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BADAZZ is way too small a word

PK-ow!

Smash Lord
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Alright guys, what I have to say concerns the project of this thread as a whole.

If we are to resolve the questions posed here, we need to agree at least to the criteria with which to evaluate proposals. When sides are engaged in an argument, no synthesis can be achieved unless there is at least some foundational agreement, some higher order of principles to which to appeal any arguments made.

I am quite sure that presently, the criteria being implicitly used in this thread are divergent. Discussion has to turn to this higher level before any meaningful conclusion can be made. That's what I meant when I said I should have brought this up sooner.


I perceive three sorts of 'norms' ("goodness metrics") that are being used. One, humour. Some kind of value toward lulziness and spontaneous-seeming names is producing some suggestions. This is the origin of a suggestion like, calling Up-B **** (and Side-B Kirby ****). Or using "Murder Hug." Funny.

There is also, of course, my own suggestions, which derive from some need for double meanings, and/or references to mythological lore. That is, I value a name that can just be analyzed more and more. I offered Thunderclap*, or King's Divide under this model.

Then there is a line of suggestions that values ominous seeming singular names. A name that gives an impression, like a metaphor. Names like Thor's hammer, and Din's Curse. They are suggestive... but ... are somehow different from something like Thunderclap.

These are what I've perceived so far. There may be more. I'm not sure where "400 Babies" falls, as it seems a reasonable cross of all of them. Funny and 'analyzable', yet with an immediate perceptible connection to the attack, more or less.


Now, of course, what our goal must be is, either to find some way of arguing between these norms, or, what is often more productive (not coincidentally), trying to find how each of these norms is an expression of some even higher principle, to which we all do agree. Finding some thing that each of these gets at, which define a "meta-definition" of what makes a good name. Platonic philosophers would say it's guaranteed to be there. I can hope as much, but I won't count on it.


SO! How shall we resolve this? I believe that deeply analyzable references are valuable because.... we're trying to create an effect. Moves created under the model I've been using can be engineered so as to have an immediate effect, and anyone who wants to think more about it... has some brain food to chew.
I was also thinking each move can be known by two names. No reason we can't have both Murder Choke and Gerudo, right? And Stomp and Murder Stomp? I think those would just be limiting cases* of what could be a greater option, of just taking two names. One "poetic" name, and one 'moment' name that isn't as over-the-top, and more for a casual environment when you're trying to create hype rather than terror.

Gentlemen?


*a limiting case is just a case in a special condition that lets you make special assumptions you couldn't make in general.. because it's a special condition.

*I believe I found a better place for Thunderclap. I'll bring it up when we get to that move. ;)


EDIT: Whew! It feels so good to write this post! Z1Gma, you make a good team with me. I have an idea, you give the smallest word of support, and then I follow through. ****, that's **** teamwork, people. :laugh:
 

Ganonsburg

Smash Lord
Joined
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I completely agree with PK-ow! Especially on the two name suggestion, because it already seems to be happening and would solve the biggest (in my eyes) problem of choosing between an elaborate name and a shoutable name.

I think we should stay away from names that are solely or mostly humorous because it doesn't really fit Ganondorf. Even crap moves deserve intimidating or meaningful names because it belongs to Ganondorf. Not to say they can't have any humor because there are a lot of new allusions and metaphors and such to be analyzed with humor. Sparta Kick has some humor in it because we all know what it's alluding to but it also is very serious and conveys the essence of F-tilt effectively.

:034:
 

Z1GMA

Smash Hero
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Whew! It feels so good to write this post! Z1Gma, you make a good team with me. I have an idea, you give the smallest word of support, and then I follow through. ****, that's **** teamwork, people. :laugh:
Yeah, I come up with a fitting word, and you make me like the suggestion even more. lulz

His decent/best moves deserves awesome names.
And his worthless/unimportant moves can have funny names or excuses like "Din's curse"

Absolutely. we should try to keep it as serious as possible.
 

