric Element]
 -Wind hitbox BKB to 70 from 0, angle 30 from special20, 120% size
0A006400 00169120
00004603 001E0000
FFFFFFFF 3F8CCCCC


[SIZE=2][COLOR=DeepSkyBlue][U][B]Bowser[/B][/U][/COLOR][/SIZE]
 F-Tilt: [[COLOR=Gray]1x Size[/COLOR]; 11->13 Dmg; [COLOR=Gray]83 KBG[/COLOR]; [COLOR=Gray]45 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Bowser F tilt does 2 more damage
0B0B532D 00169027
0D532D00 01690000
FFFFFFFF 3F800000

 U-Tilt: [1.25x Size; [COLOR=Gray]12 Dmg[/COLOR]; [COLOR=Gray]97 KBG[/COLOR]; [COLOR=Gray]55 BKB[/COLOR]; [COLOR=Gray]100°[/COLOR]]
 -Bowser utilt increased in size 25%
0B0C6137 02064028
0C613702 00640000
FFFFFFFF 3FA00000

 F-Smash (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; 130->0 KBG; 30->35 BKB; [COLOR=Gray]60°[/COLOR]; Slash Element]
 -hb1 (weak hit): (35 base from 30, 0 growth from 130)
0B0A821E 0003C02C
0A002302 003C0000
FFFFFFFF 3F800000

 F-Smash (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]23 Dmg[/COLOR]; 81->90 KBG; 25->50 BKB; [COLOR=Gray](40)°[/COLOR]; Slash Element]
 -hb2 headbutt (50 base from 25, 90 growth from 81, slash type)
0B175119 0016902C
175A3202 01690000
FFFFFFFF 3F800000

 F-Smash (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]21 Dmg[/COLOR]; 81->85 KBG; 22->40 BKB; 60°->80°; Slash Element]
 -hb3 tipped headbutt (40 base from 22, 85 growth from 81, slash type, 80 angle from 60)
0B155116 0003C02C
15552802 00500000
FFFFFFFF 3F800000

 U-Smash (Hitbox A): [1.25x Size; [COLOR=Gray]20 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; [COLOR=Gray]23 BKB[/COLOR]; [COLOR=Gray]90°[/COLOR]]
 -Bowser upsmash (all hitboxes)    increased in size 25%
0B145017 0205A032
14501702 005A0000
FFFFFFFF 3FA00000

 U-Smash (Hitbox B): [1.25x Size; [COLOR=Gray]15 Dmg[/COLOR]; [COLOR=Gray]90 KBG[/COLOR]; [COLOR=Gray]23 BKB[/COLOR]; [COLOR=Gray]70°[/COLOR]]
 -Bowser upsmash (all hitboxes)    increased in size 25%
0B0F5A17 02046032
0F5A1702 00460000
FFFFFFFF 3FA00000

 U-Smash (Hitbox C): [1.25x Size; [COLOR=Gray]15 Dmg[/COLOR]; [COLOR=Gray]90 KBG[/COLOR]; [COLOR=Gray]23 BKB[/COLOR]; [COLOR=Gray]120°[/COLOR]]
 -Bowser upsmash (all hitboxes)    increased in size 25%
0B0F5A17 02078032
0F5A1702 00780000
FFFFFFFF 3FA00000

 U-Smash (Hitbox D): [1.25x Size; [COLOR=Gray]12 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]60 BKB[/COLOR]; [COLOR=Gray]90°[/COLOR]]
 -Bowser upsmash (all hitboxes)    increased in size 25%
0B0C643C 0005A032
0C643C00 005A0000
FFFFFFFF 3FA00000

[COLOR=Pink] U-Smash (Hitbox E): [1.25x Size; [COLOR=Gray]10 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]60 BKB[/COLOR]; [COLOR=Gray]74°[/COLOR]]
 -Bowser upsmash (all hitboxes)    increased in size 25%
0B0A643C 0004A032
0A643C00 004A0000
FFFFFFFF 3FA00000[/COLOR]

[COLOR=Yellow] N-Air (Strong Hit): [2x Size; [COLOR=Gray]13 Dmg[/COLOR]; 80->60 KBG; 20->30 BKB; (40)°->10°; Slash Element]
 -hb1 (30 base from 20, 60 growth from 80, 10 angle from 20, slash type, 2x size)
0B0D5014 00169033
0D3C1E02 000A0000
FFFFFFFF 40000000[/COLOR]

[COLOR=Yellow] N-Air (Weak Hit): [2x Size; [COLOR=Gray]9 Dmg[/COLOR]; 80->40 KBG; 20->40 BKB; (40)°->80°; Slash Element]
 -hb2: (40 base and growth from 20 base and 80 growth, 80 angle from 20, slash type, 2x size)
0B095014 00169033
09282802 00500000
FFFFFFFF 40000000[/COLOR]

 F-Air (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 13->16 Dmg; [COLOR=Gray]80 KBG[/COLOR]; [COLOR=Gray]40 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Bowser Fair all hits do 3 more damage
0B0D5028 02169033
10502802 01690000
FFFFFFFF 3F800000

 F-Air (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 12->15 Dmg; [COLOR=Gray]80 KBG[/COLOR]; [COLOR=Gray]40 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Bowser Fair all hits do 3 more damage
0B0C5028 02169033
0F502802 01690000
FFFFFFFF 3F800000

 F-Air (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; 11->14 Dmg; [COLOR=Gray]80 KBG[/COLOR]; [COLOR=Gray]40 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Bowser Fair all hits do 3 more damage
0B0B5028 02169033
0E502802 01690000
FFFFFFFF 3F800000

 B-Air (Strong Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]15 Dmg[/COLOR]; [COLOR=Gray]83 KBG[/COLOR]; [COLOR=Gray]25 BKB[/COLOR]; 35°->20°]
 -Bowser Bair angle decreased to 20 from 35
0B0F5319 02023033
0F531902 00140000
FFFFFFFF 3F800000

 Up-B (Ground; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]11 Dmg[/COLOR]; 80->90 KBG; [COLOR=Gray]70 BKB[/COLOR]; [COLOR=Gray]80°[/COLOR]]
 -Bowser Up and B hitbox 1: 70 base and 80 growth to 70 base and 90 growth
0B0B5046 00050117
0B5A4600 00500000
FFFFFFFF 3F800000

 Up-B (Ground; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; [COLOR=Gray]50 KBG[/COLOR]; 80->100 BKB; [COLOR=Gray]90°[/COLOR]]
 -Bowser Up and B hitbox 2: 80 base and 50 growth to 100 base and 50 growth
0B053250 0205A117
05326402 005A0000
FFFFFFFF 3F800000

[COLOR=Pink] Up-B (Ground; C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]3 Dmg[/COLOR]; [COLOR=Gray]50 KBG[/COLOR]; 50->70 BKB; [COLOR=Gray]70°[/COLOR]]
 -Bowser Up and B hitbox 3: 50 base and 50 growth to 70 base and 50 growth
0B033232 02046117
03324602 00460000
FFFFFFFF 3F800000[/COLOR]

 Down-B (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]20 Dmg[/COLOR]; 75->90 KBG; 45->60 BKB; [COLOR=Gray]76°[/COLOR]]
 -Bowser downB hb3 (90 growth from 75, 60 base from 45)
0B144B2D 0004C11A
145A3C00 004C0000
FFFFFFFF 3F800000

 Down-B (Hitbox D): [[COLOR=Gray]1x Size[/COLOR]; 11->14 Dmg; 72->80 KBG; [COLOR=Gray]60 BKB[/COLOR]; [COLOR=Gray]76°[/COLOR]]
 -Bowser downB hb4 (80 growth from 72, 14 damage from 11)
0B0B483C 0004C11B
0E503C00 004C0000
FFFFFFFF 3F800000


[SIZE=2][COLOR=DeepSkyBlue][U][B]Peach[/B][/U][/COLOR][/SIZE]
 D-Smash: [[COLOR=Gray]1x Size[/COLOR]; 5->7 Dmg; [COLOR=Gray]80 KBG[/COLOR]; 38->50 BKB; [COLOR=Gray]145°[/COLOR]]
 -Peach Downsmash 50 base from 38 and 7 damage from 5
0C055026 0209102F
07503202 00910000
FFFFFFFF 3F800000

 D-Air (Final Hitbox): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; 120->80 KBG; [COLOR=Gray]40 BKB[/COLOR]; [COLOR=Gray]70°[/COLOR]]
 -Peach dair last two hitboxes 120 to 80 growth
0C057828 00046033
05502800 00460000
FFFFFFFF 3F800000

 Side-B: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]15 Dmg[/COLOR]; 40->79 KBG; 50->24 BKB; [COLOR=Gray]23°[/COLOR]]
 -Peach Bomber 24 BKB, 79 KBG (slight readjustment)
0C0F2832 00017118
0F4F1800 00170000
FFFFFFFF 3F800000


[SIZE=2][COLOR=DeepSkyBlue][U][B]Zelda[/B][/U][/COLOR][/SIZE]
 Jab (Linking Hit): [1.4x Size; [COLOR=Gray]2 Dmg[/COLOR]; 100->110 KBG; [COLOR=Gray]0 BKB[/COLOR]; (40)°->180°]
 -Jab hitbox 1 40% larger, 110 KBG from 100, 180 angle from "special 20"
0D026400 03169024
026E0003 00B40000
FFFFFFFF 3FB33333

 Jab (Final Hit): [1.3x Size; 2->3 Dmg; 160->120 KBG; 10->20 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Jab hitbox 2 30% larger, +1 damage, 20 BKB from 10, 120 KGB down from 160
0D02A00A 03169024
03781403 01690000
FFFFFFFF 3FA66666

 F-Smash (Linking Hit; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 100->64 KBG; [COLOR=Gray]0 BKB[/COLOR]; 30°->330°]
 -Zelda Fsmash hitbox 1: 64 KBG down from 100, 330 launch angle
0D016400 0001E02C
01400000 014A0000
FFFFFFFF 3F800000

 F-Smash (Linking Hit; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 100->64 KBG; [COLOR=Gray]0 BKB[/COLOR]; 45°->330°]
 -Zelda Fsmash hitbox 2: 64 KBG down from 100, 330 launch angle
0D016400 0002D02C
01400000 014A0000
FFFFFFFF 3F800000

 F-Smash (Linking Hit; C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 100->64 KBG; [COLOR=Gray]0 BKB[/COLOR]; 60°->200°]
 -Zelda Fsmash hitbox 3+4: 64 KBG down from 100, 200 launch angle
0D016400 0003C02C
01400000 00C80000
FFFFFFFF 3F800000

 F-Smash (Linking Hit; D): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 100->64 KBG; [COLOR=Gray]0 BKB[/COLOR]; 160°->200°]
 -Zelda Fsmash hitbox 3+4: 64 KBG down from 100, 200 launch angle
0D016400 000A002C
01400000 00C80000
FFFFFFFF 3F800000

 F-Smash (Final Hit): [1.1x Size; [COLOR=Gray]13 Dmg[/COLOR]; [COLOR=Gray]105 KBG[/COLOR]; [COLOR=Gray]30 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Zelda fsmash hitbox 5 +10% larger
0D0D691E 0316902C
0D691E03 01690000
FFFFFFFF 3F8CCCCC

 U-Smash (Linking Hit; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 100->60 KBG; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray]90°[/COLOR]]
 -Zelda Usmash hitbox 1: 60 KBG from 100
0D016400 0305A032
013C0003 005A0000
FFFFFFFF 3F800000

 U-Smash (Linking Hit; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 100->55 KBG; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray]270°[/COLOR]]
 -Zelda Usmash hitbox 2: 55 KBG from 100
0D016400 0310E032
01370003 010E0000
FFFFFFFF 3F800000

[COLOR=Yellow] U-Smash (Linking Hit; C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]0 BKB[/COLOR]; 200°->180°]
 -Zelda Usmash hitbox 3: Angle 180 from Angle 170
0D016400 030C8032
01640003 00B40000
FFFFFFFF 3F800000[/COLOR]

 U-Smash (Final Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; 210->171 KBG; 20->50 BKB; [COLOR=Gray]90°[/COLOR]]
 -Upsmash last hit final tweak 50 BKB, 171 KBG
0D05D214 0305A032
05AB3203 005A0000
FFFFFFFF 3F800000

 N-Air (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; 90->70 KBG; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray]90°[/COLOR]]
 -Zelda nair hitbox 2: 70KBG from 90
0D025A00 0005A033
02460000 005A0000
FFFFFFFF 3F800000

 F-Air (Sweetspot): [1.5x Size; [COLOR=Gray]20 Dmg[/COLOR]; [COLOR=Gray]95 KBG[/COLOR]; [COLOR=Gray]34 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Zelda Fair sweetspot: 1.5x size
0D145F22 03169033
145F2203 01690000
FFFFFFFF 3FC00000


[SIZE=2][COLOR=DeepSkyBlue][U][B]Sheik[/B][/U][/COLOR][/SIZE]
[COLOR=Yellow] F-Tilt (Leg Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; 100->64 KBG; 20->80 BKB; 90°->70°]
 -Sheik ftilt h1 64 bkb 80 kbg, angle 70
0E056414 0005A027
05405000 00460000
FFFFFFFF 3F800000[/COLOR]

 F-Tilt (Foot Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; 100->61 KBG; 20->51 BKB; 108°->80°]
 -Filt final value: 51 BKB, 61 KBG; angle 80
0E056414 0006C027
053D3300 00500000
FFFFFFFF 3F800000

 F-Smash (1st Kick; A): [[COLOR=Gray]1x Size[/COLOR]; 5->6 Dmg; 100->70 KBG; [COLOR=Gray]0 BKB[/COLOR]; 24°->15°]
 -Sheik Fsmash; h1 70 KBG, angle 15; both hits +1 damage
0E056400 0001802C
06460000 000F0000
FFFFFFFF 3F800000

 F-Smash (1st Kick; B): [[COLOR=Gray]1x Size[/COLOR]; 5->6 Dmg; 100->60 KBG; [COLOR=Gray]0 BKB[/COLOR]; (40)°->45°]
 -Sheik Fsmash; h2 60 kbg, angle 45; both hits +1 damage
0E056400 0016902C
063C0000 002D0000
FFFFFFFF 3F800000

 F-Smash (1st Kick; C): [[COLOR=Gray]1x Size[/COLOR]; 5->6 Dmg; 100->60 KBG; [COLOR=Gray]0 BKB[/COLOR]; 60°->90°]
 -Sheik Fsmash; h3 60 kbg, angle 90; both hits +1 damage
0E056400 0003C02C
063C0000 005A0000
FFFFFFFF 3F800000

 F-Smash (2nd Kick): [[COLOR=Gray]1x Size[/COLOR]; 9->10 Dmg; 100->117 KBG; 50->30 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Sheik Fsmash 2nd hit 30 BKB down from 50, 117 KBG from 100, +1 damage
0E096432 0016902C
0A751E00 01690000
FFFFFFFF 3F800000

 F-Air: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]9 Dmg[/COLOR]; 108->120 KBG; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray]30°[/COLOR]]
 -Sheik Fair dropped to 120 growth (from originally modified 135)
0E096C00 0001E033
09780000 001E0000
FFFFFFFF 3F800000


[SIZE=2][COLOR=DeepSkyBlue][U][B]Ice Climbers[/B][/U][/COLOR][/SIZE]
 Dash Attack (Popo): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; 60->40 KBG; 90->60 BKB; [COLOR=Gray]80°[/COLOR]] 
 -IC's Popo's dash attack -> KBG 40 from 60, BKB 60 from 90
0F063C5A 00050026 
06283C00 00500000 
FFFFFFFF 3F800000

 Dash Attack (Nana): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]4 Dmg[/COLOR]; [COLOR=Gray]40 KBG[/COLOR]; 90->60 BKB; [COLOR=Gray]80°[/COLOR]] 
 -IC's Nana's Dash attack -> BKB 60 from 90
0F04285A 00050026 
04283C00 00500000 
FFFFFFFF 3F800000

 D-Smash (Popo; Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]12 Dmg[/COLOR]; 105->120 KBG; [COLOR=Gray]30 BKB[/COLOR]; 60°->45°]
 -IC's Popo's D-smash Hitbox 1 -> KBG 120 from 105, trajectory 45 from 60
0F0C691E 0003C02F
0C781E00 002D0000
FFFFFFFF 3F800000

 D-Smash (Popo; Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; 105->120 KBG; [COLOR=Gray]50 BKB[/COLOR]; 83°->45°]
 -IC's Popo's D-smash Hitbox 2 -> KBG 120 from 105, trajectory 45 from 83
0F0A6932 0005302F 
0A783200 002D0000 
FFFFFFFF 3F800000

 D-Smash (Popo; Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]12 Dmg[/COLOR]; 102->120 KBG; [COLOR=Gray]30 BKB[/COLOR]; 60°->45°]
 -IC's Popo's D-smash Hitbox 3 -> KBG 120 from 102, trajectory 45 from 60
0F0C661E 0003C02F
0C781E00 002D0000
FFFFFFFF 3F800000

 D-Smash (Popo; Hitbox D): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; 102->120 KBG; [COLOR=Gray]50 BKB[/COLOR]; 83°->45°]
 -IC's Popo's D-smash Hitbox 4 -> KBG 120 from 102, trajectory 45 from 83
0F0A6632 0005302F 
0A783200 002D0000 
FFFFFFFF 3F800000

[COLOR=Yellow] D-Smash (Nana; Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]9 Dmg[/COLOR]; 113->95 KBG; [COLOR=Gray]30 BKB[/COLOR]; 60°->10°]
 -IC's Nana's Downsmash -> KBG 95 from 135; Hitbox 1-> Trajectory 10 from 60
0F09711E 0003C02F 
095F1E00 000A0000 
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] D-Smash (Nana; Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]8 Dmg[/COLOR]; 113->95 KBG; [COLOR=Gray]50 BKB[/COLOR]; 83°->10°]
 -IC's Nana's Downsmash -> KBG 95 from 135; Hitbox 2-> Trajectory 10 from 83
0F087132 0005302F
085F3200 000A0000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] D-Smash (Nana; Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]8 Dmg[/COLOR]; 113->95 KBG; [COLOR=Gray]30 BKB[/COLOR]; 60°->10°]
 -IC's Nana's Downsmash -> KBG 95 from 135; Hitbox 3-> Trajectory 10 from 60
0F08711E 0003C02F 
085F1E00 000A0000 
FFFFFFFF 3F800000[/COLOR]

 U-Smash (Nana; Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]9 Dmg[/COLOR]; [COLOR=Gray]113 KBG[/COLOR]; [COLOR=Gray]50 BKB[/COLOR]; 83°->97°] 
 -IC's Nana's Upsmash -> Trajectory 97 from 83
0F097132 00053032 
09713200 00610000 
FFFFFFFF 3F800000

 U-Smash (Nana; Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]8 Dmg[/COLOR]; [COLOR=Gray]113 KBG[/COLOR]; [COLOR=Gray]50 BKB[/COLOR]; 83°->97°]
 -IC's Nana's Upsmash -> Trajectory 97 from 83
0F087132 00053032
08713200 00610000
FFFFFFFF 3F800000

[COLOR=Red][-IC's Popo's nair -> KBG 90 from 100, BKB 90 from 20][/COLOR]

 U-Air (Popo; Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; 120->145 KBG; [COLOR=Gray]20 BKB[/COLOR]; [COLOR=Gray]70°[/COLOR]]
 -IC's Popo's sweetspot uair -> KBG 145 from 120
0F0A7814 00046033
0A911400 00460000
FFFFFFFF 3F800000

 U-Air (Nana; Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; 142->50 KBG; [COLOR=Gray]20 BKB[/COLOR]; 70°->35°]
 -IC's Nana's Uair sourspot -> KBG 50 from 142, trajectory 35 from 70
0F058E14 00046033
05321400 00230000
FFFFFFFF 3F800000

 F-Air (Popo): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]12 Dmg[/COLOR]; [COLOR=Gray]95 KBG[/COLOR]; 40->58 BKB; [COLOR=Gray]40°[/COLOR]]
 -IC's Popo's Fair -> BKB 58 from 40
0F0C5F28 00028033 
0C5F3A00 00280000 
FFFFFFFF 3F800000

 F-Air (Nana; Non-Meteor Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]7 Dmg[/COLOR]; 100->15 KBG; 40->8 BKB; 40°->270°]
 -IC's Nana's Fair Sourspot-> KBG 15 from 100, BKB 8 from 40, trajectory 270 from 40
0F076428 00028033
070F0800 010E0000
FFFFFFFF 3F800000

[COLOR=Red] F-Air (Nana; Meteor Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]12 Dmg[/COLOR]; 10->30 KBG; 20->10 BKB; [COLOR=Gray]270°[/COLOR]]
 -IC's Nana's Fair Sweetspot ->  KBG 30 from 10, BKB 10 from 20
0F0C0A14 0010E033
0C1E0A00 010E0000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] D-Air (Popo): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]8 Dmg[/COLOR]; [COLOR=Gray]90 KBG[/COLOR]; 40->60 BKB; [COLOR=Gray]70°[/COLOR]]
 -IC's Popo's Nair -> BKB 60 from 40
0F085A28 00046033
085A3C00 00460000
FFFFFFFF 3F800000[/COLOR]

 D-Air (Nana): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; 130->60 KBG; 40->30 BKB; [COLOR=Gray](40)°[/COLOR]]
 -IC's Nana's Dair-> KBG 60 from 130, BKB 30 from 40
0F058228 00169033
053C1E00 01690000
FFFFFFFF 3F800000

 Grab Attack (Both): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray]80°[/COLOR]; Ice Element]
 -IC's Grab attack has ice effect (no gameplay effect)
0F016400 0005003A
01640004 00500000
FFFFFFFF 3F800000

[COLOR=Yellow] N-Air (Nana): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; 128->70 KBG; 20->40 BKB; (40)°->320°]
 -IC's Nana's nair -> KBG 70 from 128, BKB 40 from 20, trajectory 320 from 20
0F058014 00169044 
05462800 01400000 
FFFFFFFF 3F800000[/COLOR]

 Side-B (Popo): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; [COLOR=Gray]5 BKB[/COLOR]; 30°->60°]
 -IC's Popo's solo squall -> trajectory 60 from 30
0F025005 0001E113 
02500500 003C0000 
FFFFFFFF 3F800000

[COLOR=Red] Side-B (Nana): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; 130->64 KBG; 15->5 BKB; 30°->144°]
 -IC's Nana's squall -> KBG 80 from 130, BKB 5 from 15, trajectory 240 from 30
0F02820F 0001E113
02[COLOR=Red]40[/COLOR]0500 [COLOR=Red]0090[/COLOR]0000
FFFFFFFF 3F800000[/COLOR]

[/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
Please confirm and discuss the following changes

Luigi
Jab 1 (Hitbox A): [1x Size; 3 Dmg; 100->87 KBG; 0 BKB; 90°]
-Luigi Jab1: KBG dropped to 87 from 100, BKB 0 from 0, DMG 3 from 3
08036400 0005A024
03570000 005A0000
FFFFFFFF 3F800000

This change was designed based off the belief that the up-b slowdown was working properly and hitting on frame 7. It's still hitting on frame 6 though and the jab was over-nerfed because of it. It should be at the minimum reduction needed for Jab 1->Up-B to be powershieldable by Dedede and the up-b to be hitting on frame 7. You can buffer the up-b which makes it easier to check.

Jab 1 (Hitbox B): [1x Size; 3 Dmg; 100->87 KBG; 0 BKB; 65°]
-Luigi Jab1: KBG dropped to 87 from 100, BKB 0 from 0, DMG 3 from 3
08036400 00041024
03570000 00410000
FFFFFFFF 3F800000

^^ See above.

Jab 1 (Hitbox C): [1x Size; 3 Dmg; 100->87 KBG; 0 BKB; 50°]
-Luigi Jab1: KBG dropped to 87 from 100, BKB 0 from 0, DMG 3 from 3
08036400 00032024
03570000 00320000
FFFFFFFF 3F800000

^^ See above.


Ice Climbers

***A lot of the ICs changes appear to be using the wrong names for moves on the changes/giving the numbers for one of their moves to the wrong move or something screwy. Please go through and re-check all of them (including the projectiles) and rewrite all of the changes.***

D-Smash (Nana; Hitbox A): [1x Size; 9 Dmg; 113->95 KBG; 30 BKB; 60°->10°]
-IC's Nana's Downsmash -> KBG 95 from 135; Hitbox 1-> Trajectory 10 from 60
0F09711E 0003C02F
095F1E00 000A0000
FFFFFFFF 3F800000

Original KBG is 113 not 135. 10° angle?

D-Smash (Nana; Hitbox B): [1x Size; 8 Dmg; 113->95 KBG; 50 BKB; 83°->10°]
-IC's Nana's Downsmash -> KBG 95 from 135; Hitbox 2-> Trajectory 10 from 83
0F087132 0005302F
085F3200 000A0000
FFFFFFFF 3F800000

Original KBG is 113 not 135. 10° angle?

D-Smash (Nana; Hitbox C): [1x Size; 8 Dmg; 113->95 KBG; 30 BKB; 60°->10°]
-IC's Nana's Downsmash -> KBG 95 from 135; Hitbox 3-> Trajectory 10 from 60
0F08711E 0003C02F
085F1E00 000A0000
FFFFFFFF 3F800000

Original KBG is 113 not 135. 10° angle?

[-IC's Popo's nair -> KBG 90 from 100, BKB 90 from 20]
Listed in changelist but is not actually in the codeset.

F-Air (Nana; Meteor Hit): [1x Size; 12 Dmg; 10->30 KBG; 20->10 BKB; 270°]
-IC's Nana's Fair Sweetspot -> KBG 30 from 10, BKB 10 from 20
0F0C0A14 0010E033
0C1E0A00 010E0000
FFFFFFFF 3F800000
0F0C6414 0010E033
<- Data Thread. Is the hitbox data correct?

N-Air (Nana): [1x Size; 5 Dmg; 128->70 KBG; 20->40 BKB; (40)°->320°]
-IC's Nana's nair -> KBG 70 from 128, BKB 40 from 20, trajectory 320 from 20
0F058014 00169044
05462800 01400000
FFFFFFFF 3F800000

Action ID 44? 169 is not a 20° angle.

Side-B (Nana): [1x Size; 2 Dmg; 130->64 KBG; 15->5 BKB; 30°->144°]
-IC's Nana's squall -> KBG 80 from 130, BKB 5 from 15, trajectory 240 from 30
0F02820F 0001E113
02400500 00900000
FFFFFFFF 3F800000

Typo on changelist, or gave it numbers meant for another move?




Changelist & Data Thread Typos/Omissions
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1][SIZE=2][COLOR=DeepSkyBlue][U][B]Captain Falcon[/B][/U][/COLOR][/SIZE]
 Side-B (Ground; Attack): [[COLOR=Gray]1x Size[/COLOR]; 7->11 Dmg; 52->27 KBG; 100->86 BKB; [COLOR=Gray]80°[/COLOR]]
 -Falcon Raptor boost damage set to 11 from 7, BKB set to 86, KBG set to 27
[COLOR=Pink]09073464 05050118[/COLOR]
0B1B5605 00500000
FFFFFFFF 3F800000
[COLOR=Silver]09073463 05050118 <- Typo on the Data Thread?[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Ness[/B][/U][/COLOR][/SIZE]
 Dash Attack (Hitbox E): [1.15x Size; [COLOR=Gray]4 Dmg[/COLOR]; 100->[COLOR=Yellow]90[/COLOR] KBG; 70->[COLOR=Yellow]80[/COLOR] BKB; [COLOR=Gray]100°[/COLOR]]
[COLOR=Yellow] -all hitbox size increased by 15%[/COLOR]
0A046446 03064026
04[COLOR=Yellow]5A50[/COLOR]03 00640000
FFFFFFFF 3F933333
[COLOR=Silver]KGB and BKB changes not listed.[/COLOR]

 F-Air (Linking Hit): [1.1x Size; [COLOR=Gray]2 Dmg[/COLOR]; 60->0 KBG; 16->32 BKB; (40)°->[COLOR=Yellow]60°[/COLOR]]
[COLOR=Yellow] -Size of all hitboxes increased by 10%, Angle of all weak hits changed to 85, KBG of weak hits set to 0[/COLOR]
0A023C10 03169033
02002003 [COLOR=Yellow]003C[/COLOR]0000
FFFFFFFF 3F8CCCCC
[COLOR=Silver]Angle update not listed.[/COLOR]

 F-Air (Final Hit): [1.1x Size; 3->4 Dmg; 145->60 KBG; 24->65 BKB; (40)°->[COLOR=Yellow]60°[/COLOR]]
[COLOR=Yellow] -Size of all hitboxes increased by 10%, Final hit bkb set to 65, KBG to 60, DMg to 4% from 3%[/COLOR]
0A039118 03169033
043C4103 [COLOR=Yellow]003C[/COLOR]0000
FFFFFFFF 3F8CCCCC
[COLOR=Silver]Angle update not listed.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Bowser[/B][/U][/COLOR][/SIZE]
 U-Smash (Hitbox E): [1.25x Size; [COLOR=Gray]10 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]60 BKB[/COLOR]; [COLOR=Gray]74°[/COLOR]]
 -Bowser upsmash (all hitboxes) increased in size 25%
[COLOR=Pink]0B0A643C 0004A032[/COLOR]
0A643C00 004A0000
FFFFFFFF 3FA00000
[COLOR=Silver]0B0A643C 00004A032 <- Typo on the Data Thread[/COLOR]

 N-Air (Strong Hit): [2x Size; [COLOR=Gray]13 Dmg[/COLOR]; 80->60 KBG; 20->30 BKB; (40)°->10°; Slash Element]
[COLOR=Yellow] -hb1 (30 base from 20, 60 growth from 80, 10 angle from 20, slash type, 2x size)[/COLOR]
0B0D5014 00169033
0D3C1E02 000A0000
FFFFFFFF 40000000
[COLOR=Silver]169 is not a 20° angle.[/COLOR]

 N-Air (Weak Hit): [2x Size; [COLOR=Gray]9 Dmg[/COLOR]; 80->40 KBG; 20->40 BKB; (40)°->80°; Slash Element]
[COLOR=Yellow] -hb2: (40 base and growth from 20 base and 80 growth, 80 angle from 20, slash type, 2x size)[/COLOR]
0B095014 00169033
09282802 00500000
FFFFFFFF 40000000
[COLOR=Silver]169 is not a 20° angle.[/COLOR]

 Up-B (Ground; C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]3 Dmg[/COLOR]; [COLOR=Gray]50 KBG[/COLOR]; 50->70 BKB; [COLOR=Gray]70°[/COLOR]]
 -Bowser Up and B hitbox 3: 50 base and 50 growth to 70 base and 50 growth
[COLOR=Pink]0B033232 02046117[/COLOR]
03324602 00460000
FFFFFFFF 3F800000
[COLOR=Silver]0B033232 03046117 <- Typo on the Data Thread?[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Zelda[/B][/U][/COLOR][/SIZE]
 U-Smash (Linking Hit; C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Yellow]200°[/COLOR]->180°]
[COLOR=Yellow] -Zelda Usmash hitbox 3: Angle 180 from Angle 170[/COLOR]
0D016400 03[COLOR=Yellow]0C8[/COLOR]032
01640003 00B40000
FFFFFFFF 3F800000
[COLOR=Silver]Original angle is 200° not 170°.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Sheik[/B][/U][/COLOR][/SIZE]
 F-Tilt (Leg Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; 100->[COLOR=Yellow]64[/COLOR] KBG; 20->[COLOR=Yellow]80[/COLOR] BKB; 90°->70°]
[COLOR=Yellow] -Sheik ftilt h1 64 bkb 80 kbg, angle 70[/COLOR]
0E056414 0005A027
05405000 00460000
FFFFFFFF 3F800000
[COLOR=Silver]The changelist numbers for KBG/BKB are backwards.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Ice Climbers[/B][/U][/COLOR][/SIZE]
 D-Air (Popo): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]8 Dmg[/COLOR]; [COLOR=Gray]90 KBG[/COLOR]; 40->60 BKB; [COLOR=Gray]70°[/COLOR]]
[COLOR=Yellow] -IC's Popo's Nair -> BKB 60 from 40[/COLOR]
0F085A28 00046033
085A3C00 00460000
FFFFFFFF 3F800000
[COLOR=Silver]I'm pretty sure this should say Dair on the changelist.[/COLOR]

