I'll be streaming soon. I'll be playing most of the night too so tune in and give me some feedback. I'll let you know when I go live
http://www.twitch.tv/ripple884
>live
I watched the first recording that was 1:46:50 long. A few things I was thinking about when I watched:
- When someone CCs your DJC nairs, dtilt might be better at breaking it or pushing them back as opposed to jabbing. The Fox was doing quite a few CC shines when you naired him. DJC uairing might prevent the initial CC as well since I'd guess it would knock people over sooner than nair.
- I like some of the situations you used eggs in when you were on-stage. You used it to catch people out of approaches at certain distances, and that's something I haven't tried really. I use them almost exlusively on airborne opponents trying to come back down.
- I think you could get away with more dash attacks near the ledge. I've had great success using it for edgeguards where I can't cover the ledge and stage deep enough with smashes, and if you are ever in quick tech chases from the center where they roll away you can push them off really quick and set up gimps and edgeguards.
- You give up a lot of opportunities to start uair chains that lead to almost guaranteed damage. I'm still bad at uairing, but you don't seem to really mess up uairs so idk why you don't combo them into each other.
- I'm pretty sure the Falco matchup is
unwinnable for Yoshi if you don't parry...
- Try to be more aware of when you will plat cancel with your double jump or an aerial as you double jump through a plat. There are a lot of situations where you accidentally plat cancel and just sit there. I do this occasionally too, but I have been trying to instinctively attack when it does happen. So like if I double jump to the top plat and try to nair but plat cancel instead, I just tap down on the C-stick to dsmash immediately and hit them with that instead.
- LOL @ that Ganon 4-stock (1:28:00)
- I think Yoshi players in general need to find ways to work dairs into their game. It does so much raw damage, spikes airborne opponents, and links directly into several grounded attacks. Next time I play I am going to try using it for anything and everything to see when I can get dairs and just as importantly, find ways to set up those situations so I can use it as fast as possible. Getting a 30-40% dair, tilting, and following up out of that is ridiculous power that needs to be harnessed much better than it currently is. I rarely see Yoshis using dair, so I'd like to push it to the point where we are utilizing dair once or twice a stock and ending stocks that much faster because of how effective it is. Any approaches dair can outprioritize, any recoveries it can cover all the spacings for, and any moves/traps it can be linked from need to be optimized to the level of the top tiers. I'm talking systematically landing huge dairs every stock because half of our game revolves around it.
- Your name rhymes with nipple.
- Pink Yoshi is ugly.