Hey cape, loving the changes so far...the ones I've discovered at least. Sonic doesn't feel that much different to me, Bowser's got a nerf on damage for his up throw but is back to free kill status.
I don't understand the big deal about lack of a change list, if you have a main, just test em out, see what's different and you'll learn the difference in a couple minutes...it's not hard. Well, I guess it would be hard for the people who change mains every 2 weeks, har har har. Every character got a lot of depth and secrets to discover, just stick the character and there are plenty of new techniques to use with supposed shallow characters.
The only character I'm skeptical about is samus. You stress having that projectile game around so much, so here's my idea for her. Power up her close range game and lower her defense.
People always complain about samus having bad close range attacks, so this is my solution. She can have both, but have lower defense in compensation, I'm thinking...average. So if someone can successfully make it through her barrage of attacks, she should feel the pain. Not only will this increase the pace of the match, it makes it a bit less ridiculous, seeing how she can kill now and be killed.
The only heavy projectile user in the game should be King ddd, and he's a huge target for compensation.