[/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
Resolved
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1][SIZE=2][COLOR=DeepSkyBlue][U][B]Captain Falcon[/B][/U][/COLOR][/SIZE]
 D-Air (Body Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]14 Dmg[/COLOR]; 100->[COLOR=Yellow]86[/COLOR] KBG; 40->[COLOR=Yellow]32[/COLOR] BKB; (40)°->[COLOR=Lime]300°[/COLOR]]
 -Falcon dair sourspot is now a nipple spike (down angled away at [s]45¼[/s] [COLOR=Lime]30°[/COLOR])
090E6428 00169033
0E[COLOR=Yellow]5620[/COLOR]00 0[COLOR=Lime]12C[/COLOR]0000
FFFFFFFF 3F800000
[COLOR=Silver]KGB and BKB changes to match the meteor hit's power not listed. [s]Is this angle... ok? That's gotta be the filthiest angle ever, lol.[/s][/COLOR][COLOR=Lime] Angle lowered to be truer to the original nipple spike's angle.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Ness[/B][/U][/COLOR][/SIZE]
 F-Smash (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]18 Dmg[/COLOR]; [COLOR=Gray]62 KBG[/COLOR]; [COLOR=Gray]50 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
[COLOR=Gray] (NOT LISTED)
0A123E32 0016902C
123E3200 01690000
FFFFFFFF 3F800000[/COLOR]
[COLOR=Silver][s]This does nothing. Why is it here?[/s][/COLOR][COLOR=Lime] Removed.[/COLOR]

 F-Smash (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]20 Dmg[/COLOR]; [COLOR=Gray]62 KBG[/COLOR]; [COLOR=Gray]50 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
[COLOR=Gray] (NOT LISTED)
0A143E32 0016902C
143E3200 01690000
FFFFFFFF 3F800000[/COLOR]
[COLOR=Silver][s]This does nothing. Why is it here?[/s][/COLOR][COLOR=Lime] Removed.[/COLOR]

 F-Smash (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]22 Dmg[/COLOR]; [COLOR=Gray]62 KBG[/COLOR]; [COLOR=Gray]50 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
[COLOR=Gray] (NOT LISTED)
0A163E32 0016902C
163E3200 01690000
FFFFFFFF 3F800000[/COLOR]
[COLOR=Silver][s]This does nothing. Why is it here?[/s][/COLOR][COLOR=Lime] Removed.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Bowser[/B][/U][/COLOR][/SIZE]
 F-Tilt: [[COLOR=Gray]1x Size[/COLOR]; 11->[COLOR=Lime]13[/COLOR] Dmg; [COLOR=Gray]83 KBG[/COLOR]; [COLOR=Gray]45 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Bowser F tilt does 2 more damage
0B0B532D 00169027
[COLOR=Lime]0D[/COLOR]532D00 01690000
FFFFFFFF 3F800000
[COLOR=Silver][s]3 damage was added.[/s][/COLOR][COLOR=Lime] Corrected to add 2 damage.[/COLOR]

 D-Tilt (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]14 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]20 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
[COLOR=Gray] (NOT LISTED)
0B0E6414 02169029
0E641402 01690000
FFFFFFFF 3F800000[/COLOR]
[COLOR=Silver][s]This does nothing. Why is it here?[/s][/COLOR][COLOR=Lime] Removed.[/COLOR]

 F-Air (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 13->[COLOR=Lime]16[/COLOR] Dmg; [COLOR=Gray]80 KBG[/COLOR]; [COLOR=Gray]40 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Bowser Fair all hits do 3 more damage
0B0D5028 02169033
[COLOR=Lime]10[/COLOR]502802 01690000
FFFFFFFF 3F800000
[COLOR=Silver][s]1 damage was added.[/s][/COLOR][COLOR=Lime] Corrected to add 3 damage.[/COLOR]

[/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
HITBOX CHANGES (part 3)
[11]Marth -> [19]Olimar


Comprehensive List of Hitbox Changes (part 3)
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1][SIZE=2][COLOR=DeepSkyBlue][U][B]Marth[/B][/U][/COLOR][/SIZE]
 U-Air (Untipped Hit): [[COLOR=Gray]1x Size[/COLOR]; 10->8 Dmg; [COLOR=Gray]70 KBG[/COLOR]; [COLOR=Gray]40 BKB[/COLOR]; [COLOR=Gray]80°[/COLOR]]
 -Marth Uair; hb1: 8 dmg from 10dmg
110A4628 02050033
08462802 00500000
FFFFFFFF 3F800000

 U-Air (Tipped Hit): [[COLOR=Gray]1x Size[/COLOR]; 13->11 Dmg; 80->95 KBG; 40->42 BKB; [COLOR=Gray]90°[/COLOR]]
 -Marth Uair; hb2: 13 damage to 11 damage, 80 growth to 95 growth, 40 base to 42 base
110D5028 0005A033
0B5F2A00 005A0000
FFFFFFFF 3F800000

[COLOR=Yellow] F-Air (Untipped Hit): [[COLOR=Gray]1x Size[/COLOR]; 10->8 Dmg; [COLOR=Gray]70 KBG[/COLOR]; 40->42 BKB; (40)°->40°]
 -Marth Fair; hb1: 8 dmg from 10dmg BKB 42 from 40; Angle flub at 40 from 20
110A4628 02169033
08462A02 00280000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] F-Air (Tipped Hit): [[COLOR=Gray]1x Size[/COLOR]; 13->11 Dmg; [COLOR=Gray]80 KBG[/COLOR]; 40->42 BKB; (40)°->50°]
 -Marth Fair; hb2: 11dmg from 13dmg, BKB 42 from 40; Angle on sweetspot hit changed to 50 from 20
110D5028 02169033
0B502A02 00320000
FFFFFFFF 3F800000[/COLOR]

 Side-B (1; Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 4->3 Dmg; [COLOR=Gray]25 KBG[/COLOR]; [COLOR=Gray]35 BKB[/COLOR]; [COLOR=Gray]88°[/COLOR]]
 -Marth OverB Reduced the 4 damage hitboxes on the first swing to 3 (so they all deal 3 damage).
11041923 02058113
03192302 00580000
FFFFFFFF 3F800000

[COLOR=Yellow] Side-B (1; Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; 4->3 Dmg; 25->24 KBG; [COLOR=Gray]35 BKB[/COLOR]; [COLOR=Gray]20°[/COLOR]]
 -Marth OverB Reduced the 4 damage hitboxes on the first swing to 3 (so they all deal 3 damage).
11041923 02014113
03182302 00140000
FFFFFFFF 3F800000[/COLOR]

 Up-B (Tipped Hit A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 68->61 KBG; [COLOR=Gray]70 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Marth upB reworked: 13 dmg from 13 dmg; KBG 61 from 68 (90% KBG; previous was 10 dmg from 13 dmg resulting in a 77% KBG)
110D4446 02169114
0D3D4602 01690000
FFFFFFFF 3F800000

 Up-B (Tipped Hit B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 68->61 KBG; [COLOR=Gray]70 BKB[/COLOR]; [COLOR=Gray]74°[/COLOR]]
 -Marth upB reworked: 13 dmg from 13 dmg; KBG 61 from 68 (90% KBG; previous was 10 dmg from 13 dmg resulting in a 77% KBG)
110D4446 0204A114
0D3D4602 004A0000
FFFFFFFF 3F800000

 Side-B (2; Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 3->2 Dmg; [COLOR=Gray]30 KBG[/COLOR]; [COLOR=Gray]22 BKB[/COLOR]; [COLOR=Gray]75°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
11031E16 0204B11A
021E1602 004B0000
FFFFFFFF 3F800000

 Side-B (2; Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 3->2 Dmg; [COLOR=Gray]30 KBG[/COLOR]; [COLOR=Gray]22 BKB[/COLOR]; [COLOR=Gray]90°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
11031E16 0205A11A
021E1602 005A0000
FFFFFFFF 3F800000

 Side-B (2; Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; 3->2 Dmg; [COLOR=Gray]30 KBG[/COLOR]; [COLOR=Gray]22 BKB[/COLOR]; [COLOR=Gray]40°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
11031E16 0202811A
021E1602 00280000
FFFFFFFF 3F800000

 Side-B (2; Hitbox D): [[COLOR=Gray]1x Size[/COLOR]; 3->2 Dmg; [COLOR=Gray]30 KBG[/COLOR]; [COLOR=Gray]22 BKB[/COLOR]; [COLOR=Gray]10°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
11031E16 0200A11A
021E1602 000A0000
FFFFFFFF 3F800000

 Side-B (2-Up; Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 3->2 Dmg; [COLOR=Gray]30 KBG[/COLOR]; [COLOR=Gray]20 BKB[/COLOR]; [COLOR=Gray]70°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
11031E14 0204611A
021E1402 00460000
FFFFFFFF 3F800000

 Side-B (2-Up; Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 4->3 Dmg; [COLOR=Gray]30 KBG[/COLOR]; [COLOR=Gray]20 BKB[/COLOR]; [COLOR=Gray]80°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
11041E14 0205011A
031E1402 00500000
FFFFFFFF 3F800000

 Side-B (2-Up; Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; 3->2 Dmg; [COLOR=Gray]30 KBG[/COLOR]; [COLOR=Gray]20 BKB[/COLOR]; [COLOR=Gray]60°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
11031E14 0203C11A
021E1402 003C0000
FFFFFFFF 3F800000

 Side-B (2-Up; Hitbox D): [[COLOR=Gray]1x Size[/COLOR]; 3->2 Dmg; [COLOR=Gray]30 KBG[/COLOR]; [COLOR=Gray]20 BKB[/COLOR]; [COLOR=Gray]40°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
11031E14 0202811A
021E1402 00280000
FFFFFFFF 3F800000

 Side-B (3; Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 4->3 Dmg; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray]30°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
11046400 0201E11B
03640002 001E0000
FFFFFFFF 3F800000

 Side-B (3; Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 5->4 Dmg; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray]30°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
11056400 0201E11B
04640002 001E0000
FFFFFFFF 3F800000

 Side-B (3; Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; 4->3 Dmg; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray]25°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
11046400 0201911B
03640002 00190000
FFFFFFFF 3F800000

 Side-B (3; Hitbox D): [[COLOR=Gray]1x Size[/COLOR]; 4->3 Dmg; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray]20°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
11046400 0201411B
03640002 00140000
FFFFFFFF 3F800000

 Side-B (3-Up; Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 4->3 Dmg; [COLOR=Gray]60 KBG[/COLOR]; [COLOR=Gray]30 BKB[/COLOR]; [COLOR=Gray]60°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
11043C1E 0203C11B
033C1E02 003C0000
FFFFFFFF 3F800000

 Side-B (3-Up; Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 5->4 Dmg; [COLOR=Gray]60 KBG[/COLOR]; [COLOR=Gray]30 BKB[/COLOR]; [COLOR=Gray]60°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
11053C1E 0203C11B
043C1E02 003C0000
FFFFFFFF 3F800000

 Side-B (3-Up; Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; 4->3 Dmg; [COLOR=Gray]60 KBG[/COLOR]; [COLOR=Gray]30 BKB[/COLOR]; [COLOR=Gray]50°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
11043C1E 0203211B
033C1E02 00320000
FFFFFFFF 3F800000

 Side-B (3-Up; Hitbox D): [[COLOR=Gray]1x Size[/COLOR]; 4->3 Dmg; [COLOR=Gray]60 KBG[/COLOR]; [COLOR=Gray]30 BKB[/COLOR]; [COLOR=Gray]30°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
11043C1E 0201E11B
033C1E02 001E0000
FFFFFFFF 3F800000

 Side-B (3-Down; Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 4->3 Dmg; [COLOR=Gray]80 KBG[/COLOR]; [COLOR=Gray]30 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
1104501E 0216911B
03501E02 01690000
FFFFFFFF 3F800000

 Side-B (3-Down; Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 5->4 Dmg; [COLOR=Gray]80 KBG[/COLOR]; [COLOR=Gray]30 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
1105501E 0216911B
04501E02 01690000
FFFFFFFF 3F800000

 Side-B (3-Down; Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; 4->3 Dmg; [COLOR=Gray]80 KBG[/COLOR]; [COLOR=Gray]30 BKB[/COLOR]; [COLOR=Gray]270°[/COLOR]]
 -Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
1104501E 0210E11B
03501E02 010E0000
FFFFFFFF 3F800000

 Side-B (4; Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 6->4 Dmg; [COLOR=Gray]125 KBG[/COLOR]; [COLOR=Gray]50 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Marth OverB nerfed the 8 damage hitboxes on the final swing (up and forward) to 5 damage and the 6 damage hitboxes to 4 damage.
11067D32 0216911C
047D3202 01690000
FFFFFFFF 3F800000

 Side-B (4; Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 8->5 Dmg; [COLOR=Gray]125 KBG[/COLOR]; [COLOR=Gray]50 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Marth OverB nerfed the 8 damage hitboxes on the final swing (up and forward) to 5 damage and the 6 damage hitboxes to 4 damage.
11087D32 0216911C
057D3202 01690000
FFFFFFFF 3F800000

 Side-B (4-Up; Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 6->4 Dmg; [COLOR=Gray]130 KBG[/COLOR]; [COLOR=Gray]60 BKB[/COLOR]; [COLOR=Gray]80°[/COLOR]]
 -Marth OverB nerfed the 8 damage hitboxes on the final swing (up and forward) to 5 damage and the 6 damage hitboxes to 4 damage.
1106823C 0205011C
04823C02 00500000
FFFFFFFF 3F800000

 Side-B (4-Up; Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 8->5 Dmg; [COLOR=Gray]130 KBG[/COLOR]; [COLOR=Gray]60 BKB[/COLOR]; [COLOR=Gray]80°[/COLOR]]
 -Marth OverB nerfed the 8 damage hitboxes on the final swing (up and forward) to 5 damage and the 6 damage hitboxes to 4 damage.
1108823C 0205011C
05823C02 00500000
FFFFFFFF 3F800000

[COLOR=Yellow] Side-B (4-Down; Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 2->1 Dmg; [COLOR=Gray]40 KBG[/COLOR]; 2->20 BKB; [COLOR=Gray]80°[/COLOR]]
 -Marth OverB Nerfed the first two hitboxes for the final swing (down) by 1 damage each (3 -> 2 and 2 -> 1), and dropped the third hitbox from 5 damage to 3.
11022802 0205011C
01281402 00500000
FFFFFFFF 3F800000[/COLOR]

 Side-B (4-Down; Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 3->2 Dmg; [COLOR=Gray]120 KBG[/COLOR]; [COLOR=Gray]60 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Marth OverB Nerfed the first two hitboxes for the final swing (down) by 1 damage each (3 -> 2 and 2 -> 1), and dropped the third hitbox from 5 damage to 3.
1103783C 0216911C
02783C02 01690000
FFFFFFFF 3F800000

 Side-B (4-Down; Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; 5->3 Dmg; [COLOR=Gray]120 KBG[/COLOR]; [COLOR=Gray]60 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Marth OverB Nerfed the first two hitboxes for the final swing (down) by 1 damage each (3 -> 2 and 2 -> 1), and dropped the third hitbox from 5 damage to 3.
1105783C 0216911C
03783C02 01690000
FFFFFFFF 3F800000


[SIZE=2][COLOR=DeepSkyBlue][U][B]Falco[/B][/U][/COLOR][/SIZE]
[COLOR=Yellow] Down-B: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; [COLOR=Gray]30 KBG[/COLOR]; 35->80 BKB; (40)°->120°; 0F Element]
 -Falco shine change re-added now that we know attackID 0F gives hitstun, at 120¼ angle from 20¼, and has 80 BKB from 35 (PLEASE PROVIDE FEEDBACK)
13061E23 03169115
061E500F 00780000
FFFFFFFF 3F800000[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Ganondorf[/B][/U][/COLOR][/SIZE]
 F-Air (Normal Hit): [1.25x Size; [COLOR=Gray]15 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; [COLOR=Gray]30 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Ganon f-air was increased 25% in size
140F501E 00169033
0F501E00 01690000
FFFFFFFF 3FA00000

[COLOR=Yellow] F-Air (Sweetspot): [1.25x Size; [COLOR=Gray]17 Dmg[/COLOR]; [COLOR=Gray]83 KBG[/COLOR]; [COLOR=Gray]48 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]; Darkness Element]
 -Ganon f-air was increased 25% in size
14115330 00169033
11533013 01690000
FFFFFFFF 3FA00000[/COLOR]

 B-Air (Hitbox A): [1.2x Size; [COLOR=Gray]16 Dmg[/COLOR]; 85->90 KBG; [COLOR=Gray]28 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]; Electric Element]
 -Ganon bair increased 20% in size of his b-air and KBG 90 from 85 (now electric). 
1410551C 00169033
105A1C03 01690000
FFFFFFFF 3F999999

 B-Air (Hitbox B): [1.2x Size; [COLOR=Gray]16 Dmg[/COLOR]; 85->90 KBG; [COLOR=Gray]10 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]; Electric Element]
 -Ganon bair increased 20% in size of his b-air and KBG 90 from 85 (now electric). 
1410550A 00169033
105A0A03 01690000
FFFFFFFF 3F999999

[COLOR=Yellow] Up-B (Uppercut Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]11 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; 30->50 BKB; 65°->45°; 0F Element]
 -Ganon Up B (first hitbox) set to BKB at 50 from 31, Angle 45 from 65, Hitstun attackID 0F
140B641E 13041114
0B64320F 002D0000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] Down-B (Ground; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]12 Dmg[/COLOR]; 70->80 KBG; 60->85 BKB; 45°->40°]
 -Ganon wizkick aka wiztruck: set to 85 BKB 80KBG
140C463C 1302D115
0C505513 00280000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] Down-B (Ground; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; 70->80 KBG; 60->85 BKB; 45°->40°]
 -Ganon wizkick aka wiztruck: set to 85 BKB 80KBG
140A463C 1302D115
0A505513 00280000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] Down-B (Air; Meteor Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]15 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]50 BKB[/COLOR]; 290°->280°]
 -Ganon aerial downB modified; first hitbox: spike 100 KBG and 50 BKB
140F6432 13122115
0F643213 01180000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] Down-B (Air; Non-Meteor Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]14 Dmg[/COLOR]; 100->65 KBG; 50->20 BKB; 80°->363°]
 -Ganon aerial downB modified; second hitbox: meteor 65KBG and 20BKB
140E6432 13050115
0E411413 016B0000
FFFFFFFF 3F800000[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Meta Knight[/B][/U][/COLOR][/SIZE]
[COLOR=Yellow] D-Smash (Front Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]11 Dmg[/COLOR]; 93->80 KBG; 50->30 BKB; [COLOR=Gray](40)°[/COLOR]]
 -MK Downsmash both hitboxes KBG changed to 80 from 93, BKB changed to 30 from 40
160B5D32 0216902F
0B501E02 01690000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] D-Smash (Back Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; 90->80 KBG; 50->30 BKB; [COLOR=Gray](40)°[/COLOR]]
 -MK Downsmash both hitboxes KBG changed to 80 from 93, BKB changed to 30 from 40
160D5A32 0216902F
0D501E02 01690000
FFFFFFFF 3F800000[/COLOR]

 F-Air (Outer Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 3->0 Dmg; 100->0 KBG; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray]98°[/COLOR]; 01 Element]
 -MK Fair outer hitbox on 1st and 2nd swipe now does nothing 
16036400 02062033
00000001 00620000
FFFFFFFF 3F800000

 F-Air (Outer Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 3->0 Dmg; 100->0 KBG; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray]90°[/COLOR]; 01 Element]
 -MK Fair outer hitbox on 1st and 2nd swipe now does nothing 
16036400 0205A033
00000001 005A0000
FFFFFFFF 3F800000

 Up-B: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]9 Dmg[/COLOR]; 60->83 KBG; 90->55 BKB; [COLOR=Gray]30°[/COLOR]]
 -MK Shuttle Loop BKB 55 and KBG 83, from 90 and 60
16093C5A 0201E11D
09533702 001E0000
FFFFFFFF 3F800000


[SIZE=2][COLOR=DeepSkyBlue][U][B]Pit[/B][/U][/COLOR][/SIZE]
 D-Tilt (Non-Meteor Hit): [0.9x Size; [COLOR=Gray]11 Dmg[/COLOR]; 50->40 KBG; [COLOR=Gray]80 BKB[/COLOR]; [COLOR=Gray]80°[/COLOR]]
 -D tilt shifted so that the meteor hitbox is now at the tip, and the interior is the sourspot; hb1: .9 size, 40 growth from 50
170B3250 02050029
0B285002 00500000
FFFFFFFF 3F666666

 D-Tilt (Meteor Hit): [1.2x Size; [COLOR=Gray]11 Dmg[/COLOR]; [COLOR=Gray]50 KBG[/COLOR]; [COLOR=Gray]80 BKB[/COLOR]; [COLOR=Gray]280°[/COLOR]]
 -D tilt shifted so that the meteor hitbox is now at the tip, and the interior is the sourspot; hb2: 1.2x size
170B3250 02118029
0B325002 01180000
FFFFFFFF 3F999999

 N-Air (Linking Hit; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 100->0 KBG; 0->35 BKB; [COLOR=Gray]65°[/COLOR]]
 -(Nair) hb1-4 35 base from 0, 0 growth from 100
17016400 02041033
01002302 00410000
FFFFFFFF 3F800000

 N-Air (Linking Hit; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 100->0 KBG; 0->35 BKB; [COLOR=Gray]125°[/COLOR]]
 -(Nair) hb1-4 35 base from 0, 0 growth from 100
17016400 0207D033
01002302 007D0000
FFFFFFFF 3F800000

 N-Air (Linking Hit; C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 100->0 KBG; 0->35 BKB; [COLOR=Gray]25°[/COLOR]]
 -(Nair) hb1-4 35 base from 0, 0 growth from 100
17016400 02019033
01002302 00190000
FFFFFFFF 3F800000

 N-Air (Linking Hit; D): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 100->0 KBG; 0->35 BKB; [COLOR=Gray]160°[/COLOR]]
 -(Nair) hb1-4 35 base from 0, 0 growth from 100
17016400 020A0033
01002302 00A00000
FFFFFFFF 3F800000

 N-Air (Final Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]4 Dmg[/COLOR]; 100->60 KBG; 60->50 BKB; (40)°->40°]
 -(Nair) hb5 50 base from 60, 60 growth from 100, 40 angle from special 20
1704643C 02169033
043C3202 00280000
FFFFFFFF 3F800000

 B-Air (Weak Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]7 Dmg[/COLOR]; 80->50 KBG; [COLOR=Gray]15 BKB[/COLOR]; (40)°->10°]
 -Bair weak hit (50 base from 80 growth, 10 angle from special 20)
1707500F 02169033
07320F02 000A0000
FFFFFFFF 3F800000

 Up-B: [1.5x Size; [COLOR=Gray]0 Dmg[/COLOR]; 100->0 KBG; 0->50 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Up B 1.5x size, 50 base, no growth from no base and 100 growth
17006400 00169114
00003200 01690000
FFFFFFFF 3FC00000


[SIZE=2][COLOR=DeepSkyBlue][U][B]ZSS[/B][/U][/COLOR][/SIZE]
[COLOR=Yellow] F-Smash (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 10->13 Dmg; 100->96 KBG; 30->40 BKB; [COLOR=Gray](40)°[/COLOR]]
 (NOT LISTED)
180A641E 0316902C
0D602803 01690000
FFFFFFFF 3F800000[/COLOR]

 F-Air (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; 70->0 KBG; 35->40 BKB; [COLOR=Gray](40)°[/COLOR]]
 -ZSS fair first hit 0 kbg, 40 BKB from 35
18064623 00169033
06002800 01690000
FFFFFFFF 3F800000

[COLOR=Yellow] Side-B (Strong Hit): [[COLOR=Gray]1x Size[/COLOR]; 16->13 Dmg; 75->80 KBG; 60->65 BKB; [COLOR=Gray]50°[/COLOR]; Electric Sound; Electric Element]
 -ZSS overB whip is 13 damage, +5 kbg, +5 bkb (to offset the kb changes caused by lower damage)
18104B3C 05032113
0D504103 00320000
8F2009E8 3F800000[/COLOR]

[/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
Please confirm and discuss the following changes

Marth
Side-B (1; Hitbox C): [1x Size; 4->3 Dmg; 25->24 KBG; 35 BKB; 20°]
-Marth OverB Reduced the 4 damage hitboxes on the first swing to 3 (so they all deal 3 damage).
11041923 02014113
03182302 00140000
FFFFFFFF 3F800000

Why the 1 KBG reduction on this hitbox?




Changelist & Data Thread Typos/Omissions
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1][SIZE=2][COLOR=DeepSkyBlue][U][B]Marth[/B][/U][/COLOR][/SIZE]
 F-Air (Untipped Hit): [[COLOR=Gray]1x Size[/COLOR]; 10->8 Dmg; [COLOR=Gray]70 KBG[/COLOR]; 40->42 BKB; (40)°->40°]
[COLOR=Yellow] -Marth Fair; hb1: 8 dmg from 10dmg BKB 42 from 40; Angle flub at 40 from 20[/COLOR]
110A4628 02169033
08462A02 00280000
FFFFFFFF 3F800000
[COLOR=Silver]169 is not a 20° angle.[/COLOR]

 F-Air (Tipped Hit): [[COLOR=Gray]1x Size[/COLOR]; 13->11 Dmg; [COLOR=Gray]80 KBG[/COLOR]; 40->42 BKB; (40)°->50°]
[COLOR=Yellow] -Marth Fair; hb2: 11dmg from 13dmg, BKB 42 from 40; Angle on sweetspot hit changed to 50 from 20[/COLOR]
110D5028 02169033
0B502A02 00320000
FFFFFFFF 3F800000
[COLOR=Silver]169 is not a 20° angle.[/COLOR]

 Side-B (4-Down; Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 2->1 Dmg; [COLOR=Gray]40 KBG[/COLOR]; 2->[COLOR=Yellow]20[/COLOR] BKB; [COLOR=Gray]80°[/COLOR]]
[COLOR=Yellow] -Marth OverB Nerfed the first two hitboxes for the final swing (down) by 1 damage each (3 -> 2 and 2 -> 1), and dropped the third hitbox from 5 damage to 3.[/COLOR]
11022802 0205011C
0128[COLOR=Yellow]14[/COLOR]02 00500000
FFFFFFFF 3F800000
[COLOR=Silver]BKB increase fix not listed.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Falco[/B][/U][/COLOR][/SIZE]
 Down-B: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; [COLOR=Gray]30 KBG[/COLOR]; 35->80 BKB; (40)°->120°; 0F Element]
[COLOR=Yellow] -Falco shine change re-added now that we know attackID 0F gives hitstun, at 120¼ angle from 20¼, and has 80 BKB from 35 (PLEASE PROVIDE FEEDBACK)[/COLOR]
13061E23 03169115
061E500F 00780000
FFFFFFFF 3F800000
[COLOR=Silver]169 is not a 20° angle... it's also not a 20¼ angle =P[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Ganondorf[/B][/U][/COLOR][/SIZE]
 F-Air (Sweetspot): [1.25x Size; [COLOR=Gray]17 Dmg[/COLOR]; [COLOR=Gray]83 KBG[/COLOR]; [COLOR=Gray]48 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]; [COLOR=Yellow]Darkness Element[/COLOR]]
[COLOR=Yellow] -Ganon f-air was increased 25% in size[/COLOR]
14115330 00169033
115330[COLOR=Yellow]13[/COLOR] 01690000
FFFFFFFF 3FA00000
[COLOR=Silver]Darkness Element change not listed.[/COLOR]

 Up-B (Uppercut Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]11 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Yellow]30[/COLOR]->50 BKB; 65°->45°; 0F Element]
[COLOR=Yellow] -Ganon Up B (first hitbox) set to BKB at 50 from 31, Angle 45 from 65, Hitstun attackID 0F[/COLOR]
140B64[COLOR=Yellow]1E [/COLOR]13041114
0B64320F 002D0000
FFFFFFFF 3F800000
[COLOR=Silver]Original BKB is 30 not 31.[/COLOR]

 Down-B (Ground; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]12 Dmg[/COLOR]; 70->80 KBG; 60->85 BKB; 45°->[COLOR=Yellow]40°[/COLOR]]
[COLOR=Yellow] -Ganon wizkick aka wiztruck: set to 85 BKB 80KBG[/COLOR]
140C463C 1302D115
0C505513 [COLOR=Yellow]0028[/COLOR]0000
FFFFFFFF 3F800000
[COLOR=Silver]Angle change not listed.[/COLOR]

 Down-B (Ground; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; 70->80 KBG; 60->85 BKB; 45°->[COLOR=Yellow]40°[/COLOR]]
[COLOR=Yellow] -Ganon wizkick aka wiztruck: set to 85 BKB 80KBG[/COLOR]
140A463C 1302D115
0A505513 [COLOR=Yellow]0028[/COLOR]0000
FFFFFFFF 3F800000
[COLOR=Silver]Angle change not listed.[/COLOR]

 Down-B (Air; Meteor Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]15 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]50 BKB[/COLOR]; 290°->[COLOR=Yellow]280°[/COLOR]]
[COLOR=Yellow] -Ganon aerial downB modified; first hitbox: spike 100 KBG and 50 BKB[/COLOR]
140F6432 13122115
0F643213 [COLOR=Yellow]0118[/COLOR]0000
FFFFFFFF 3F800000
[COLOR=Silver]Angle change not listed.[/COLOR]

 Down-B (Air; Non-Meteor Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]14 Dmg[/COLOR]; 100->65 KBG; 50->20 BKB; 80°->[COLOR=Yellow]363°[/COLOR]]
[COLOR=Yellow] -Ganon aerial downB modified; second hitbox: meteor 65KBG and 20BKB[/COLOR]
140E6432 13050115
0E411413 [COLOR=Yellow]016B[/COLOR]0000
FFFFFFFF 3F800000
[COLOR=Silver]Angle change not listed.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Meta Knight[/B][/U][/COLOR][/SIZE]
 D-Smash (Front Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]11 Dmg[/COLOR]; 93->80 KBG; [COLOR=Yellow]50[/COLOR]->30 BKB; [COLOR=Gray](40)°[/COLOR]]
[COLOR=Yellow] -MK Downsmash both hitboxes KBG changed to 80 from 93, BKB changed to 30 from 40[/COLOR]
160B5D[COLOR=Yellow]32[/COLOR] 0216902F
0B501E02 01690000
FFFFFFFF 3F800000
[COLOR=Silver]Original BKB is 50 not 40.[/COLOR]

 D-Smash (Back Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; [COLOR=Yellow]90[/COLOR]->80 KBG; [COLOR=Yellow]50[/COLOR]->30 BKB; [COLOR=Gray](40)°[/COLOR]]
[COLOR=Yellow] -MK Downsmash both hitboxes KBG changed to 80 from 93, BKB changed to 30 from 40[/COLOR]
160D[COLOR=Yellow]5A32[/COLOR] 0216902F
0D501E02 01690000
FFFFFFFF 3F800000
[COLOR=Silver]Original BKB is 50 not 40. Original KBG is 90 not 93.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Pit[/B][/U][/COLOR][/SIZE]
 B-Air (Weak Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]7 Dmg[/COLOR]; 80->50 KBG; [COLOR=Gray]15 BKB[/COLOR]; (40)°->10°]
[COLOR=Yellow] -Bair weak hit (50 base from 80 growth, 10 angle from special 20)[/COLOR]
1707500F 02169033
07320F02 000A0000
FFFFFFFF 3F800000
[COLOR=Silver]50 [s]base[/s] from 80 growth.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]ZSS[/B][/U][/COLOR][/SIZE]
 F-Smash (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 10->13 Dmg; 100->96 KBG; 30->40 BKB; [COLOR=Gray](40)°[/COLOR]]
[COLOR=Yellow] (NOT LISTED)[/COLOR]
180A641E 0316902C
0D602803 01690000
FFFFFFFF 3F800000
[COLOR=Silver]Not in the changelist.[/COLOR]

