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do you think there will be a tier list for balanced brawl?
I can see why you would think that, but in actual practice, this buff only sees application in situational edgeguards. It's basically a worse version of G&W's D-air for edgeguard purposes with more commitment and startup, and against some less versatile recoveries, it does see some OK use, although D-airing is usually the preferable option. You can punish his break out animation on reaction as well, so there really is nothing stopping G&W from simply sitting 2 feet outside of that small hitbox of Kirby's Down-B and waiting until he's FORCED to come out of it. That zone is also the perfect spot for spacing aerials on Kirby in general, so most of the time Down-B isn't even close to Kirby's best option for breaking pressure.Also, about Kirby vs G&W, I'm just going to point out that the original, specific thought about Kirby's Stone buff was to help against G&W. One of the plus sides Kirby has in this matchup is that G&W always has to be careful going for juggles against him or really in general chasing him from below due to the threat of Stone which will happily plow through either nair or uair. There's a lot more going on in that matchup that doesn't make me think Kirby is any sort of free win for G&W, but I thought that bit of logic might be interesting.
Kirby is kinda slow, and easy for G&W to chase. Furthermore, Kirby's jumps are very easy to read since they don't give him a lot of height. Combined with the fact that G&W punishes airdodges offstage really easily, the fact none of Kirby's aerials can really compete with G&W's disjoints, and the fact that he's unable to sweetspot the ledge instantly, his recovery is by far the easiest in the game for G&W to edgeguard.I'm wondering, since I find this kind of stuff really interesting, what stops Kirby from recovering? Does G&W's B attack really screw Kirby over?
It doesn't give a momentum boost (like Fox's), so it shouldn't make a difference.I've seen Kirby CPUs just Fair when jumping. Isn't the great thing but it somehow helps him while trying recovering horizontaly.
It's single hit, not cumulative. Just like Snake up-b.I have a question though. How does the super armor that you find in the falcon pawnch and stuff work? When it said he had 8% super armor while Pawnching, I assume he could take 8% damage before it was interrupted. However, I seen him take far more damage and yet it did not interrupt the pawnch. So yeah, how does it work then?
Water Gun, more like Wotter Gun... yes/no?you can force kirby into special fall out of his own up b by water gunning him or something as soon as he lands
So, oh, so he can take only 1 hit, and if the hit is below 8% it's keeps going until it passes that?It's single hit, not cumulative. Just like Snake up-b.
Ah. Thanks for clearing that up.I think for falcon punch its 25 super armor, so you'd need to deal 25 damage or more in one hit to bypass it.
Extremely soon, it looks like. Progress has been sound.Sorry if I'm bothering
Any updates on the PAL front? I really love your project from what I've seen so far, but I (and lots of other Euro smashers) can't play it.