U-smash is also great on FOD while crouching under a low platform if the opponent is knocked down. Since Yoshi's crouch is so low and his head is invincible during U-smash there are literally no options the opponent has to avoid getting hit by it.
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Nair only lasts one more frame than fair (counting IASA since that's what matters for this), and I've done that before. The window is definitely pretty tight though. I wouldn't normally do it because if you miss you're probably screwed, but if the attack will kill them for sure and you are sure it will hit then it is useful.Crouching after dashattack also works.
I have only succeded once with this supercool strategy: Dashattacking a Falco as edgeguard on low/mid %, falling off (<,>,shield, crouch), fair immediately (hit!) and make it back to the stage. It's really narrow, but absolutely doable.
That's very reasonable. I've pretty much learned the opposite way (for all my characters), and it's really frustrating doing 10 innovative things per game and still losing because of fundamentals. I would not advise it.Yeeeah my game with Yoshi are still kind of bad.
I hate to be lazy but I'm going to just learn a very basic Yoshi for now.
My focus will be on spacing and using that nice DJC he has. Also learn to ECE properly.
Parrying, shield dropping, all that I will work in with time.
Is that a reasonable set of things to focus on or am I missing something important? Any tips on just getting better? -_-
Parrying doesn't have hitstun because you're not getting hit. You're thinking of shield stun and hitlag. It also doesn't reflect projectiles. That's just regular PSing.Parrying is also useful because it doesn't have hitstun(but gives it to your opponent), can't be grabbed, and can reflect projectiles. There is a ton of information about it, look at either the general Yoshi guide or the guide specifically about parrying. I don't know for sure what you're talking about, you're either talking about changing your momentum with your DJ, or you're talking about using double jump-landing to turn around. . .
Read up on the character, but more than anything, learn how to play him from experience. Using his strange shield and recovery isn't easy to explain, you're better off just using him and letting it come naturally.
Also, Ryonbeat, I'm glad you changed your avatar. It was literally the avatar I liked least on SWF.
I was just trying to clarify since you worded everything so horribly. Saying a parry doesn't have shield stun or that you can parry projectiles is like saying a square is a rectangle. The statements may technically be true, but if you're trying to explain to someone what a rectangle is, telling them a circle is not a rectangle and a square is doesn't really help their understanding of it. It's pretty obvious your statement implies that the entire parry reflects projectiles which is not true. You also only complicate parrying even more than it already is by saying it doesn't have hitstun. Yoshi's ledge grab also doesn't have hitstun, but why would we bother to point that out? It's completely irrelevant to how grabbing the ledge works.The PS timing is within the parry timing, so you can reflect projectiles with a parry. Which is what I said. I didn't say that parries always reflect projectiles, I said that they can.
Yoshi still doesn't receive hitstun while he is parrying.