You've literally missed me by less than a couple minutes at least 3 times.Also, why does no one ever talk on the chat? I know people are on, but they don't answer.
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You've literally missed me by less than a couple minutes at least 3 times.Also, why does no one ever talk on the chat? I know people are on, but they don't answer.
I was thinking exactly the same.The only real problem I have is adding the mystery gift thing. Adding luck into games always fails, even if it doesn't come up much. Also, I was hoping that the luck-based attacks in Brawl were dealt with or something. Getting 9 hammered is lame, and it's also annoying when you want to launch a Waddle Doo but can't. I think just some Wario fart-like mechanic would be perfect.
That would be worse :S G&W would get easy free kills.. just uair juggle with side Bs every now and then till 8 then unleash 9 when you can... and DDD would have a reliable killing projectileI was thinking exactly the same.
IMO it'll be great if there wasn't any luck based attacks/specials in BBrawl.
Maybe making those ability going in the same order every time would do.
like: DDD using his side special 4+ times -> waddle dee > waddle doo > gordo > waddle dee again >etc..
or G&W using his 10+ times -> 1 > 2 > 3 > 4 > 5 > 6 > 7 > 8 > 9 > 1 >etc..
I don't know if this is even possible, I'm just giving my thougths
Apparently, 3 luck-based attacks makes up what is fun about Brawl. Not, you know, famous characters from many various universes duking it out in many different stages with a completely original fighter engine which is easy to learn yet hard to master while making tribute to all the characters and their respective universes. No, RNGs are what give Brawl soul.Hey look guys, it's Brawl's soul!
*stomps repeatedly*
Before I say anything, well done, smash boards. You've all replied intelligently apart from one utterly inane comment, but that's inevitable. I think I'll like it here.
Anyway, enough of that. The way I see it, (And keep in mind that my favourite stage is Port town, with WarioWare second, and then Final Destination for the music. Also, keep in mind that I don't consider the luck in this game to be anywhere near gamebreaking.) stages with luck are majorly different than characters with luck. Not bothering with stages is nothing really. Not bothering with characters are something else.
As I said, the luck that factors into moves isn't as much a problem for the opposition as it is for the actual character using the move, since he can't plan for it. The reason this mod is so good as it unlocks the proper potential of all the moves. Obviously, some playtesting and balancing would be done, but being able to work your way towards getting a gordo? Getting the explosion green missle? Letting Olimar players plan what pikmin they want because they know the steps to getting the one they want? That'd be pretty **** awesome.
Meno... thanks for saying what I was thinking.Hey look guys, it's Brawl's soul!
*stomps repeatedly*
Balanced Brawl has three main goals:
1. Increase Overall Character Balance
2. Remove Infinites and Inescapable Lockdowns
3. Increase Stage Viability
You understand we have Peach mains with tattoos of stitch-face turnips right?Now hold on, please explain to me the bit where a few luck-based attacks totally make up the soul of Brawl. No, really, I'm struggling to think of why on Earth that would be the case.
Yeah, I must've been in other tabs. My timing is terrible.11:18:16 FinalDoomGuy: Hello?
11:24:07 Thinkaman: hi
11:24:29 :: FinalDoomGuy has left talkinator
*Invokes Ken's Peach Theory*You understand we have Peach mains with tattoos of stitch-face turnips right?
No, the thing that makes Brawl the good type of silly is all the characters, the items, the visuals, and the fact that you can pit a giant fat blue penguin who has a massive hammer against a assassin from a series which takes itself completely seriously.You understand we have Peach mains with tattoos of stitch-face turnips right?
Brawl is a silly game. Removing the silliest things from the game would only be detrimental (especially since those silly things don't do much harm in the first place).
Not really, it'd be terribly unfun. G&W would want to spend every second spamming side-b to charge it, it'd be annoying and dumb for everyone. Same deal with DDD.it would be an interesting idea to set his side b to charge up, and as it charges it moves up the numbers until it hits nine
lol, have you ever played Gdubs? Judgement is hard to land.Luck: Random number generator gave me a 9. Uhm, yay I guess?
Getting hard move down: WOOT, I LANDED A FALCON KNEE/FALCON PAWNCH/WARLOCK PAWNCH etc.!