[FONT=Lucida Console] Side-B (Strong Hit): [[COLOR=Gray]1x Size[/COLOR]; 16->13 Dmg; 75->80 KBG; 60->65 BKB; [COLOR=Gray]50°[/COLOR]; [COLOR=Yellow]Electric Sound[/COLOR]; [COLOR=Yellow]Electric Element[/COLOR]]
[COLOR=Yellow] -ZSS overB whip is 13 damage, +5 kbg, +5 bkb (to offset the kb changes caused by lower damage)[/COLOR]
18104B3C 05032113
0D5041[COLOR=Yellow]03[/COLOR] 00320000
[COLOR=Yellow]8F2009E8[/COLOR] 3F800000[/FONT]
[COLOR=Silver]Electric Sound and Element changes not listed.[/COLOR]

[/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
Resolved
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1][SIZE=2][COLOR=DeepSkyBlue][U][B]Marth[/B][/U][/COLOR][/SIZE]
 Side-B (1; Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]3 Dmg[/COLOR]; [COLOR=Gray]25 KBG[/COLOR]; [COLOR=Gray]35 BKB[/COLOR]; [COLOR=Gray]75°[/COLOR]]
[COLOR=Gray] -Marth OverB Reduced the 4 damage hitboxes on the first swing to 3 (so they all deal 3 damage).
11031923 0204B113
03192302 004B0000
FFFFFFFF 3F800000[/COLOR]
[COLOR=Silver][s]This does nothing. Why is it here?[/s][/COLOR][COLOR=Lime] Removed.[/COLOR]

 Side-B (1; Hitbox D): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]3 Dmg[/COLOR]; [COLOR=Gray]25 KBG[/COLOR]; [COLOR=Gray]50 BKB[/COLOR]; [COLOR=Gray]20°[/COLOR]]
[COLOR=Gray] -Marth OverB Reduced the 4 damage hitboxes on the first swing to 3 (so they all deal 3 damage).
11031932 02014113
03193202 00140000
FFFFFFFF 3F800000[/COLOR]
[COLOR=Silver][s]This does nothing. Why is it here?[/s][/COLOR][COLOR=Lime] Removed.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Falco[/B][/U][/COLOR][/SIZE]
 F-Air (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]3 Dmg[/COLOR]; [COLOR=Gray]60 KBG[/COLOR]; [COLOR=Gray]80 BKB[/COLOR]; [COLOR=Gray]50°[/COLOR]]
[COLOR=Gray] (NOT LISTED)
13033C50 02032033
033C5002 00320000
FFFFFFFF 3F800000[/COLOR]
[COLOR=Silver][s]This does nothing. Why is it here?[/s][/COLOR][COLOR=Lime] Removed.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Pit[/B][/U][/COLOR][/SIZE]
 N-Air (Linking Hit; D): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 100->0 KBG; 0->35 BKB; 160°->[COLOR=Lime]160°[/COLOR]]
 -(Nair) hb1-4 35 base from 0, 0 growth from 100
17016400 020A0033
01002302 [COLOR=Lime]00A0[/COLOR]0000
FFFFFFFF 3F800000
[COLOR=Silver][s]Typo. Angle wasn't intended to be altered.[/s][/COLOR][COLOR=Lime] Restored angle to 160°.[/COLOR]

[/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
HITBOX CHANGES (part 4)
[1A]Lucas -> [2F]Sonic


Comprehensive List of Hitbox Changes (part 4)
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1][SIZE=2][COLOR=DeepSkyBlue][U][B]Lucas[/B][/U][/COLOR][/SIZE]
 Dash Attack (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 12->10 Dmg; 76->35 KBG; [COLOR=Gray]60 BKB[/COLOR]; [COLOR=Gray]75°[/COLOR]]
 -Lucas Dash Attack hitbox 1 KB growth 35 from 76, Damage 10% from 12%
1A0C4C3C 0304B026
0A233C03 004B0000
FFFFFFFF 3F800000

[COLOR=Yellow] Dash Attack (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 10->5 Dmg; 40->100 KBG; 60->0 BKB; 75°->(40)°]
 -Lucas Dash attack Hitbox 2: KB growth 64 from 40, Base KB 0 from 60, Damage 5% from 10%, Angle 361 (special 20 degrees) from 75 degrees
1A0A283C 0304B026
05640003 01690000
FFFFFFFF 3F800000[/COLOR]

 B-Air (Final Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; [COLOR=Gray]90 KBG[/COLOR]; [COLOR=Gray]30 BKB[/COLOR]; (40)°->280°]
 -Lucas Bair Final hexagon hitbox angle changed from 361 (special 20 degrees) to 280 degrees
1A0A5A1E 03169033
0A5A1E03 01180000
FFFFFFFF 3F800000


[SIZE=2][COLOR=DeepSkyBlue][U][B]Charizard[/B][/U][/COLOR][/SIZE]
[COLOR=Pink] F-Air (Hitbox 4): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; 0->176 KBG; 0->10 BKB; [COLOR=Gray]25°[/COLOR]]
 -Charizard fair (Hitbox 4 no flinch) -> KBG176 from 0, BKB 10 from 0
1D020000 05019033
02B00A05 00190000
FFFFFFFF 3F800000[/COLOR]

 D-Throw (Hitbox): [[COLOR=Gray]1x Size[/COLOR]; 1->2 Dmg; [COLOR=Gray]0 KBG[/COLOR]; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Charizards downthrow does 11 dmg from 6 damage
1D010000 0516903C
02000005 01690000
FFFFFFFF 3F800000


[SIZE=2][COLOR=DeepSkyBlue][U][B]Squirtle[/B][/U][/COLOR][/SIZE]
[COLOR=Yellow] U-Tilt: [[COLOR=Gray]1x Size[/COLOR]; 6->4 Dmg; 100->150 KBG; 30->50 BKB; [COLOR=Gray]86°[/COLOR]]
 -Squirtle Utilt BKB increased to 50 from 31, KBG 150 from 100, DMG 4 from 6
1E06641E 00056028
04963200 00560000
FFFFFFFF 3F800000[/COLOR]

 U-Air (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 11->9 Dmg; 94->115 KBG; 30->45 BKB; [COLOR=Gray]80°[/COLOR]]
 -Uair: dmg to 9 from 11, KBg to 115 from 94, BKB 45 from 30
1E0B5E1E 00050033
09732D00 00500000
FFFFFFFF 3F800000

 F-Air (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 12->10 Dmg; 94->113 KBG; 30->32 BKB; [COLOR=Gray]45°[/COLOR]]
 -Fair: hb1: dmg to 10 from 12, KBG to 113 from 94
1E0C5E1E 0002D033
0A712000 002D0000
FFFFFFFF 3F800000

 F-Air (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 6->4 Dmg; 90->135 KBG; 30->32 BKB; [COLOR=Gray]45°[/COLOR]]
 -Fair: hb2: dmg to 4 from 6, KBG to 135 from 90, BKB up by 2
1E065A1E 0002D033
04872000 002D0000
FFFFFFFF 3F800000

 B-Air (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 10->8 Dmg; 97->121 KBG; 20->22 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Bair: hb1: dmg to 8 from 10, KBG 121 from 97
1E0A6114 00169033
08791600 01690000
FFFFFFFF 3F800000

 B-Air (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 6->4 Dmg; 90->135 KBG; 20->22 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Bair: hb2: dmg to 4 from 6, KBG to 135 from 90, BKB up by 2
1E065A14 00169033
04871600 01690000
FFFFFFFF 3F800000


[SIZE=2][COLOR=DeepSkyBlue][U][B]Ivysaur[/B][/U][/COLOR][/SIZE]
 Jab 1: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]3 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]0 BKB[/COLOR]; 30°->40°]
 -Jabs (40 degrees)
1F036400 1101E024
03640011 00280000
FFFFFFFF 3F800000

 Jab 2: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; [COLOR=Gray]50 KBG[/COLOR]; [COLOR=Gray]10 BKB[/COLOR]; 85°->40°]
 -Jabs (40 degrees)
1F02320A 11055024
02320A11 00280000
FFFFFFFF 3F800000

 Jab (Rapid; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; [COLOR=Gray]30 KBG[/COLOR]; [COLOR=Gray]20 BKB[/COLOR]; 30°->40°]
 -Jabs (40 degrees)
1F021414 1101E025
02141411 00280000
FFFFFFFF 3F800000

 Jab (Rapid; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; [COLOR=Gray]0 KBG[/COLOR]; [COLOR=Gray]20 BKB[/COLOR]; 30°->40°]
 -Jabs (40 degrees)
1F020014 1101E025
02001411 00280000
FFFFFFFF 3F800000

 Jab (Rapid; C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; [COLOR=Gray]30 KBG[/COLOR]; [COLOR=Gray]20 BKB[/COLOR]; 30°->40°]
 -Jabs (40 degrees)
1F011414 1101E025
01141411 00280000
FFFFFFFF 3F800000

 Jab (Rapid; D): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; [COLOR=Gray]0 KBG[/COLOR]; [COLOR=Gray]20 BKB[/COLOR]; 30°->40°]
 -Jabs (40 degrees)
1F010014 1101E025
01001411 00280000
FFFFFFFF 3F800000

 Dash Attack (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]12 Dmg[/COLOR]; [COLOR=Gray]70 KBG[/COLOR]; [COLOR=Gray]80 BKB[/COLOR]; 70°->100°]
 -Ivysaur Dash attack angle 100 from 70 
1F0C4650 00046026
0C465000 00640000
FFFFFFFF 3F800000

 Dash Attack (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; [COLOR=Gray]50 KBG[/COLOR]; [COLOR=Gray]45 BKB[/COLOR]; 70°->100°]
 -Ivysaur Dash attack angle 100 from 70 
1F0A322D 00046026
0A322D00 00640000
FFFFFFFF 3F800000

 F-Tilt (Final Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; 20->40 BKB; (40)°->0°]
 -F tilt last hitbox (0 angle, 40 base from 20)
1F026414 11169027
02642811 00000000
FFFFFFFF 3F800000

 U-Tilt (Hitbox A): [1.5x Size; [COLOR=Gray]7 Dmg[/COLOR]; [COLOR=Gray]90 KBG[/COLOR]; [COLOR=Gray]60 BKB[/COLOR]; [COLOR=Gray]88°[/COLOR]]
 -U-tilt (1.5x size)
1F075A3C 00058028
075A3C00 00580000
FFFFFFFF 3FC00000

 U-Tilt (Hitbox B): [1.5x Size; [COLOR=Gray]7 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]50 BKB[/COLOR]; [COLOR=Gray]88°[/COLOR]]
 -U-tilt (1.5x size)
1F076432 00058028
07643200 00580000
FFFFFFFF 3FC00000

[COLOR=Yellow] D-Smash: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]8 Dmg[/COLOR]; 80->10 KBG; 40->70 BKB; (40)°->270°]
 -Ivysaur downsmash change 16KBg from 80, 70 BKB from 40, 270 angle from special 20
1F085028 1116902F
080A4611 010E0000
FFFFFFFF 3F800000[/COLOR]

 U-Air: [[COLOR=Gray]1x Size[/COLOR]; 16->14 Dmg; [COLOR=Gray]97 KBG[/COLOR]; 32->34 BKB; [COLOR=Gray]83°[/COLOR]]
 -Ivysaur Uair: minus 2 damage, plus 2 base 
1F106120 11053033
0E612211 00530000
FFFFFFFF 3F800000

[COLOR=Yellow] D-Air (Meteor Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]8 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; 20->40 BKB; [COLOR=Gray]270°[/COLOR]]
 (NOT LISTED)
1F085014 1110E033
08502811 010E0000
FFFFFFFF 3F800000[/COLOR]

 D-Air (Non-Meteor Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; [COLOR=Gray]92 KBG[/COLOR]; [COLOR=Gray]32 BKB[/COLOR]; 50°->80°]
 -Ivysaur dair sourspot 80 degrees from 50 
1F0A5C20 11032033
0A5C2011 00500000 
FFFFFFFF 3F800000

 B-Air (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 2->4 Dmg; [COLOR=Gray]20 KBG[/COLOR]; [COLOR=Gray]20 BKB[/COLOR]; [COLOR=Gray]80°[/COLOR]]
 -Ivysaur Bair: All hits do 4 damage instead of 2
1F021414 11050033
04141411 00500000
FFFFFFFF 3F800000

 B-Air (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 3->4 Dmg; [COLOR=Gray]160 KBG[/COLOR]; [COLOR=Gray]10 BKB[/COLOR]; [COLOR=Gray]55°[/COLOR]]
 -Ivysaur Bair: All hits do 4 damage instead of 2
1F03A00A 11037033
04A00A11 00370000
FFFFFFFF 3F800000

 B-Air (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; 2->4 Dmg; [COLOR=Gray]170 KBG[/COLOR]; [COLOR=Gray]10 BKB[/COLOR]; [COLOR=Gray]55°[/COLOR]]
 -Ivysaur Bair: All hits do 4 damage instead of 2
1F02AA0A 11037033
04AA0A11 00370000
FFFFFFFF 3F800000

 B-Air (Hitbox D): [[COLOR=Gray]1x Size[/COLOR]; 2->4 Dmg; [COLOR=Gray]160 KBG[/COLOR]; [COLOR=Gray]10 BKB[/COLOR]; [COLOR=Gray]55°[/COLOR]]
 -Ivysaur Bair: All hits do 4 damage instead of 2
1F02A00A 11037033
04A00A11 00370000
FFFFFFFF 3F800000


[SIZE=2][COLOR=DeepSkyBlue][U][B]Dedede[/B][/U][/COLOR][/SIZE]
 Jab 2: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; 50->0 KBG; 20->55 BKB; 85°->90°]
 -DDD Second jab (55 base from 20, 0 growth from 50, angle from 85 to 90)
20053214 00055024
05003700 005A0000
FFFFFFFF 3F800000

 N-Air (Strong Hit): [1.5x Size; [COLOR=Gray]12 Dmg[/COLOR]; [COLOR=Gray]85 KBG[/COLOR]; [COLOR=Gray]30 BKB[/COLOR]; [COLOR=Gray]60°[/COLOR]]
 -D3 nair is now 50% larger
200C551E 0003C033
0C551E00 003C0000
FFFFFFFF 3FC00000

 N-Air (Weak Hit): [1.5x Size; [COLOR=Gray]7 Dmg[/COLOR]; [COLOR=Gray]95 KBG[/COLOR]; [COLOR=Gray]30 BKB[/COLOR]; [COLOR=Gray]80°[/COLOR]]
 -D3 nair is now 50% larger
20075F1E 00050033
075F1E00 00500000
FFFFFFFF 3FC00000

 U-Air (Linking Hit; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; 100->0 KBG; 0->45 BKB; 60°->90°]
 -Uair links better
20026400 0003C033
02002D00 005A0000
FFFFFFFF 3F800000

 U-Air (Linking Hit; B): [0.5x Size; [COLOR=Gray]2 Dmg[/COLOR]; 100->0 KBG; 0->45 BKB; 120°->90°]
 -Uair links better
20026400 00078033
02002D00 005A0000
FFFFFFFF 3F000000

 U-Air (Linking Hit; C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; 100->0 KBG; 0->45 BKB; 95°->90°]
 -Uair links better
20026400 0005F033
02002D00 005A0000
FFFFFFFF 3F800000

 U-Air (Final Hit; A): [1.25x Size; [COLOR=Gray]5 Dmg[/COLOR]; 130->140 KBG; [COLOR=Gray]50 BKB[/COLOR]; [COLOR=Gray]70°[/COLOR]]
 -Uair links better; -DDD Uair has more KBG to help killing
20058232 00046033
058C3200 00460000
FFFFFFFF 3FA00000

 U-Air (Final Hit; B): [1.25x Size; [COLOR=Gray]5 Dmg[/COLOR]; 130->140 KBG; [COLOR=Gray]50 BKB[/COLOR]; [COLOR=Gray]80°[/COLOR]]
 -Uair links better; -DDD Uair has more KBG to help killing
20058232 00050033
058C3200 00500000
FFFFFFFF 3FA00000

[COLOR=Yellow] D-Air (Final Hit; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; 140->2 KBG; 50->90 BKB; [COLOR=Gray]70°[/COLOR]]
 -DDD Dair has no KBG to allow for combos
20058C32 00046033
05025A00 00460000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] D-Air (Final Hit; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; 140->2 KBG; 50->90 BKB; [COLOR=Gray]80°[/COLOR]]
 -DDD Dair has no KBG to allow for combos
20058C32 00050033
05025A00 00500000
FFFFFFFF 3F800000[/COLOR]

 Down-B (Uncharged): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]11 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; 20->40 BKB; [COLOR=Gray](40)°[/COLOR]]
 -DDD Uncharged down+B (20 to 40 base)
200B6414 00169137
0B642800 01690000
FFFFFFFF 3F800000

 Down-B (Fully Charged): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]30 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; 30->50 BKB; [COLOR=Gray](40)°[/COLOR]]
 -DDD Full charged Down+B hb1 (30 to 50 base)
201E501E 05169137
1E503205 01690000
FFFFFFFF 3F800000


[SIZE=2][COLOR=DeepSkyBlue][U][B]Lucario[/B][/U][/COLOR][/SIZE]
 U-Tilt (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; [COLOR=Gray]130 KBG[/COLOR]; 33->55 BKB; [COLOR=Gray]96°[/COLOR]]
 -Lucario utilt: all hitboxes BKB increased to 55 from 43
21068221 15060028
06823715 00600000
FFFFFFFF 3F800000

 U-Tilt (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; [COLOR=Gray]130 KBG[/COLOR]; 38->55 BKB; [COLOR=Gray]96°[/COLOR]]
 -Lucario utilt: all hitboxes BKB increased to 55 from 43
21068226 15060028
06823715 00600000
FFFFFFFF 3F800000

 U-Tilt (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; [COLOR=Gray]130 KBG[/COLOR]; 43->55 BKB; [COLOR=Gray]96°[/COLOR]]
 -Lucario utilt: all hitboxes BKB increased to 55 from 43
2106822B 15060028
06823715 00600000
FFFFFFFF 3F800000

 D-Air (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]8 Dmg[/COLOR]; 30->0 KBG; [COLOR=Gray]20 BKB[/COLOR]; [COLOR=Gray]87°[/COLOR]]
 -Lucario dair first hitbox now has a set knockback and no KBG
21081E14 15057033
08001415 00570000
FFFFFFFF 3F800000

 D-Air (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]8 Dmg[/COLOR]; 30->0 KBG; [COLOR=Gray]20 BKB[/COLOR]; [COLOR=Gray]80°[/COLOR]]
 -Lucario dair first hitbox now has a set knockback and no KBG
21081E14 15050033
08001415 00500000
FFFFFFFF 3F800000


[SIZE=2][COLOR=DeepSkyBlue][U][B]R.O.B.[/B][/U][/COLOR][/SIZE]
 Dash Attack (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; [COLOR=Gray]50 KBG[/COLOR]; 70->65 BKB; 60°->35°]
 -Dash attack (35 angle from 60, -5 base all hits)
23053246 0003C026
05324100 00230000
FFFFFFFF 3F800000

 Dash Attack (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; [COLOR=Gray]50 KBG[/COLOR]; 65->60 BKB; 60°->35°]
 -Dash attack (35 angle from 60, -5 base all hits)
23063241 0003C026
06323C00 00230000
FFFFFFFF 3F800000

 Dash Attack (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; [COLOR=Gray]50 KBG[/COLOR]; 60->55 BKB; 60°->35°]
 -Dash attack (35 angle from 60, -5 base all hits)
2306323C 0003C026
06323700 00230000
FFFFFFFF 3F800000

 U-Tilt (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; 80->20 KBG; 55->40 BKB; [COLOR=Gray]90°[/COLOR]]
 -ROB utilt tweaked slightly to remove an infinite; -ROB utilt (trap hitbox) fixed to remove infinite
23065037 0005A028
06142800 005A0000
FFFFFFFF 3F800000

 U-Tilt (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]3 Dmg[/COLOR]; 100->20 KBG; 0->40 BKB; 90°->45°]
 -ROB utilt tweaked slightly to remove an infinite; -ROB utilt (trap hitbox) fixed to remove infinite
23036400 0005A028
03142800 002D0000
FFFFFFFF 3F800000

 U-Tilt (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]3 Dmg[/COLOR]; 100->20 KBG; 0->40 BKB; 105°->45°]
 -ROB utilt tweaked slightly to remove an infinite; -ROB utilt (trap hitbox) fixed to remove infinite
23036400 00069028
03142800 002D0000
FFFFFFFF 3F800000


[SIZE=2][COLOR=DeepSkyBlue][U][B]Jigglypuff[/B][/U][/COLOR][/SIZE]
[COLOR=Yellow] Down-B: [[COLOR=Gray]1x Size[/COLOR]; 15->31 Dmg; 75->50 KBG; 100->118 BKB; 88°->45°; ???? Sound; Darkness Element]
 -Jiggs: Rest BKB@118 from 100, Dmg Increased to 25, KBG to 50, 45 angle, fire
250F4B64 0E058115
1F327613 002D0000
8BA05276 3F800000[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Toon Link[/B][/U][/COLOR][/SIZE]
 D-Tilt: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]9 Dmg[/COLOR]; 88->40 KBG; 20->59 BKB; (40)°->85°]
 -Dtilt Launch Angle 85¼ from special 20 original. BKB to 59 from 20. KBG to 40 from 88.
29095814 02169029
09283B02 00550000
FFFFFFFF 3F800000

[COLOR=Yellow] F-Smash (1st Hit; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; 110->50 KBG; 0->28 BKB; 80°->50°]
 -Fsmash first hit; Ðhitboxes 1 angle 50, KBG to 50 from 86, BKB to 28 from 0
290A6E00 0205002C
0A321C02 00320000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] F-Smash (1st Hit; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; 110->60 KBG; 0->32 BKB; 76°->35°]
 -Fsmash first hit; Ðhitboxes 2 & 3 & 4 angle 35, KBG to 60 from 86, BKB to 32 from 0
290A6E00 0204C02C
0A3C2002 00230000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] F-Smash (1st Hit; C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; 110->60 KBG; 0->32 BKB; 45°->35°]
 -Fsmash first hit; Ðhitboxes 2 & 3 & 4 angle 35, KBG to 60 from 86, BKB to 32 from 0
290A6E00 0202D02C
0A3C2002 00230000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] F-Smash (1st Hit; D): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; 110->60 KBG; 0->32 BKB; 10°->35°]
 -Fsmash first hit; Ðhitboxes 2 & 3 & 4 angle 35, KBG to 60 from 86, BKB to 32 from 0
290A6E00 0200A02C
0A3C2002 00230000
FFFFFFFF 3F800000[/COLOR]

 D-Smash (Front Hit A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; 100->0 KBG; 0->110 BKB; 170°->172°]
 -Hitbox 2 (front side); KBG 0 from 100, BKB 110 from 0, angle 172 from 170
29066400 020AA02F
06006E02 00AC0000
FFFFFFFF 3F800000

 D-Smash (Front Hit B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; 100->0 KBG; 0->80 BKB; 180°->172°]
 -Hitbox 3 (middle); KBG 0 from 100, BKB 80 from 0, angle 172 from 180
29066400 020B402F
06005002 00AC0000
FFFFFFFF 3F800000

 N-Air: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]20 BKB[/COLOR]; (40)°->50°]
 -Nair Launch Angle 50¼ from special 20 original
290A6414 02169033
0A641402 00320000
FFFFFFFF 3F800000

 B-Air: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; [COLOR=Gray]117 KBG[/COLOR]; [COLOR=Gray]18 BKB[/COLOR]; 60°->64°]
 -Toon Link bair 64¼ from 60 original (previous nightly had it at 67)
290A7512 0203C033
0A751202 00400000
FFFFFFFF 3F800000


[SIZE=2][COLOR=DeepSkyBlue][U][B]Wolf[/B][/U][/COLOR][/SIZE]
 N-Air (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 8->5 Dmg; 100->0 KBG; 40->50 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Nair all hitboxes BKB to 50 base and KBG to 0. The damage spread was changed to 5-4-3-3 instead of the current 8-4-2-1
2C086428 00169033 
05003200 01690000 
FFFFFFFF 3F800000

 N-Air (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 3->4 Dmg; 100->0 KBG; 10->50 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Nair all hitboxes BKB to 50 base and KBG to 0. The damage spread was changed to 5-4-3-3 instead of the current 8-4-2-1
2C03640A 00169033
04003200 01690000
FFFFFFFF 3F800000

 N-Air (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; 1->3 Dmg; 100->0 KBG; 0->50 BKB; [COLOR=Gray](40)°[/COLOR]] 
 -Nair all hitboxes BKB to 50 base and KBG to 0. The damage spread was changed to 5-4-3-3 instead of the current 8-4-2-1
2C016400 00169033 
03003200 01690000 
FFFFFFFF 3F800000

 N-Air (Hitbox D): [[COLOR=Gray]1x Size[/COLOR]; 1->3 Dmg; [COLOR=Gray]0 KBG[/COLOR]; 0->50 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Nair all hitboxes BKB to 50 base and KBG to 0. The damage spread was changed to 5-4-3-3 instead of the current 8-4-2-1
2C010000 00169033
03003200 01690000
FFFFFFFF 3F800000

 F-Air: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]11 Dmg[/COLOR]; 95->110 KBG; [COLOR=Gray]40 BKB[/COLOR]; 75°->105°]
 -Wolf's fair from 95 growth to 110 and changed its angle from 75 to 105
2C0B5F28 0204B033
0B6E2802 00690000
FFFFFFFF 3F800000

[COLOR=Yellow] D-Air (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]15 Dmg[/COLOR]; 90->84 KBG; 6->42 BKB; [COLOR=Gray]270°[/COLOR]]
 -Dair BKB to 42 from 6, KBG to 84 from 90
2C0F5A06 0210E033
0F542A02 010E0000
FFFFFFFF 3F800000[/COLOR]

 Side-B (Meteor Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]15 Dmg[/COLOR]; 80->93 KBG; 20->30 BKB; 270°->32°; ???? Sound]
 -Wolf's sideB all hitboxes now equivalent in proportional damage power (~80%) and angle to falcon's knee
2C0F5014 0310E113
0F5D1E03 00200000
85A00000 3F800000

 Side-B (Normal Hit): [[COLOR=Gray]1x Size[/COLOR]; 10->15 Dmg; 106->93 KBG; [COLOR=Gray]30 BKB[/COLOR]; 28°->32°; ???? Sound]
 -Wolf's sideB all hitboxes now equivalent in proportional damage power (~80%) and angle to falcon's knee
2C0A6A1E 0301C113
0F5D1E03 00200000
85A00000 3F800000

 Up-B (Up; Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; 100->0 KBG; 0->110 BKB; [COLOR=Gray]100°[/COLOR]]
 -UpB travel hitboxes designed to link together better
2C026400 00064114
02006E00 00640000
FFFFFFFF 3F800000

 Up-B (Up; Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 70->0 KBG; 0->110 BKB; [COLOR=Gray]45°[/COLOR]]
 -UpB travel hitboxes designed to link together better
2C014600 0002D117
01006E00 002D0000
FFFFFFFF 3F800000

 Up-B (Up; Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 12->0 KBG; 0->110 BKB; [COLOR=Gray]365°[/COLOR]]
 -UpB travel hitboxes designed to link together better
2C010C00 0016D117
01006E00 016D0000
FFFFFFFF 3F800000

 Up-B (Up; Hitbox D): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 50->0 KBG; 0->80 BKB; [COLOR=Gray](40)°[/COLOR]]
 -UpB travel hitboxes designed to link together better
2C013200 00169117
01005000 01690000
FFFFFFFF 3F800000

[COLOR=Red] Up-B (Up; Hitbox E): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]4 Dmg[/COLOR]; [COLOR=Gray]115 KBG[/COLOR]; 60->80 BKB; (40)°->90°]
 -Wolfs upB angled at forward, up, and forward+up respectively had former angles of 65, 55, and special20, now 90, bases all are 80 from 80, 50, 60
2C04733C 00169118
04735000 005A0000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Red] Up-B (Side): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]3 Dmg[/COLOR]; [COLOR=Gray]131 KBG[/COLOR]; [COLOR=Gray]80 BKB[/COLOR]; 65°->90°]
 -Wolfs upB angled at forward, up, and forward+up respectively had former angles of 65, 55, and special20, now 90, bases all are 80 from 80, 50, 60
2C038350 00041118
03835000 005A0000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Red] U-Throw (Hitbox): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; 50->80 BKB; 55°->90°]
 -Wolfs upB angled at forward, up, and forward+up respectively had former angles of 65, 55, and special20, now 90, bases all are 80 from 80, 50, 60
2C056432 0203703C
05645002 005A0000
FFFFFFFF 3F800000[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Snake[/B][/U][/COLOR][/SIZE]
 D-Air (Hitbox D): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; 100->50 KBG; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray]80°[/COLOR]]
 -Snake's dair hb4 (50 growth from 100)
2E056400 00050033
05320000 00500000
FFFFFFFF 3F800000


[SIZE=2][COLOR=DeepSkyBlue][U][B]Sonic[/B][/U][/COLOR][/SIZE]
[COLOR=Yellow] N-Air (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]11 Dmg[/COLOR]; 80->85 KBG; 30->50 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Sonic's nair changes; hitbox 1: 11dmg 80 KBG 30BKB angle:20 (KBG increased by 5 to 85, BKB increased to 50 from 30)
2F0B501E 00169033
0B553200 01690000
FFFFFFFF 3F800000[/COLOR]

 N-Air (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]8 Dmg[/COLOR]; [COLOR=Gray]85 KBG[/COLOR]; 20->30 BKB; [COLOR=Gray](40)°[/COLOR]]
 -Sonic's nair changes; hitbox 2: BKB increased by 10 (30 from 20)
2F085514 00169033
08551E00 01690000
FFFFFFFF 3F800000

[/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
Please confirm and discuss the following changes

Lucas
Dash Attack (Hitbox B): [1x Size; 10->5 Dmg; 40->100 KBG; 60->0 BKB; 75°->(40)°]
-Lucas Dash attack Hitbox 2: KB growth 64 from 40, Base KB 0 from 60, Damage 5% from 10%, Angle 361 (special 20 degrees) from 75 degrees
1A0A283C 0304B026
05640003 01690000
FFFFFFFF 3F800000

New KBG is 100 not 64. Why add the 169 angle?


Wolf
D-Air (Hitbox A): [1x Size; 15 Dmg; 90->84 KBG; 6->42 BKB; 270°]
-Dair BKB to 42 from 6, KBG to 84 from 90
2C0F5A06 0210E033
0F542A02 010E0000
FFFFFFFF 3F800000
2C0D5A06 0210E033
<- 2nd hitbox on this move. Only changing the 1st?

Up-B (Up; Hitbox E): [1x Size; 4 Dmg; 115 KBG; 60->80 BKB; (40)°->90°]
-Wolfs upB angled at forward, up, and forward+up respectively had former angles of 65, 55, and special20, now 90, bases all are 80 from 80, 50, 60
2C04733C 00169118
04735000 005A0000
FFFFFFFF 3F800000

vv See below.

Up-B (Side): [1x Size; 3 Dmg; 131 KBG; 80 BKB; 65°->90°]
-Wolfs upB angled at forward, up, and forward+up respectively had former angles of 65, 55, and special20, now 90, bases all are 80 from 80, 50, 60
2C038350 00041118
03835000 005A0000
FFFFFFFF 3F800000

vv See below.

U-Throw (Hitbox): [1x Size; 5 Dmg; 100 KBG; 50->80 BKB; 55°->90°]
-Wolfs upB angled at forward, up, and forward+up respectively had former angles of 65, 55, and special20, now 90, bases all are 80 from 80, 50, 60
2C056432 0203703C
05645002 005A0000
FFFFFFFF 3F800000

This is part of the up-b change, but appears to be using the u-throw hitbox?