PK-ow!

Smash Lord
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thanks all.

....

okay then, good. So we have some agreement for two names? Awesome.


To Dsmash. . . the essence of this move from the perspective of lulz, is... how freaking funny it is that you actually hit someone with this P.o.S. :psycho: I propose we invent the term 'failsmash' so as to pioneer new dimensions of Smash scientization. >.>

It's a move that pulls people in on block, which almost never works in your favour. Mechanically, it is best used when you are right on top of people, because the second kick hits a little bit on Ganon's front side, and the timing is good if a dodge is predicted (and is good to switch up from a probably decayed thunderstomp). From a certain position, the pull in of one kick on block will push the opponent into the other, and then the relative positioning is guesswork, assuming they didn't drop their shield from inexperience.

Otherwise, though, other attacks hit the same places, for more power, and less lag. So it's a slow attack that somehow helps Ganon up close (i.e. if your opponent has a habit of wasting time when up close, like dodging or something, maybe you can use this).

Swoops's guide calls this Clumsy Kicks. I think for lulz this should just make the opponent feel like he made a shameful mistake. Like tripping. The attack trips people up. But I'm not good at coming up with this.
Neither must we forget that this attack hits Olimar out of choke. It might be swell if it sounds appropriate to him.

.... heheh. I thought of "King's Priority", but then I thought... "Low Priority." heheh. It's making me laugh, I dunno about you. :lick:


As for my former dimension of value... I was thinking that Din's Curse is a cool name, but perhaps in the wrong place.
Ganondorf has two attacks that involve two hits: nair and Dsmash. When I think of two-hit attacks for Ganon, I think of the number two, and I think of curses. Somehow two and curses are joined up in my mind. "Twinfold Curse" just sounds badass to me, and it occurred to me for nair (I thought of something cooler there, though).

If we call Dsmash Din's Curse, then it's like cursing the opponent... but also like Dsmash is a cursed attack, because it sucks so bad. :dizzy: Like, Din cursed Ganondorf with the Dsmash. :\

<_<
 

SmashBrosForce

Smash Ace
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Messages
781
Hey Z1GMA

If Swoops put my Ideas in his Guide, What do you think about give the name Blind Boot (Like Salmon Smash) to the another way to perform Dsmash, as you said to me ?

For Example:
Dsmash Main Name - (Under Descision)
Dsmash Secondarie Name - Blind Boot
I don't know... lol

Thank you for your give me this Nice name... Blind Boot is Awesome !
 

Z1GMA

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So then we can call his Dsmash the "Olimar Kick"? lulz
Hmm.. I actually like "Din's Curse" for Up+B Grab.

¤¤¤¤¤¤¤¤¤¤¤

@SBF - Blind Boot is a fitting name for reverse Dsmash, yes.
 

SmashBrosForce

Smash Ace
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Messages
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@SBF - Blind Boot is a fitting name for reverse Dsmash, yes.
Dude.. I'm just waiting a response from Swoops.

Swoops should post something.. lol

I don't know if he checked my post on his Guide.

Anyway.. Im very glad about this: "For Reverse Dsmash".
 

SmashBrosForce

Smash Ace
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lets call dsmash the falcon boot

http://www.smashboards.com/showthread.php?t=200364
"lol I give it a falcon cuz it sux (expect flames from Falcon mains)"

Swoops is good at naming things, isn't he?


I use dsmash a lot though (and to relatively great success) T_T
Z1GMA is the most creative Ganon here.:laugh:

Check my new Ideas in the Swoops Guide Thread dude. I use a lot Dsmash.. I love Dsmash ! It's a very Stylish Move !
I made some Updates today and I will keep updating the Ideas when is possible.

Falcon Boot ?

lol ?
 

