I_DON'T_KNOW_YOU!
Smash Journeyman
- Joined
- Dec 12, 2009
- Messages
- 455
Red put up a great video regarding Doom Slayer's chances-
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It's pretty much how I thought of this situation except this guy seems more optimistic. The lengthy response is a little worrisome but he thinks this response means nothing for Doomguy's chances. My hopes have risen a little.Red put up a great video regarding Doom Slayer's chances-
Watch Doomguy be the next character announced lol.I'm sorry fellas Id didn't flat out tell you if Doomguy was gonna be Fighter 6 or 7. Don't they care about us enough to breach contract?!
Joking aside, I remember back when it was still up in the air who'd be part of Fighter Pass 1 and SNK, when asked if they'd get a rep, were all "wouldn't that be awesome? Oh please, Nintendo-san!" while Terry was likely already in. What's happening here is probably the same thing with Doomguy so knock it off.
I mean it's Blocked Content. This is pretty much all of their videos.Come on, I know people can make their own opinion on whether Doomguy truly is deconfirmed or not but this is a dumb title.
Yes yes, fine, if you want to get needlessly pedantic about it.So the guy above me not only got a wrong person, but also wrong statement, huh?
While I appreciate the correction, I'm not buying this "Any disqualifying properties that barred previously-speculated characters from inclusion into Smash Ultimate's base roster/Fighter Pass 1 have now been magically rescinded for Fighter Pass 2" mumbo-jumbo. Unless we get an official statement or one of these previously-disconfirmed characters gets in, such deliberations are nothing more than overconfident and, dare I say, near-delusional presumptions.That was Frank O Conner (343 Industries person) who said it around Ultimates release so going into Volume 2 means that any message about characters from then until at least November of last year means nothing.
But what you claimed is totally different... exaggeration. Frankie said Chief was not in dlc. That's not even remotely close to "Master Chief was never asked to be in, nor will he come to Smash Ultimate." No offense, but I just wanted to settle details straight.Yes yes, fine, if you want to get needlessly pedantic about it.
The point I was trying to make was "A 343 employee said "no Chief in Smash"". Satisfied?
While I appreciate the correction, I'm not buying this "Any disqualifying properties that barred previously-speculated characters from inclusion into Smash Ultimate's base roster/Fighter Pass 1 have now been magically rescinded for Fighter Pass 2" mumbo-jumbo. Unless we get an official statement or one of these previously-disconfirmed characters gets in, such deliberations are nothing more than overconfident and, dare I say, near-delusional presumptions.
Given how Joker and now Byleth now have tether recovery up-specials, this merely opens the door to the Slayer gaining a Rocket Jump up-special (since Sakurai would be forced to make such changes so as to not appear creatively bankrupt). Meathook could still be used, but only as a long-range grab that sticks only to fighters.You know, seeing Byleth’s moveset has got me thinking more about Doom Slayer’s moveset.
As I mentioned before, Byleth’s Up-B is almost exactly how I imagined the Meat Hook functioning, but there’s another aspect of her moveset that I think could be adapted well: how her weapons are categorized.
Take a look at her moveset: Upward attacks use the Sword of the Creator, Neutral attacks use Failnaught (the bow), side attacks use Areadhbar (the spear), and downward attacks use Aymr (the axe).
This can possibly be adapted well into Doom Slayer’s moveset, except instead of different weapons, it could be ammo types. In his case, Neutral attacks can use bullet weapons (Pistol, heavy cannon and chaingun), Side attacks can use shell weapons, up attacks can use the rocket launcher and down attacks can use cell weapons (Plasma gun, Gauss Cannon/Ballista). It seems easy to follow, and can make a potential Breegull-Blaster-esque Neutral B easy to use.