Changelist & Data Thread Typos/Omissions
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1][SIZE=2][COLOR=DeepSkyBlue][U][B]Charizard[/B][/U][/COLOR][/SIZE]
 F-Air (Hitbox 4): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; 0->176 KBG; 0->10 BKB; [COLOR=Gray]25°[/COLOR]]
 -Charizard fair (Hitbox 4 no flinch) -> KBG176 from 0, BKB 10 from 0
[COLOR=Pink]1D020000 05019033[/COLOR]
02B00A05 00190000
FFFFFFFF 3F800000
[COLOR=Silver]Not on Data Thread?[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Squirtle[/B][/U][/COLOR][/SIZE]
 U-Tilt: [[COLOR=Gray]1x Size[/COLOR]; 6->4 Dmg; 100->150 KBG; [COLOR=Yellow]30[/COLOR]->50 BKB; [COLOR=Gray]86°[/COLOR]]
[COLOR=Yellow] -Squirtle Utilt BKB increased to 50 from 31, KBG 150 from 100, DMG 4 from 6[/COLOR]
1E0664[COLOR=Yellow]1E[/COLOR] 00056028
04963200 00560000
FFFFFFFF 3F800000
[COLOR=Silver]Original BKB is 30 not 31.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Ivysaur[/B][/U][/COLOR][/SIZE]
 D-Smash: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]8 Dmg[/COLOR]; 80->[COLOR=Yellow]10[/COLOR] KBG; 40->70 BKB; (40)°->270°]
[COLOR=Yellow] -Ivysaur downsmash change 16KBg from 80, 70 BKB from 40, 270 angle from special 20[/COLOR]
1F085028 1116902F
08[COLOR=Yellow]0A[/COLOR]4611 010E0000
FFFFFFFF 3F800000
[COLOR=Silver]Uses 10 KBG and not 16.[/COLOR]

 D-Air (Meteor Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]8 Dmg[/COLOR]; [COLOR=Gray]80 KBG[/COLOR]; 20->40 BKB; [COLOR=Gray]270°[/COLOR]]
[COLOR=Yellow] (NOT LISTED)[/COLOR]
1F085014 1110E033
08502811 010E0000
FFFFFFFF 3F800000
[COLOR=Silver]Not in the changelist.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Dedede[/B][/U][/COLOR][/SIZE]
 D-Air (Final Hit; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; 140->[COLOR=Yellow]2[/COLOR] KBG; 50->90 BKB; [COLOR=Gray]70°[/COLOR]]
[COLOR=Yellow] -DDD Dair has no KBG to allow for combos[/COLOR]
20058C32 00046033
05[COLOR=Yellow]02[/COLOR]5A00 00460000
FFFFFFFF 3F800000
[COLOR=Silver]Technically it has 2 KBG :p[/COLOR]

 D-Air (Final Hit; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; 140->[COLOR=Yellow]2[/COLOR] KBG; 50->90 BKB; [COLOR=Gray]80°[/COLOR]]
[COLOR=Yellow] -DDD Dair has no KBG to allow for combos[/COLOR]
20058C32 00050033
05[COLOR=Yellow]02[/COLOR]5A00 00500000
FFFFFFFF 3F800000
[COLOR=Silver]Technically it has 2 KBG :p[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Jigglypuff[/B][/U][/COLOR][/SIZE]
 Down-B: [[COLOR=Gray]1x Size[/COLOR]; 15->31 Dmg; 75->50 KBG; 100->118 BKB; 88°->45°; [COLOR=Yellow]???? Sound[/COLOR]; [COLOR=Yellow]Darkness Element[/COLOR]]
[COLOR=Yellow] -Jiggs: Rest BKB@118 from 100, Dmg Increased to 25, KBG to 50, 45 angle, fire[/COLOR]
250F4B64 0E058115
[COLOR=Yellow]1F[/COLOR]3276[COLOR=Yellow]13[/COLOR] 002D0000
[COLOR=Yellow]8BA05276[/COLOR] 3F800000
[COLOR=Silver]New damage is 31 not 25. Darkness Element and ???? Sound changes not listed.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Toon Link[/B][/U][/COLOR][/SIZE]
 F-Smash (1st Hit; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; [COLOR=Yellow]110[/COLOR]->50 KBG; 0->28 BKB; 80°->50°]
[COLOR=Yellow] -Fsmash first hit; Ðhitboxes 1 angle 50, KBG to 50 from 86, BKB to 28 from 0[/COLOR]
290A[COLOR=Yellow]6E[/COLOR]00 0205002C
0A321C02 00320000
FFFFFFFF 3F800000
[COLOR=Silver]Original KBG is 110 not 86.[/COLOR]

 F-Smash (1st Hit; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; [COLOR=Yellow]110[/COLOR]->60 KBG; 0->32 BKB; 76°->35°]
[COLOR=Yellow] -Fsmash first hit; Ðhitboxes 2 & 3 & 4 angle 35, KBG to 60 from 86, BKB to 32 from 0[/COLOR]
290A[COLOR=Yellow]6E[/COLOR]00 0204C02C
0A3C2002 00230000
FFFFFFFF 3F800000
[COLOR=Silver]Original KBG is 110 not 86.[/COLOR]

 F-Smash (1st Hit; C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; [COLOR=Yellow]110[/COLOR]->60 KBG; 0->32 BKB; 45°->35°]
[COLOR=Yellow] -Fsmash first hit; Ðhitboxes 2 & 3 & 4 angle 35, KBG to 60 from 86, BKB to 32 from 0[/COLOR]
290A[COLOR=Yellow]6E[/COLOR]00 0202D02C
0A3C2002 00230000
FFFFFFFF 3F800000
[COLOR=Silver]Original KBG is 110 not 86.[/COLOR]

 F-Smash (1st Hit; D): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]10 Dmg[/COLOR]; [COLOR=Yellow]110[/COLOR]->60 KBG; 0->32 BKB; 10°->35°]
[COLOR=Yellow] -Fsmash first hit; Ðhitboxes 2 & 3 & 4 angle 35, KBG to 60 from 86, BKB to 32 from 0[/COLOR]
290A[COLOR=Yellow]6E[/COLOR]00 0200A02C
0A3C2002 00230000
FFFFFFFF 3F800000
[COLOR=Silver]Original KBG is 110 not 86.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Sonic[/B][/U][/COLOR][/SIZE]
 N-Air (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]11 Dmg[/COLOR]; 80->85 KBG; 30->50 BKB; [COLOR=Gray](40)°[/COLOR]]
[COLOR=Yellow] -Sonic's nair changes; hitbox 1: 11dmg 80 KBG 30BKB angle:20 (KBG increased by 5 to 85, BKB increased to 50 from 30)[/COLOR]
2F0B501E 00169033
0B553200 01690000
FFFFFFFF 3F800000
[COLOR=Silver]169 is not a 20° angle.[/COLOR]

[/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
Resolved
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1][SIZE=2][COLOR=DeepSkyBlue][U][B]Dedede[/B][/U][/COLOR][/SIZE]
 U-Air (Final Hit; A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; 130->150 KBG; [COLOR=Gray]50 BKB[/COLOR]; [COLOR=Gray]70°[/COLOR]]
[COLOR=Gray] -Uair links better; -DDD Uair has more KBG to help killing
20058232 00046033
05963200 00460000
FFFFFFFF 3F800000[/COLOR]
[COLOR=Silver][s]This hitbox is modified twice. What is it supposed to be?[/s][/COLOR][COLOR=Lime] Removed.[/COLOR]

 U-Air (Final Hit; A... Again): [1.25x Size; [COLOR=Gray]5 Dmg[/COLOR]; 130->140 KBG; [COLOR=Gray]50 BKB[/COLOR]; [COLOR=Gray]70°[/COLOR]]
 -Uair links better; -DDD Uair has more KBG to help killing
20058232 00046033
058C3200 00460000
FFFFFFFF 3FA00000
[COLOR=Silver][s]This hitbox is modified twice. What is it supposed to be?[/s][/COLOR][COLOR=Lime] Using this hitbox change.[/COLOR]

 U-Air (Final Hit; B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]5 Dmg[/COLOR]; 130->150 KBG; [COLOR=Gray]50 BKB[/COLOR]; [COLOR=Gray]80°[/COLOR]]
[COLOR=Gray] -Uair links better; -DDD Uair has more KBG to help killing
20058232 00050033
05963200 00500000
FFFFFFFF 3F800000[/COLOR]
[COLOR=Silver][s]This hitbox is modified twice. What is it supposed to be?[/s][/COLOR][COLOR=Lime] Removed.[/COLOR]

 U-Air (Final Hit; B... Again): [1.25x Size; [COLOR=Gray]5 Dmg[/COLOR]; 130->140 KBG; [COLOR=Gray]50 BKB[/COLOR]; [COLOR=Gray]80°[/COLOR]]
 -Uair links better; -DDD Uair has more KBG to help killing
20058232 00050033
058C3200 00500000
FFFFFFFF 3FA00000
[COLOR=Silver][s]This hitbox is modified twice. What is it supposed to be?[/s][/COLOR][COLOR=Lime] Using this hitbox change.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Lucario[/B][/U][/COLOR][/SIZE]
 U-Tilt (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; 130->[COLOR=Lime]130[/COLOR] KBG; [COLOR=Yellow]33[/COLOR]->55 BKB; [COLOR=Gray]96°[/COLOR]]
 -Lucario utilt: all hitboxes BKB increased to 55 from 43
210682[COLOR=Yellow]21[/COLOR] 15060028
06[COLOR=Lime]82[/COLOR]3715 00600000
FFFFFFFF 3F800000
[COLOR=Silver][s]Was the KBG meant to be altered here?[/s] Original BKB is 33.[/COLOR][COLOR=Lime] Restored KBG to 130.[/COLOR]

 U-Tilt (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; 130->[COLOR=Lime]130[/COLOR] KBG; [COLOR=Yellow]38[/COLOR]->55 BKB; [COLOR=Gray]96°[/COLOR]]
 -Lucario utilt: all hitboxes BKB increased to 55 from 43
210682[COLOR=Yellow]26[/COLOR] 15060028
06[COLOR=Lime]82[/COLOR]3715 00600000
FFFFFFFF 3F800000
[COLOR=Silver][s]Was the KBG meant to be altered here?[/s] Original BKB is 38.[/COLOR] [COLOR=Lime] Restored KBG to 130.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]R.O.B.[/B][/U][/COLOR][/SIZE]
 Dash Attack (Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; 50->[COLOR=Lime]50[/COLOR] KBG; [COLOR=Gray][COLOR=Lime]60->55[/COLOR] BKB[/COLOR]; 60°->35°]
 -Dash attack (35 angle from 60, -5 base all hits)
2306323C 0003C026
06[COLOR=Lime]3237[/COLOR]00 00230000
FFFFFFFF 3F800000
[COLOR=Silver][s]The KBG was reduced by 5 instead of the BKB.[/s][/COLOR][COLOR=Lime] Restored KBG to 50; reduced BKB to 55.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Snake[/B][/U][/COLOR][/SIZE]
 F-Air: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]15 Dmg[/COLOR]; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]40 BKB[/COLOR]; [COLOR=Gray]269°[/COLOR]]
[COLOR=Gray] (NOT LISTED)
2E0F6428 0010D033
0F642800 010D0000
FFFFFFFF 3F800000[/COLOR]
[COLOR=Silver][s]This does nothing. Why is it here?[/s][/COLOR][COLOR=Lime] Removed.[/COLOR]

[/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
HITBOX CHANGES (part 5)
[49][Projectiles] -> [73][Projectiles]


Comprehensive List of Hitbox Changes (part 5)
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1][SIZE=2][COLOR=DeepSkyBlue][U][B]49[/B][/U][/COLOR][/SIZE]
[COLOR=Yellow] [Ness] U/D-Smash (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]4 Dmg[/COLOR]; 100->0 KBG; 0->50 BKB; 110°->340°; Slip Element]
 -(Downsmash) windup hit, KBG to 0 from 100, BKB to 50 from 0, angle to 348 from 110
49046400 0006E000
04003208 01540000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] [Ness] D-Smash (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; [COLOR=Gray]60 KBG[/COLOR]; 90->60 BKB; 55°->25°]
 -(Downsmash) swing hit, BKB to 60 from 80, angle to 25 from 55
490D3C5A 00037002
0D3C3C00 00190000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] [Olimar] Up-B (Blue): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; [COLOR=Gray]90 KBG[/COLOR]; 60->70 BKB; (40)°->15°]
 -Olimar upB Blue: 70BKB & angle 15 from 6dmg 90KBG BKB 60 angle 20
49065A3C 0016902F
065A4600 000F0000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] [Olimar] Up-B (Purple): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]8 Dmg[/COLOR]; 88->100 KBG; [COLOR=Gray]60 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Olimar upB Purple: 100KBG from 8dmg 88KBG 60BKB angle 20
4908583C 0016902F
08643C00 01690000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] [Olimar] Up-B (White): [[COLOR=Gray]1x Size[/COLOR]; 6->10 Dmg; 90->54 KBG; [COLOR=Gray]60 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Olimar upB White: 10dmg & 54KBG from 6dmg 90KBG BKB 60 angle 20
49065A3C 1316902F
0A363C13 01690000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] [Olimar] Up-B (Yellow): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; 90->100 KBG; [COLOR=Gray]60 BKB[/COLOR]; 70°->90°]
 -Olimar upB Yellow: Angle 80 KBG 100 from 6dmg 90KBG BKB 60 angle 70
49065A3C 0304602F
06643C03 005A0000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] [Olimar] Up-B (Red): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]7 Dmg[/COLOR]; [COLOR=Gray]90 KBG[/COLOR]; 60->80 BKB; (40)°->45°]
 -Olimar upB Red: 80BKB angle 45 from 7dmg 90KBG BKB 60 angle 20
49075A3C 0516902F
075A5005 002D0000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] [Ice Climbers] Down-B (Both; Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; 180->60 KBG; [COLOR=Gray]5 BKB[/COLOR]; 70°->225°; Ice Element]
 -DownB KBG to 64 from 80, Angle to 144 from 30 (previous set used angle 240, KBG 80); -IC's Down+B->KBG 60 from 180-130-30, trajectory 225 from 70-20
4902B405 E4046FFF
023C0504 00E10000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] [Ice Climbers] Down-B (Both; Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 130->60 KBG; [COLOR=Gray]5 BKB[/COLOR]; 70°->225°; Ice Element]
 -DownB KBG to 64 from 80, Angle to 144 from 30 (previous set used angle 240, KBG 80); -IC's Down+B->KBG 60 from 180-130-30, trajectory 225 from 70-20
49018205 E4046FFF
013C0504 00E10000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] [Ice Climbers] Down-B (Both; Hitbox C): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 30->60 KBG; [COLOR=Gray]5 BKB[/COLOR]; (40)°->225°; Ice Element]
 -DownB KBG to 64 from 80, Angle to 144 from 30 (previous set used angle 240, KBG 80); -IC's Down+B->KBG 60 from 180-130-30, trajectory 225 from 70-20
49011E05 E4169FFF
013C0504 00E10000
FFFFFFFF 3F800000[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]64[/B][/U][/COLOR][/SIZE]
 [Link] Side-B (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; 7->10 Dmg; 40->30 KBG; [COLOR=Gray]80 BKB[/COLOR]; [COLOR=Gray]70°[/COLOR]]
 -Link Boomerang hitbox 1 (10 damage from 7, 30 growth from 40)
64072850 02046002
0A1E5002 00460000
FFFFFFFF 3F800000

 [Link] Side-B (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; 5->8 Dmg; 40->30 KBG; [COLOR=Gray]60 BKB[/COLOR]; [COLOR=Gray]65°[/COLOR]]
 -Link Boomerang hitbox 2 (8 damage from 5, 30 growth from 40)
6405283C 02041002
081E3C02 00410000
FFFFFFFF 3F800000

[COLOR=Yellow] [ZSS] F-Smash (Hitbox B): [1.2x Size; 6->12 Dmg; [COLOR=Gray]100 KBG[/COLOR]; 35->40 BKB; [COLOR=Gray](40)°[/COLOR]; Electric Sound]
 -ZSS fsmash tip 12 damage from modified 8, BKB 40 from 35,  20% larger
64066423 E3169FFF
0C6428E3 01690000
8F2009E8 3F999999[/COLOR]

[COLOR=Yellow] [ZSS] F-Smash (Hitbox D): [[COLOR=Gray]1x Size[/COLOR]; 11->13 Dmg; [COLOR=Gray]100 KBG[/COLOR]; 35->40 BKB; [COLOR=Gray](40)°[/COLOR]]
 -ZSS fsmash electric hits are +2 damage, +2 bkb
640B6423 E3169FFF
0D6428E3 01690000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] [ZSS] F-Smash (Hitbox G): [[COLOR=Gray]1x Size[/COLOR]; 6->8 Dmg; 100->16 KBG; 30->128 BKB; 90°->106°]
 -ZSS fsmash last hitbox (the backwards hit), 8 damage from 6, 16 kbg from 100, 128 bkb from 65, 106 degree launch angle, hits forward overhead almost constant kb
6406641E E305AFFF
081080E3 006A0000
FFFFFFFF 3F800000[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]66[/B][/U][/COLOR][/SIZE]
[COLOR=Yellow] [Dedede] Up-B (Star Hit): [1.2x Size; [COLOR=Gray]5 Dmg[/COLOR]; 65->0 KBG; 8->60 BKB; [COLOR=Gray]70°[/COLOR]]
 -D3 UpB Stars (1.25x size, 60 base, no growth from 8 base and 65 growth)
66054108 02046000
05003C02 00460000
FFFFFFFF 3F999999[/COLOR]

 [Ness] Side-B (Strong Hit): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]4 Dmg[/COLOR]; 80->0 KBG; [COLOR=Gray]30 BKB[/COLOR]; [COLOR=Gray]80°[/COLOR]]
 -Significantly harder to SDI out on first hit, easier on later hits
6604501E 05050000
04001E05 00500000
FFFFFFFF 3F800000

 [Ness] Side-B (Weak Hit A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; 30->20 KBG; 10->20 BKB; 68°->80°]
 -Significantly harder to SDI out on first hit, easier on later hits
66021E0A 05044001
02141405 00500000
FFFFFFFF 3F800000

 [Ness] Side-B (Weak Hit B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 30->20 KBG; 10->20 BKB; 68°->100°]
 -Significantly harder to SDI out on first hit, easier on later hits
66011E0A 05044001
01141405 00640000
FFFFFFFF 3F800000

[COLOR=Yellow] [Samus] Neutral-B: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]25 Dmg[/COLOR]; 56->70 KBG; 30->32 BKB; [COLOR=Gray]40°[/COLOR]]
 -Samus Chargeshot KBG 70 from 56, BKB 32 from 31
6619381E 03028008
19462003 00280000
FFFFFFFF 3F800000[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]6E[/B][/U][/COLOR][/SIZE]
 [Mario] Down-B: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]0 Dmg[/COLOR]; 100->70 KBG; 0->5 BKB; 55°->50°]
 -Mario FLUDD Angle changed from 55 to 50 degrees, growth changed to 70 from 100, BKB to 5 from 0
6E006400 12037000
00460512 00320000
FFFFFFFF 3F800000

[COLOR=Yellow] [Bowser] Neutral-B (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; [COLOR=Gray]30 KBG[/COLOR]; [COLOR=Gray]9 BKB[/COLOR]; 55°->75°]
 (NOT LISTED)
6E021E09 05037000
021E0905 004B0000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] [Bowser] Neutral-B (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; [COLOR=Gray]20 KBG[/COLOR]; [COLOR=Gray]5 BKB[/COLOR]; 55°->75°]
 (NOT LISTED)
6E011405 05037000
01140505 004B0000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] [Ice Climbers] Neutral-B (Both): [[COLOR=Gray]1x Size[/COLOR]; 3->5 Dmg; 50->69 KBG; [COLOR=Gray]5 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -IC's Neutral B-> DMG 5 from 3
6E033205 04169001
05450504 01690000
FFFFFFFF 3F800000[/COLOR]

 [Ness] Neutral-B: [1.5x Size; [COLOR=Gray]1 Dmg[/COLOR]; [COLOR=Gray]70 KBG[/COLOR]; [COLOR=Gray]10 BKB[/COLOR]; [COLOR=Gray]70°[/COLOR]]
 -(PK Flash) 50% larger
6E01460A 03046002
01460A03 00460000
FFFFFFFF 3FC00000


[SIZE=2][COLOR=DeepSkyBlue][U][B]6F[/B][/U][/COLOR][/SIZE]
 [Samus] Side-B (Super): [[COLOR=Gray]1x Size[/COLOR]; 10->15 Dmg; 65->72 KBG; [COLOR=Gray]40 BKB[/COLOR]; 55°->40°]
 -Samus super missiles now at 15 dmg from 10, 72 KBG from 65, angle of 40 from 55
6F0A4128 05037000
0F482805 00280000
FFFFFFFF 3F800000

[COLOR=Yellow] [Yoshi] Down-B (Star Hit): [1.5x Size; [COLOR=Gray]4 Dmg[/COLOR]; [COLOR=Gray]40 KBG[/COLOR]; [COLOR=Gray]50 BKB[/COLOR]; [COLOR=Gray]50°[/COLOR]]
 (NOT LISTED)
6F042832 00032000
04283200 00320000
FFFFFFFF 3FC00000[/COLOR]

[COLOR=Yellow] [Squirtle] Neutral-B: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]0 Dmg[/COLOR]; 0->70 KBG; 0->5 BKB; (40)°->50°]
 -Squirtle watergun Angle changed from 55 to 50 degrees, growth changed to 70 from 100, BKB to 5 from 0
6F000000 12169000
00460512 00320000
FFFFFFFF 3F800000[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]73[/B][/U][/COLOR][/SIZE]
 [Falco] Neutral-B: [[COLOR=Gray]1x Size[/COLOR]; 3->2 Dmg; [COLOR=Gray]100 KBG[/COLOR]; [COLOR=Gray]0 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Falco lasers nerfed to 2 damage from 3 damage
73036400 03169000
02640003 01690000
FFFFFFFF 3F800000

[COLOR=Yellow] [Charizard] Neutral-B (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; [COLOR=Gray]50 KBG[/COLOR]; [COLOR=Gray]12 BKB[/COLOR]; 60°->75°]
 (NOT LISTED)
7302320C 0503C000
02320C05 004B0000
FFFFFFFF 3F800000[/COLOR]

[COLOR=Yellow] [Charizard] Neutral-B (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; [COLOR=Gray]30 KBG[/COLOR]; [COLOR=Gray]10 BKB[/COLOR]; 60°->75°]
 (NOT LISTED)
73011E0A 0503C000
011E0A05 004B0000
FFFFFFFF 3F800000[/COLOR]

 [Ivysaur] Neutral-B (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; 40->60 KBG; 10->15 BKB; [COLOR=Gray]86°[/COLOR]]
 -Ivysaur Bullet Seed (both hitboxes) KBG 60 from 40, BKB 15 from 10
7302280A 11056000
023C0F11 00560000
FFFFFFFF 3F800000

 [Ivysaur] Neutral-B (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; 40->60 KBG; 10->15 BKB; [COLOR=Gray]80°[/COLOR]]
 -Ivysaur Bullet Seed (both hitboxes) KBG 60 from 40, BKB 15 from 10
7301280A 11050000
013C0F11 00500000
FFFFFFFF 3F800000

[/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
Please confirm and discuss the following changes

***A lot of the ICs changes appear to be using the wrong names for moves on the changes/giving the numbers for one of their moves to the wrong move or something screwy. Please go through and re-check all of them (including the projectiles) and rewrite all of the changes.***

49
[Ness] U/D-Smash (Hitbox A): [1x Size; 4 Dmg; 100->0 KBG; 0->50 BKB; 110°->340°; Slip Element]
-(Downsmash) windup hit, KBG to 0 from 100, BKB to 50 from 0, angle to 348 from 110
49046400 0006E000
04003208 01540000
FFFFFFFF 3F800000

Not listed that it also affects U-Smash. New angle is 340 not 348. Slip Element change not listed.

[Ice Climbers] Down-B (Both; Hitbox A): [1x Size; 2 Dmg; 180->60 KBG; 5 BKB; 70°->225°; Ice Element]
-DownB KBG to 64 from 80, Angle to 144 from 30 (previous set used angle 240, KBG 80); -IC's Down+B->KBG 60 from 180-130-30, trajectory 225 from 70-20
4902B405 E4046FFF
023C0504 00E10000
FFFFFFFF 3F800000

That 1st change is the most recent one. Was that supposed to say side-B or something? Is there a difference between E4 and 04 elements?

[Ice Climbers] Down-B (Both; Hitbox B): [1x Size; 1 Dmg; 130->60 KBG; 5 BKB; 70°->225°; Ice Element]
-DownB KBG to 64 from 80, Angle to 144 from 30 (previous set used angle 240, KBG 80); -IC's Down+B->KBG 60 from 180-130-30, trajectory 225 from 70-20
49018205 E4046FFF
013C0504 00E10000
FFFFFFFF 3F800000

That 1st change is the most recent one. Was that supposed to say side-B or something? Is there a difference between E4 and 04 elements?

[Ice Climbers] Down-B (Both; Hitbox C): [1x Size; 1 Dmg; 30->60 KBG; 5 BKB; (40)°->225°; Ice Element]
-DownB KBG to 64 from 80, Angle to 144 from 30 (previous set used angle 240, KBG 80); -IC's Down+B->KBG 60 from 180-130-30, trajectory 225 from 70-20
49011E05 E4169FFF
013C0504 00E10000
FFFFFFFF 3F800000

That 1st change is the most recent one. Was that supposed to say side-B or something? Is there a difference between E4 and 04 elements? 169 is not a 20° angle.




Changelist & Data Thread Typos/Omissions
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1][SIZE=2][COLOR=DeepSkyBlue][U][B]49[/B][/U][/COLOR][/SIZE]
 [Ness] D-Smash (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]13 Dmg[/COLOR]; [COLOR=Gray]60 KBG[/COLOR]; [COLOR=Yellow]90[/COLOR]->60 BKB; 55°->25°]
[COLOR=Yellow] -(Downsmash) swing hit, BKB to 60 from 80, angle to 25 from 55[/COLOR]
490D3C[COLOR=Yellow]5A[/COLOR] 00037002
0D3C3C00 00190000
FFFFFFFF 3F800000
[COLOR=Silver]Original BKB is 90 not 80.[/COLOR]

 [Olimar] Up-B (Blue): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; [COLOR=Gray]90 KBG[/COLOR]; 60->70 BKB; (40)°->15°]
[COLOR=Yellow] -Olimar upB Blue: 70BKB & angle 15 from 6dmg 90KBG BKB 60 angle 20[/COLOR]
49065A3C 0016902F
065A4600 000F0000
FFFFFFFF 3F800000
[COLOR=Silver]169 is not a 20° angle.[/COLOR]

 [Olimar] Up-B (Purple): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]8 Dmg[/COLOR]; 88->100 KBG; [COLOR=Gray]60 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
[COLOR=Yellow] -Olimar upB Purple: 100KBG from 8dmg 88KBG 60BKB angle 20[/COLOR]
4908583C 0016902F
08643C00 01690000
FFFFFFFF 3F800000
[COLOR=Silver]169 is not a 20° angle.[/COLOR]

 [Olimar] Up-B (White): [[COLOR=Gray]1x Size[/COLOR]; 6->10 Dmg; 90->54 KBG; [COLOR=Gray]60 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
[COLOR=Yellow] -Olimar upB White: 10dmg & 54KBG from 6dmg 90KBG BKB 60 angle 20[/COLOR]
49065A3C 1316902F
0A363C13 01690000
FFFFFFFF 3F800000
[COLOR=Silver]169 is not a 20° angle.[/COLOR]

 [Olimar] Up-B (Yellow): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]6 Dmg[/COLOR]; 90->100 KBG; [COLOR=Gray]60 BKB[/COLOR]; 70°->[COLOR=Yellow]90°[/COLOR]]
[COLOR=Yellow] -Olimar upB Yellow: Angle 80 KBG 100 from 6dmg 90KBG BKB 60 angle 70[/COLOR]
49065A3C 0304602F
06643C03 [COLOR=Yellow]005A[/COLOR]0000
FFFFFFFF 3F800000
[COLOR=Silver]New angle is 90° not 80°.[/COLOR]

[SIZE=2][COLOR=DeepSkyBlue][U][B]64[/B][/U][/COLOR][/SIZE]
 [ZSS] F-Smash (Hitbox B): [1.2x Size; 6->12 Dmg; [COLOR=Gray]100 KBG[/COLOR]; 35->40 BKB; [COLOR=Gray](40)°[/COLOR]; [COLOR=Yellow]Electric Sound[/COLOR]]
[COLOR=Yellow] -ZSS fsmash tip 12 damage from modified 8, BKB 40 from 35,  20% larger[/COLOR]
64066423 E3169FFF
0C6428E3 01690000
[COLOR=Yellow]8F2009E8[/COLOR] 3F999999
[COLOR=Silver]Sound change not listed. Wasn't it electric already?[/COLOR]

 [ZSS] F-Smash (Hitbox D): [[COLOR=Gray]1x Size[/COLOR]; 11->13 Dmg; [COLOR=Gray]100 KBG[/COLOR]; 35->[COLOR=Yellow]40[/COLOR] BKB; [COLOR=Gray](40)°[/COLOR]]
[COLOR=Yellow] -ZSS fsmash electric hits are +2 damage, +2 bkb[/COLOR]
640B6423 E3169FFF
0D64[COLOR=Yellow]28[/COLOR]E3 01690000
FFFFFFFF 3F800000
[COLOR=Silver]5 BKB was added not 2.[/COLOR]

 [ZSS] F-Smash (Hitbox G): [[COLOR=Gray]1x Size[/COLOR]; 6->8 Dmg; 100->16 KBG; [COLOR=Yellow]30[/COLOR]->128 BKB; 90°->106°]
[COLOR=Yellow] -ZSS fsmash last hitbox (the backwards hit), 8 damage from 6, 16 kbg from 100, 128 bkb from 65, 106 degree launch angle, hits forward overhead almost constant kb[/COLOR]
640664[COLOR=Yellow]1E[/COLOR] E305AFFF
081080E3 006A0000
FFFFFFFF 3F800000
[COLOR=Silver]Original BKB is 30 not 65.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]66[/B][/U][/COLOR][/SIZE]
 [Dedede] Up-B (Star Hit): [[COLOR=Yellow]1.2x[/COLOR] Size; [COLOR=Gray]5 Dmg[/COLOR]; 65->0 KBG; 8->60 BKB; [COLOR=Gray]70°[/COLOR]]
[COLOR=Yellow] -D3 UpB Stars (1.25x size, 60 base, no growth from 8 base and 65 growth)[/COLOR]
66054108 02046000
05003C02 00460000
FFFFFFFF [COLOR=Yellow]3F999999[/COLOR]
[COLOR=Silver]It's at 1.2x size not 1.25x[/COLOR]

 [Samus] Neutral-B: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]25 Dmg[/COLOR]; 56->70 KBG; [COLOR=Yellow]30[/COLOR]->32 BKB; [COLOR=Gray]40°[/COLOR]]
[COLOR=Yellow] -Samus Chargeshot KBG 70 from 56, BKB 32 from 31[/COLOR]
661938[COLOR=Yellow]1E[/COLOR] 03028008
19462003 00280000
FFFFFFFF 3F800000
[COLOR=Silver]Original BKB is 30 not 31.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]6E[/B][/U][/COLOR][/SIZE]
 [Bowser] Neutral-B (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; [COLOR=Gray]30 KBG[/COLOR]; [COLOR=Gray]9 BKB[/COLOR]; 55°->75°]
[COLOR=Yellow] (NOT LISTED)[/COLOR]
6E021E09 05037000
021E0905 004B0000
FFFFFFFF 3F800000
[COLOR=Silver]Not in the changelist.[/COLOR]

 [Bowser] Neutral-B (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; [COLOR=Gray]20 KBG[/COLOR]; [COLOR=Gray]5 BKB[/COLOR]; 55°->75°]
[COLOR=Yellow] (NOT LISTED)[/COLOR]
6E011405 05037000
01140505 004B0000
FFFFFFFF 3F800000
[COLOR=Silver]Not in the changelist.[/COLOR]