Raikou_Cypher

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just read your post*

I'll see if I can help out with testing for dsmash

and yes, falcon boot. Would you like to call it the Ballerina Kick since Ganon sort of points his toe on the first kick? O.O
 

SmashBrosForce

Smash Ace
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Messages
781
just read your post*

I'll see if I can help out with testing for dsmash

and yes, falcon boot. Would you like to call it the Ballerina Kick since Ganon sort of points his toe on the first kick? O.O
I would be glad if you help me with New Ideas or Updatings of Dsmash.

I'm seeing that you're being dedicated to Ganondorf for now.

Sounds Good.
 

Raikou_Cypher

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hmm...woops, this is a serious naming thread XD
I'll try to think of some cool names, since I actually know quite a bit about mythology, etc.

I personally think that it would be better to try to hit with both kicks
Seems like it could stop a lot of ground approaches and punish lag pretty effectively with it's surprisingly long range. I'll post again once I've experimented some more with it
 

Z1GMA

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How about something with "Rake" in it?
I mean, it's a laggy attack AND its knockback sux... Just like a rake.

Maybe "Boulder Rake" or
... "Boulder Sweep".
Naah... Rake is better.

He drags them backwards and away.
 

PK-ow!

Smash Lord
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Rake has some cool double meanings, but think about this...

For ANY word to put in this position, if it isn't the word 'leg', would that name really be useable? Could you actually say this around someone else and be taken seriously?

____ Rake​


Consider then names of the form

Rake ____​

Rake is an interesting word because it refers both to what casinos do with proportions of the pot each hand, but also to a stock character archetype in fiction novels - a person desensitized to "immoral acts" (immoral in the Catholic sense, though; i.e., everything).

Then how about Raking Kick? Unscrupulous Rake?

Rake In? <--- O:

Double-Edged Rake?

There are actual "two-sided" rakes; apparently they're designed to sweep up grass and moss from lawns.


EDIT Omigodomigodmigodomigodomigomonigdomigoomigod

Ftilt name:

SHIN SPLIT KICK
 

Raikou_Cypher

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How about Fenrir's Rake?

Fenrir Sweep?

^These go with the whole "rake" idea

Fenrir is a wolf from Norse mythology, who is going to devour Odin (Norse equivalent of the king of gods) at Ragnarok (the battle at the end of the world)

Alternatively, we could call it something like Tiamat's Rage.

Tiamat may be somewhat unrelated to anything that has to do with something that rakes, but we could likely use "Tiamat" in some other move, since she is generally portrayed as a dragon that embodies primordial chaos, or a sea serpent that embodies...well...the sea
 

PK-ow!

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OMG guys I have found the most EPIC words for... everything. I swear. You're going to love this ****. It's only a matter of time before I perfect it.


I'm just looking perhaps for a mythological reference to something like a time where the Earth will rip open and air vents will thread the land and explosions and disaster will obliterate all construction; fun times will be had, etc.


About Dsmash though.... Fenrir's Fangs? Fenrir's Double Fangs?

Such a bad attack. This one may make due with a lulzy appellate; it doesn't merit the status of gods. <___<
 

Swoops

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I know we're discussing d-smash at the moment. But I'd like to suggest a new name for one of the no-need-to-discuss moves :p.

D-Air so needs to be called Tombstone or Tombstone Drop
 

Z1GMA

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I know we're discussing d-smash at the moment. But I'd like to suggest a new name for one of the no-need-to-discuss moves :p.

D-Air so needs to be called Tombstone or Tombstone Drop
"Tombstone Drop" Sounds coo' . . .
Plz convince me with some thoughts around it :]
 

Swoops

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A. After the opponent get's hit with it, that mutha f*cka is gunna need a tombstone.

B. I've always felt it fits the whole scenario. Ganon goes completely straight and drops like a rock on his opponent, and at his feet lies the mangled corpse of his enemy, then immediately afterwords the opponent ascends to heaven. Also, on occasion, getting sent to the depths of hell.

