At Smash's Gate - The Doom Marine/Doomguy/Doom Slayer Thread

doomguywhen1993

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I wonder if the Doomguy Nendoroid could feature his classic face (Either a straight up sprite being used or it being drawn in an anime art style) or a lot of other weapons besides the Crucible (He is after all, the father of the first person shooter genre).
I'm also reminded of Nendoroid Generation, a PSP game starring some characters like Saber from Fate and Reimu as Nendoroids.

Also, there's this cool thing i found
I also saw a screenshot of an old Resident Evil-based Doom project and now i'm thinking of all those fangames and projects based on Doom but in different genres.
Specially the many 2D/sidescroller/platformer stuff.
 

ThunderSageNun

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this expansion sure expects you to have beaten the base game beforehand, some of the encounters have some pretty nutty enemy combinations, and this was just on the first stage! Somehow, I had more trouble with the first marauder of the stage than with the combo of 2 that appear nearby the end
 

TerminatorLOL

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What I like:
  • I love having enemies encounters designed for a fully equipped Slayer, fights make me feel like I'm getting the most out of my tool kit now.
  • I'm glade the whole Samuel Hayden and the Seraphim being the same person thing can be put to rest, It was driving me a little crazy how some people on Youtube where in denial on that.
  • The Maykr Slayer armor is sick.
  • New environments are gorgeous.
  • Sharks
What I don't like:
  • Spirits are just as annoying as I feared they be. The beam makes you a sitting duck and I can't damage it with other weapons to make the death bar fill faster, at least two times I ran out of ammo while your trying to zap the stupid thing, and sometimes I end hitting other enemies by accident with the beam when I'm trying to kill it.
  • That cube fight in the swamp is the worst boss in the new series.
  • Don't care for that heavy fog section in the swamp. Never liked impairing my vision as a level gimmick.
  • Not sure if The Dark Lord being Doomguy is stupid yet or not, going to need that explained to me in Part 2
Other thoughts:
  • The double Marauder fight didn't give me that much trouble, unlike that buff totem Marauder fight, where I couldn't hit the ******* for the life of me.
  • I'm glad to see the Angle Maykrs as an enemy now, but their headshot weakness makes them die as quickly as a Cacodemon in fights, I don't necessarily dislike that they are this easy to kill (considering all the other **** being thrown at you), I just find it strange.
  • Still waiting for them to tell me who the Wretch is.
  • Diving suit is a weird new addition, might was well made the water in level one toxic rather then having Doomguy run out of breath in one second.
  • Also weird that the Invisible Whiplash does not get a bio.
Overall had a lot of fun even if some parts frustrated me. Looking forward to more.
 

cmbsfm

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First DLC expansion is out even before the Switch version has a release date announced. Ain’t that crazy.
 

Ridley_Prime

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The Blood Makyrs are more annoying than the Marauder ever was. Didn't mind the Spirits though; microwave beaming I just saw as going Ghostbusters on them.

But yeah, the end fight on Blood Swamp I would agree was the worst boss/trial in the series. Otherwise that level and the others were great. The ending tho...
 

ThunderSageNun

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I only found the blood maykrs a royal pain in the final boss tbh. Agreed on the swamp boss too, I absolutely hated that fight. I also kinda found the last slayer gate to be a breeze compared to everything the campaign threw at me by that point.
a bit disappointed there were no new weapons, mods or anything outside of the rather underwhelming support runes, but maybe part 2 can change that whenever it drops. Also man that unnaccesible buff totem fight against the marauder was just mean, the dudes vulnerability window becomes too short lived with the speed buff. Wasn't too big on the final boss last segment, too chaotic for such an awkwardly shaped room/SPOILER]
 
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TerminatorLOL

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Here's a video showing the glory kills for the Blood Maykrs. I only ever got the front air and chainsaw ones on my playthrough. Shame that instant killing them with a headshot is so much easier then trying to stagger them, because those front and back kills are pretty cool.
 

Ridley_Prime

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Huh. It's just for me, the sticky bombs from regular shotgun didn't work too well in putting the Blood Makyrs in stunned state like the tutorial said. Don't know if I was doing it wrong or something, but the most reliable way of killing them for me was headshotting them when their "armor" is down while they're in midair. Problem is taking the time to line up and do that leaves you open/vulnerable to other enemies, like when you microwave beam the spirits as pointed out.
 

Megadoomer

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I'm not sure if I'm rusty (I haven't played the game since August), but even on Hurt Me Plenty/Normal, I'm finding the DLC to be quite tough. It probably doesn't help that we no longer have the Crucible - it makes sense, given what happened at the end of the base game, but that was my go-to method for dealing with Tyrants.

I might have to change my perks - I can't recall if there's a perk that will rarely let chainsawed enemies drop BFG ammo, but if that is in this game, I'm going to equip it because as far as I can tell, the first area has no BFG ammo whatsoever.
 

TerminatorLOL

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Huh. It's just for me, the sticky bombs from regular shotgun didn't work too well in putting the Blood Makyrs in stunned state like the tutorial said. Don't know if I was doing it wrong or something, but the most reliable way of killing them for me was headshotting them when their "armor" is down while they're in midair. Problem is taking the time to line up and do that leaves you open/vulnerable to other enemies, like when you microwave beam the spirits as pointed out.
Try quick sniping with the precision bolt.

Instead of trying to line up a shot, point your crosshair at them, then quickley pull up your scope and shot immediately. The aim assist should help you make your mark. This is a much easier way to get headshots in this game.
 

doomguywhen1993

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I don't expect a reveal in the TGA, but i do wonder about the next DLC for Eternal, because i thought TAG1 was hinted in like May or July (Might be wrong).
Or something else still Eternal related.
So far, i'm hearing good stuff about TAG but haven't really touched it yet.
I do know someone managed to trivialize the double Marauder encounter.
I think they also finally released the Maykr and Cultist skins and i just remember that 2016 had a lot of interesting cosmetics for its multiplayer, specially the demonic and Cultist themed ones.
Like a lot of interesting assets in there.
The Doog easter egg makes me wonder if Korone will at some point visit the world of Doom wads and eventually play Japanese Community Project.

Speaking of other stuff to bring up:
I just remembered Faraz Parsa's Doom comics where Doomguy's helmet was brown for some reason, someone on r/Doom making collectable toy variants of Doom characters (I think their name was anothergr8m8?), there was a Doom 3 mod based off Quake named Shambler's Castle (I think) and apparently, there's a simulated 4chan soccer championship on Pro Evolution Soccer some people made, where boards have their own teams and stadiums: I bring this up because Doomguy is a member of the /vr/ team and most of his iterations are even packed with Doom comic references (There's videos of that stuff too).

Someone brought Eternal's Spirit in GZDoom.
This cool looking custom enemy.
Cool fan animation based on Doom.
And the unofficial Doom 3 Arachnotron.
 
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PublicServant

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My review of the Doom TAG Music - in Twitter Thread form:


There are more Tweets after this first one.
 

cmbsfm

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At this point I suspect the reason why the port is taking so long is because it’ll be a Switch Pro launch title. They may get it running on the normal switch but they’ll encourage us to purchase it on the Switch Pro because it’ll run better on it.
 
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