 [Ice Climbers] Neutral-B (Both): [[COLOR=Gray]1x Size[/COLOR]; 3->5 Dmg; 50->[COLOR=Yellow]69[/COLOR] KBG; [COLOR=Gray]5 BKB[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
[COLOR=Yellow] -IC's Neutral B-> DMG 5 from 3[/COLOR]
6E033205 04169001
05[COLOR=Yellow]45[/COLOR]0504 01690000
FFFFFFFF 3F800000
[COLOR=Silver]KBG change not listed.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]6F[/B][/U][/COLOR][/SIZE]
 [Yoshi] Down-B (Star Hit): [1.5x Size; [COLOR=Gray]4 Dmg[/COLOR]; [COLOR=Gray]40 KBG[/COLOR]; [COLOR=Gray]50 BKB[/COLOR]; [COLOR=Gray]50°[/COLOR]]
[COLOR=Yellow] (NOT LISTED)[/COLOR]
6F042832 00032000
04283200 00320000
FFFFFFFF 3FC00000
[COLOR=Silver]Not in the changelist.[/COLOR]

 [Squirtle] Neutral-B: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]0 Dmg[/COLOR]; [COLOR=Yellow]0[/COLOR]->70 KBG; 0->5 BKB; [COLOR=Yellow](40)°[/COLOR]->50°]
[COLOR=Yellow] -Squirtle watergun Angle changed from 55 to 50 degrees, growth changed to 70 from 100, BKB to 5 from 0[/COLOR]
6F00[COLOR=Yellow]00[/COLOR]00 12[COLOR=Yellow]169[/COLOR]000
00460512 00320000
FFFFFFFF 3F800000
[COLOR=Silver]Is this watergun? If so then the original KBG and angle aren't listed correctly.[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]73[/B][/U][/COLOR][/SIZE]
 [Charizard] Neutral-B (Hitbox A): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]2 Dmg[/COLOR]; [COLOR=Gray]50 KBG[/COLOR]; [COLOR=Gray]12 BKB[/COLOR]; 60°->75°]
[COLOR=Yellow] (NOT LISTED)[/COLOR]
7302320C 0503C000
02320C05 004B0000
FFFFFFFF 3F800000
[COLOR=Silver]Not in the changelist.[/COLOR]

 [Charizard] Neutral-B (Hitbox B): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]1 Dmg[/COLOR]; [COLOR=Gray]30 KBG[/COLOR]; [COLOR=Gray]10 BKB[/COLOR]; 60°->75°]
[COLOR=Yellow] (NOT LISTED)[/COLOR]
73011E0A 0503C000
011E0A05 004B0000
FFFFFFFF 3F800000
[COLOR=Silver]Not in the changelist.[/COLOR]

[/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
Resolved
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1][SIZE=2][COLOR=DeepSkyBlue][U][B]49[/B][/U][/COLOR][/SIZE]
 [Olimar] Up-B (Red): [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]7 Dmg[/COLOR]; [COLOR=Gray]90 KBG[/COLOR]; 60->80 BKB; (40)°->[COLOR=Lime]45°[/COLOR]]
 -Olimar upB Red: 80BKB angle 45 from 7dmg 90KBG BKB 60 angle 20
49075A3C 0516902F
075A5005 [COLOR=Lime]002D[/COLOR]0000
FFFFFFFF 3F800000
[COLOR=Silver]169 is not a 20° angle. [s]Angle was changed to 44° not 45°.[/s][/COLOR][color=Lime] Angle corrected to 45°.[/color]


[SIZE=2][COLOR=DeepSkyBlue][U][B]6E[/B][/U][/COLOR][/SIZE]
 [Mario] Down-B: [[COLOR=Gray]1x Size[/COLOR]; [COLOR=Gray]0 Dmg[/COLOR]; 100->70 KBG; 0->5 BKB; 55°->50°; [COLOR=Lime][s]Sound Removed?[/s][/COLOR]]
 -Mario FLUDD Angle changed from 55 to 50 degrees, growth changed to 70 from 100, BKB to 5 from 0
6E006400 12037000
00460512 00320000
[COLOR=Lime]FFFFFFFF[/COLOR] 3F800000
[COLOR=Silver][s]Was the sound change intentional?[/s][/COLOR][color=Lime] Sound restored to normal.[/color]

 [Ness] Neutral-B: [[COLOR=Lime]1.5x[/COLOR] Size; [COLOR=Gray]1 Dmg[/COLOR]; [COLOR=Gray]70 KBG[/COLOR]; [COLOR=Gray]10 BKB[/COLOR]; [COLOR=Gray]70°[/COLOR]]
 -(PK Flash) 50% larger
6E01460A 03046002
01460A03 00460000
FFFFFFFF [COLOR=Lime]3FC00000[/COLOR]
[COLOR=Silver][s]It's at 2x size instead of 1.5x. o_O[/s][/COLOR][color=Lime] Corrected to 1.5x size.[/color]

[/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
THROW CHANGES


Comprehensive List of Throw Changes
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1]Throw Modifier Data [59 lines]
06585010 000001D0

[SIZE=2][COLOR=DeepSkyBlue][U][B]Mario[/B][/U][/COLOR][/SIZE]
 B-Throw: [[COLOR=Gray]12 Dmg[/COLOR]; [COLOR=Gray]70 BKB[/COLOR]; [COLOR=Gray]63 KBG[/COLOR]; 45°->35°]
 -Backthrow 35 angle from 45
000C463F 0000002D
0C463F00 00000023


[SIZE=2][COLOR=DeepSkyBlue][U][B]Link[/B][/U][/COLOR][/SIZE]
 D-Throw: [[COLOR=Gray]4 Dmg[/COLOR]; 60->50 BKB; [COLOR=Gray]90 KBG[/COLOR]; 110°->100°]
 -Downthrow 100 angle from 110, BKB 50 from 60
02043C5A 0000006E
04325A00 00000064


[SIZE=2][COLOR=DeepSkyBlue][U][B]Yoshi[/B][/U][/COLOR][/SIZE]
 U-Throw: [5->12 Dmg; 65->70 BKB; 43->20 KBG; [COLOR=Gray]90°[/COLOR]]
 -Uthrow now deals 12 dmg from 5, BKB to 70 from 65, KBG 20 from 43
0405412B 0000005A
0C461400 0000005A

[COLOR=Yellow] B/F-Throw: [[COLOR=Gray]7 Dmg[/COLOR]; 55->65 BKB; [COLOR=Gray]66 KBG[/COLOR]; [COLOR=Gray]45°[/COLOR]] (Doesn't mention it changes f-throw as well)
 -Backthrow KBG to 65 from 55
04073742 0000002D
07414200 0000002D[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Pikachu[/B][/U][/COLOR][/SIZE]
 U-Throw: [[COLOR=Gray]5 Dmg[/COLOR]; 90->75 BKB; [COLOR=Gray]45 KBG[/COLOR]; [COLOR=Gray]90°[/COLOR]]
 -Upthrow BKB to 75 from 90
07055A2D 0000005A
054B2D00 0000005A

 D-Throw: [5->3 Dmg; 60->70 BKB; 38->58 KBG; 80°->65°]
 -Downthrow 65 angle from 80, 70 base from 60, 58 growth from 38, 3 damage from 5
07053C26 00000050
03463A00 00000041


[SIZE=2][COLOR=DeepSkyBlue][U][B]Luigi[/B][/U][/COLOR][/SIZE]
 U-Throw: [[COLOR=Gray]8 Dmg[/COLOR]; 70->72 BKB; 72->38 KBG; 90°->100°]
 -Upthrow BKB to 72 from 70, KBG to 38 from 72, Angle 100 from 90
08084648 0000005A
08482600 00000064

 F-Throw: [[COLOR=Gray]9 Dmg[/COLOR]; 60->32 BKB; 65->100 KBG; 45°->40°]
 -Fthrow BKB to 32 from 60, KBG to 100 from 65, Angle 40 from 45
08093C41 0000002D
09206400 00000028

 D-Throw: [[COLOR=Gray]6 Dmg[/COLOR]; [COLOR=Gray]75 BKB[/COLOR]; [COLOR=Gray]30 KBG[/COLOR]; 80°->75°]
 -Downthrow angle 75 from 80
08064B1E 00000050
064B1E00 0000004B


[SIZE=2][COLOR=DeepSkyBlue][U][B]Captain Falcon[/B][/U][/COLOR][/SIZE]
[COLOR=Yellow] Up-B: [[COLOR=Gray]6 Dmg[/COLOR]; [COLOR=Gray]70 BKB[/COLOR]; 50->70 KBG; 0°->20°] (Is this the right one? Also has 090C2852 00000169)
 -UpB Grab 70 growth from 50, 20 angle from 0
09064632 00000000
06464600 00000014[/COLOR]


[SIZE=2][COLOR=DeepSkyBlue][U][B]Ness[/B][/U][/COLOR][/SIZE]
 D-Throw: [[COLOR=Gray]4 Dmg[/COLOR]; 90->80 BKB; [COLOR=Gray]30 KBG[/COLOR]; [COLOR=Gray]70°[/COLOR]]
 -Downthrow BKB to 80 from 90
0A045A1E 00000046
04501E00 00000046


[SIZE=2][COLOR=DeepSkyBlue][U][B]Bowser[/B][/U][/COLOR][/SIZE]
 U-Throw: [[COLOR=Gray]2 Dmg[/COLOR]; 0->30 BKB; 100->50 KBG; [COLOR=Gray]70°[/COLOR]]
 -Upthrow 30 BKB from 0, 50 KBG from 100
0B020064 00000046
021E3200 00000046

 B/F-Throw: [10->12 Dmg; [COLOR=Gray]90 BKB[/COLOR]; 50->65 KBG; 45°->30°]
 -Forward & Back throws KBG 65 growth from 50; 30 angle from 45; 12 damage from 10
0B0A3C32 0000002D
0C3C4100 0000001E

 D-Throw: [0->4 Dmg; [COLOR=Gray]75 BKB[/COLOR]; [COLOR=Gray]30 KBG[/COLOR]; [COLOR=Gray]50°[/COLOR]]
 -Downthrow 16 dmg from 12
0B004B1E 00000032
044B1E00 00000032


[SIZE=2][COLOR=DeepSkyBlue][U][B]Ganondorf[/B][/U][/COLOR][/SIZE]
 U-Throw: [[COLOR=Gray]3 Dmg[/COLOR]; [COLOR=Gray]70 BKB[/COLOR]; 105->55 KBG; [COLOR=Gray]90°[/COLOR]]
 -Upthrow KBG to 55 from 105
14034669 0000005A
03463700 0000005A

 D-Throw: [[COLOR=Gray]7 Dmg[/COLOR]; [COLOR=Gray]70 BKB[/COLOR]; 50->40 KBG; [COLOR=Gray]65°[/COLOR]]
 -Downthrow KBG to 40 from 50; -Downthrow KBG to 60 from 50, 100 angle from 65
14074632 00000041
07462800 00000041

 Side-B (Ground): [9->13 Dmg; [COLOR=Gray]60 BKB[/COLOR]; [COLOR=Gray]90 KBG[/COLOR]; [COLOR=Gray](40)°[/COLOR]]
 -Murder choke damage increased to 13 from 9
14093C5A 00000169
0D3C5A00 00000169


[SIZE=2][COLOR=DeepSkyBlue][U][B]Wario[/B][/U][/COLOR][/SIZE]
 D-Throw: [[COLOR=Gray]3 Dmg[/COLOR]; [COLOR=Gray]60 BKB[/COLOR]; 18->28 KBG; [COLOR=Gray]130°[/COLOR]]
 -Downthrow KBG 28 from 18
15033C12 00000082
033C1C00 00000082


[SIZE=2][COLOR=DeepSkyBlue][U][B]Meta Knight[/B][/U][/COLOR][/SIZE]
 D-Throw: [[COLOR=Gray]1 Dmg[/COLOR]; 60->80 BKB; [COLOR=Gray]110 KBG[/COLOR]; 50°->40°]
 -Downthrow BKB to 80 from 60, Angle 40 from 50 (should lead to more difficult tech chases)
16013C6E 00000032
01506E00 00000028


[SIZE=2][COLOR=DeepSkyBlue][U][B]Pit[/B][/U][/COLOR][/SIZE]
 D-Throw: [[COLOR=Gray]4 Dmg[/COLOR]; [COLOR=Gray]80 BKB[/COLOR]; [COLOR=Gray]60 KBG[/COLOR]; 80°->75°]
 -Downthrow angle 75 from 80
1704503C 00000050
04503C00 0000004B


[SIZE=2][COLOR=DeepSkyBlue][U][B]Lucas[/B][/U][/COLOR][/SIZE]
 U-Throw: [[COLOR=Gray]10 Dmg[/COLOR]; [COLOR=Gray]80 BKB[/COLOR]; 65->72 KBG; [COLOR=Gray]90°[/COLOR]]
 -Upthrow KBG to 72 from 65
1A0A5041 0000005A
0A504800 0000005A

 D-Throw: [[COLOR=Gray]7 Dmg[/COLOR]; [COLOR=Gray]75 BKB[/COLOR]; 100->30 KBG; 90°->120°]
 -Downthrow 30 growth from 100, 120 angle from 90 (think ness D throw backwards)
1A074B64 0000005A
074B1E00 00000078


[SIZE=2][COLOR=DeepSkyBlue][U][B]Dedede[/B][/U][/COLOR][/SIZE]
 U-Throw: [[COLOR=Gray]5 Dmg[/COLOR]; [COLOR=Gray]70 BKB[/COLOR]; 72->35 KBG; [COLOR=Gray]90°[/COLOR]]
 -Uthrow KBG to 35 from 72
20054648 0000005A
05462300 0000005A

 D-Throw: [[COLOR=Gray]4 Dmg[/COLOR]; 0->50 BKB; 100->40 KBG; 20°->40°]
 -DThrow BKB to 50 from 0, KBG to 40 from 100, angle 40 from 20
20040064 00000014
04322800 00000028


[SIZE=2][COLOR=DeepSkyBlue][U][B]Lucario[/B][/U][/COLOR][/SIZE]
 U-Throw: [[COLOR=Gray]5 Dmg[/COLOR]; 60->70 BKB; [COLOR=Gray]70 KBG[/COLOR]; [COLOR=Gray]90°[/COLOR]]
 -UpThrow BKB to 70 from 60
21053C46 0000005A
05464600 0000005A


[SIZE=2][COLOR=DeepSkyBlue][U][B]R.O.B.[/B][/U][/COLOR][/SIZE]
 U-Throw: [[COLOR=Gray]10 Dmg[/COLOR]; [COLOR=Gray]70 BKB[/COLOR]; 72->82 KBG; [COLOR=Gray]80°[/COLOR]]
 -Upthrow KBG to 82 from 72
230A4648 00000050
0A465200 00000050

 D-Throw: [[COLOR=Gray]10 Dmg[/COLOR]; [COLOR=Gray]110 BKB[/COLOR]; 20->40 KBG; [COLOR=Gray]88°[/COLOR]]
 -Downthrow KBG to 40 from 20
230A6E14 00000058
0A6E2800 00000058


[SIZE=2][COLOR=DeepSkyBlue][U][B]Jigglypuff[/B][/U][/COLOR][/SIZE]
 F-Throw: [[COLOR=Gray]5 Dmg[/COLOR]; [COLOR=Gray]100 BKB[/COLOR]; 30->70 KBG; 55°->40°]
 -Fthrow KBG to 70 from 30, Angle 40 from 55
2505641E 00000037
05644600 00000028

 B-Throw: [[COLOR=Gray]10 Dmg[/COLOR]; [COLOR=Gray]90 BKB[/COLOR]; 25->60 KBG; [COLOR=Gray]135°[/COLOR]]
 -BThrow KBG to 60 from 25 (still significantly stronger than f-throw due to interior damage)
250A5A19 00000087
0A5A3C00 00000087
[/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
Please confirm and discuss the following changes

Captain Falcon
Up-B: [6 Dmg; 70 BKB; 50->70 KBG; 0°->20°]
-UpB Grab 70 growth from 50, 20 angle from 0
09064632 00000000
06464600 00000014
Is this modifying the right part? 090C2852 00000169 looks like it'd be the KB portion.




Changelist & Data Thread Typos/Omissions
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1][SIZE=2][COLOR=DeepSkyBlue][U][B]Yoshi[/B][/U][/COLOR][/SIZE]
 B/F-Throw: [[COLOR=Gray]7 Dmg[/COLOR]; 55->65 BKB; [COLOR=Gray]66 KBG[/COLOR]; [COLOR=Gray]45°[/COLOR]]
[COLOR=Yellow] -Backthrow KBG to 65 from 55[/COLOR]
04073742 0000002D
07414200 0000002D
[COLOR=Silver]This also affects his f-throw.[/COLOR][/SIZE][/FONT][/COLOR]
Resolved
Code:
[COLOR=#bab0ff][FONT=Lucida Console][SIZE=1]

[Stuff gets moved here temporarily once it's figured out][/SIZE][/FONT][/COLOR]
[IMG]http://i35.tinypic.com/s4xva0.jpg[/IMG]
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
@ Shanus Woah...

Complete changelist from vBrawl is 75% done. Got most of it done myself, I need like 10-12 more characters. I started Assassin's Creed over my weekend and i ended up getting sucked into the plot, so I didn't meet my deadline. I apologize.

Once that is done I will start working on the layman's changelist.
 

Isatis

If specified, this will repl[0x00000000]ce the
Premium
BRoomer
Joined
Dec 18, 2008
Messages
10,253
Location
San Francisco, CA
NNID
reverite
@ Shanus Woah...

Complete changelist from vBrawl is 75% done. Got most of it done myself, I need like 10-12 more characters. I started Assassin's Creed over my weekend and i ended up getting sucked into the plot, so I didn't meet my deadline. I apologize.

Once that is done I will start working on the layman's changelist.
PM me or message me it when it's done so I can format it and put it on the brawlplus.net site.

Triangle.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
It needs to be cleaned up, double checked for accuracy (I would say I probably missed a change or two on a few characters (cough Luigi, Diddy), and a few other things, but their. It's done. You're welcome. I'll work on finalizing it more later with some more help.

Code:
Brawl Plusery 5.0 RC1 Complete Changelist from Original Brawl

Global Gameplay Changes

    * Hitstun changed to 0.4865 (up from 0.48)
    * Aerial Landing Lag Reduction reduced to 50% of original duration for most characters
      Exceptions:
          o Captain Falcon's Landing Lag reduced to 40%
          o Lucas' Landing Lag reduced to 40%
    * Characters individual Short Hop, Full Hop, Fast Fall, Down Gravity and Normal Gravity have been optimized for all characters (see chart below)
    * Characters retain momentum when performing a running jump (see chart below)
    * Brawls teching system changed from distance to frame window: Tech window = 15 frames
    * Handicap no longer gives handicap, the value/10 equals your buffer frame window
    * Grabbing a Ledge now causes less lag, you can now perform actions earlier after grabbing a ledge (Constant: 40800000)
    * Ledge invulnerable time at 34 frames to restore to brawl default value due to 11 being shaved off
    * Dash Dancing window has been improved
    * You can now Cancel a dash with a crouch
    * You can now shield during a dash dance
    * Shieldstun follows New Stun = 2 * OLDSTUN + 3.5
    * Hitlag Modifier: NewHitLag=.6*OldHitlag
    * Electric Hitlag set to 1.0 (equals regular Hits now)
    * Techrolls sped up by 30%
    * You will no longer grab edges while performing an Up-B Attack
    * Move's no longer stale
    * Random Trippings has been removed
    * You can no longer perform a fast fall by using the C-Stick
    * Ganon, Falcon, Toon Link and Bowser's weird upB momentum was fixed
    * Powershield window decreased to 2 Frames (down from 4 Frames)
    * Default Setting is now 4 Stock, 8 Minutes, Team Attack on
    * Nametags are now saved in replays
    * The 3 minute time limit to save a replay has been removed, you can now always save the replay regardless of matchs duration. However, the Replay-Save Symbol is not displayed if the duration is over 3 minutes
    * Custom Character Select Screen is now supported
    * Grabs now give you back your second jump
    * Testing new Death Boundaries (made by kupo)
    * Texture Hack Version 2.1a is now supported
    * Scar Jumping has been added back into the game
    * Added unrestricted Pause and Replay Camera
    * Added the Code "colored Shields" cuz its awesome (Shields now look more colored, just better)


Character Specific Momentum Settings:

    * Global: 92.5%
    * Pikachu: 85%
    * Lucario: 75%
    * Lucas: 120%
    * D3: 70%
    * MK: 75%
    * Sonic: 175%
    * ZSS: 110%


Character Specific Gravity and Jump Power Modifications

Code:

Character Specific Gravity and Jump Power Modifications
Chara	ID	SH	FH	FF	DGrav	Grav	Filler
Mario	0	0.900	1.025	1.200	1.175	1.050	0
DK	1	0.850	1.000	1.400	1.000	1.000	0
Link	2	1.050   1.100   1.075   1.025   1.100	0
Samus	3	0.900	1.025	1.300	1.175	1.000	0
Yoshi	4	1.050	1.025	1.200	1.175	1.000	0
Kirby	5	1.000	1.000	1.100	1.000	1.000	0
Fox	6	0.900	1.050	1.150	1.200	1.100	0
Pika	7	1.000	1.000	1.150	1.000	1.000	0
Luigi	8	0.950	1.000	1.200	1.000	1.000	0
Falcon	9	0.900	1.050	1.150	1.200	1.100	0
Ness	A	1.075	1.050	1.150	1.075	1.150	0
Bowz	B	0.850	0.950	1.200	1.000	1.100	0
Peach	C	0.950	1.050	1.200	1.175	1.050	0
Zelda	D	0.900	1.000	1.200	1.000	1.000	0
Sheik	E	0.950	1.025	1.200	1.150	1.050	0
Clim 	F	0.800	1.050	1.300	1.000	1.000	0
Marth	11	1.150	1.125	1.075	1.025	1.200	0
G&W	12	1.000	1.000	1.200	1.000	1.000	0
Falco	13	0.900	1.050	1.150	1.200	1.100	0
Ganon	14	1.025	1.050	1.100	1.000	1.000	0
Wario	15	1.000	1.000	1.200	1.000	1.000	0
MK	16	0.900	1.000	1.300	1.100	0.950	0
Pit	17	1.000	1.025	1.200	1.000	1.025	0
ZSS	18	0.900	1.000	1.200	1.050	1.000	0
Olimar	19	0.950	1.025	1.200	1.175	1.050	0
Lucas	1A	1.025	1.025	1.300	1.050	1.025	0
Diddy	1B	0.950	1.025	1.200	1.150	1.050	0
Chariz	1D	1.000	1.025	1.200	1.150	0.950	0
Squirt	1E	0.900	1.050	1.300	1.050	1.000	0
Ivy	1F	1.025	1.025	1.200	1.050	1.000	0
D3	20	1.000	1.025	1.150	0.950	1.000	0
Luc	21	1.050	1.100	1.075	1.025	1.200	0
Ike	22	1.000	1.050	1.100	1.025	1.025	0
ROB	23	1.000	1.025	1.200	1.150	1.050	0
Jiggs	25	0.950	1.000	1.300	1.000	1.000	0
Toony	29	1.000	1.000	1.300	1.150	1.000	0
Wolf	2C	1.025	1.025	1.200	0.850	1.100	0
Snake	2E	0.950	1.100	1.200	1.175	1.050	0
Sonic	2F	0.950	1.000	1.300	1.250	1.000	0

Airdodge Change

    Airdodges Ported/Re-Worked:
    -Airdodge frame speeds ported to PSA except for Charizard, Ivysaur, Dedede, Squirtle, Ice Climbers – (Replaces frame speed changes)
    **********
    Air Dodge
    **********
    —————————————–
    Character New Default
    —————————————–

    Charizard [4-21 / 39] 4-22 / 34
    Diddy Kong 4-21 / 39 4-22 / 34
    Ike 4-21 / 39 4-22 / 34
    Ivysaur [4-21 / 39] 4-22 / 34
    King Dedede [4-21 / 39] 4-22 / 34
    Lucario 4-21 / 39 4-22 / 34
    Metaknight 4-21 / 39 4-22 / 34
    Olimar 4-21 / 39 4-22 / 34
    Pit 4-21 / 39 4-22 / 34
    R.O.B 4-21 / 39 4-22 / 34
    Snake 4-21 / 39 4-22 / 34
    Squirtle [4-21 / 39] 4-22 / 34
    Wario 4-21 / 39 4-22 / 34
    Zero Suit Samus 4-21 / 39 4-22 / 34

    Ice Climbers [4-24 / 43] 4-22 / 43
    Lucas 4-24 / 43 4-29 / 48
    Ness 4-24 / 43 4-29 / 48
    Sonic 4-24 / 43 4-22 / 43

    Bowser 4-25 / 44 4-23 / 44

    Captain Falcon 4-24 / 44 4-22 / 44
    Donkey Kong 4-24 / 44 4-22 / 44
    Falco 4-24 / 44 4-22 / 44
    Fox 4-24 / 44 4-22 / 44
    Game & Watch 4-24 / 44 4-22 / 44
    Ganondorf 4-24 / 44 4-22 / 44
    Jigglypuff 4-24 / 44 4-22 / 44
    Kirby 4-24 / 44 4-22 / 44
    Link 4-24 / 44 4-22 / 44
    Luigi 4-24 / 44 4-22 / 44
    Mario 4-24 / 44 4-22 / 44
    Pikachu 4-24 / 44 4-22 / 44
    Samus 4-24 / 44 4-22 / 44
    Sheik 4-24 / 44 4-22 / 44
    Toon Link 4-24 / 44 4-22 / 44
    Wolf 4-24 / 44 4-22 / 44
    Yoshi 4-24 / 44 4-29 / 49
    Zelda 4-24 / 44 4-22 / 44

    Peach 4-21 / 44 4-19 / 41

    Marth 5-25 / 44 5-23 / 44

    Charizard, Squirtle, Ivysaur, & King Dedede
    Airdodge frame speed changes adjusted to mirror ported airdodges:
    -1.450x Frame 4; 0.556x Frame 30

    Ice Climbers
    Airdodge frame speed changes adjusted to mirror ported airdodges:
    -1.240x Frame 4; 1.000x Frame 30


Ground Dodge
    Ground Dodge animations fully rebuilt, and with new invincibility durations:

    *************
    Ground Dodge
    *************
    —————————————–
    Character New Default
    —————————————–
    Falco 2-15 / 22 2-20 / 22
    Link 2-15 / 22 2-20 / 22
    Pikachu 2-15 / 22 2-20 / 22
    Toon Link 2-15 / 22 2-20 / 22
    Yoshi 2-15 / 22 2-20 / 22

    Marth 2-17 / 24 2-20 / 24
    Captain Falcon 2-17 / 25 2-20 / 25
    Charizard 2-17 / 25 2-20 / 25
    Diddy Kong 2-17 / 25 2-20 / 25
    Fox 2-17 / 25 2-20 / 25
    Game & Watch 2-17 / 25 2-20 / 25
    Ganondorf 2-17 / 25 2-20 / 25
    Ice Climbers 2-17 / 25 2-20 / 25
    Ike 2-17 / 25 2-20 / 25
    Ivysaur 2-17 / 25 2-20 / 25
    Kirby 2-17 / 25 2-20 / 25
    Lucario 2-17 / 25 2-20 / 25
    Lucas 2-17 / 25 2-20 / 25
    Luigi 2-17 / 25 2-20 / 25
    Mario 2-17 / 25 2-20 / 25
    Metaknight 2-17 / 25 2-20 / 25
    Ness 2-17 / 25 2-20 / 25
    Peach 2-17 / 25 2-20 / 25
    Pit 2-17 / 25 2-20 / 25
    R.O.B 2-17 / 25 2-20 / 25
    Samus 2-17 / 25 2-20 / 25
    Sheik 2-17 / 25 2-20 / 25
    Snake 2-17 / 25 2-20 / 25
    Sonic 2-17 / 25 2-20 / 25
    Squirtle 2-17 / 25 2-20 / 25
    Wario 2-17 / 25 2-20 / 25
    Wolf 2-17 / 25 2-20 / 25
    Zelda 2-17 / 25 2-20 / 25
    Zero Suit Samus 2-17 / 25 2-20 / 25

    Olimar 3-17 / 25 3-20 / 25
    Jigglypuff 3-16 / 25 3-16 / 25
    King Dedede 2-18 / 27 2-20 / 27

    Donkey Kong 2-22 / 30 2-23 / 30
    Bowser 3-24 / 32 3-24 / 32


Stage Changes:

    * Spear Pillar is now freezed
    * Wario Ware and Pokémon Stadium 2 are now reversed (no longer change their appereance
    * Rumble Falls has been replaced with the Online Waiting Stage


Character specific changes

Mario

    * FLUDD
          o Base Knockback increased to 5 (up from 0)
          o Knockback Growth decreased to 70 (down from 100)
          o Angle changed to 50 degrees (from 55)

    * Down Air
          o Hitbox 2 - Base Knockback decreased to 60 (down from 80)
-SDI Capacity Multiplier: 1.50x->1.00x

    * Forward Air 
    -Hitbox windows changed from 1 (Doc Hit), 3 (Meteor Hit), 2 (Flub Hit) to 2, 2, 2 – (Replaces frame speed changes)
		-Flub to 90 growth 
		-Doc hit to 110 Growth 
	-Uair 29 base from 9; 60 growth from 100 
	-Bair 
		-hitbox 1 (20 base from 10, 10 dmg from 12, 45 growth from 95, 0 angle from 15 angle) 
		-hitbox 2 (17 base from 7 and 40 growth from 90, 15 angle) Was 7 damage, 28 base, and 130 growth; Now 8 damage, 40 base, and 100 growth 

	-Backthrow 35 angle from 45

    D-Tilt:
    -IASA: 35->25
    -Inside 7 dmg hitbox changed to have priority over outer 5 dmg hitbox
    
    U-Air:
    Previous Stats: On all hitting frames 1-6 [1x Size; 11 Dmg; 100->75 KBG; 9->29 BKB; 45∞]
    New Stats:
    -Hit Frame 1: [1x Size; 11 Dmg; 100->75 KBG; 9->30 BKB; 45∞]
    -Hit Frame 2: [1x Size; 11 Dmg; 100->75 KBG; 9->30 BKB; 45∞->70∞]
    -Hit Frame 3: [1x Size; 11 Dmg; 100->75 KBG; 9->30 BKB; 45∞->90∞]
    -Hit Frame 4: [1x Size; 11->10 Dmg; 100->60 KBG; 9->30 BKB; 45∞->70∞]
    -Hit Frame 5: [1x Size; 11->10 Dmg; 100->60 KBG; 9->30 BKB; 45∞->55∞]
    -Hit Frame 6: [1x Size; 11->9 Dmg; 100->50 KBG; 9->25 BKB; 45∞]

    Up-B (Hits 2-6):
    -SDI Capacity Multiplier: 1.00x->0.80x
    Down-B:
    -Hitlag Multiplier: 1.00x->1.80x


    Luigi
    Dash Attack (Linking Hits):
    -Hitlag Multiplier: 0.30x->0.75x
    -SDI Capacity Multiplier: 1.60x->0.60x

    N-Air:
    -Hits on frame 4 from 3 [0.500x Frame 2; 1.000x Frame 3]
    -Damage of strong hit reduced to 12 from 14; KBG compensated for original KB. New:[1x Size; 14->12 Dmg; 100->117 KBG; 20 BKB; 90∞]; Old:[1x Size; 14 Dmg; 100->95 KBG; 20 BKB; 90∞]

    Side-B (Misfire):
    -Hitlag Multiplier: 1.00x->1.50x

    Down-B (Ground; Linking Hits):
    -SDI Capacity Multiplier: 1.00x->0.80x

    Up-B (Ground):
    -Hitlag Multiplier: 1.00x->1.50x
     -Jab1 KBG to 87 from 100
         -Shorykun (aerial) KBG to 68 from 72
         -Shorykun (grounded) has 1 more frame of startup
Wario
    F-Smash:
    -Dmg to 17 from 19, KBG compensated to 86 from 77
    -Super Armor replaced with Heavy Armor that will not flinch when struck by hitboxes doing up to a maximum of 12% of damage
    U-Smash (Linking Hits):
    -SDI Capacity Multiplier: 1.00x->0.80x
    U-Air:
    -Damage to 15 from 17, KBG to 90 from 80 (compensating KB, no overall change)
    D-Air (Linking Hits):
    -SDI Capacity Multiplier: 1.00x->0.90x
    -Damage to 14 from 16
    Grab Pummel:
    -Now uses coins!
    Up-B (Final Hit):
    -Hitlag Multiplier: 0.50x->0.80x
    Down-B (Full Charge; Strong Hit):
    -Hitlag Multiplier: 1.00x->1.50x


Peach

    * Down Air   
    -Linking Hits: Damage reduced to 2 from 3 on each hit, KBG compensated [3->2 damage; 30->45 KBG]
    -Last Hit: Damage reduced to 4 from 5, KBG compensated to be the same [5->4 damage; 80->100 KBG]


    * Forward Air
          o Base Knockback decreased to 35 (down from 60)
          o Knockback Growth increased to 90 (up from 68)
-Knockback now able to reverse hit if positioned with them behind you
-Hitlag Multiplier: 1.00x->1.60x


    * Down Smash
          o Base Knockback increased to 50 (up from 38)
          o Damage increased to 7% (up from 5%)
	-Peach Bomber 21 BKB, 73 KBG (slight readjustment)

    Dash Attack (1st Hit):
    -All hitboxes have 0 KBG from 50

    F-Smash:
    -1st swing of the match is random, then each of the following swings continues in sequence of …Club->Pan->Racket->Club->Pan->Racket…
    -Pan +5 KBG (73 from 68)
    -Racket sweetspot damage increased by 2, KBG greatly reduced to compensate + reduce KB curve [13->15 Dmg; 100->77 KBG; 40 BKB]
    -All other parts of racket have increased KBG and normalized BKB [12 Dmg; 60->81 KBG; 30/40->30 BKB]
    -Hitlag Multiplier: 1.00x->1.50x (Racket; Sweetspot)

    N-Air:
    -Lingering hitbox damage reduced by 4, KB compensated to be the same. [Hitbox A-B: 10->6 damage; 100 ->166 KBG][Hitbox C: 9->5 damage; 100->180 KBG]
    
       B-Air:
    -Can now be IASA frame 50 (down from 56)
    -Lingering hitbox damage reduced by 2, KB compensated to be the same [7->5 damage; 70->98 KBG]

    F-Throw:
    -Can now be used to KO at high percents [New: 8 Damage, 83->124 KBG, 45->29 BKB, Angle 45->40]

    D-Throw:
    -Lower KBG to extend poor DI punishment window [60->48 KBG]

    Neutral B:
    -Spores fired no longer clash with other hitboxes
    
    Up-B (Initial Jump):
    -SDI Capacity Multiplier: 1.00x->0.70x (First Hit)
    -SDI Capacity Multiplier: 1.00x->0.70x (Linking Hits)
    -(Last Hit) Hitbox sizes increased by 20% [Hitbox A: Size 6->7.2; Hitbox B Size 5->6]
    -(Last Hit) Angle increased to 75 from 60

    Up-B (Descent):
    -Opening and closing of umbrella increased to 1.2x speed
    -Landing with umbrella up and open at 2x speed.