C. Tombstone/Tombstone Drop just sounds f*cking badass.
 

Big O

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Tombstone sounds epic. Lol tombstorming. Stoning is also a funny replacement to thunderstorming.
 

PK-ow!

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Tombstone is great. To me, it seems like -stone should become something that starts with a sound, but there is no such word, so meh.

If everyone likes it, let's do it.

Also this:

B. I've always felt it fits the whole scenario. Ganon goes completely straight and drops like a rock on his opponent, and at his feet lies the mangled corpse of his enemy, then immediately afterwords the opponent ascends to heaven. Also, on occasion, getting sent to the depths of hell.
****n legit, Swoops. :ganondorf:

I believe we will find that we would cut the 'drop', though. The name here is not something we are doing but rather a proper name, for the thing Ganon has. When you dair someone, you have used the Tombstone.
OTOH, 'drop' is able to take the meaning 'deliver', as in 'deliver unto death.' We can Tombstone Drop MK off four blocks from HELL. :flame:

And we can still say Murder Stomp. :bee:

:034:

EDIT:

OH MY **** God GANONDORF, you guys:

If we call dair the Tombstone, and we use an idea of mine to call Usmash the Heavenly Pillar....

then the 72% bouncing (true) combo,
bounce -> weak Uair -> bounce -> dair -> Upsmash. . .​

would be called Tombstone to Heavenly Pillar. . .

*removes cloth from shirt picket*
*wipes brow*
*replaces cloth in shirt pocket*


. . . and would properly be called . . . *pant* . . . the Un-Sacred Combo.


. . .

*pant*


. . . quite literally my friends, "Holy ****."

*sniper round point-blank headshot*
 

Z1GMA

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A. After the opponent get's hit with it, that mutha f*cka is gunna need a tombstone.

B. I've always felt it fits the whole scenario. Ganon goes completely straight and drops like a rock on his opponent, and at his feet lies the mangled corpse of his enemy, then immediately afterwords the opponent ascends to heaven. Also, on occasion, getting sent to the depths of hell.

C. Tombstone/Tombstone Drop just sounds f*cking badass.
You've convinced me, Swoops.
Tombstone(Drop) is defenitly a keep.
But..... Is it possible to make it even better?

Tombstone ________ ? / ________ Tombstone ?

Tombstone Mash
Tombstone Crush
Tombstone of Dragmire
Thunder Tombstone
'Or just' Tombstone

Could the word "Chasm" be used?
¤¤¤¤¤¤¤¤¤¤¤¤

Conspiricy: We can do Bair when we're finished with Dair.
 

PK-ow!

Smash Lord
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You've convinced me, Swoops.
Tombstone(Drop) is defenitly a keep.
But..... Is it possible to make it even better?

Tombstone ________ ? / ________ Tombstone ?

Tombstone Mash
Tombstone Crush
Tombstone of Dragmire
Thunder Tombstone
'Or just' Tombstone

Could the word "Chasm" be used?
¤¤¤¤¤¤¤¤¤¤¤¤

Conspiricy: We can do Bair when we're finished with Dair.
Trust me. There is nothing better than Tombstone Drop.
I believe we are in agreement. Get that **** in the OP.

EDIT: Mant to say: I've been looking at words like Chasm & Fissure to slap something cool on dtilt. Like... vents of seismic and magmatic air, splitting, cracking open, forcing victims disorientingly upward just from the explosive updraft...
Does Volcano Kick use Ganon's left leg or his right?


BAIR:

Gentlemen, SniperNightOwl, I think it's a common experience that this is the second- if not the best move to which to append a hearty "GANNON-BANNED!" when a K.O. is successful.

Therefore, it should be no surprise and no consternation to try to get some notion of banhammers and/or Ganon (pure) pwnage into its true name.

Sirs (and SniperNightOwl), I present to you the single most brilliant portmanteau ever conceived by man, beast, or guileless act of Nature:

Banon-Hammer.