For the first one, I was thinking more of the classic Doom pistol, where it used bullets like the Chaingun.Additionally, there are several holes in this moveset concept which I cannot help overlook;
- Where does this leave the Slayer's Neutral Attacks as? The Pistol (which I may note is portrayed in Doom 2016 (and presumably Eternal) as a self-sustaining energy weapon with infinite ammo)? Melee attacks (which, may I remind, are restricted in 2016 (and presumably Eternal) to quick weapon bashes, Glory Kills and Berserker sprees (which might as well be called "100% Glory Kills" mode))?
- While this moveset may be adequate at incorporating almost the entirety of the Slayer's arsenal, will their be enough room for weapon mods such as the Micro-missiles, Mobile Turret or Sticky Bomb?
- Following from above, what happens to equipment with unique properties such as the Chainsaw or Equipment Cannon settings (Grenade, Ice Bomb, Flame Belcher, etc.)?
I believe the Mallow part for sure, as Mallow's hat was leaked with Rocket Grunt and Goemon.For me, the way I see it is, if Doom Slayer isn't the first or second character from the 2nd Pass (which will probably get revealed at E3 this year) then he's out IMO
I shall believe in Cacomallow until a credible person claims it or Doom Slayer isn't one of the first characters to come...
What if the Slayer had a weapon wheel as his neutral B? It would pretty much function like Shulk's neutral B except replacing the Monado Arts with his guns. Opening the weapon wheel would only work when you're not moving the analog stick, and while walking or running he would be able to fire from the gun he's currently holding by pressing continually pressing B (works like Mega Man's jab attack while moving).
EDIT: Tbh I haven't given the Weapon Wheel idea much thought and is probably unnecessary. I'll try and come back to this idea and see how i could make it work for Smash
I always found the weapon wheel to be an iffy aspect in these Doom Slayer moveset concepts; the only reason for its existence is as a console accessibility feature, accommodating for the fact that most gamepads don't come with a row of number keys or a scroll wheel. It's something that I personally don't believe is wholly true to Doom's gameplay. Granted, I will say having the weapon wheel change the Slayer's weapon (as opposed to cycling through each one like Wii U Shulk) could open up some avenues such as changing the Jab and/or tilt attacks into the chosen weapon's standard fire, with weapon mods being incorporated into tilts or aerials.Wanted to share this sooner since, but I made a full moveset & visual concept for Doom Slayer that I think you guys might like.
Consider this as me saying I support as well, if any series matches perfectly with the ideals of Smash it would be Doom.
Naw man. SSG as a forward smash just works. Imagine the windup being him loading the shells before bracing for the inevitably high-impact blast.But to critique the moveset above, Doom Slayer's Forward Smash should absolutely be his chainsaw.
I feel the shotguns are too snappy to be Smash attacks for the most part. I like Chainsaw as a Smash so you can get the charging hurtbox, then something like the CSG for a single jab (like Ganon) and SSG as Neutral BI always found the weapon wheel to be an iffy aspect in these Doom Slayer moveset concepts; the only reason for its existence is as a console accessibility feature, accommodating for the fact that most gamepads don't come with a row of number keys or a scroll wheel. It's something that I personally don't believe is wholly true to Doom's gameplay. Granted, I will say having the weapon wheel change the Slayer's weapon (as opposed to cycling through each one like Wii U Shulk) could open up some avenues such as changing the Jab and/or tilt attacks into the chosen weapon's standard fire, with weapon mods being incorporated into tilts or aerials.
However, disregarding the above:
Naw man. SSG as a forward smash just works. Imagine the windup being him loading the shells before bracing for the inevitably high-impact blast.
Heck, you could even make it work as a down-smash by having the Slayer whip around, firing one shell from each barrel either side of him.
That interview was during QuakeCon 2019, 22/8 if I remember well. The interviewer asked how do they see doomslayer in a fighting game like Mortal Kombat and then he replies “Would be really cool, there or super smash brothers”.Ever since the interview there’s been something on my mind.
Wasn’t there a past interview where one of the devs accidentally mentioned Smash and then he and the staff went into awkward moment mode?
So... what if in this interview they were compensating by overstating that they were never approached, etc. A bit of a more blown up story than a “we don’t know but would be great” to make up for the little blunder of that other interview.