Bowser

    * Forward Air
          o All Hits - Damage increased by 3%

    * Forward Tilt
          o All Hits - Damage increased by 2%
-Global speed up reworked to avoid interfering with hitbox window. New:[1.200x Frame 4; 1.000x Frame 10; 1.350x Frame 14] Old:[1.200x Frame 1]


    * Up B
          o Hitbox 1 - Knockback Growth increased to 90 (up from 80)
          o Hitbox 2 - Base Knockback increased to 100 (up from 80)
          o Hitbox 3 - Base Knockback increased to 70 (up from 50)
          o Landing Lag decreased by 50%

    Neutral-B:
    -Landing during the startup of the move in the air will skip directly to the flames animation on the ground (Flame Canceling)
    -Angle reverted to default 55∞ from previous 75∞
    -Hitlag Multiplier: 0.50x->0.75x (1 dmg); 0.50x->0.70x (2 dmg)
    -SDI Capacity Multiplier: 1.25x->1.50x


    * Forward Smash
          o Final Hitbox - Now has a fire effect
•	hb1 (weak hit): (35 base from 30, 0 growth from 130) 
•	hb2 headbutt (50 base from 25, 90 growth from 81, slash type) 
•	hb3 tipped headbutt (40 base from 22, 85 growth from 81, slash type, 80 angle from 60)
F-Smash (Sweetspot):
    -Shield damage of 1st hit and untipped hitboxes increased by 5 and 12 (50%); Tipped hitbox increased by 14 (65%)
    -Hitlag Multiplier: 1.20x->1.50x

    D-Smash (Linking Hits):
    -SDI Capacity Multiplier: 1.00x->0.80x


    * Back Air
          o Angle changed to 20 (from 35)

    * Down B
          o Hitbox 3 - Base Knockback increased to 60 (up from 45)
                + Knockback Growth increased to 90 (up from 75)
          o Hitbox 4 - Damage increased to 14% (up from 11%)
                + Knockback Growth increased to 80 (up from 72)
-Special offensive flags changed from 204FFFC0->004FFFC0

    * Up Tilt
          o Now 1.5x faster on Frame 13
-Removed non-working hitbox shift. Added hitbox in front at beginning of hit window instead

    * Down Tilt
 -5 frames added between 1st and 2nd swipes, and 5 frames removed from endlag. New:[0.616x Frame 12; 1.000x Frame 20; 2.000x Frame 22]; Old:[1.538x Frame 26]
    -1st Hit: [1x Size; 14->12 Dmg; 100->80 KBG; 20->48 BKB; (40)∞]
    -2nd Hit: [1x Size; 11->15 Dmg; 100->75 KBG; 12 BKB; (40)∞]

	-Forward & Back throws KBG 65 growth from 50; 30 angle from 45; 12 damage from 10

	-Nair
		-hb1 (30 base from 20, 60 growth from 80, 30 angle from special20, slash type, 1.25x size)
		-hb2: (40 base and growth from 20 base and 80 growth, 80 angle from 20, slash type, 1.25x size)

	-Utilt shifted 1000 units positive x offset

	-Crawl and crouch have a weak superarmor against weak attacks and projectiles

	-Upthrow 30 BKB from 0, 50 KBG from 100

	-Nair
		-hb1 (30 base from 20, 60 growth from 80, 10 angle from 20, slash type, 2x size)
		-hb2: (40 base and growth from 20 base and 80 growth, 80 angle from 20, slash type, 2x size)
 [Hit: 8-13 -> 5-9 (Strong); 14-23 -> 10-28 (Weak)]
    -Comes out on frame 5 from 8. [1.750x Frame 1; 1.000x Frame 8]
    -Weak Hit: BKB increased to 45 from 40. New:[1.25x Size; 9 Dmg; 80->40 KBG; 20->45 BKB; (40)∞->80∞]; Old:[1.25x Size; 9 Dmg; 80->40 KBG; 20->40 BKB; (40)∞->80∞]

    D-Air (Linking Hits):
    -Shield damage of each hit increased by 2 (total increased by 18 shield dmg)
    -SDI Capacity Multiplier: 1.00x->0.80x

	-Forward & Back throws KBG 65 growth from 50; 25 angle from 45; 12 damage from 10

	-Downthrow 16 dmg from 12

	-Upthrow 60 BKB from 0, 35 KBG from 100

Donkey Kong

    * Neutral B
          o No longer goes into special fall
    Neutral-B (Full charged; Sweetspot):
    -Hitlag Multiplier: 1.00x->1.40x

    Up-B (Ground):
    -SDI Capacity Multiplier: 2.00x->1.50x


    Diddy Kong
    Rapid Jabs:
    -Hitlag Multiplier: 1.00x->1.25x (2 dmg hitboxes); 1.00x->1.30x (1 dmg hitbox)
    -SDI Capacity Multiplier: 2.00x->1.20x
    Up-B:
    -Diddy recovers from being hit out of Up-B at 1.5x speed



Yoshi

    * Down Smash
          o Strong Hitbox - Knockback Growth increased to 80 (up from 63)
          o Weak Hitbox - Knockback Growth increased to 70 (up from 53)
          o Angle changed to 23 (from 30)

    * Side B
          o No longer goes into special fall

    * Shield Exit
          o Animation Speed increased to 2.0x
	-Backthrow BKB to 65 from 55
	-Upsmash KBG to 93 from 83
	-Downtilt Dtilt tail tip 8 dmg from 5, 15 angle from special 20, 1.25x size
	-Down B 85 growth from 70 on falling hitbox
	-Dair has 40% ALR
	-SideB now refreshes Yoshi's double jump (credit goes to BB)
	-Uthrow now deals 12 dmg from 5, BKB to 70 from 65, KBG 20 from 43


    2nd Jump:
    -By releasing the jump button and then pressing A, Yoshi’s vertical momentum will be cancelled and you will enter an aerial attack (Double jump cancel AT)

    Jab 1:
    -SDI Capacity Multiplier: 1.50x->1.20x

    B-Air:
    -SDI Capacity Multiplier: 1.50x->1.20x (Hit 1); 1.30x->1.00x (Hit 2); 1.30x->0.80x (Hit 3)

    D-Air:
    -SDI Capacity Multiplier: 1.40x->1.00x

    Grab (Standing):
    -Frame speed change pushed back 6 frames to not interfere with grab window. New:[1.500x Frame 27] Old:[1.500x Frame 21]
    Grab (Dash):
    -Frame speed change pushed back 1 frame to not interfere with grab window. New:[1.500x Frame 22] Old:[1.500x Frame 21]

    Side-B (Enter):
    -Speedup removed
    Down-B:
    -Special offensive flags changed from 204FFFC3->004FFFC3


Link

    * Up B
	o First Hitbox - Damage of strong up-b ground hit raised by 4 (12->16 hitboxes A-B; 9->13 hitbox C). KBG scaled to match previous knockback (72->54 hitboxes A-B; 72->50 hitbox C)

          o Semi Spike - Angle changed to 16 (from 269) for 2nd, 3rd and 4th Hitbox
    -Speedup adjusted to avoid interfering with hitbox window. New:[1.500x Frame 1; 1.000x Frame 11]; Old:[1.500x Frame 1; 1.000x Frame 12]

    Up-B (Air):
    -Hits 1-4 replaced with refreshing Special Offensive Collisions using a 7 frame refresh rate. Hits a maximum of 5 times at 2 dmg for 10 dmg total
    -SDI Capacity Multiplier: 1.00x->0.80x (Linking Hits)
    -Final Hit: DMG to 7 from 4, Hitlag to 1.25x from 1 [4->7 Dmg; 160 KBG; 30 BKB; (40)∞]
    -Sword hitboxes on final hit increased in size to 8/7 from 7/6

    * Up Tilt
   -Full move frame speed change replaced with equivalent IASA adjustment of 36->33 to avoid interfering with hitbox window


    * Down Tilt
	-Dtilt spike moved to tip instead of hilt.

    * Forward Smash
          o Angle changed to 25 (from 361)

    * Boomerang
          o Hitbox 1 - Damage increased to 10% (up from 7%)
          o Hitbox 2 - Damage increased to 8% (up from 5%)
          o Hitbox 1 and 2 - Knockback Growth decreased to 30 (down from 40)

    * Forward Air
          o Hitbox 1 - Base Knockback increased to 40 (up from 5)
                + Knockback Growth decreased to 5 (down from 100)

    * Back Air
          o Hitbox 1 and 2 - Base Knockback increased to 35 (up from 0)
                + Knockback Growth decreased to 0 (down from 100)
                + Angle changed to 72
          o Hitbox 3 - Base Knockback decreased to 50 (down from 70)
                + Knockback Growth decreased to 60 (down from 70)

    * Up Air
          o Strong Hit - Base Knockback increased to 25 (up from 18)

    * Z-Air
          o Hitbox 2 - Angle changed to 80 (from 45)

    * Dash Attack
          o All Hits - Base Knockback increased to 40 (up from 30)
                + Knockback Growth decreased to 60 (down from 80)
          o Hitbox 2 (mid) - Angle changed to 100 (from 80)
          o Hitbox 3 (run through) - Angle changed to 90 (from 70)
          o Hitbox 4 (run through) - Angle changed to 80 (from 60)
          o Wind-down Speed increased by 1.25x
    -Priority of hitboxes changed from 10>12>11>11 to 12>11>11>10. 12 dmg hit should now go through again when both the 10 and 12 dmg hitboxes connect

    * Up Smash
          o Hitboxes 5 to 8 - Base Knockback increased to 75 (up from 70)
                + Knockback Growth increased to 95 (up from 80)

    * Standing Grab
  -Frame speed change pushed back 2 frames to not interfere with grab window. New:[1.500x Frame 19] Old:[1.500x Frame 17]
    Grab (Dash):
    -Frame speed change pushed back 2 frames to not interfere with grab window. New:[1.800x Frame 21] Old:[1.800x Frame 19]

    Grab (Turn):
    -Frame speed change pushed back 4 frames to not interfere with grab window. New:[1.900x Frame 21] Old:[1.900x Frame 17]
	
-Downthrow 100 angle from 110, BKB 50 from 60

    Link
    Jab1:
    -SDI multiplier to .8x from 1x
    Jab2:
    -RA-Bit[17] Set True at 16 frames (From 18)
    -Allow Interrupt at 17 frames (From 20)

    Neutral-B:
    -1.333x Animation Speed Starting Frame 0 (subaction 1CE)
    -KBG to 60 from 50, BKB to 25 from 7


Zelda

    * Up B
          o Reappearance now winds-down 1.5x faster (down from 2.0x)
          o Landing Lag Animation Speed is now 1.5x faster

    * Side B
          o No longer goes into special fall

    * Forward Tilt
          o Now 1.2x faster
	-Bthrow 117 KBG from 60, 30 BKB from 80, angle 35 from 45
	-Zelda Uthrow 61 KBG from 50

	-Jab hitbox 1 40% larger, 110 KBG from 100, 180 angle from "special 20"
	-Jab hitbox 2 30% larger, +1 damage, 20 BKB from 10, 120 KGB down from 160

    F-Smash (Linking Hits; Reworked):
    -Hitbox A: New:[1.15x Size; 1 Dmg; 30->40 KBG-B; 0 BKB; 30∞->1∞; Non-reversible KB; Shifted overtop of Hitbox B to negate horizontal size increase]; Old:[1x Size; 1 Dmg; 100->64 KBG; 0 BKB; 30∞->330∞]
    -Hitbox B: New:[1x Size; 1 Dmg; 40->35 KBG-B; 0 BKB; 45∞->1∞]; Old:[1x Size; 1 Dmg; 100->64 KBG; 0 BKB; 45∞->330∞]
    -Hitbox C: New:[1x Size; 1 Dmg; 60->25 KBG-B; 0 BKB; 60∞->1∞]; Old:[1x Size; 1 Dmg; 100->64 KBG; 0 BKB; 60∞->200∞]
    -Hitbox D: New:[1x Size; 1 Dmg; 80->40 KBG-B; 0 BKB; 160∞->190∞]; Old:[1x Size; 1 Dmg; 100->64 KBG; 0 BKB; 160∞->200∞]
    -SDI Capacity Multiplier: 0.50x->0.60x

    U-Smash:
    -Linking Hits: Side hitboxes no longer use tripping/tumbling KBs and angles [1x60->0 KBG-B; 0->65 BKB; Angle 200->179]
    -Final Hit: Hitbox 0 (top) angle changed to 87 from 90, and increased KBG from 171 to 173 to compensate KO power
    -Hitlag Multiplier: 0.50x->0.75x (1st/2nd Loop)
    -SDI Capacity Multiplier: 0.10x->0.30x (1st Loop); 0.10x->0.40x (2nd Loop)

    N-Air:
    -Linking hits no longer cause tumble, but are now SDIable
    -Hitbox A: New:[1x Size; 2 Dmg; 75->0 KBG-B; 0->55 BKB; 150∞->145∞]
    -Hitbox B: New:[1x Size; 2 Dmg; 75->0 KBG-B; 0->55 BKB; 150∞->145∞]
    -Hitbox C: New:[1x Size; 2 Dmg; 108->0 KBG-B; 0->63 BKB; 90∞]; Old:[1x Size; 1 Dmg; 108->84 KBG-B; 0 BKB; 90∞]
    -Hitbox D: New:[1x Size; 2 Dmg; 45->0 KBG-B; 0->35 BKB; 270∞]
    -SDI Capacity Multiplier: 0.00x->0.80x (Linking Hits); 0.00x->1.00x (Final Hit)

    F/B-Air (Sweetspot):
    -Hitlag Multiplier: 1.50x->1.60x
    -SDI Capacity Multiplier: 0.00x->1.00x

    D-Air (Flub):
    -Foot hitbox reduced to 50 KBG from 70

    Neutral-B:
    -Angle changed from 10 to 175 on front hitboxes to send inward like rear hitboxes (Linking Hits)
    -Angle changed from 10 to 5 on rear hitboxes (Linking Hits)
    -Linking hits now all use 24 BKB instead of 12 BKB, 40 KBG
    -Flags changed from xxx1xxxx->xxx3xxxx (hitboxes A-D)
    -Special offensive flags changed from 204FFFC3->004FFFC3 to fix non-existent hitlag (All Hits)
    -Hitlag Multiplier: 1.00x->0.75x (1 Damage Linking Hitboxes)
    -SDI Capacity Multiplier: 1.00x->0.70x (Linking Hits)

    Down-B:
    -Zelda’s initial transform animation at 0.45x speed (requires a larger opening to successfully transform), but appearance of Sheik has instant IASA. Removes random loading times as a factor in punishability

Sheik

    * Forward Air
          o Knockback Growth Change decreased to 120 (down from 135)
          o 5 Frames of lag has been removed

    U-Air:
    -Speedup polished to equivalent. New:[1.250x Frame 15]; Old:[1.400x Frame 21]

    * Forward Tilt
          o Base Knockback increased to 64 (up from 63)
          o Angle changed to 70 (from 90)
-Filt final value: 51 BKB, 61 KBG
    -Hitlag Multiplier: 0.50x->0.75x
    -SDI Capacity Multiplier: 0.50x->0.80x

    F-Smash:
    -SDI Capacity Multiplier: 0.50x->0.80x (1st Hit)
    -KBG reduced by 2 from previous setting (2nd Hit) [New: 128->126 KBG, 30 BKB][Original: 100 KBG, 50 BKB]

    Rapid Jabs:
    -BKB increased to 12 from 8 (all hitboxes)
    -Hitlag Multiplier: 1.00x->1.60x (2 dmg hitboxes); 1.00x->1.70x (1 dmg hitbox)
    -SDI Capacity Multiplier: 0.70x->0.80x

    U-Tilt (1st Hit):
    -SDI Capacity Multiplier: 0.50x->0.80x
    -Uppermost hitbox 310 angle from 330
    -Middle hitbox angle 330 from 30

    B-Air:
    -Initial 3 frame sweetspot damage increased by 1, KBG compensated to slight increase in KB curve. [12->13 damage, 98->96 KBG, 14 BKB]
    -Initial 3 frame weakspots’ damage reduced to 9 from 11, no KB compensation

    D-Air:
    -Angle increased to 75 from 70

    Neutral-B:
    -Needles now charge/release by holding down/letting go of the B button

    Side-B (Air):
    -Hitlag Multiplier: 1.00x->1.05x (All Hits)

    Down-B:
    -Sheik’s initial transform animation at 0.45x speed (requires a larger opening to successfully transform), but appearance of Zelda has instant IASA. Removes random loading times as a factor in punishability




Ganondorf

    * Down B
          o Base Knockback set to 85
          o Knockback Growth set to 80

    * Aerial Down B
          o First Hitbox (Spike) - Base Knockback set to 50
                + Knockback Growth set to 100
          o Second Hitbox (Meteor) - Base Knockback set to 20
                + Knockback Growth set to 65
          o Now gives your second jump back
    -Aerial endlag of grounded version now 150% faster from 185%
    -Aerial endlag of aeiral version now 150% faster from 185%
    -Grounded endlag (Quake) of aerial verions now 150% faster from 185%


    * Side B ('Murder Choke')
          o Animation speed on Throw decreased to 2.0x
    -Initial Grab Box size: 5.00x->12.00x


    * Up B
          o First Hitbox - Base Knockback increased to 50 (up from 31)
                + Angle changed to 45 (from 65)

    * Neutral A
          o Animation Speed changed - Frame 0: 3.5x
          o Frame 20: 0.5x
          o Frame 28: 3.0x

    * Forward Air
          o Animation Speed changed on Frame 15 (Sweetspot Frame) changed to 0.25x until Frame 16
          o Landing Lag reduced to 40% (down from 50%)


	-SideB is now techable
   Jab 
-Frame speeds repolished. IASA on 23, animation redone to be more organic
    -Angle changed to 40 from special 40
    -All flags set to 39030203 from 39030283 and 39030280. All hitboxes electric element and uses a different sound effect
    -9 damage hitbox reduced to 7. KBG compensated 105->135
    -Outer hitbox shifted inward one unit to 17 from 18
    -Hitlag Multiplier: 1.00x->1.30x (9 dmg hitbox); 1.00x->1.20x (7 dmg hitbox)

IASA frame for Bair changed to 28 from 35 to enable SH-Bair-DJ within 4 frame window
IASA frame for Uair changed to 27 from 33 to enable SH-Uair-DJ within 5 frame window
Grab Collision Box 1 size increased to 8.8 from 4.8 to match the animation
AC frame on Dair changed to 30 from 31
	-Downthrow KBG to 60 from 50, 100 angle from 65
	-Upthrow KBG to 55 from 105


    D-Throw:
    -Angle to 105 from 65, KBG 60 from previous 40. New:[7 Dmg; 70 BKB; 50->60 KBG; 65∞->105∞] Old:[7 Dmg; 70 BKB; 50->40 KBG; 65∞]
   
 U-Tilt:
    -Hitlag Multiplier: 1.00x->1.50x (Sweetspot)
    
F-Smash:
    -Hitlag Multiplier: 1.00x->1.20x
    
    Neutral-B (All):
    -Hitlag Multiplier: 1.00x->1.50x

    Up-B (Grab):
    -Holding Hits: Damage increased to 2 from 1
    -Final Hit: Damage increased to 9 from 7; KBG lowered to 63 from 82; BKB increased to 75 from 40 [7->9 Dmg; 82->63 KBG; 40->75 BKB; (40)∞]

    Down-B:


Toon Link

    * Forward Smash
          o First Hit - Base Knockback increased to 32 (up from 0)
                + Knockback Growth decreased to 60 (down from 86)
                + Angle changed to 35
    -All Offensive Collision events changed to Special Offensive Collision events with reversible-KB disabled (to complete connectibility fix)
    F-Smash 2:
    -SDI Capacity Multiplier: 0.00x->1.00x

	-Nair Launch Angle 50¼ from special 20 original
	
	-Dtilt Launch Angle 85¼ from special 20 original. BKB to 59 from 20. KBG to 40 from 88.
  Jab 1-2:
    -SDI Capacity Multiplier: 1.50x->1.20x

    Dash Attack:
    -Frame speed change polished to equivalent post-hitbox speedup. New:[1.500x Frame 13]; Old:[2.000x Frame 21]

    F-Smash 1:
    D-Smash (Front Hit):
    -Similar to Melee Young Link’s Dsmash; sends horizontal instead of linking into second hit as the move was glitchy on irregular surfaces.
    -Hitbox A: New:[1x Size; 7->13 Dmg; 100->70 KBG; 40->35 BKB; 70∞->40∞]; Old:[1x Size; 7->15 Dmg; 100->85 KBG; 40->35 BKB; 70∞->35∞]
    -Hitbox B: New:[1x Size; 7->13 Dmg; 100->70 KBG; 40->35 BKB; 70∞->40∞]; Old:[1x Size; 7->15 Dmg; 100->85 KBG; 40->35 BKB; 75∞->35∞]
    -Hitbox C: New:[1x Size; 6->13 Dmg; 100->70 KBG; 0->35 BKB; 170∞->40∞]; Old:[1x Size; 7->15 Dmg; 100->85 KBG; 0->35 BKB; 170∞->35∞]
    -Hitbox D: New:[1x Size; 6->13 Dmg; 100->70 KBG; 0->35 BKB; 170∞->40∞]; Old:[1x Size; 6->15 Dmg; 100->85 KBG; 0->35 BKB; 170∞->35∞]
    -Hitbox E: New:[1x Size; 6->15 Dmg; 100->85 KBG; 0->45 BKB; 180∞->35∞]; Old:[1x Size; 6->15 Dmg; 100->85 KBG; 0->35 BKB; 180∞->35∞]
    -SDI Capacity Multiplier: 0.00x->1.00x

    D-Smash (Back Hit):
    -See D-Smash (Front Hit) description.
    -Hitbox A: New:[1x Size; 11 Dmg; 107->83 KBG; 30->47 BKB; 72∞->35∞]; Old:[1x Size; 11->15 Dmg; 107->85 KBG; 30->35 BKB; 72∞->35∞]
    -Hitbox B: New:[1x Size; 11 Dmg; 107->83 KBG; 30->47 BKB; 72∞->35∞]; Old:[1x Size; 11->15 Dmg; 107->85 KBG; 30->35 BKB; 72∞->35∞]
    -Hitbox C: New:[1x Size; 11 Dmg; 107->83 KBG; 30->47 BKB; 72∞->35∞]; Old:[1x Size; 11->15 Dmg; 107->85 KBG; 30->35 BKB; 72∞->35∞]
    -Hitbox D: New:[1x Size; 11 Dmg; 107->83 KBG; 30->47 BKB; 72∞->35∞]; Old:[1x Size; 11->15 Dmg; 107->85 KBG; 30->35 BKB; 72∞->35∞]

    D-Air (Meteor Hitboxes):
    -Hitbox A: New:[1x Size; 16 Dmg; 80->90 KBG; 40->50 BKB; 270∞]; Flags set to xxxxxx95 from xxxxxx82 (aura element from slash).
    -Hitbox B: New:[1x Size; 16 Dmg; 80->90 KBG; 30->40 BKB; 270∞]

    Grab (Standing):
    -Frame speed change pushed back 2 frames to not interfere with grab window. New:[1.500x Frame 19] Old:[1.500x Frame 17]
    Grab (Dash):
    -Frame speed change pushed back 2 frames to not interfere with grab window. New:[1.800x Frame 21] Old:[1.800x Frame 19]
    Grab (Turn):
    -Frame speed change pushed back 1 frame to not interfere with grab window. New:[1.900x Frame 21] Old:[1.900x Frame 20]

    Side-B (All: ground and aerial; successful pull and failed pull):
    -Frame speed change to reduce boomerang start-up winddown. [1.200x Frame 2]

    Up-B (Ground):
    -Hitlag Multiplier: 0.50x->0.75x (1 dmg hitboxes)
    -SDI Capacity Multiplier: 0.00x->1.00x (Final Hit)

    Up-B (Air):
    -SDI Capacity Multiplier: 0.50x->0.70x (Linking Hits)


Samus

    * Forward Smash
          o Base Knockback increased to 56 (up from 20)
          o Knockback Growth decreased to 90 (down from 100)

    * Neutral Air
          o First Hit - Base Knockback increased to 22 (up from 10)
                + Knockback Growth increased to 190 (up from 80)
    -Initial 9 damage hitboxes increased to 12 damage


    * Neutral B
          o Base Knockback increased to 32 (up from 31)
          o Knockback Growth increased to 70 (up from 56)
-Hitlag Multiplier: 1.00x->1.40x

    * Side B (Super Missiles)
          o Damage increased to 12% (up from 10%)
          o Knockback Growth ingreased to 82 (up from 65)
          o Angle changed to 40 (from 55)
          o Animation Speed after Frame 25 increased to 2.0x

    * Side B (Homing Missiles)
          o Animation Speed after Frame 20 increased to 2.0x

    * Standing Grab
          o Wind-down Speed increased to 1.6x
-Pummel bug fixed
	
-First hit jab connects better
		hb1: BKB to 20 from 5, 100 degrees from special 20 
		hb2: KBG to 80 from 100, BKB to 20 from 5
    U-Smash (Reworked): [IASA: 58->48]
    -The hitboxes of Hits 1-4 now do a much better job of properly leading into each other and towards the final hit
    -Outer portion of explosions converted to use lower angles with an additional overlapping cannon hitbox, and shoulder hitbox using higher angles
    -Changed to non-reversible KB Special Offensive Collisions
    -Total damage of all hits reduced to 18 from 23
    -Hit 1: Old:[1.5x Size; 4 Dmg; 50->0 KBG; 50->60 BKB; 130∞->100∞]
    -Hitbox A (Shoulder): [2x Size; 4->3 Dmg; 50->0 KBG; 50->75 BKB; 130∞->115∞]
    -Hitbox B (Inner Cannon): [1.2x Size; 4->3 Dmg; 50->0 KBG; 50 BKB; 130∞->125∞]
    -Hitbox C (Outer Cannon): [1.2x Size; 4->3 Dmg; 50->0 KBG; 50->55 BKB; 130∞->140∞]
    -Hit 2: Old:[1x Size; 4 Dmg; 50->0 KBG; 35->60 BKB; 120∞->100∞]
    -Hitbox A (Shoulder): [1.7x Size; 4->3 Dmg; 50->0 KBG; 35->55 BKB; 120∞->125∞]
    -Hitbox B (Inner Cannon): [1.2x Size; 4->3 Dmg; 50->0 KBG; 35->50 BKB; 120∞->150∞]
    -Hitbox C (Outer Cannon): [1.2x Size; 4->3 Dmg; 50->0 KBG; 35->55 BKB; 120∞->200∞]
    -Hit 3: Old:[1x Size; 4 Dmg; 50->0 KBG; 25->60 BKB; 90∞->120∞]
    -Hitbox A (Shoulder): [1.7x Size; 4->3 Dmg; 50->0 KBG; 25->55 BKB; 90∞->125∞]
    -Hitbox B (Inner Cannon): [1.2x Size; 4->3 Dmg; 50->0 KBG; 25->50 BKB; 90∞->190∞]
    -Hitbox C (Outer Cannon): [1.2x Size; 4->3 Dmg; 50->0 KBG; 25->55 BKB; 90∞->210∞]
    -Hit 4: Old:[1x Size; 5 Dmg; 50->0 KBG; 30->63 BKB; 85∞->140∞]
    -Hitbox A (Shoulder): [1.7x Size; 5->4 Dmg; 50->0 KBG; 30->55 BKB; 85∞->115∞]
    -Hitbox B (Inner Cannon): [1.2x Size; 5->4 Dmg; 50->0 KBG; 30->50 BKB; 85∞->200∞]
    -Hitbox C (Outer Cannon): [1.2x Size; 5->4 Dmg; 50->0 KBG; 30->55 BKB; 85∞->220∞]
    -Final Hit: Old:[1x Size; 6 Dmg; 120->100 KBG; 50->40 BKB; 80∞->38∞]
    -Hitbox A (Shoulder): [2x Size; 6->5 Dmg; 120->135 KBG; 50->60 BKB; 80∞]
    -Hitbox B (Cannon): [1.2x Size; 6->5 Dmg; 120->135 KBG; 50->60 BKB; 80∞]
    -SDI Capacity Multiplier: 1.20x->0.70x (Hits 1-4)

    F-Air (Hits 1-4):
    -SDI Capacity Multiplier: 1.00x->0.80x

    B-Air: (Sweetspot)
    -KBG increased by 3 [14 damage, 88->91 KBG]

    U-Air (Hits 1-5):
    -SDI Capacity Multiplier: 1.00x->0.70x

    Grab (Standing):
    -Frame speed change pushed back 4 frames to not interfere with grab window. New:[1.600x Frame 30] Old:[1.600x Frame 26]
    Grab (Dash):
    -Frame speed change pushed back 4 frames to not interfere with grab window. New:[1.250x Frame 30] Old:[1.250x Frame 26]
    Grab (Turn):
    -Frame speed change pushed back 6 frames to not interfere with grab window. New:[1.600x Frame 32] Old:[1.600x Frame 26]

    F-Throw:
    -Angle reduced to 30 from original 42 [9 Dmg; 55 KBG; 60 BKB; 42∞->30∞]

