rPSIvysaur
[ɑɹsaɪ]
- Joined
- Jun 7, 2009
- Messages
- 16,415
Link ***** on stage now, it's scary (my friend mains Link)
It's a nightmare, but he still has a high learning curve
It's a nightmare, but he still has a high learning curve
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all I had to do was extract all of the contents onto the root of the SD card (make sure to merge the private folders as well as the folders in them). It does it all automatically after that.My friend and I had alot of trouble figuring out how to get it on the SD Card; we still don't know what we're doing wrong......
Link's main problem was a lack of reliable KO power.I'm not accusing you guys of screwing up or anything, and I'm not trying to start a giant fight. You guys did an amazing job, I just think that link's main problem was still not solved.
I don't know about the DK situation, but it sounds like a tether recovery would avoid that MK situation pretty easily.His kill power definitely makes him a powerhouse now. And spacing has never been a problem for him.
His up B, uncharged, killed at around 140% in the original version, it's even worse when people DI (Which all good players will), I find it hard to believe it kills at 90% even in Balanced brawl, it definitely didn't feel like it when I played around with it.
There is no way links recovery is mediocre, with out momentum (when you have been hit in the air after trying to recover) it has no horizontal distance. It has also by default has terrible vertical distance.
There are only so many things Link can do when a MK run grabs, slides over to the end of the stage because of his momentum, and then lets link fall down off the edge. At this point link has two options, jump and up B back to the stage, jump airdodge and then up B back to the stage. Either way, at this point, MK's nair will go through or trade hits with link up B, and link is then too far to recover by then. Or MK can attack again by the time the air dodge is finished.
Also DK can easily grab Link walk off the edge, through him forward and then, Link is to far away to recover. This is at around 30% by the way. Syphus (spelling) does this a lot, and Link's recovery is just not good enough to get him out of situations like this.
Now, a good Link can probably give both the match ups I listed a run for their money, or even win. But that doesn't change the fact that those are two easy gimps that link doesn't have anything he can do about due to his Up B limits.
A half-naked kitsune does less than a Brawl hack?Pants officially jizzed. Only just found this.
Yeah, It's because of the .pac system... Here is a link to something you should find useful:First time we played Brawl Balanced online, everything was pretty smooth and good. My friend had to go so I decided to delete everything from SD and added Brawl+ to SD and played around with Geno PSA and Brawl+. I decided to delete Brawl+ and added Balanced Brawl back.
Now I can't play Balanced Brawl online properly, since it would disconnected us or read our opponents' position (online) wrong. For example, Opponent would be stand around and jumped around awhile my friend from other side, played differently.
Can anyone help me with this? (Is it because of leftover cache or what?)