Also, Was there such an interview before?
Well requests for Banjo have been around since Melee, and he'd been considered for the series before.Something that does pique my curiosity is how exactly do people get it out to Nintendo on what characters they want? Like I wonder this about characters such as Banjo-Kazooie. How do they know about characters that the fans want, and at what point did Nintendo take it up and decide to roll with it? I imagine it can't just be the old ballot they have.
I'd like my support for Doomguy / slayer to be known respectfully, the best I can do is chime in from time to time about it over on Twitter or other platforms, but there's not much else I can think of. I can only hope they might see the recent success of all the Doom ports on the Switch including the new games. Hopefully Doom Eternal's sales will do really well paired with the Doom ports, and maybe we can have a better chance at seeing him in Smash sooner rather than later.
This guy gets it! Denying any involvement with Smash is the only sensible answer Stratton could give. It might sound definitive, but really all it does is leave things ambiguous since every other response he could've given would be taken as a confirmation in one way or another. I think at the end of the day it shouldn't make a difference to Doomguy's chances; if you think he's likely, he's still likely, and if you think he's not, he's still not. And personally, I'm riding the Doomguy train until it either finds its destination, reaches the end of the trail, or has to stop at the Mii Costume station.I don't get why people are so bummed by the recent news.
If he is gonna be DLC, what were they supposed to say when asked about it?
There's literally no other response they could have given.
You can't say "yes, he's in". That would be breaking NDA.
You can't say "well we've been talking about it." because that is basically "yes."
You can't say "no comment" because that's admitting that you aren't allowed to talk about it, which is basically "yes."
You have to say no. Its what Grant Kirkhope did with Banjo questions.
Its never fun to hear news like this, but you gotta think about it logically. If he's in, they're under NDA. They have to say no.
Hmm, hard to say. I think the Smash ballot is the best they've got, but of course it's already a bit outdated. For all we know, they could have a team of people specialized in researching character popularity across the internet.Something that does pique my curiosity is how exactly do people get it out to Nintendo on what characters they want? Like I wonder this about characters such as Banjo-Kazooie. How do they know about characters that the fans want, and at what point did Nintendo take it up and decide to roll with it? I imagine it can't just be the old ballot they have.
I'd like my support for Doomguy / slayer to be known respectfully, the best I can do is chime in from time to time about it over on Twitter or other platforms, but there's not much else I can think of. I can only hope they might see the recent success of all the Doom ports on the Switch including the new games. Hopefully Doom Eternal's sales will do really well paired with the Doom ports, and maybe we can have a better chance at seeing him in Smash sooner rather than later.
These were things that were stated before the deconfirmation, and things can easily change as time passes. Since the teasing amounted to nothing (mind you, it is neither a confirmation nor a deconfirmation) for FP1, it doesn't point out anything to me about the greater likelihood of DOOM.Just wanted to drop these articles in hopes to raise the mood up and to remind ya'll that, the latest interview is by no means a deconfirmation of Doom Slayer for Smash.
http://www.nintendolife.com/news/20..._bros_future_nintendo_exclusives_are_possible
https://screenrant.com/super-smash-bros-ultimate-doom-slayer-dlc-evidence/
Oh, and let us not forget that time back at Quake Con 2019, when during an interview with the Doom Eternal devs, heh... well... I'll just let the video speak for itself.
The earlier post literally had him saying that "we were in talks with Nintendo about it" in 2019. There are ways to deny plausible inclusion without going into an extremely detailed "we asked Nintendo but we didn't get any response (it would be cool to see him, we'll see what happens, or even a simple no will suffice).I don't get why people are so bummed by the recent news.
If he is gonna be DLC, what were they supposed to say when asked about it?
There's literally no other response they could have given.
You can't say "yes, he's in". That would be breaking NDA.
You can't say "well we've been talking about it." because that is basically "yes."