    B-Throw:
    -KBG increased and BKB reduced [8 damage; 55->94 KBG, 60->35 BKB]

    U-Throw:
    -KBG reduced [4 damage; 70->50 KBG]

    D-Throw:
    -BKB reduced [6 damage; 80->64 BKB]

    Up-B (Ground):
    -SDI Capacity Multiplier: 0.20x->0.40x (1st Loop); 0.40x->0.60x (2nd Loop)

    Up-B (Air):
    -SDI Capacity Multiplier: 1.00x->0.40x (1st Loop); 1.00x->0.60x (2nd Loop)



Zero Suit Samus

    * Forward Smash
          o Damage and Base Knockback on All Electric Hits has been increased by 2
          o Last Hitbox (Backwards Hit) - Damage increased to 8% (up from 6%)
                + Base Knockback increased to 128 (up from 65)
                + Knockback Growth decreased to 16 (down from 100)
                + Angle changed to 106, Hits forward Overhead

    * Side B
          o Whip is 13% Damage, +5 Base Knockback and +5 Knockback Growth (to offset the kb changes caused by lower damage)

    * Forward Air
          o First Hit - Knockback Growth decreased to 0
    U-Smash (Linking Hits, 1 dmg):
    -Reworked to less easily fall out of move while moving. Rear part of linking hitboxes have stronger pull to the front
    -Hitlag Multiplier: 0.50x->0.95x
    -SDI Capacity Multiplier: 1.00x->0.80x

    U-Air:
    -Angle changed to 70 from 80 on 10 dmg hitboxes

    D-Air:
    -2.000x speed for duration of hitboxes (frames 14-49)
    -Changed the final 5 frames (at new speed) of hitboxes to be flub hits and removed autocancel window
    -Angle changed to 70 from 60 (Landing Hit)
    -Hitlag Multiplier: 0.30x->0.60x (Landing Hit)
    -SDI Capacity Multiplier: 0.00x->1.00x (Landing Hit)

    Grab (Standing):
    -Total: 84->61; Grab: 16-29. New:[1.700x Frame 29] Old:[1.500x Frame 21]
    Grab (Dash):
    -Total: 84->72; Grab: 16-29 -> 16-35. [1.333x Frame 35; Grab window +6 frames]
    Grab (Turn):
    -Total: 84->68; Grab: 16-29 -> 11-24. New:[1.500x Frame 1; 1.000x Frame 16; 1.250x Frame 29] Old:[1.875x Frame 17]

    Side-B (Weak Hits):
    -Hitlag Multiplier: 0.50x->0.85x




Pit

    Rapid Jabs:
    -Hitlag Multiplier: 0.80x->1.30x (1 dmg hitboxes); 0.80x->1.25x (2 dmg hitbox)
    -SDI Capacity Multiplier: 1.50x->1.20x (1 dmg hitbox A); 1.30x->1.00x (1 dmg hitboxes B-C, 2 dmg hitbox)

    D-Tilt (Reworked):
    -Non-Meteor Hit: Inner 2 hitboxes. Takes priority over the meteor hitboxes if both types connect.
    -Meteor Hit: Outer 2 hitboxes. Space it so the outer half of the attack is what hits them to get the meteor hit. [50->40 KBG; 80->64 BKB]

    F-Smash (Final Hit):
    -SDI Capacity Multiplier: 0.00x->1.00x

    N-Air (Linking Hits):
    -SDI Capacity Multiplier: 1.40x->0.80x

    U-Air (Linking Hits):
    -SDI Capacity Multiplier: 1.30x->0.80x

    U-Throw:
    -Growth lowered to 65 from 72; angle to 95 from 90 [7 Dmg; 72->65 KBG; 70 BKB; 90∞->95∞]

    Side-B:
    -Hitlag Multiplier: 1.00x->1.30x (1 dmg hitboxes); 1.00x->1.25x (2 dmg hitbox)



Ice Climbers

    * Side B
          o Popo's Solo Squall - Trajectory increased to 60 (up from 30)
          o Nana's Squall - Base Knockback increased to 40 (up from 20)
                + Knockback Growth decreased to 80 (down from 130)
                + Trajectory increased to 240 (up from 30)

    * Down B
          o Knockback Growth fo all Hitboxes changed to 60 (from 180, 130 and 30)
          o Trajectory increased to 225 (up from 70 and 20)

    * Neutral B
          o Damage increased to 5% (up from 3%)

    * Popo's Neutral Air
          o Base Knockback increased to 90 (up from 20)
          o Knockback Growth decreased to 90 (down from 100)
          o Second Hitbox (?) - Base Knockback increased to 60 (up from 40)

    * Nana's Neutral Air
          o Base Knockback increased to 40 (up from 20)
          o Knockback Growth decreased to 70 (down from 128)
          o Trajectory increased to 320 (up from 20)

    * Popo's Up Air
          o Sweetspot - Knockback Growth increased to 145 (up from 120)

    * Nana's Up Air
          o Nana's Sourspot - Knockback Growth decreased to 50 (down from 142)
          o Trajectory decreased to 35 (down from 70)

    * Popo's Forward Air
          o Base Knockback increased to 58 (up from 40)

    * Nana's Forward Air
          o Sourspot - Base Knockback decreased to 8 (down from 40)
                + Knockback Growth decreased to 15 (down from 100)
                + Trajectory increased to 270 (up from 40)
          o Sweetspot - Base Knockback decreased to 10 (down from 20)
                + Knockback Growth increased to 30 (up from 10)

    * Popo's Down Smash
          o Hitbox 1 to 4 - Knockback Growth increased to 120 (up from 105, 105, 102 and 102)
                + Trajectory decreased to 45 (down from 60, 83, 60 and 83)

    * Nana's Down Smash
          o Hitbox 1 to 3 - Trajectory decreased to 10 (down from 60, 83 and 60)

    * Popo's Dash Attack
          o Base Knockback decreased to 60 (down from 90)
          o Knockback Growth decreased to 40 (down from 60)

    * Nana's Dash Attack
          o Base Knockback decreased to 60 (down from 90)

    * Grab Attack
          o Now has an ice effect (no gameplay effect)

	-Alternating throw infinites removed
	-DownB KBG to 64 from 80, Angle to 144 from 30 (previous set used angle 240, KBG 80)


ROB

    Dash Attack:
    -Returned to default settings

    U-Tilt:
    -Improved combo potential while avoiding u-tilt traps on 1st hit
    -Hit 1:
    -Hitbox 0: New:[1x Size; 3 Dmg; 100->120 KBG; 0->55 BKB; 90∞]; Old:[1x Size; 3 Dmg; 100->20 KBG; 0->40 BKB; 90∞->45∞]
    -Hitbox 1: New:[1x Size; 3 Dmg; 100->120 KBG; 0->55 BKB; 105∞->95∞]; Old:[1x Size; 3 Dmg; 100->20 KBG; 0->40 BKB; 105∞->45∞]
    -Hitbox 2: New:[1x Size; 3 Dmg; 100->120 KBG; 0->55 BKB; 105∞->95∞]; Old:[1x Size; 3 Dmg; 100->20 KBG; 0->40 BKB; 105∞->45∞]
    -Hit 2:
    -Hitbox 100: [1x Size; 5 Dmg; 80->120 KBG; 55 BKB; 90∞]
    -Hitbox 101: New:[1x Size; 6 Dmg; 80->120 KBG; 55 BKB; 90∞]; Old:[1x Size; 6 Dmg; 80->20 KBG; 55->40 BKB; 90∞]
    -Hitbox 102: New:[1x Size; 6 Dmg; 80->120 KBG; 55 BKB; 90∞]; Old:[1x Size; 6 Dmg; 80->20 KBG; 55->40 BKB; 90∞]
    -Hitbox 103: New:[1x Size; 6 Dmg; 80->120 KBG; 55 BKB; 90∞]; Old:[1x Size; 6 Dmg; 80->20 KBG; 55->40 BKB; 90∞]

    D-Smash:
    -Adjusted to function more as a reset/GTFO move than a combo setup [1x Size; 5->2 Dmg; 105->80 KBG; 90->120 BKB; 70∞->60∞]
    -SDI Capacity Multiplier: 1.00x->0.90x (Linking Hits)


Kirby

-Fsmash 
-hitbox 1 KBG to 89 from 98, hitbox 2 KBG to 87 from 96, hitbox 3 KBG to 85 from 94

    * Neutral Air
          o Base Knockback increased to 60 (up from 10)

    * Up Tilt
          o Base Knockback increased to 55 (up from 40)

    Rapid Jabs:
    -Hitlag Multiplier: 1.00x->1.25x (2 dmg hitboxes); 1.00x->1.30x (1 dmg hitbox)

    B-Air:
    -Outermost hitbox 0.75x size and shifted inward slightly

    Neutral-B (Charizard):
    -Hitlag Multiplier: 0.50x->0.75x (1 dmg); 0.50x->0.70x (2 dmg)
    -SDI Capacity Multiplier: 0.50x->1.00x

    Neutral-B (Donkey Kong; Full charged; Sweetspot):
    -Hitlag Multiplier: 1.00x->1.40x

    Neutral-B (Falcon; All):
    -Hitlag Multiplier: 1.00x->1.50x

    Neutral-B (Ganondorf; All):
    -Hitlag Multiplier: 1.00x->1.50x

    Neutral-B (Ike; Full charged; Sweetspot):
    -Hitlag Multiplier: 1.00x->1.50x

    Neutral-B (Marth; Full charged; Sweetspot):
    -Hitlag Multiplier: 1.00x->1.45x

    Neutral-B (Meta Knight):
    -Special offensive flags changed from 204FFFC3->004FFFC3 (hits 1,3,4); A04FFFC3->004FFFC3 (hit 2)
    -SDI Capacity Multiplier: 1.00x->0.70x

    Neutral-B (Zelda):
    -Angle changed from 10 to 170 on front hitboxes to send inward like rear hitboxes (Linking Hits)
    -Flags changed from xxx1xxxx->xxx3xxxx (hitboxes A-D)
    -Special offensive flags changed from 200FFFC3->000FFFC3 to fix non-existent hitlag
    -SDI Capacity Multiplier: 1.00x->0.80x

    Side-B (Ground; Sweetspot):
    -Hitlag Multiplier: 1.00x->1.25x

Metaknight

    Up-B (Ground):
    -Invincible on frame 8 when hitbox comes out from default 5-8

    Up-B (Loop):
    -Angle raised to 35∞ from 30∞. New:[1x Size; 9 Dmg; 60->83 KBG; 90->55 BKB; 30∞->35∞] Old:[1x Size; 9 Dmg; 60->83 KBG; 90->55 BKB; 30∞]
    -Hitlag Multiplier: 1.40x->1.70x

    * Neutral B
          o Now comes out at 0.75x Speed (Hits on Frame 16 instead of Frame 12)
          o Landing Lag increased by 1.5x
          o No longer can change height due to Gravity Changes
    -Special offensive flags changed from 204FFFC3->004FFFC3 to fix non-existent hitlag
    -SDI Capacity Multiplier: 1.00x->0.70x


    * Down Smash
          o Both Hitboxes - Base Knockback decreased to 30 (down from 40)
                + Knockback Growth decreased to 80 (down from 93)

    * Forward Air
          o Outer Hitbox on 1st and 2nd Swipe now does nothing

-Downthrow     
    - Angle changed to 120∞ from previous setting of 40∞. New:[1 Dmg; 110 KBG; 60->80 BKB; 50∞->120∞] Old:[1 Dmg; 60->80 BKB; 110 KBG; 50∞->40∞]



  Meta Knight: All of MK’s sword attacks now have 1.40x hitlag
    Glide Attack:
    -Hitlag Multiplier: 1.70x->2.00x

    Rapid Jabs:
    -SDI Capacity Multiplier: 1.00x->0.80x

    D-Tilt:
    -Frame speed change reworked with equivalent pre-hitbox slowdown. New:[0.250x Frame 1; 1.000x Frame 2] Old:[0.500x Frame 1; 1.000x Frame 4]
    F-Smash:
    -Hitlag Multiplier: 1.40x->1.70x

    D-Smash:
    -Hitlag Multiplier: 1.40x->1.70x

    F-Air:
    -Outer hitboxes added back in. Shifted inwards.

    D-Air:
    -Inner Hit: [1x Size; 7 Dmg; 105 KBG; 30 BKB; 35∞->40∞]
    -Outer Hit: [1x Size; 9 Dmg; 105 KBG; 15 BKB; 23∞->32∞]; Hitlag Multiplier: 1.40x->1.70x

    F-Throw:
    -BKB raised to 70 from 50, KBG 125 from 140 [3 Dmg; 140->125 KBG; 50->70 BKB; 65∞]

Dedede

    * Down B
          o Uncharged - Base Knockback increased to 40 (up from 20)
          o Fully charged - Hitbox 1 - Base Knockback increased to 50 (up from 30)

    * Down Air
          o Knockback Growth removed to allow for combos
          o Wind-down Animation Speed increased to 2.0x

    * Up Air
          o Knockback Growth increased

    * Neutral A
          o Now 1.25x times faster
          o Second Jab - Base Knockback increased to 55 (up from 20)
                + Knockback Growth decreased to 0 (down frum 50)
                + Angle changed to 90 (from 85)
-Uair links better
-SDI Capacity Multiplier: 1.00x->0.80x
	
-Special fall landing lag (cancelled upB) sped up 125%
-Uthrow KBG to 35 from 72
-DThrow BKB to 50 from 0, KBG to 40 from 100, angle 40 from 20

    F-Tilt:
    -6 dmg hit does 9 additional damage to shields, and 4 dmg hit an additional 6

    F-Smash (Sourspot):
    -Trips; 10x Size (this hitbox can only hit characters that are touching the ground)
    
    F-Throw:
    -Angle lowered to 35∞ from 45∞; BKB increased to 80 from 70 [6 Dmg; 80 KBG; 70->80 BKB; 45∞->35∞]


Pikmin & Olimar

    * Up B
          o Purple Pikmin - Knockback Growth increased to 100 (up from 88)
          o White Pikmin - Damage increased to 10% (up from 6%)
                + Knockback Growth decreased to 54 (down from 90)
          o Yellow Pikmin - Knockback Growth increased to 100 (up from 90)
                + Angle changed to 80 (from 70)
          o Red Pikmin - Base Knockback increased to 80 (up from 60)
                + Angle changed to 45 (from 20)

    * Dash Attack
          o Animation Speed up by 2.0x


Fox

    * Neutral Air
          o Hitbox 1 - Base Knockback increased to 20 (up from 10)
                + Angle changed to 50 (from 20)
          o Hitbox 2 - Base Knockback increased to 10 (up from 0)
                + Angle changed to 50 (from 20)

    * Down Air
          o Damage reduced to 2% (down from 3%)

    * Up Tilt
          o Hitbox 1 - Damage reduced to 7% (down from 10%)
                + Base Knockback increased to 47 (up from 22)
                + Knockback Growth increased to 135 (up from 110)
                + Angle changed to 84 (from 110)
          o Hitbox 2 - Damage reduced to 7% (down from 8%)
                + Base Knockback increased to 47 (up from 18)
                + Knockback Growth increased to 135 (up from 110)
          o Hitbox 3 - Damage reduced to 7% (down from 8%)
                + Base Knockback increased to 47 (up from 18)
                + Knockback Growth increased to 137 (up from 110)
-Dair: 2 dmg from 3dmg per hit, KBG to 0 from 40, BKB to 32 from 33 (disables upsmash as a true combo, disables utilt if not hitting an opponent behind you, preserves grab and shine and backwards utilt combos)
-Down-B:
Shine is now able to be interrupted with a jump, DMG dropped to 3 from 5, BKB dropped to 49 from 60, KBG to 0 from 30, Angle to 5 from 10, (shine JC upsmash and shine JC fair are true combos, dair on certain chars)
    -Speedup adjusted to exact timing. New:[2.000x Frame 1; 1.000x Frame 3]; Old:[2.000x Frame 1; 1.000x Frame 2]




    * Neutral A
          o Fixed Jab where it afforded nur Hitstun
          o Base Knockback increased to 20 (up from 10)
          o All Hitboxes - Angle changed to 80 (from 35, 80 and 20)
    -Hitlag Multiplier: 1.00x->1.25x (2 dmg hitboxes); 1.00x->1.30x (1 dmg hitbox)

    F-Air (Hits 1-4):
    -SDI Capacity Multiplier: 1.00x->0.80x

    Up-B (Linking Hits):
    -SDI Capacity Multiplier: 1.00x->0.80x


Falco

    * Down B
          o Change re-added - Base Knockback increased to 80 (up from 35)
                + Angle changed fro 120 (from 20)
    -Speedup adjusted to avoid interfering with hitbox window. New:[0.500x Frame 1; 1.000x Frame 4; 1.500x Frame 7]; Old:[0.500x Frame 1; 1.000x Frame 5; 1.500x Frame 8]
    -Hitlag Multiplier: 0.50x->1.00x
    -SDI Capacity Multiplier: 0.00x->1.00x
    -Special offensive flags changed from 204FFFC3->004FFFC3
          
    Rapid Jabs:
    -Hitlag Multiplier: 1.00x->1.30x

    * Neutral B
          o Damage reduced to 2% (down from 3%)

    * Up Tilt
   -Speedup removed; can now cancel with a jump starting on frame 22
    F-Smash (Hitbox B):


-Utilt 1.5x (from 2x) after frame 14

    Falco
    Physics:
    -Jump/Grav Values: New: 133AC4E0; Old: 1326AC80

    F-Smash (Hitbox B):
    -Hitlag Multiplier: 0.30x->0.60x
    -SDI Capacity Multiplier: 0.30x->1.00x
    
F-Air (Hitbox A):
    -Hitlag Multiplier: 0.70x->0.90x
    F-Air (Hitbox B):
    -SDI Capacity Multiplier: 0.00x->0.80x
    
Neutral-B:
    -Can now only perform 1 laser in the air in a SH
    -Can now fastfall during the laser animation after the peak of a jump has been reached
    
Up-B (Linking Hits):
    -SDI Capacity Multiplier: 1.50x->0.80x

Wolf

    * Down Air
          o Sweetspot - Base Knockback increased to 32 (up from 6)
          o Animation Speed increased to 1.4x after Frame 20

 -SideB 
All electric hitboxes now behave like falcons knee at 77.85% power and 15 damage

    * Forward Air
          o Knockback Growth increased to 110 (up from 95)
          o Angle changed to 105 (from 75)

                + Base Knockback increased to 40 (up from 10)
          o Hitbox 3 - Damage increased to 2% (up from 1%)
                + Base Knockback increased to 40 (up from 0)
          o Hitbox 4 - Base Knockback increased to 40 (up from 0)
                + Knockback Growth increased to 100 (up from 0)

	-upB kick ID (118), sped up 100x after frame 20 (allows you to DI after the upB)
	-Dair Frame 20 140% faster winddown; BKB to 42 from 6, KBG to 84 from 90
	-UpB travel hitboxes designed to link together better

    Jab:
    -SDI Capacity Multiplier: 0.50x->0.80x (Jab 1); 0.30x->0.80x (Jab 2)
    F-Tilt:
    -Hitlag Multiplier: 0.50x->0.70x (2nd Hit)
    -SDI Capacity Multiplier: 0.00x->0.60x (1st Hit)

    U-Tilt:
    -Frame speed change polished to equivalent post-hitbox speedup. New:[1.250x Frame 11] Old:[2.000x Frame 26]

    N-Air:
    -Nair modified to multihit properly (the first two hitboxes were being counted as the same thing). Also fixed to connect more reliably.
    -Hitbox A: New:[1x Size; 8->5 Dmg; 100->0 KBG; 40->64 BKB; (40)°->30°]; Old: [1x Size; 8->5 Dmg; 100->0 KBG; 40->50 BKB; (40)°]
    -Hitbox B: New:[1x Size; 3->4 Dmg; 100->0 KBG; 10->64 BKB; (40)°->30°]; Old: [1x Size; 3->4 Dmg; 100->0 KBG; 10->50 BKB; (40)°]
    -Hitbox C: New:[1x Size; 1->3 Dmg; 100->0 KBG; 0->64 BKB; (40)°->30°]; Old: [1x Size; 1->3 Dmg; 100->0 KBG; 0->50 BKB; (40)°]
    -Hitbox D: New:[1x Size; 1->3 Dmg; 0 KBG; 0->64 BKB; (40)°->30°]; Old: [1x Size; 1->3 Dmg; 0 KBG; 0->50 BKB; (40)°]

    U-Air:
    -New hitbox added near Wolf’s back shoulder for hitting shorties with the move: [Size 4; 11 Dmg; 80 KBG; 32 BKB; 80°]

    Up-B (1 dmg Hits):
    -Reworked to keep them from falling out of move as often
    -Replaced all hitboxes with 3 hitboxes similar to Hitbox B with 16D angle and at 1.333x size
    -Front Hitbox: 0 KBG; 64 BKB; 16D Angle
    -Middle Hitbox: 0 KBG; 140 BKB; 16D Angle
    -Rear Hitbox: 0 KBG; 160 BKB; 16D Angle
    -Hitlag Multiplier: 0.50x->0.75x
    -SDI Capacity Multiplier: 0.00x->0.60x

    Down-B:
    -Invincibility now comes out on frame 3 from frame 1 (both aerial and grounded).
    -Aerial shine now has IASA starting frame 14 of subaction 1E3. Allows shine -> bair with tight timing, against both grounded and aerial foes. Shine -> fair and shine -> dsmash on grounded foes do NOT work.


Captain Falcon

    * Down Air
Both hits reduced to 83 KBG from 86, and BKB increased to 45 from 32


    * Forward Air
          o Reverse Sweetspot (Knee) - At equivalent forward Power, 60% Hitbox Size

    * Side B
          o Base Nockback changed to 86
          o Knockback Growth changed to 43
-Friction increased to .07 from .05
-UpB Grab 70 growth from 50, 20 angle from 0
    N-Air: [Hit: 7-8 -> 7-12 (1st Kick); 20-21 -> 19-30 (2nd Kick); IASA: 45->43] – (Replaces frame speed changes)
    -1st Kick; A: [1x Size; 4->3 Dmg; 100 KBG; 0 BKB; 82∞]
    -1st Kick; B: [1x Size; 4->3 Dmg; 100 KBG; 0 BKB; 78∞]
    -1st Kick; C: [1x Size; 4->3 Dmg; 100 KBG; 0 BKB; 74∞]
    -2nd Kick: [1x Size; 6->9 Dmg; 125->85 KBG; 45->42 BKB; (40)∞->50∞]

    Jab 3 (Gentleman): [IASA: ??->25]
    -Hitbox A: [1x Size; 6 Dmg; 50->110 KBG; 10->25 BKB; 70∞->60∞]
    -Hitbox B: [1x Size; 5 Dmg; 70->130 KBG; 0->15 BKB; (40)∞->50∞]

    D-Tilt: [IASA: 37->31]
    -Hitbox A: [1x Size; 10 Dmg; 75->85 KBG; 25->30 BKB; 80∞]
    -Hitbox B: [1x Size; 10 Dmg; 75->85 KBG; 25->30 BKB; 40∞->70∞]
    -Hitbox C: [1x Size; 10 Dmg; 75->85 KBG; 25->30 BKB; 20∞->60∞]
   
 D-Smash:
    -New:[0.800x Frame 21; 1.000x Frame 29; 1.500x Frame 31]; Old:[1.160x Frame 12]
    -Removed the global speed up of entire post-charge animation.
    -2nd Kick comes out 2 frames slower and move ends 2 frames sooner from original change.
    
F-Smash:
    -F-Smash (Pre-Charge): [4.000x Frame 1; 0.350x Frame 9] – (Gets to full pullback frames sooner; Same total duration and hit frames)
    -Result: 1.000, 5.000, 9.000, 9.350, 9.700, 10.050, 10.400, 10.750, 11.100, 11.450, 11.800, (Charge Anim)
    -Up: [1x Size; 20 Dmg; 85->90 KBG; 20 BKB; 45∞]
    -Neutral: [1x Size; 19 Dmg; 85->90 KBG; 20 BKB; 43∞]
    -Down: [1x Size; 18 Dmg; 85->90 KBG; 20 BKB; 40∞]

    U-Air
    -Hitbox A: [1x Size; 13 Dmg; 100->97 KBG; 10->15 BKB; (40)∞->45∞]
    -Hitbox B: [1x Size; 12 Dmg; 100->97 KBG; 10->15 BKB; (40)∞->45∞]

    F-Air:
    -Sweetspot: [1x Size; 19 Dmg; 93->89 KBG; 30->15 BKB; 32∞]
    -Flub Hit: Changed to 50∞ from 169/Special(40∞)
    -Single large reversible sweetspot hitbox replaced with 2 adjacent smaller reversible HBs. 1 on his knee and the other on his upper thigh/hip area. Removes the superfluous vertical range the previous reversible KB version had
    -Hitlag Multiplier: 1.20x->1.30x (Sweetspot)

    B-Air: [Hit: 10-11 -> 10-12 (Strong); 12-15 -> 13-18 (Weak); IASA: 36->28] – (Allows a small window to SH->B-Air->DJ)
    -Strong Hit; A: [1.1x Size; 14 Dmg; 100->96 KBG; 20->30 BKB; (40)∞]
    -Strong Hit; B: [1.1x Size; 14 Dmg; 100->96 KBG; 0->20 BKB; (40)∞]
    -Weak Hit; A: [1x Size; 8 Dmg; 100->80 KBG; 20->30 BKB; (40)∞->55∞]
    -Weak Hit; B: [1x Size; 8 Dmg; 100->80 KBG; 0->20 BKB; (40)∞->55∞]

    Grab (Turn): [1.500x Frame 1; 1.000x Frame 16]
    -Result: 1.000, 2.500, 4.000, 5.500, 7.000, 8.500, 10.000, 11.500, 13.000, 14.500, 16.000, 17.000… [Grab: 16-17 -> 11-12]
    U-Throw: [IASA: 43->40] [3 Dmg; 105->120 KBG; 70->55 BKB; 85∞->82∞]

    Neutral-B (All): Hitlag Multiplier: 1.00x->1.50x

    Up-B: [12 Dmg; 82->99 KBG; 40 BKB; (40)∞]

    Down-B (Ground): [Endlag Animation: 1.500x]
    -Initial Hit: [1x Size; 13 Dmg; 70->64 KBG; 50->75 BKB; 45∞]
    -Mid Hit: [1x Size; 11 Dmg; 40->45 KBG; 62->80 BKB; 85∞->60∞]
    -End Hit: [1x Size; 7 Dmg; 60 KBG; 50->70 BKB; 50∞->75∞]

    Down-B (Aerial Landing): Aerial Falcon Kick landing lag 25 from 45 [1.800x Frame 1]
    -Increased in size by 25%; Damage reduced to 6 from 9; KBG increased to 83 from 20; BKB reduced to 65 from 80. [1.25x Size; 9->6 Dmg; 20->83 KBG; 80->65 BKB; 80∞]
    -Flags changed from xxx1xxxx->xxx3xxxx
    -Block Advantage: -15

    Side-B (Ground; Attack): [1x Size; (11)->12 Dmg; (27)->38 KBG; (86)->62 BKB; 80∞]


Pokémon Trainer

    * Overall
          o Pokémon now have infinite Stamina
          o Pokémon no longer automatically switch upon death
          
* Charizard

          o Up Air
                + Animation Speed increased to 1.75x after Frame 18

          o Forward Air
                + Hitbox 4 (No Flinch) - Base Knockback increased to 10 (up from 0)
                      # Knockback Growth increased to 176 (up from 0)

          o Down Air
    -Speedup adjusted to avoid interfering with hitbox window. Hits 13-15 from 13-14. New:[1.500x Frame 3; 1.000x Frame 18; 1.500x Frame 21]; Old:[1.500x Frame 1; 1.000x Frame 19; 1.500x Frame 21]

          o Forward Tilt
                + Wind-down nur 1.75x times faster

    Neutral-B:
    -Angle reverted to default 60∞ from previous 75∞
    -Hitlag Multiplier: 0.50x->0.75x (1 dmg); 0.50x->0.70x (2 dmg)
    -SDI Capacity Multiplier: 1.20x->1.50x


    * Ivysaur

Ivysaur was polished 
	-35% ALR
	-Ivysaur upB speedup
	-Razor Leaf 2x last 20 frames (ends 40)
	-Jab and jab combo at 1.2x speed
	-Ivysaur dair 2x after dair
	-Ivysaur dair sourspot 80 degrees from 50 
	-Ivysaur Dash attack angle 100 from 70 
	-Ivysaur Bair: All hits do 4 damage instead of 2
	-Ivysaur Uair: minus 2 damage, plus 2 base 
	-Ivysaur Bullet Seed (both hitboxes) KBG 60 from 40, BKB 15 from 10
	-F tilt last hitbox (0 angle, 40 base from 20)
	-U-tilt (1.5x size)
		-Hits on frame 6 from 9 [1.600x Frame 1; 1.000x Frame 9]
	-Jabs (40 degrees)
  Ivysaur
    Physics:
    -Jump/Grav Values: Acts the same way, but peaks quicker during jumps. New: 1F66C880; Old: 1F55C640
    
    Neutral-B:
    -Angle of 2 dmg hits changed to 90∞ from 86∞; 1 dmg hits 85∞ from 80∞
    -SDI Capacity Multiplier: 0.10x->0.40x (2 dmg hitboxes); 0.28x->0.50x (1 dmg hitboxes)


    * Squirtle

          o Neutral B
                + Base Knockback increased to 5 (up from 0)
                + Knockback Growth decreased to 70 (down from 100)
                + Angle changed to 50 (from 55) 
	  +Hitlag multiplier 1.00x -> 1.80x

          o Up Air
                + Damage reduced to 9% (down from 11%)
                + Base Knockback increased to 55 (up from 30)
                + Knockback Growth increased to 100 (up from 94)
	  + Angle changed to 70 from 80
 	  + End on frame 28 from 24

          o Forward Air
                + Hitbox 1 - Damage reduced to 10% (down from 12%)
                      # Knockback Growth increased to 113 (up from 94)
                      # Hitbox 2 - Damage reduced to 4% (down from 6%)
                            * Base Knockback increased by 2
                            * Knockback Growth decreased to 70 (down from 100)

          o Back Air
                + Hitbox 1 - Damage reduced to 8% (down from 10%)
                      # Knockback Growth increased to 121 (up from 97)
                + Hitbox 2 - Damage reduced to 4% (down from 6%)
                      # Base Knockback increased by 2
                      # Knockback Growth increased to 135 (up from 90)

          o Up Tilt
                + Damage reduced to 4% (down from 6%)
                + Base Knockback increased to 50 (up from 31)
                + Knockback Growth increased to 150 (up from 100)

Lucario

    * Up B
          o Softlanding Landing Lag - Animation Speed increased to 20.0
          o Now flies 1.5x times faster
          o No longer goes into Special Fall

    * Down Air
          o First Hitbox - Now has a set Base Knockback and
            no Knockback Growth

    * Back Air
          o Final Hitbox - Angle changed to 280 (from 361 (special 20 degrees))

    * Up Tilt
          o All Hitboxes - Knockback Growth increased to 55 (up from 43)

    * Dash attack
          o Hitbox 1 - Damage reduced to 10% (down from 12%)
                + Knockback Growth decreased to 35 (down from 76)
          o Hitbox 2 - Damage reduced to 5% (down from 10%)
                + Base Knockback decreased to 0 (down from 60)
                + Knockback Growth increased to 64 (up from 40)
                + Angle changed to 361 (20 special degrees) (from 75)


Jigglypuff

    * Down B
          o Damage increased to 25%
          o Base Knockback increased to 118 (up from 100)
          o Knockback Growth increased to 45
          o Angle changed to 45
          o Now has a darkness effect instead of poison
    -Hitlag Multiplier: 1.00x->1.50x


    * Down Tilt
    -Frame speed change shifted to avoid interfering with hitbox window. New:[1.500x Frame 13]; Old:[1.500x Frame 11]

-Air mobility raised from .08 to .20
	-FF speed to 1.4 from 1.3
	-BThrow KBG to 60 from 25 (still significantly stronger than f-throw due to interior damage)
	-FThrow KBG to 70 from 30, Angle 40 from 55
    D-Air:
    -Hitlag Multiplier: 0.80x->0.90x
    -SDI Capacity Multiplier: 1.20x->0.80x


Pikachu

    D-Smash (Linking Hits):
    -SDI Capacity Multiplier: 1.20x->0.90x
    F-Air:
    -Hitlag Multiplier: 0.70x->0.90x (Linking Hits); 0.70x->1.15x (Final Hit)
    -SDI Capacity Multiplier: 1.00x->0.80x (Linking Hits)
    B-Air (Linking Hits):
    -SDI Capacity Multiplier: 1.00x->0.80x



Marth

    * Up B
    -Strong Hitbox B: [1.2x Size; 13->14 Dmg; 68->64 KBG; 70 BKB; (40)∞->40∞; Shifted towards back]
    -Weak Hitboxes: 20->50 BKB (All Weak); 74∞->35∞ (Weak A)

    * Up Air
          o Hitbox 1 - Damage reduced to 8% (down from 10%)
    Up-air (tip)
-Growth readjusted from previous 70 to 73. New:[1x Size; 13 Dmg; 80->73 KBG; 40 BKB; 90∞]; Old:[1x Size; 13 Dmg; 80->70 KBG; 40 BKB; 90∞]

          o Hitbox 2 - Damage reduced to 11% (down from 13%)
                + Base Knockback increased to 42 (up from 40)
                + Knockback Growth increased to 95 (up from 80)

    * Forward Air
          o Hitbox 1 - Damage reduced to 8% (down from 10%)
          o Hitbox 2 - Damage reduced to 11% (down from 13%)
                + Base Knockback increased to 42 (up from 40)
                + Angle on Sweetspot Hit changed to 50 (from 20)
                + Angle on Sourspot Hit changed to 40 (from 20)

Physics:
-Jump/Grav Values: New: 119974D0; Old: 11897AC0
-Aerial Stopping Mobility: 0.010->0.007

F-Air (Untipped Hit): [1x Size; 10->7 Dmg; 70->80 KBG; 40->35 BKB; (40)¡->40¡]
 -Marth Fair; hb1: 7dmg from 10dmg, KBG 80 from 70, BKB 35 from 40; Angle flub at 40 from special angle 20

F-Air (Tipped Hit): [1x Size; 13->9 Dmg; 80->87 KBG; 40->35 BKB; (40)¡->70¡]
-Marth Fair; hb2: 9dmg from 13dmg, KBG 87 from 80, BKB 35 from 40; Angle on sweetspot hit changed to 70 from special angle 20.

