rPSIvysaur
[ɑɹsaɪ]
- Joined
- Jun 7, 2009
- Messages
- 16,415
This isn't Bowser's main problem. Bowser mains already practice not getting gimped and sure they may be SOL when they get gimped, but his problem is approaching. When you break down Bowsers game it's incredible hard for him to approach. Basically any character with a projectile better than fire breath can camp him and he'll basically lose a lot of MU's that way. He actually does decent in MU's that he doesn't approach, take for example MK, some people argue that it's pretty even because Bowser can actually play defensive in this MU. If anything Bowser deserves a better approach.What Bowser needs is like reduced landing lag on Up-B. The hard landing lag on his Up-B is BULL****.
Bowser has the worst "decent" recovery in the entire game. Thanks to his high top air speed, he has viable distance. In terms of everything else, it's pretty much bottom tier. His recovery is mad predictable for multiple reasons. He has next to no safe options to throw out while recovering that have respectable priority, and his Up-B is one of the easiest in the game to punish due to its lack of vertical distance, not to mention bad landing lag if he chooses to land on stage and rather low priority. As I recall, his air dodge (not to mention Bowser's dodges in general) is one of the laggier ones in the game, which doesn't help much either when you need to get lower. Oh right, and as for trying to get lower, keep in mind he's never going that low since his vertical distance on recovery sucks.
Aside from rather underwhelming safety on attacks in general (I personally think Bowser's U-tilt in particular is unnecessarily laggy), Bowser from what I can tell really suffers against people who have gimp tools that can punish his recovery. It doesn't really take a brain to be able to hit Bowser when he's offstage, so if you can hit him with a move that gimps (or kills), he's basically a goner once he's offstage, and it's not terribly hard to rack on massive damage on Bowser offstage if your character has a good offstage chase game. Mario for example beats Bowser in vBrawl because of the Cape getting pretty close to guaranteeing gimps offstage, and Ganondorf similarly finds Bowser to be one of his better matchups due to how easily he can spike Bowser out of recovery or otherwise punish it hard (although Ganondorf lacks fundamentally reliable pokes or approaches that would otherwise secure a solid advantage against Bowser).
tl;dr: Bowser's recovery sucks too much. Take away some of the bull**** landing lag on it at least since that is easily one of his more fundamentally significant problems, limiting his already pretty terrible options for getting back on stage safely when the stage is not battlefield.
And off-topic, but I recently spiked Nezumi's Pit to death with Bowser's D-air in vBrawl lmao.
Also, A2Z, you seriously ask for way too many timing changes.