When you recover from the shock, you may call the next move. I have a "serious" name for bair as well, but. . . I don't want your brains to melt under the immolating corona of my full brilliance.

...

:038:
 

weinner

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What if we name our Dsmash, Achilles Heel? (We're still discussing Dsmash, right?)

Couple of reasons why I feel that would be appropriate.

1. Achilles is analyzed as a combination of 2 greek words, ἄχος (akhos) "grief" and λαός (Laos) "a people, tribe, nation, etc.". This has been analyzed as the grief of the people or people's grief. when the opponent gets hit by nearly any attack from Ganondorf, grief is put upon them due to the massive damage and knock-back they recieve and the fact they are one attack closer from being off screen.

2. Achilles has god-like power, being invulnerable on most of the parts of his body. Ganondorf has god-like powers, but shown in strength instead of invulnerability.

3. The only spot of vulnerability on Achilles was his heel. Our heel, noticeable in Ganondorf's Dsmash, is incerdibely punishable and is our bane much like Achilles and his heel. Though it is noticeable in other attacks, Dsmash is severly punishable if the first misses or is shielded.

4. The killer in the death of Achilles is shown not to have any valor what so ever and cowardly shoots him with an arrow. Several opponents we have are afraid to man up and fight Ganondorf in close combat, so they just gimp him, providing an easy death of the Blessed Behemoth (lolol).

That's just my opinion anyways. Now that I look at it, it looks more like I am comparing Achilles and Ganondorf than naming a move.

.....

Whatever.

@PK: Ninetales? Your actions baffle me.

jk.

:034:
 

PK-ow!

Smash Lord
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Something to keep in mind:


  • Greaves are plates that armour the legs. Ganon's Dsmash involves hitting people with his legs.
  • Greave is a homophone of grieve, a verb for mourning, or any anguish caused by traumatic loss.
  • Hitting with Dsmash is the absolute height of insult and embarrassment to any self-respecting Brawler, and the Ganon who connects with it should honestly be ashamed too.

... this just came to me, but what if we call kick1 "Insult" and kick2 "Injury"? Then it's 'Insult to Injury'. Or perhaps reverse those names, then you're actually adding Insult to Injury. I think not though, as it is hitting with kick1 which is the insult, and kick2 which deals the injury.


I was looking at stuff like "Griever", "Bereavement", and "Funeral", but they just don't have punch. Something like Funeral is overdoing it for this joke of an attack.

It also occurs to me that kick1 knocks away on block, but pulls toward on hit. We know kick2 is the opposite, but I didn't consciously recognize that fact of kick1 as such until just now.

*~*~*~
A big plus to having Tombstone is that we can use 'TS' to refer to dair, and the reader can insert Tombstone or Thunder Storm however he wishes.

Oh, yeah, one last thing: When saying Tombstone, say it like you're about to pronounce the 'b', and make the 'o' more like the sound in 'roll' rather than "broom". That is, say it like you're saying "Tombe stone", where tombe is the french word for fall, which I am sure relates to the root.

If those in your vicinity won't eviscerate you for doing so, you may try exclaiming "TOMBEZ!" if you spike someone with this.


EDIT:
*~*~*~


Bair uses Ganon's left hand, like his Warlock Punch, Choke, and fthrow and uthrow. I'd like to call it the Fist of Injustice. That's my solution to Falcon's Knee of Justice.


My other name for the move is something I called up elsewhere.

A thunderclap is a sound created in a thunderstorm. Bair has no typed damage, just as a thunderclap itself is not electrical, but only sound. I think if you could be in the stratosphere during a thunderstorm, you would feel the sound like a solid object.

When Ganon's bair hits opponents, it makes a satisfying 'boom' sound, and bashes them veritably efficiently for the Blast Zone. A good bair makes a good Ganon, I am sure; it covers an important area with speed and power, while permitting autocancelling, and I think, from watching successful Ganon (fore)play OR theorization, that the attack plays bass to Ganon's otherwise solo dair guitar. Whether's it's mixing up one for the other, or swapping styles with elevation differences, it just goes with dair.
How perfect would it be, then, to literally have thunderclaps punctuate our thunderstorms?