U-Air (Tipped Hit): [1x Size; 13 Dmg; 80->70 KBG; 40 BKB; 90¡]
-Marth Uair; hb2: 70 growth from 80

B-Air (Untipped Hit): [1x Size; 11->9 Dmg; 85->60 KBG; 60 BKB; (40)¡->30¡]
-Marth Bair; hb1: 9 damage from 11; 60 growth from 85; 30 angle from "special 40"

B-Air (Tipped Hit): [1.25x Size; 14->13 Dmg; 90->65 KBG; 60 BKB; (40)¡->30¡]
-Marth Bair; hb2: 13 damage from 14; 65 growth from 90; 30 angle from "special 40"; 1.25x size

D-smash (1st slash, Hitbox 4): [1x Size; 17 Dmg; 80 KBG; 70->90 BKB; 70¡]
-Marth Dsmash: tips 70 base -> 90 base

D-smash (2nd slash, Hitbox 4): [1x Size; 16 Dmg; 80 KBG; 70->90 BKB; 75¡]
-Marth Dsmash: tips 70 base -> 90 base

Made less effective for wall locks
    -Hitbox 0: KBG increased to 44 from 40
    -Hitbox 1: KBG increased to 49 from 40; BKB increased to 40 from 25
    -Hitbox 2: KBG increased to 49 from 40; BKB increased to 36 from 20

D-Tilt (Hitbox D): [1x Size; 10 Dmg; 40 KBG; 50 BKB; 30->35¡]
-Marth dtilt: hb1, 2, 3, and 4: 35 angle from 30 

Side-B (1; Hitbox B): [1x Size; 4->3 Dmg; 25->33 KBG; 35->36 BKB; 88¡]
-Marth OverB Reduced the 4 damage hitboxes on the first swing to 3 (so they all deal 3 damage).

Side-B (2; Hitbox A): [1x Size; 3->2 Dmg; 30->45 KBG; 22->23 BKB; 75¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (2; Hitbox B): [1x Size; 4->3 Dmg; 30->40 KBG; 22->23 BKB; 90¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (2; Hitbox C): [1x Size; 3->2 Dmg; 30->45 KBG; 22->23 BKB; 40¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (2; Hitbox D): [1x Size; 3->2 Dmg; 30->45 KBG; 22->23 BKB; 10¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (2-Up; Hitbox A): [1x Size; 3->2 Dmg; 30->45 KBG; 20->21 BKB; 70¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (2-Up; Hitbox B): [1x Size; 4->3 Dmg; 30->40 KBG; 20->21 BKB; 80¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (2-Up; Hitbox C): [1x Size; 3->2 Dmg; 30->45 KBG; 20->21 BKB; 60¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (2-Up; Hitbox D): [1x Size; 3->2 Dmg; 30->45 KBG; 20->21 BKB; 40¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (3; Hitbox A): [1x Size; 4->3 Dmg; 100 KBG; 0 BKB; 30¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (3; Hitbox B): [1x Size; 5->4 Dmg; 100 KBG; 0 BKB; 30¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (3; Hitbox C): [1x Size; 4->3 Dmg; 100 KBG; 0 BKB; 25¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (3; Hitbox D): [1x Size; 4->3 Dmg; 100 KBG; 0 BKB; 20¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (3-Up; Hitbox A): [1x Size; 4->3 Dmg; 60->80 KBG; 30->31 BKB; 60¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (3-Up; Hitbox B): [1x Size; 5->4 Dmg; 60->75 KBG; 30->31 BKB; 60¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (3-Up; Hitbox C): [1x Size; 4->3 Dmg; 60->80 KBG; 30->31 BKB; 50¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (3-Up; Hitbox D): [1x Size; 4->3 Dmg; 60->80 KBG; 30->31 BKB; 30¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (3-Down; Hitbox A): [1x Size; 4->3 Dmg; 80->106 KBG; 30->31 BKB; (40)¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (3-Down; Hitbox B): [1x Size; 5->4 Dmg; 80->100 KBG; 30->31 BKB; (40)¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (3-Down; Hitbox C): [1x Size; 4->3 Dmg; 80->106 KBG; 30->31 BKB; 270¡]
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).

Side-B (4; Hitbox A): [1x Size; 6->4 Dmg; 125 KBG; 50 BKB; (40)¡]
-Marth OverB nerfed the 8 damage hitboxes on the final swing (up and forward) to 5 damage and the 6 damage hitboxes to 4 damage.

Side-B (4; Hitbox B): [1x Size; 8->5 Dmg; 125 KBG; 50 BKB; (40)¡]
-Marth OverB nerfed the 8 damage hitboxes on the final swing (up and forward) to 5 damage and the 6 damage hitboxes to 4 damage.
 
Side-B (4-Up; Hitbox A): [1x Size; 6->4 Dmg; 130 KBG; 60 BKB; 80¡]
-Marth OverB nerfed the 8 damage hitboxes on the final swing (up and forward) to 5 damage and the 6 damage hitboxes to 4 damage.

Side-B (4-Up; Hitbox B): [1x Size; 8->5 Dmg; 130 KBG; 60 BKB; 80¡]
-Marth OverB nerfed the 8 damage hitboxes on the final swing (up and forward) to 5 damage and the 6 damage hitboxes to 4 damage.

Side-B (4-Down; Hitbox A): [1x Size; 2->1 Dmg; 40->80 KBG; 2->3 BKB; 80¡]
-Marth OverB Nerfed the first two hitboxes for the final swing (down) by 1 damage each (3 -> 2 and 2 -> 1), and dropped the third hitbox from 5 damage to 3.

Side-B (4-Down; Hitbox B): [1x Size; 3->2 Dmg; 120->180 KBG; 60->61 BKB; (40)¡]
-Marth OverB Nerfed the first two hitboxes for the final swing (down) by 1 damage each (3 -> 2 and 2 -> 1), and dropped the third hitbox from 5 damage to 3.

Side-B (4-Down; Hitbox C): [1x Size; 5->3 Dmg; 120 KBG; 60 BKB; (40)¡]
-Marth OverB Nerfed the first two hitboxes for the final swing (down) by 1 damage each (3 -> 2 and 2 -> 1), and dropped the third hitbox from 5 damage to 3.

Throw mods:
Uthrow: [4 Dmg; 120->65 KBG; 60->80 BKB; 93¡]
(needs further retweaking, PROBABLY too good right now with or without CGs) 

Frame Speed:
U-Tilt:
    -Frame speed change polished to equivalent post-hitbox speedup. New:[1.400x Frame 13]; Old:[1.500x Frame 16]
    -Hitboxes on sword shifted inwards and increased in size for more consistent coverage along Z axis

    Jab 1-2 (Untipped):
    -Hitlag Multiplier: 0.70x->0.80x

   F-Smash:
    -Tip hitbox size increased from 3.0->3.3 to match graphic better, and weak hitbox shifted outwards by 0.3 to maintain equal tipping area
    -SDI Capacity Multiplier: 0.00x->1.00x (Tip)

    N-Air (1st Hit; Untipped):
    -Hitlag Multiplier: 0.70x->0.85x

    B-Air:
    -Tip hitbox lowered to 25 from previous 30. New:[1.25x Size; 14->13 Dmg; 90->65 KBG; 30 BKB; (40)∞->25∞]; Old:[1.25x Size; 14->13 Dmg; 90->65 KBG; 30 BKB; (40)∞->30∞]
    -Untipped hitbox raised to 55 from previous 30, KBG to 55 from 60; BKB to 45 from 30. New:[1x Size; 11->9 Dmg; 85->55 KBG; 30->45 BKB; (40)∞->60∞]; Old:[1x Size; 11->9 Dmg; 85->60 KBG; 30 BKB; (40)∞->30∞]

    F/B/U/D-Throw:
    B-Throw: [IASA: 45->35] [4 Dmg; 60->62 KBG; 50->66 BKB; 140∞->120∞]

    U-Throw: New:[IASA: ??->33] [4 Dmg; 120->80 KBG; 60 BKB; 93∞];
 Old:[4 Dmg; 120->65 KBG; 60->80 BKB; 93∞]

    D-Throw: [5 Dmg; 50 KBG; 65 BKB; 135∞->150∞]

    Neutral-B (Full charged; Sweetspot):
    -Hitlag Multiplier: 1.00x->1.45x

    Side-B:
    -Hitlag Multiplier: 0.50x->0.75x (4-Down; 1 dmg); 0.30x->0.70x (2 dmg); 0.30x->0.65x (3 dmg); 0.30x->0.65x (4 dmg); 0.30x->0.60x (5 dmg)
    -SDI Capacity Multiplier: 1.00x->0.80x (4-Down; 1 dmg)

Ike

    * Side B
          o When swinged, no longer goes into Special Fall
          o When swinged, winds-down at 3.0x after Frame 15

    * Neutral Air
    -Frame speed change shifted to avoid interfering with hitbox window. New:[2.000x Frame 32]; Old:[2.000x Frame 30]

    F-Smash (All except sourspot):
    -Hitlag Multiplier: 1.00x->1.20x

    F-Tilt:
    -Hits on 14-16 from 17-19; IASA on 48 from 56 [1.250x Frame 2; 1.000x Frame 17; 1.200x Frame 26]
    -KBG to 90 from 100; BKB 40 from 38; 40 angle from special 40. [1x Size; 15/14/12 Dmg; 100->90 KBG; 38->40 BKB; (40)∞->40∞]

    D-Tilt:
    -IASA on 43 from 55 [1.500x Frame 19]

    U-Throw:
    -IASA: 57->50

    Neutral-B (Full charged; Sweetspot):
    -Hitlag Multiplier: 1.00x->1.50x

    Up-B:
    -Hitlag Multiplier: 0.50x->0.90x (Final Hit)
    -SDI Capacity Multiplier: 1.00x->0.80x (Hits 1-4); 0.00x->1.00x (Final Hit)
    -Special offensive flags changed from 204FFFC3->004FFFC3 (hits 2-3)




Ness :
	-Physics adjustments: SH 1.00, Full Hop 1.075, FF to 1.2, Momentum increased to 110%
2nd Jump:
    -Speedup adjusted to exact timing. New:[2.000x Frame 1; 1.000x Frame 5]; Old:[2.000x Frame 1; 1.000x Frame 4]
    -By releasing the jump button and then pressing A, Ness’ vertical momentum will be cancelled and you will enter an aerial attack (Double jump cancel AT)

	-Dash Attack
		-all hitbox size increased by 15%
-Speed up moved to 2.000x speed on frame 30. Interruptible on 35 from default 40. New:[2.000x Frame 30] Old:[2.000x Frame 41]
	
	-Down Air
-Speed up reworked to avoid interfering with hitbox window. Still hits on frame 17 from original 20. New:[1.250x Frame 5; 1.000x Frame 20] Old:[1.250x Frame 1; 1.000x Frame 21]

	-Downthrow BKB to 80 from 90
                 -KBG to 35 from 30

	-Dtilt 3 dmg from 4dmg
    -Hitlag Multiplier: 0.50x->0.85x
    -SDI Capacity Multiplier: 1.00x->0.50x

	-Forward Air
		-Final hit bkb set to 65, KBG to 60, DMg to 4% from 3%
		-KBG of weak hits set to 0	
    -angle to 365 from 60
    -(Final Hit) angle to 75 from 60
    -Hitlag Multiplier: 0.50x->0.90x (Linking Hits); 0.50x->1.10x (Final Hit)
    -SDI Capacity Multiplier: 1.50x->0.80x (Linking Hits)

	-Forward Smash
		-Tipper hitbox size increased by 25%, only hitbox to cause homerun bat sound
	-PKT
		-Endlag speed up 500%

	-PSI Magnet
		-PSI Magnet comes out on frame 7
		-Psi Magnet start-up (frames 1-7) has refreshable superarmor (that is, can eat multihit attacks and scale with it akin to olimar whistle)
		-Wind hitbox BKB to 70 from 0, angle 30 from special20, 120% size

	-PK Flash
		-50% larger

	-PK Fire
		-15% faster startup
		-Significantly harder to SDI out on first hit, easier on later hits
    -Angle of bottom 2 dmg hitbox changed to 100∞ from previous 80∞
    -Hitlag Multiplier: 1.00x->0.70x (2 dmg hitbox); 1.00x->0.75x (1 dmg hitbox)
    -SDI Capacity Multiplier: 1.50x->0.80x (2 & 1 dmg hitboxes)
    -Special offensive flags changed from 21CF7FC3->01CF7FC0 to fix non-existent hitlag and make KB reversible (2 & 1 dmg hitboxes)

	-Utilt
		-Utilt is 150% faster cooldown
		-KBG to 110 from 126, BKB to 55 from 42 

	-PSI Magnet
		-PSI Magnet comes out on frame 7
		-Wind hitbox BKB to 70 from 0, angle 30 from special20, 120% size
    U-Smash:
    -Yoyo hitboxes do not clash with other hitboxes

    D-Smash:
    -Yoyo hitboxes do not clash with other hitboxes
  
    Neutral-B:
    -Start up now commences at 125% speed
    -Endlag commences at 200% speed

    Up-B 2 (Strong Hit):
    -Hitlag Multiplier: 1.00x->1.40x
    -You can now ride up the wall much easier without bouncing


Lucas

    F-Tilt (Electric Hitboxes):
    -Hitlag Multiplier: 0.50x->0.80x

    * Up Smash
    -Frame speed change on post-charge animation reworked using cleaner multiplier for pre-hitbox speedup. New:[1.400x Frame 2; 1.000x Frame 23; 1.250x Frame 48]; Old:[1.333x Frame 1; 1.000x Frame 20; 1.250x Frame 48]

    * Back Air
          o Final Hexagon Hitbox - Angle changed to 280 (from 361 (special 20 degrees))

    * Dash Attack
          o Hitbox 1 - Damage reduced to 10% (down from 12%)
                + Knockback Growth decreased to 35 (down from 76)
          o Hitbox 2 - Damage reduced to 5% (down from 10%)
                + Base Knockback decreased to 0 (down from 60)
                + Knockback Growth increased to 64 (up from 40)
                + Angle changed to 361 (special 20 degrees) (from 75)
    -Frame speed change reworked to avoid interfering with hitbox window. New:[1.200x Frame 1; 1.000x Frame 13]; Old:[1.200x Frame 1; 0.700x Frame 33]

    * Up Tilt
    -Frame speed change replaced with equivalent IASA adjustment of 40->36 to avoid interfering with hitbox window
    -Hitlag Multiplier: 0.50x->0.85x (1st Hit); 0.50x->0.90x (2nd Hit; Electric Hit A); 0.50x->0.80x (2nd Hit; Electric Hit B)

    * Double Jump
          o Animation Speed increased to 1.25x after second Frame

	-Upthrow KBG to 72 from 65
	-Downthrow 30 growth from 100, 120 angle from 90 (think ness D throw backwards)
    Lucas
    D-Tilt:
    -Hitlag Multiplier: 0.40x->0.70x
    -SDI Capacity Multiplier: 0.40x->0.50x

    N-Air:
    -Hitlag Multiplier: 0.50x->0.90x (Linking Hits); 0.50x->0.85x (Final Hit)
    -SDI Capacity Multiplier: 1.00x->0.70x (Linking Hits)

    F-Air:
    -Hitlag Multiplier: 0.50x->0.95x (Strong Hit; A); 0.50x->1.05x (Strong Hit; B); 0.50x->0.90x (Weak Hit; A-B)

    U-Air:
    -IASA: 46->40

    D-Air (Hits 1-3):
    -Hitlag Multiplier: 0.50x->0.75x

    Grab (Standing):
    -Frame speed change pushed back 5 frames to not interfere with grab window. New:[1.500x Frame 14] Old:[1.500x Frame 9]

    Grab (Dash):
    -Frame speed change pushed back 5 frames to not interfere with grab window. New:[2.100x Frame 17] Old:[2.100x Frame 12]

    Z-Air
    -Rope Snake tip now has hitbox frames 8-13 with following stats: [4 Size; 4 Dmg; 1 shield Dmg; 30 KBG; 60 BKB; 35∞]

    Side-B
    -Removed 140% speedup
    -Moved “PK Fire!” SFX to frame 18 from 2

    Up-B 2:
    -Hitlag Multiplier: 0.30x->0.65x (Loop 1); 0.30x->0.70x (Loop 2); 1.30x->1.60x (Last Hit)
    -SDI Capacity Multiplier: 0.30x->0.50x (1st Hit); 0.20x->0.90x (Loop 1); 0.10x->0.70x (Loop 2)
    -You can now ride up the wall much easier without bouncing

    Down-B:
    -Hitbox increased to the size of the animation (1.75x)



Mr. Game & Watch

    * Down Smash
          o Animation Speed decreased to 0.85x after Frame 15

    * Down Air
          o Landing Lag increased back to 100%. All other Aerials remain unchanged (50%)

    * Down Throw
          o Animation Speed increased to 1.3x
    Game & Watch
    Rapid Jabs:
    -Hitlag Multiplier: 0.50x->0.95x (1 dmg hitbox); 0.50x->0.90x (2 dmg hitbox); 0.50x->0.85x (3 dmg hitbox)

    D-Tilt:
    -Speedup adjusted to avoid interfering with hitbox window. New:[0.667x Frame 2; 1.000x Frame 6; 0.800x Frame 16]; Old:[0.750x Frame 1; 1.000x Frame 7; 0.800x Frame 17]

    B-Air:
    -SDI Capacity Multiplier: 1.00x->0.80x

    Neutral-B:
    -Replaced ground and air animation ID speedups with single action ID speedup

    Side-B(9):
    -SDI Capacity Multiplier: 0.00x->1.00x



Snake

    * Down Air
          o Hitbox 4 - Knockback Growth decreased to 50 (down from 100)


Sonic

    * Neutral Air
          o Hitbox 1 - Base Knockback increased to 50 (up from 30)
                + Knockback Growth increased to 85 (up from 80)
          o Hitbox 2 - Base Knockback increased to 30 (up from 20)

    * Up Tilt
          o Wind-down Speed increased to 1.75x
    -1st hit doesn’t cause tumble [1x Size; 3 Dmg; 100->0 KBG; 0->63 BKB; 96∞]
    -SDI Capacity Multiplier: 0.50x->0.80x (Hits 1-2)


    * Down Smash
          o Comes out 2x as fast but has more wind-down (Frame 19, Endlag Frame Speed 0.5x)
    -Reduced KBG to 70 from 100; increased BKB by 20 to 60/55/50 from 40/35/30; angle to 40 from 0×169/special 40


    * Up Smash
          o Animation Speed increased to 2.0x for the last 16 Frames

    * Down Throw
          o Animation Speed increased to 1.3x

    F-Air (Linking Hits):
    -SDI Capacity Multiplier: 1.00x->0.80x

    B-Air:
    -Frame speed change polished to equivalent pre-hitbox speedup. New:[1.200x Frame 1; 1.000x Frame 13]; Old:[1.300x Frame 1; 1.000x Frame 10]

    Neutral-B:
    -Now able to IASA into other B moves

    Side-B/Down-B:
    -Spin-jump hitboxes now come out frame 1 instead of 6.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
Fixed

Hahaha already finding mistakes. I told you guys it needed by looked over. Should be mostly correct but I'm sure I missed some things. Feel free to post ways to fix it community.
 

krazyzyko

Smash Champion
Joined
Aug 12, 2005
Messages
2,126
Location
El Carajo, Puerto Rico
Don't forget the DJC also can go for Peach, Lucario and Lucas.

Samus should be able to attack from her bomb recovery explosions. (like in melee!)

And PLEASE yoshi NEEDS to jump out of his shield for the first time!!!!!
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
It wouldn't be his first time. Yoshi could jump out of shield in SSB64.

he doesn't need it, honestly.



and about that changelist...I'm pretty sure bowser's heatbutt forward smash doesn't have a flaming hitbox anymore.
 

NovaRyumaru

Smash Apprentice
Joined
Aug 8, 2006
Messages
191
Location
Kansas
NNID
NovaRyumaru
B+ is pretty good as is, but there are a couple of issues i see after playing a few days:

1: Hitstun. On a few characters the hitstun scales a bit too well or doesn't scale at all.
A good example of this is Yoshi, most of his ground to air setup have no hitstun so they can escape combos simply by jumping or attacking back.

Also with Yoshi it seems that hitstun works against his Di which proves to make it hard to escape combos.

A character I find hitstun to scale too well with is Meta Knight. He hits me once and he can pretty much 0death me even with di.

2: DJC. Great ability, however often interferes with my juggling as while juggling I have a habit ot using tap jump, and holding up doesn't prevent DJC as holding X/Y would. has also resulted in me dyign a couple times as I'd try to ledge drop and jump up in a flutter kick.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Well, a majority of people don't use tap jump...but it would still be the right thing to fix the DJC so it works better with Tap jump.
 

Roxas215

Smash Lord
Joined
Dec 21, 2008
Messages
1,882
Location
The World That Never Was
Jiangjunizzy;8525523 that's not his point. his point is why did he need it in the first place? just because a move isn't godly doesn't mean it needs to be changed.[/QUOTE said:
Bascially. Im tired of people going (Hey this would be cool. Lets add it) Not every single move has to be omfg good. But after all the recent changes and everything i admit i started to not even care. I still play brawl+ every now and then but im not into it like i once was because of all the stupid and pointless changes it received. Why exactly did peach need a fthrow buff again?
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
I don't know. But peach had one of her MAJOR damage rackers nerfed (dair), so she deserved a small buff.


The only buff I actually liked in this set though was making up b work a little better.


I actually agree that some of the changes were extremely frivolous for an "official" set.
 

NovaRyumaru

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Well, a majority of people don't use tap jump...but it would still be the right thing to fix the DJC so it works better with Tap jump.
I usually don't tap jump, however i find it easier than x/y jumping when juggling most of the time. an annoying habit i'm trying to get out of all and all. :)
 

SymphonicSage12

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It's not like I have anything against tap jump. I play melee too, where tap jump is pretty much unavoidable sometimes. :V But I would appreciate it if it was fixed so that the DJC in Brawl+ works with tap jump, just because it has a problem. I don't use tap jump :V
 

skstylez

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Bascially. Im tired of people going (Hey this would be cool. Lets add it) Not every single move has to be omfg good. But after all the recent changes and everything i admit i started to not even care. I still play brawl+ every now and then but im not into it like i once was because of all the stupid and pointless changes it received. Why exactly did peach need a fthrow buff again?
agreed!! just because there is power to edit now does not mean all the attacks should have an overall purpose. Some moves are very situational, and should be that way. I main falcon and i ask if i really need a falcon kick/up b buff? NO, thanks but no thanks. with it came a few unhappy nerfs to his REAL metagame, but that is off the point
 

metaXzero

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agreed!! just because there is power to edit now does not mean all the attacks should have an overall purpose. Some moves are very situational, and should be that way. I main falcon and i ask if i really need a falcon kick/up b buff? NO, thanks but no thanks. with it came a few unhappy nerfs to his REAL metagame, but that is off the point
What nerf? The Knee?
 

zxeon

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Bascially. Im tired of people going (Hey this would be cool. Lets add it) Not every single move has to be omfg good. But after all the recent changes and everything i admit i started to not even care. I still play brawl+ every now and then but im not into it like i once was because of all the stupid and pointless changes it received. Why exactly did peach need a fthrow buff again?
agreed!! just because there is power to edit now does not mean all the attacks should have an overall purpose. Some moves are very situational, and should be that way. I main falcon and i ask if i really need a falcon kick/up b buff? NO, thanks but no thanks. with it came a few unhappy nerfs to his REAL metagame, but that is off the point
Having a ton of situational moves might be OK for characters who are higher tiered but lower tiered characters don't have that luxury. If you ever wondered why some characters just can't cut it with higher tiers? Their move list might have something to do with it so try not to break down into tears every time something new is tested on a character.

By the way if you could point us to any psychics that can tell us exactly what changes will please everyone and make the character in question a force to be reckoned with I implore you to call him/her here. If you don't have all the all the answers try to keep an open mind while testing because testing is the best thing we've got.
 

Roxas215

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It was a pitifully weak *** throw, it doesn't even kill still as well as her OTHER KO moves do so I don't know why you're complaining about that. =\
Again why does that matter? So it was a weak throw. Who cares. Peach is more then viable in brawl+ and wether or not her new fthrow kills as well as her other ko moves it's still a added ko move to her arsenal that she didn't need and was only added because yall have the power to do so.
 

FrozenHobo

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*raises hand*

when kirby sucks up MK he gets the brawl tornado.

when i brought this up Neko said it was fine. i'm just wondering if the tornado is fine then why did we nerf MK's tornado int he first place? is it generally agreed by the community that this should stay the same? seems like a pretty big thing to miss....
 

GHNeko

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Uh. It IS fine because the reasons why Nado was dumb on MK cant be applied to Kirby's Nado because of the conditions of which must be fufilled for Kirby to have Tornado prevent the issues that the original tornado had.
 

FrozenHobo

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kirby/mk team gets a free brawl tornado that can chase anywhere on the screen, do at least 26%, can kill near the top, and can set up for almost any combo. no, no, this is definitely a balanced move right here.
 

FrozenHobo

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that doesn't change the fact that its broken.

honestly, it sounds like you're just making up an excuse so you don't have to figure out how to fix it.
 

GHNeko

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No its not. the reasons why tornado was broken do NOT apply to kirby, as the reasons were mainly 1 v 1 issues and can be negated by good co-op skill and NOT SUCKING in 2 v 2s.
 

FrozenHobo

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what reason made the tornado broken? because it had no landing lag, could combo into everything could chase people across the stage? exactly what about the tornado made it broken with mk?
 

GHNeko

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It skewed match ups? It could be used as a combo finisher via Star KO? It was a move that was really hard to punsh on a character that was already safe on practically every move and the best in the game? It was a great recovery despite the fact he had 5 jumps and 2 glides and every other B move could be used as a recovery making him pretty much impossible to gimp? :V
 

kupo15

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Bascially. Im tired of people going (Hey this would be cool. Lets add it) Not every single move has to be omfg good. But after all the recent changes and everything i admit i started to not even care. I still play brawl+ every now and then but im not into it like i once was because of all the stupid and pointless changes it received. Why exactly did peach need a fthrow buff again?
agreed!! just because there is power to edit now does not mean all the attacks should have an overall purpose. Some moves are very situational, and should be that way. I main falcon and i ask if i really need a falcon kick/up b buff? NO, thanks but no thanks. with it came a few unhappy nerfs to his REAL metagame, but that is off the point
I know exactly what you guys mean

Having a ton of situational moves might be OK for characters who are higher tiered but lower tiered characters don't have that luxury. If you ever wondered why some characters just can't cut it with higher tiers? Their move list might have something to do with it so try not to break down into tears every time something new is tested on a character.

By the way if you could point us to any psychics that can tell us exactly what changes will please everyone and make the character in question a force to be reckoned with I implore you to call him/her here. If you don't have all the all the answers try to keep an open mind while testing because testing is the best thing we've got.
Situational moves are OK....for everyone. Ganon was the worst in Vbrawl. That doesn't mean you should buff the utilt to make it combo or buff the B move to make it easy to land. Main point is, there were a lot of character changes that got out of hand. Case and point: There really is no need to make DDD's fsmash sour spot trip. There was nothing wrong with the original sour spot that you need to make it more useful.
 

FrozenHobo

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It skewed match ups? It could be used as a combo finisher via Star KO? It was a move that was really hard to punsh on a character that was already safe on practically every move and the best in the game? It was a great recovery despite the fact he had 5 jumps and 2 glides and every other B move could be used as a recovery making him pretty much impossible to gimp? :V
so how exactly does kirby not benefit from this move acting exactly the same as it did when it was broken? with kirby it still has the same size, priority and lack of DI-ability that the vBrawl version had. it still has the crazy priority, recovery ability, comboing power and star kill potential the original had, only now there's hitstun. even increased downgrav has no effect on it. you can still fly anywhere, catch anyone, and out prioritize just about anything while giving the opponent little to no opportunity to punish.
 

GHNeko

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so how exactly does kirby not benefit from this move acting exactly the same as it did when it was broken? with kirby it still has the same size, priority and lack of DI-ability that the vBrawl version had. it still has the crazy priority, recovery ability, comboing power and star kill potential the original had, only now there's hitstun. even increased downgrav has no effect on it. you can still fly anywhere, catch anyone, and out prioritize just about anything while giving the opponent little to no opportunity to punish.
1. Kirby's nado is smaller.
2. Priority. Sure, but guess what. It matters only in MK vs Kirby which MK can easily out prioritize the nado or a 2 v 2 where there is an MK in the match some where.
3. Lack of DI-ability. I'm pretty sure MK can DI out of it considering he's floaty and the nado is smaller, and lack of Diability doesnt matter much in doubles when your partner is still there.
4. Move is smaller. Easier to outreach and outprioritize. It's still a high priority move but that's just a positive trait of the move.
5. The reason why it could be used as a combo move is because MK had extremly fast aerials. Kirby's fastest aerial is Bair and that cannot be used successfully after EVERY successful nado.
6. Kirby can only Star Kill with Nado by hitting high up. He can't combo into a star KO nado. Uair has too much lag to do that.
7. You can fly anywhere with Nado? Kirby can just about move anywhere in the stage so that doesnt matter.
8. Outprioritize? Not just about anything, but a lot because that's just a redeeming quality of the move.
9. little opportunity to punish? If you can't punish a kirby as METAKNIGHT. You need to get better.


OH. Here is the kicker. You can force Kirby to lose his power. He has a nado? Smack him around or make him lose a stock. Look at that. Nado is gone.

Stop complaining about a situational power that affects certain match ups in singles AND doubles and can be forcefully removed by the opponent and doesn't reward Kirby the same way it did MK in Brawl.
 
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