Ganonsburg
Smash Lord
- Joined
- Jun 5, 2009
- Messages
- 1,083
I liked the way chance looked. Ignoring the spoon-feed, it looked and felt epic. Even if it is rather simple and a bit boring to play."Chance" is there so noobs can beat TP. Srsly. Just wait for him to try it and then the game tells you to button mash. I felt dirty when I took advantage of it, so I played again and beat him the hard way.... actually waiting for him to drop his guard (y'know, between the super blocking and the invincible priority). I'm not sure I'll ever find all the swordsman techniques and I don't know how easy they'd make it.
Besides, mechanically, Flame Choke is a lot like "Chance" anyway. It's beat out by a lot of things, but if you do the one mistake Ganon's looking for, it's ****.
Oh, and I don't like transforming movesets. Those're just weird. Particularly, taunts shouldn't have functionality (except the manipulation of the hurtbox; that's pretty awesome). I'm slightly bothered by even Luigi's dtaunt, but especially by Snake's box. >:-(
About Bair... there's always Pimp Slap.
And Swoops originally called it Backhand. A backhand is very meaningful.
... The GANNON-BANNIN' BACKHAND
<_<
I personally think that Gannon-Bannin' Backhand is better. I don't like Pimp Slap, never have. It has a connotation that just doesn't befit Ganon in my mind.