JOE!
Smash Hero
No, for our tourney, Plank was the TO and said PS1 was a counterpick stage...
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^thisAlso, for the record, FD is a counterpick stage disguised as a starter.
You mean existence of^this
FD gives too much leeway for so many characters, and gives disadvantages to just as much...
I mean, the existance of Diddy should make that a CP
i don't agree with this. how does it hurt the game? the stage does not exist in competitive bbrawl, for all intents and purposes. with it you have another stage option...i can only see this as being a good thing, you could still simply choose not to use it for whatever reason.WarioWare with no games adds another legal stage, but it hurts the game (SSE stages are kinda the same).
I doubt we just want every single car damaging a person but gets caught by one.. unless you meant not even flinching?PORT TOWN: AERO DIVE
- Make the track hitbox do less damage
-Put a set knockback from the cars, but keep the damage the same.Remove all
I respectfully disagree with this.i don't agree with this. how does it hurt the game? the stage does not exist in competitive bbrawl, for all intents and purposes. with it you have another stage option...i can only see this as being a good thing, you could still simply choose not to use it for whatever reason.
you can argue that it would be better with altered mini-games than without them at all, but no mini-games is better than the unaltered stage we have now, competitively speaking.
I did mean without flinching.I doubt we just want every single car damaging a person but gets caught by one.. unless you meant not even flinching?
Also @Lokee, Pikachu has a craptastic roll distance... Ganon can punish Pikachu too easily for that once hit by dtilt (longest trip animation too!) and a wizkick can kill Pikachu early for being the 5th lightest x_x
also...... "don't get grabbed"
^That.I respectfully disagree with this.
Balanced Brawl, I would hope, is not a tourney machine. I like WarioWare, Distant Planet, and EVEN NEW PORK CITY, as do some of the friends I casually play BB with. Now generally I would agree that competitive play should be placed over casual in most regards, but... I think it's obvious that turning WarioWare from a wacky-and-fun-if-not-entirely-srs-stage into what would, more or less, be another Yoshi's Island would do little to nothing for the competitive scene. It's not as though it would do much as a counterpick (at least, that another stage couldn't do just as well), even without the mini-games.
Zelda lost her massive priority, because the damage becames the factor for priority-matters (if i remember it right). I saw that by using Ganon's aerial downB. In standard Brawl Zelda's Upsmash defeats Ganons aerial DownB, but in Balanced Brawl Ganon's Move eats through Zelda's smash. I want to say: You can use any move against Nayru's Love, if that move is stronger (makes much more damage). Sure...the new Nayru's Love is a really good buff, but Zelda needs some approach. She was a good wall, but nothing more. With the buff, she can approach on her own.I'm not sure if it was nerfed at all in the latest release candidate (I'm one behind), but Zelda's Nayru's Love buff seems a little crazy. It's like a super wavedash from melee. She can just slide across the level and cancel into anything she wants while moving, and can gain great aerial momentum and go into any air move she wants.
I mean I get that she's pretty bad, but it seems like a bit much. Maybe it's not as good as I'm thinking it is because we were mostly playing FFA's tonight (3 people), but it felt a little out of control, and more than a little unprofessional looking (another one of those things that screams "this is a mod!").
I really can't think of any reasonable nerfs for it, short of just getting rid of allowing it to cancel into moves, or getting rid of the slide and keeping the ability to cancel into moves.
Ganon's Down-B still sucks...it's unsafe on block. Shield -> free Smash. He can only use it to punish commitments anyway. If you don't make a mistake, he doesn't hit you with it.Zelda lost her massive priority, because the damage becames the factor for priority-matters (if i remember it right). I saw that by using Ganon's aerial downB. In standard Brawl Zelda's Upsmash defeats Ganons aerial DownB, but in Balanced Brawl Ganon's Move eats through Zelda's smash. I want to say: You can use any move against Nayru's Love, if that move is stronger (makes much more damage). Sure...the new Nayru's Love is a really good buff, but Zelda needs some approach. She was a good wall, but nothing more. With the buff, she can approach on her own.
I think Cpt. Falcons UpB deals to much damage in comparison to Ganon's UpB. I know, Ganon's Up B has in addition the uppercut (that is amazing powerful in BBrawl) and the knockback-angle from the throw-part is perfect for edgeguarding... but CF deals 22% (!) damage with his move... Ganon only 15%. With Jab-Cancel and stuff CF can rack damage very fast. Both UpBs can also used as a second grab with more range. A ganon-player should get more/the same reward for hitting with this move onstage... or CFs UpB should be nerfed.
The Move has invincible frames, but not the air-version... isn't it?ganon's wizkick goes through it only because it has invincibility in bbrawl.
First of all, a move would have to have 10 more damage then it to out prioritize, which really isn't an issue with either version of Brawl.Zelda lost her massive priority, because the damage becames the factor for priority-matters (if i remember it right). I saw that by using Ganon's aerial downB. In standard Brawl Zelda's Upsmash defeats Ganons aerial DownB, but in Balanced Brawl Ganon's Move eats through Zelda's smash. I want to say: You can use any move against Nayru's Love, if that move is stronger (makes much more damage). Sure...the new Nayru's Love is a really good buff, but Zelda needs some approach. She was a good wall, but nothing more. With the buff, she can approach on her own.
Well din's fire can't force an approach so she has to approach nowFirst of all, a move would have to have 10 more damage then it to out prioritize, which really isn't an issue with either version of Brawl.
Also, Aerial Wiz Kick also got the inviciblity.
The buff is really stupid and doesn't fit her as the wall, I'm really thinking SA or more reflecting or a timing change would fit the move better and make her better as a walling character she was designed to be.
Zelda approaching like that just doesn't seem right...
Therein lies a balance problem. Most high tier characters can usually beat it out, where as low tier characters (ones she doesn't have trouble with) gets beat by it.Well din's fire can't force an approach so she has to approach now
Naryu's love is not amazing though, easy to hit it out with a disjoint from a diagonal direction.
And is there anything really wrong with that? =PThe problem with that is Din's Fire only has one Offensive Collision, which has low damage. The change is a "Change Hitbox". If you add one damage to the Offensive Collision, it's 33% stronger overall.
Fully charged Din's Fire would do about 30 damage...
Go here.This may seem condescending, ignorant, and overall insulting to ask, but who all plays BBrawl?
No, seriously, either I live under a rock, or it seems that this hasn't really picked up any sort of significant following. I can't tell if this project is failing or prospering. A straight answer would be appreciated, no condescending remarks or anything.