Brawl- would like to have a worth with you.@CountKaiser: Well, isn't very popular since B+ already existed
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Brawl- would like to have a worth with you.@CountKaiser: Well, isn't very popular since B+ already existed
Aren't those the MotionEtc. files?Well, most effects (like swords shlashes) or weapons (skane/Samus/TLink's) with different colors are in the nonumber.pac....
Side events are most likely not happening at all... but looks like a nice hook.If you want to start garnering attention, do what brawl+ did. Run side tourneys all over the place. Be ready to answer questions when people ask them about BBrawl. Set up BBrawl sets for friendlies at brawl tourneys.
Since the target audience seems to be brawl players and not melee players, I'd start out offering BBrawl at brawl only tourneys, and not brawl/melee tourneys.
Be tenacious, and continue to hold BBrawl as a side event at tourneys and such.
And CPUs kills themselves in a ******** way there. lol-One minor gripe: On the BBrawl website, you might want to add the fact that you removed the bottom half of Temple. My brother and I both killed ourselves trying to go down there!
It's hard for BBrawl to kick off.If you want to start garnering attention, do what brawl+ did. Run side tourneys all over the place. Be ready to answer questions when people ask them about BBrawl. Set up BBrawl sets for friendlies at brawl tourneys.
Since the target audience seems to be brawl players and not melee players, I'd start out offering BBrawl at brawl only tourneys, and not brawl/melee tourneys.
Be tenacious, and continue to hold BBrawl as a side event at tourneys and such.
Next time she's rushing at you with it try using an aerial, unless she spaces it really good almost any aerial cuts through it, making it similar to Sheik's dacus when on the ground.I'm not sure if it was nerfed at all in the latest release candidate (I'm one behind), but Zelda's Nayru's Love buff seems a little crazy. It's like a super wavedash from melee. She can just slide across the level and cancel into anything she wants while moving, and can gain great aerial momentum and go into any air move she wants.
I mean I get that she's pretty bad, but it seems like a bit much. Maybe it's not as good as I'm thinking it is because we were mostly playing FFA's tonight (3 people), but it felt a little out of control, and more than a little unprofessional looking (another one of those things that screams "this is a mod!").
I really can't think of any reasonable nerfs for it, short of just getting rid of allowing it to cancel into moves, or getting rid of the slide and keeping the ability to cancel into moves.
It's not a matter of tiers its a matter if the character has an aerial that can beat it out.Therein lies a balance problem. Most high tier characters can usually beat it out, where as low tier characters (ones she doesn't have trouble with) gets beat by it.
Din's with transcending priority and much less ending lag would actually help her against Marths, Mks, GnWs Nesss who basically can just jump in front of her at mid range spamming aerials and she has no way to get past them.i thought of three things for din's fire
1) Change angle it sends you in. Either away from you to keep the defense going, or towards Zelda to combo into a move. Downwards is a no
2) heavy shield damage + transcend, this would force powershielding or air dodging
3) instead of knockback it puts character in the shieldbreak stun. (dunno how that works for the air)
but din'a fire actually won't help her bad MUs like G&W...... I think Naryus would be more useful....
agreeeeeeeeeeeeeeeee at least for now. once it picks up a strong following we can do this though (ie, when enough people care to figure out the matchups)To be honest, BBrawl should not have it's own discussion forum on a separate website because that pulls away discussion from the website in which all the potential players reside at. :/
Well, start out with setups for BBrawl friendlies.It's hard for BBrawl to kick off.
A side event is out of the question. BBrawl is similar enough to regular Brawl that no one will wanna' pay to do it.
If they do it as a main event, only die hard fans will enter it, people will just want to play regular Brawl or whatever.
And y'know I was really convinced that a few endlag changes, better placed knockback buffs, and shield damage buffs here and there were enough to balance Brawl...
Thiiiiiisss post.It's possible. You just have to go into the extremes in order for the reward:risk ratio to be as balances as those in the Brawl high/top tiers.
Like Boozer up B doing 35% with no decay or fresh bonus with a kill potential at 120% with good DI or absolutely none of ganon's moves doing less than 15% damage after being decayed and being able to kill fatties like Snake at like 130% with good DI.
It's all about balancing risk:reward and it's possible to do it with a small selection of changes. You just have to give an extreme reward for extreme risks. :V
Well, if Balanced Brawl was an official, disc-based release from Nintendo, I'm sure there would be an immense amount of hype behind it.Yeah so I'm wondering why there is a lot of hype for Super Street Fighter 4, aside from the fact that everyone likes new characters. Then again that alone might do it for some people...but that's not the reason why I am hyped for that game lol...
Referring to any change as a gimmick implies that it is change for the sake of change, without merit. In this project, everything in the final version exists for a very specific reason; nothing exists for the primary purpose of calling attention to itself. Even the most "quirky" case (Jigglypuff's "Mystery Gift") exists to provide an alternate high-knockback followup option in matchups against ranged characters that is agnostic to stale moves.Wikipedia said:In marketing language, a gimmick is a quirky feature that distinguishes a product or service without adding any obvious function or value. Thus, a gimmick sells solely on the basis of distinctiveness and may not appeal to the more savvy or shrewd customer.