You can't say "no comment" because that's admitting that you aren't allowed to talk about it, which is basically "yes."
You have to say no. Its what Grant Kirkhope did with Banjo questions.
Its never fun to hear news like this, but you gotta think about it logically. If he's in, they're under NDA. They have to say no.
I'm sure that Sakurai/Nintendo have their eyes on what ticks. Undertale/Cuphead weren't even a thing during the ballot and yet they were included as mii costumes. If anything, they believe in inclusions that aren't purely fan-driven (Persona/DQ/SNK/FE weren't speculated at all till their leaks happened).Something that does pique my curiosity is how exactly do people get it out to Nintendo on what characters they want? Like I wonder this about characters such as Banjo-Kazooie. How do they know about characters that the fans want, and at what point did Nintendo take it up and decide to roll with it? I imagine it can't just be the old ballot they have.
I'd like my support for Doomguy / slayer to be known respectfully, the best I can do is chime in from time to time about it over on Twitter or other platforms, but there's not much else I can think of. I can only hope they might see the recent success of all the Doom ports on the Switch including the new games. Hopefully Doom Eternal's sales will do really well paired with the Doom ports, and maybe we can have a better chance at seeing him in Smash sooner rather than later.
I'm starting to believe that "We've decided already the DLC's" is either bull-**** or is the truth, but haven't yet contacted the people that is going to have their character in the game.I mean if Doomguy is not in Smash, I’d rather there be some damning evidence pointing to it sooner so people can start moving on then and there, than wait around two years for the season 2 DLC to finish unveiling only to find out he’s not in at that point.
Not getting my hopes up for Doomguy to the extent I had before after recent events has taken a certain weight off my shoulders. Not that I see him as an impossibility now or anything, but when the DLC’s already been decided anyway, I think lowering your expectations is the way to go, and if by some chance Doomguy turns out to be one of the DLC’s after all, it’ll make it all the sweeter and the wait beforehand less painful.
I guess with Doom as a series currently doing the best it has since I and II also (as the Doom III era was kinda divisive), any kind of advertisement for it in Smash will probably do it enough justice, although would prefer a full character over just Mii costumes but whatever happens, happens I guess.
Eternal seems like a potential peak for the series, like Doom 2016 but on a grander scale, so I’ll be good one way or the other regardless of how Doom might get represented in Smash once I start getting into that game, but I’ll still hope for you Doombros on the side, though whatever happens, keep your chin up and rip and tear until it is done.
I think Bayonetta's could be for someone such as Dante.So you guys hear about this weird Glitch stuff in regards to DLC?
Here’s what I mean: Mii Swordfighter has had a freeze glitch, and Hero, who was datamined as “Brave”, had a metallic sound similar to Link’s Shield.
Duck Hunt had some weird freezing before Banjo.
Nothing was found for Terry, though I would assume that he was based on Ryu and Ken.
In 6.0.0, the Belmonts had a weird visual glitch with their Forward Smash, and sure enough Byleth was revealed with a whip sword.
And now, there’s a thing going around about how Bayonetta has a weird visual glitch when using Up Smash. Whoever Bayonetta is basing on, we don’t know.
So if this keeps up, which character used as Doom Slayer’s base would have similar glitches before he’s revealed?
On the one hand, Little Mac is absolute garbage in the air if we’re using his more modern appearance because of Doom Eternal’s airdashes, but his ground game and brutal up-close attacks deal Doom-worthy damage and his ground mobility invokes the more Classic Doom.
On the other hand, Ganondorf is the opposite of mobile and would be more difficult to kill than what I imagine Doom Slayer being, but like Mac, he has Doom-worthy damage output and he has the tall, imposing and brutal figure that Doom Slayer would no doubt have. Also it would be kind of ironic to use a demon king as a base for a demon slayer.
There was a glitch with samus a while back, where she turned completely black, but I doubt it meant anything considering yoshi also went invisible.So if this keeps up, which character used as Doom Slayer’s base would have similar glitches before he’s revealed?