About the Achilles analysis, it is astounding, but I must agree with you. It seems to only compare Ganondorf to Achilles, rather than give impetus to a name.
Indeed, I have to say, I don't think any name, that includes a proper name, could possibly fit the bill for our project. I'll be blunt: How could we channel Ganon's awesomeness, by canting the name of another entity? Short of Zeus, the Ur-God himself, what can it do but lessen Ganon, to invoke the names like he's leeching the implements of other beings entirely?

He is Ganon. His power comes from himself (and a deific, personal creator-force; EDIT: alternately, a supernatural, cosmic power source, as old as Time, and equivalent with Destiny itself). No, he IS power; something that, I read somewhere, you indeed have to just be to say you have any at all.
It would be spoilers to say specifically where I read it. Order of the Stick, webcomic.

His might is the same strength that breathed life into this cosmos! His powers are the Earth, the Mountains; the fires of creation and destruction, selfsame! The Brahma and the Shiva! All things flow through him and from him. To where adjoin names?

:ganondorf:

:034:
 

Ganonsburg

Smash Lord
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Messages
1,083
What if we name our Dsmash, Achilles Heel? (We're still discussing Dsmash, right?)

Couple of reasons why I feel that would be appropriate.

1. Achilles is analyzed as a combination of 2 greek words, ἄχος (akhos) "grief" and λαός (Laos) "a people, tribe, nation, etc.". This has been analyzed as the grief of the people or people's grief. when the opponent gets hit by nearly any attack from Ganondorf, grief is put upon them due to the massive damage and knock-back they recieve and the fact they are one attack closer from being off screen.

2. Achilles has god-like power, being invulnerable on most of the parts of his body. Ganondorf has god-like powers, but shown in strength instead of invulnerability.

3. The only spot of vulnerability on Achilles was his heel. Our heel, noticeable in Ganondorf's Dsmash, is incerdibely punishable and is our bane much like Achilles and his heel. Though it is noticeable in other attacks, Dsmash is severly punishable if the first misses or is shielded.

4. The killer in the death of Achilles is shown not to have any valor what so ever and cowardly shoots him with an arrow. Several opponents we have are afraid to man up and fight Ganondorf in close combat, so they just gimp him, providing an easy death of the Blessed Behemoth (lolol).

That's just my opinion anyways. Now that I look at it, it looks more like I am comparing Achilles and Ganondorf than naming a move.


:034:
I like this. A lot. Also, on point #1, the move can also be said to cause Ganon grief, not just Ganon causing grief on other people. On point number two, it's like Achilles is Mr. T (immovable and invincible) and Ganon is Chuck Norris (all powerful). Haha (not serious on that last sentence).

Points 3 and 4 are amazing. 3 being the main reason we should call Dsmash AH, and 4 showing how un-manly (Ganonly?) everyone else in the game is.



Perhaps for Bair we could have "Triforce Thrust." I don't have any reasons other than the Triforce is on his right hand, and that's the hand he uses for Bair (correct?).
 

PK-ow!

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Edits above.

Also, I have this idea for Up-B that ... honestly, it's like it makes the attack not suck.

And it's sooooo good, I keep thinking it's somehow wrong for me to even wait to mention it. I mean, even among the other ideas I'm percolating, waiting for their time, this one is.... wow. When I thought of it I instantly saw how Ganondorf could have been done in Brawl. So much better. WAY cooler... everything.

...
I have to share this.

Imagine if Nair made Ganon spin around like his uptaunt, shocking people with a weak hit, then blasting them away? OMFG suddenly his combo-breakers are ****. And the landing lag on it would make sense! Not the irrationality of his "I'm all-powerful but still need to take a breather when I land my fat *** not perfectly on balance." =\


Fsmash would be sword slash, obviously, with the 360 and everything. Find some way to imitate his super priority from the TP boss fight. :dizzy: Uptaunt becomes the shoulder-crossed laugh.

