BBrawl2 had a code that added a WWR icon to the SSS. Why isn't this code included n BBrawl3 RC as well?
We have removed WWR from the official set because it sadly doesn't meet the quality standard for this release. The primary factor is the potential crash in the My Music menu, but additionally the stage's glitches and funky item behavior is not very kosher. I will probably continue to make the stage myself, and will also make sure such resources are conviently available for those that want them.
Ganondorf seems to have a slight advantage against Ike because his tech-chase game is really good and Ike has enough lag on some of his moves that you can easily land a Forward-B against him.
I actually think Ike has a small but non-trivial advantage over Ganondorf. Reward from flame choke is lower than usual, and Ike's jabs really shine.
Captain Falcon has a small advantage against Ganondorf due to more safe options, with nearly as good of kill power.
I wouldn't say nearly as good, but Ganon also has low flame choke reward in this matchup.
Ganon vs Olimar is either 55/45 or 6/4 Olimar. Overall a counterpick against Ganon if the Olimar knows what he's doing, but not unwinnable given the reward for legitimately outplaying him.
I agree. This matchup has long been a concern, along with Falcon and...
Bowser vs Olimar...quite frankly is still at least 65/35 Olimar's favor. Like to be frank, Bowser doesn't really have much to approach with besides Klaw Hopping, which can be beaten with Purple tosses, Up-B, and U-smash usually isn't fun for Bowser to deal with (even if he can potentially DownB through a U-smash on a read). I feel Bowser should have a damage buff on SideB (with compensated knockback). That above anything else that I can think of would be most useful against Olimar.
Yeah, this is the other bad Olimar matchup. I've been meaning to test the down-b buff in more explicit detail against him, sorry for putting this off.
Falco vs Olimar...if I recall was 55/45 Falco's favor in vBrawl. To me it feels like a 6/4 matchup in Falco's favor in BBrawl, just due to how good the D-throw change is in that matchup. Setting up into an even easier BDACUS that appears like it can't be DIed (only dodged on reflex...maybe) seems kinda too good especially in a matchup like that one where Olimar fundamentally is limited on options to get past Falco's Jabs and lasers. I think buffing Olimar's D-tilt actually could be an appropriate solution to balance this matchup, given that it seems he can basically D-tilt under lasers.
I don't think it's really shifted significantly; based on my play most characters including Olimar can DI away from less exciting options and DI in/up to only get hit by the weak hitbox of BDACUS.
I have few MU observations, other than MK having really bad MUs against some people like DDD, DK and Olimar mainy, just because he's unable to kill them and he dies early....
Hmm, DDD and Olimar surprise me, especially Olimar. MK can still get Olimar off stage almost as easy, and still gimp Olimar hard. This is one of those matchups that focuses on MK dair more than the 3 moves that were slighlty nerfed, so it should have been impacted less than almost any other matchup. As for DDD, tornado is still jsut as viable even if it's not as rewarding, so MK just plain has more options in general. DDD is also one of the few characters slower horizontally in the air than MK, which is really fundamentally nice for MK.
Yeah anyhow Falco really really really should be touched up a bit. Overall I feel he's the most polarizing character in the game.
Aside from the fact he has some slight disadvantage matchups like Fox, Marth, and Wolf, just he gets too much reward for things that many characters really struggle to deal with.
His Jabs not only are extremely fast, but they have some of the best range in the game and his rapid Jabs are so safe if you are not Marth basically, so a lot of characters will basically work past Falco's lasers only to get Jabbed over and over. Furthermore the damage on his Jabs is generally good. If I recall, 11-12 damage from his Jab -> Rapid Jabs is pretty typical if not SDIed extremely well and above average. 17-18% if he follows up with Shine. About 20% if he follows up with F-tilt/Dash attack.
I'll come out and say in advance that I don't think Falco is a problem. Yeah, he has lasers and a good close game. Shine and bair are also solid moves although not super crazy. Otherwise... he's lightweight, has limited recovery options, and has trouble killing things.
I think Lucas currently has a more terrifying close game, which is slightly similar to Falco's. Also, "lol sheik".
And then his grab...I feel Falco's grab reward is simply far too good given how many characters can get grabbed easily for falling into Falco's Jab pressure. Unless I missed something, it appears you CANNOT DI to escape Falco's D-throw -> BDACUS combo in BBrawl. I THINK for the most part you can airdodge it, though I'm actually not entirely sure if some lightweights can't even do that either. Even in vBrawl, Falco's D-throw outside of the chaingrab was amazing due to the threat of BDACUS, and if they tried to DI to escape, you could usually follow up with F-air. I really think that Falco's D-throw should be tweaked with this in perspective.
I have a "perfect Falco file", where every Falco dash attack automatically does a perfect BDACUS. My testing shows that Falco can typically always land a BDACUS, but it's easy to DI in and get hit by the weak part.
Given that Falco's B-throw sets up into a virtually guaranteed aerial of Falco's choice as well, it just seems Falco has too many amazingly good setups that not only can do massive damage, but can lead to safe and easy kills. I personally think the B-throw buff is unnecessary and too good.
Wow, this is the first time anyone has said this, or any opinion remotely similar. (Not that I mind!) Falco has no guaranteed options out of b-throw in most situations, not even close if they DI up and air dodge any aerial. Most people have called it a nerf. (I thing it's about neutral.)
g2g, I'll post more later.