I would like a Bones critique
[collapse=Game 1: Battlefield]37:11 - Right off the bat, you commit to a DJC nair without confirming your spacing. I think you would have been much better off aborting the entire approach after you WLed off the plat and realized how far away he was from your projected landing. Immediately after that, you dash attack even though he is at 0% and it won't really start any combos or help you out in any significant way. You then throw out a SH bair which doesn't seem like such a bad idea, but I think you again kind of ignored the spacing. Since he was so far away, you probably could have just done the bair in place and let him approach you. Approaching him with the bair like that left you really open to anything because you're counting on him rushing at you immediately without waiting.
37:18 - Sort of right back to the first problem, you commit to another DJC nair despite him being too far away. Even just a few seconds into the game, you should have picked up on his tendency to stay by the ledge. With that knowledge, you should be going for less DJC aerials that land in the center of the stage, and stay more grounded with WDing and looking for potential dtilt pokes or faking an approach while he's at the ledge so he's forced to either jump, shield, or approach you. Another thing you should have picked up on is his tendency to SHFFL nairs. He's not even shining at this point, so parrying should have been a go to option when you realize he's cornered and aerial-happy. You were even crouching already, so maybe you just hesitated on doing it.
37:22 - Another dash attack when he's too low to get knocked over. Kinda funny since Leffen was just talking about this issue with dash attack. I think WDing in with a tilt or running in with a grab would do a better job of attacking in that sort of situation.
37:27 - Obviously you messed up the shield drop, but you didn't have to shield there anyway. I know how easy it is to get caught up into shield dropping, but you absolutely must break the habit of shielding every time you land on a platform. I STILL do this, and it costs me a lot of opportunities. Especially as Yoshi, you don't have to be THAT afraid of stray hits from a Fox, so you should really only shield when you are sure you need to or are just using the parry frames.
38:00 - Try to be aware of situations where your opponent chases you. You'll notice as his invincibility ends he is still in the chasing mentality. He drops down from the top plat to chase you, and shields when he realized you could have easily DJCed onto his shield and laid on the pressure. Whenever you notice people overextend, do your best to push as fast as possible, and even if you don't think you can get to them in time, you can just DD grab and catch them holding shield.
38:10 - You did another one of those approaching bairs that will only work if he rushes you wrecklessly. I'm guess your main practice partner rushes at you relentlessly? lol Then you did another dash attack that failed to knock him over. I think if you just substituted WD into tilt/dash grab in for dash attacks at lower %s you'll open them up a lot more often.
38:40 - You definitely should have DJCed a nair/uair instead of SH bair when he whiffed that dtilt. At low %s vs. spacies, zoning bairs is going to do a lot less for you (even if it hits) than a solid combo starter.
38:50 - I would just never down-B like that. It looks awful and super easy to punish. I'd recommend coming down with a bair if you can drift far enough that they have to approach from the side, or even a dair if they are right under you. You could ledge cancel either to make sure they don't just punish your landing lag (and Yoshi's DJ lets him immediately change directions after ledge cancels so you can attack if they are just chilling nearby).
39:00 - Another severely undershot bair. CUT IT OUT.
39:38 - If he's going to just keep nairing at you, just take your free DJC aerial punishes. I've always considered "jumping away, DJCing an aerial towards" as a staple Yoshi thing, so it's kinda weird you don't use it.
39:50 - It looks like you had another instance of "I shielded when I landed on the platform cuz shield dropping is fun". lol
41:10 - He's just doing the same predictable nairs he's been doing. I think you should worry a little less about hitting him, and a little more about moving around unpredictably. Once you get moving with DDWDing, opportunities to attack will present themselves more easily than picking a single move and forcing it into the situation (looked like you wanted to fair in this case).
41:18 - Another gross down-B. You had plenty of space to land into regularly.
41:20 - Just throwing out a fair hoping he runs into it. Again, I would focus more on your movement if you feel like you're doing this. If you are going to wall with moves like that, you need to make sure you're as safe as possible. Be ready to parry upon landing so you can either counterattack or WD out to reset.
41:35 - DJCing towards him was extremely dangerous. Take the safe route to the open stage so you don't just get hit by easy-mode usmashes as you drift towards him without a decent hitbox to cover you (dair seems good for coming down, but it's by no means godlike enough to compete with Fox usmashs when you're at KO %).
41:40 - I like how you did that fair late so you were nice and low to the ground. You just got a little antsy for the jab reset. Assuming you did that correctly, you preemptively dsmashed. Obviously dsmashing is a nice easy way to get him off stage, but I think Vman or Leffen would have taken the uair chain and then knocked him off stage from that. Obviously that's significantly harder so maybe you were just going for the easier option. That's fine if you want to win the match, but at the same time you have to realize that it was a sub-optimal option. I might be wrong though. Maybe knocking Fox off stage at 30% from a jab reset is worth the edgeguard opportunity (especially on FD where he has no plats to use). Hopefully someone else can clarify which would likely be better.
41:50 - Now THAT is how you come down from the air as Yoshi. Drifting away and threatening DJC nair. One of the best vertical recoveries in the game if you ask me.[/collapse][collapse=Game 2: Final Destination]42:17 - This is another situation where I would have just jumped away and DJCed an aerial back at his (poorly spaced) nair. You did that bair again (which doesn't seem to have very good priority, especially when approaching).
42:27 - I'm about to cry if I see you put your Yoshi through any more unnecessary punishment by using down-Bs mid-stage.
42:35 - Once again, he's pinned at the ledge and he doesn't even have plats to use, so he FHs a bair. A simple jump away, DJC aerial as he lands would work, as well as a parry.
42:55 - Just a bad punish out of that fair. I think most people use ftilt/utilt after grounded fairs. I think Leffen actually mentioned 0% fairs a few posts back, so check to see what he starts his combos off with in this situation. I also hate how you basically give up all the pressure opportunities by throwing those eggs. Even if they hit, like, so what? I'd opt to tech chase every time. Knockdowns are often what determine wins at high level, so throwing away opportunities to capitalize on a knockdown is just a bad idea.
43:00 - Could've jab reset him from that ftilt.
43:35 - Jab reset!
[/collapse][collapse=Game 3: Fountain of Dreams]45:05 - Dash attack at 0%... awful down-B from a million feet high... >_____>
46:30 - Shielding cause you landed on a plat... I know dat feels, bro. But stop.[/collapse]
0 grabs attempted, 0 throws... for the entire set...
^This is a serious problem. Use that Z button, bro.