Jab looks the same, but the "sourspot" is pulled forward and up, so as to cover less area, but to be able - still not good, but able - to some of the time hit people above him. Literal contact with his head. The current 'sweetspot' becomes what is the normal box, more concentrated around the palm (and the area below, still missing super-crouchers though), and a little weaker, but a true sweetspot is put on the actual palm. Ganon's very palm would, in my world, actually shock the opponent with Pika hitlag, and have stun and a sort of push that actually gets people off of you. It pushes them away and says 'line up for me again, mortal.'


In compensation perhaps for Fsmash, Dash attack becomes a delayed hitbox, but with super armour in there somewhere. Also, he charges with his left flank rather than his right, holding his Triforce-engraved fist in front as though carrying an invisible shield. At the last moment, a blurring/distortion effect appears and makes him look larger and more beastlike, for just a moment. (For, indeed, the triforce symbol glows just a tad.) The hit knocks away, but has power changed so as to K.O. at about the same point. EDIT: Okay, by 'away' I mean only like 30 degrees from the vertical, max.

Sweetspot of fair gains a more brutal knockback angle, and purple fiya on the opponent increasing his hitstun.

Dsmash stays roughly the same. Make it look less clumsy, more forceful, and the first kick gets less reach in exchange for making the second hit actually worth something. It still shouldn't be a move you want to use, but it's still Ganon's boot. And make the shield "push" pull more, to maybe confuse opponents.

Upsmash gets slightly faster and, rightfully, gets Snake's KO power at the boot sweetspot, but perhaps weaker/smaller hitbox. Still absorbs hits in the crotch, though.


Also? If I'm super greedy? Utilt gains counter properties on the leg. Attack triggers early hit, but it doesn't deal murder damage; rather, it hits like Samus' kicks. bair or utilt. And with a ping sound, like slightly rusted metal.
But let's not say that much. Guy's gotta have some weakness. In Smash, it's an inconspicuous region above his head rather than a glowing, flashing wound bared prominently around the chest.

To say something of bair and uair, still good, sturdy moves. Bair has less landing lag and more hurtbox (yes, hurtbox for Ganon) - so yeah, it would be harder to hit grounded people. Uair ... stays the same. Everything about it is right, like the particular way it works and doesn't against people right in front of him. The Tipman hit, though, is changed to be more 'weighty', more effective against grounded opponents.... somehow, without being a better gimp tool.

Fair.... this is inspired by a pun I came up with... which for some reason matches up with Fair in my mind....
I'll tell you that if we get to Fair, too.
Fair creates a windbox, lasting just a moment, like G&W's up-B. It pushes anyone in almost contact-vicinity with Ganon slightly forward. This can mean people behind him but also, perhaps unfortunately, those at the extreme of fair's otherwise apparent range. The windbox also affects Ganon, though, but with half the power. So, mechanically, it's like the box is only half what it "really is", but making Ganon move means Ganon... well, moves. It gives him more distance in the air (in exchange for the time lost to using this), and makes the attack not as good as some retreating gambit, since he doesn't go far back.

I don't even know what windboxes do to shielding characters, but either way seems good. Fair keeps its modest shield-damaging effects.


At this point, I'd already be interested in what you guys thin, but.... the last... the most epic, and the reason I can't get this out of my head, is this:

Down-special, is no longer a kick, but rather summons a magical horse - an astral projection of a stallion, if I don't miss my guess regarding TP - for Ganon to ride, a bit like Wario's Bike. Actually, it will still work the same as grounded WizKick, more-or-less, in that you quickly pound forward, riding with this powerful, magical force propelling you. The black/purple cloud effect remains in some form; just a horse would look a little naked, right?
It still goes over bananas, still blocks some projectiles, and still gets knocked right out by some attacks... except with a little more logic! It clanks with lesser projectiles, as though the horse were being dispelled, and similarly can be beat out by high-priority attacks, but Ganon**** it if a jab stops this thing.

Yes, it still flies off of solid ground. It's magic (there's a mist effect around the hooves). And before getting to aerial Wiz proper, Down-B quake trips people (knocking away a few inches too; but none of the other BBrawl changes, which yes, I probably got this from).


Aerial version though... heh heh... heheheheh... IS a kick.... except Ganon begins it by hurling the horse ghost from Twilight Princess' final boss: Form 3. Along the same path. It does virtually nothing on block, but it is timed and set up so that (a) you can't hit with both the spike and the ghost (the spike will send the opponent down faster than the ghost, and the ghost won't hit a downed opponent), (b) the ghost does not appear if Quake is used (it appears slightly after the starting box), but (c) the phantom is the primary damage-dealer of the attack, knocking slightly up - ramming the enemy off-balance just like TP - for Ganon to collide with his true blow, the foot, which is almost all knockback now (and still pwns shields).
Lastly, the whole thing gets way more colorful. Magic doesn't merely vaporize off him; it consumes the air he passes through. It should look every bit as badass as PhantomX's awesome Lock picture (which, incidentally, I would pay over 50 dollars to have as a high-res poster).

I have no idea how it would relate to the FoG glitch. I assume all hitboxes are cancelled.



But Up-B? Oh dear Ganondorf, my eyes will bleed and my irises will blacken to my pupils if I tell you about Up-B just now. It's... it's too magnificent.



... Maybe this should go in Social thread?

:034:
 

Swoops

Smash Lord
Joined
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SwoopsTii
Lol, PK, I ever tell you that I love you? You breathe the perfect amount of theatrical life into our boards.

Ganon bless you.
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
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"Bannon Hammer" sounds good, PK.
Any other suggestions, people?

I don't have a single idea for Bair.
 

Ganonsburg

Smash Lord
Joined
Jun 5, 2009
Messages
1,083
Eh, I was wrong. He uses his left hand for Bair. Although, since it's the TP Ganon we can still get away with "Triforce Thrust" (I admit I'm not exactly fond of the name).

PK-ow!, that's sheer awesome. Needs a bit more sword. Maybe down taunt gives him the sword (with different moveset, like B would become the charge attack in OoT, DownB would be a chance, acting somewhat like a counter, but also like it does in TP. As in, both opponents would have to button mash. If the winner is Ganon, the loser is hit back with the same knockback and power of the attack it was hit with. If Ganon loses, he's thrown back with half the knockback of the original move, no damage. If no opponent attacks, it automatically starts ftilt)?

:034:
 

PK-ow!

Smash Lord
Joined
Mar 28, 2008
Messages
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Location
Canada, ON
"Chance" is there so noobs can beat TP. Srsly. Just wait for him to try it and then the game tells you to button mash. I felt dirty when I took advantage of it, so I played again and beat him the hard way.... actually waiting for him to drop his guard (y'know, between the super blocking and the invincible priority). I'm not sure I'll ever find all the swordsman techniques and I don't know how easy they'd make it.

Besides, mechanically, Flame Choke is a lot like "Chance" anyway. It's beat out by a lot of things, but if you do the one mistake Ganon's looking for, it's ****.

Oh, and I don't like transforming movesets. Those're just weird. Particularly, taunts shouldn't have functionality (except the manipulation of the hurtbox; that's pretty awesome). I'm slightly bothered by even Luigi's dtaunt, but especially by Snake's box. >:-(


About Bair... there's always Pimp Slap.

Perhaps this will jog your memory:

BAir PImp Slap


lace up yr lollerskates

And Swoops originally called it Backhand. A backhand is very meaningful.

... The GANNON-BANNIN' BACKHAND

<_<
 
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