1. Skler how do I get a link sticker so I can be good like you?
2. what to do about an over pressuring shiek?
3. spamming up tilts **** falcon, and spacing aerials, and projectiles, what else?
4. what to do about laser spam?
5. how does the GERM move so fast? I stll don't know -_-
6. why does every non link main projectile spam in dittos?
7. how will I know when I'm in love?
and finally
8. How do you deal with fast opponents (Fox, Shiek, Could be Falco/falcon) that are really agressive to the point where they just man handle you around the stage? Jab and up tilts on fox and I already asked about shiek but ignoring the match up, how does Link contend with speed?
1. Find a tournament that sells stickers.
2. Space correctly and CC everything that isn't a grab, if you expect a grab either jab or spot dodge. Also, move around a lot while throwing things at her.
3. Nothing Link does really ***** falcon, but those help a lot. Try and keep moving against the fast characters while filling the air with boomerangs and bombs.
4. Either power shield or jump over it and spam your own stuff. On FD you're pretty screwed unless you can power shield.
5. He wavelands a lot and uses perfect WDs that start with a dash. Other than that he shffls a lot, you have to sacrifice some priority to get that speed.
6. They think Link's projectiles are better than all of his other moves. Little do they know is that Links nair is better than all his other moves!
7. SKRAAAAAAAAAAA!
8. Move around and spam, or if they're really on you jab them out of their approaches. You need to waveland whenever possible so they can't just run up and hit you during landing lag (Link's landing lag is more noticeable because most of his moves are slow). Keep the air full of projectiles to slow them down and space well. Link's best defense against speed is good spacing.
@ Renth, <3
@Hihi, yeah it sucks I didn't make it to GA. Grandmother's 80th birthday and such.
The uthrow has a lot of lag to it and doesn't actually knock spacies down until about 25% (give or take a few). They can either shine/nair/jab you before you can regrab them at low %s. You MIGHT be able to usmash them out of it, but that's DI dependent.
I approve of the dthrow techchase at really low %s since space animals can punish the uthrow until about 20%.
I'd avoid the turnips altogether, just dodge and spam back with rangs and bombs. It's tough for Peach to keep pulling turnips if you keep a rang in the air at all times, Peach has better spam (it's faster and can sometimes be a stichface/bob-omb) but she has to sit still to start it. Just don't let her start her spam! if she just shields the rangs and then pulls use the rang as an approach, Link can outspace Peach. Either spam while moving or keep close enough so she can't pull turnips. I wouldn't suggest catching them because making a mistake during that can be costly.
Avoid the dair altogether, but if you're in a position where you're going to eat one DI it in the opposite direction Peach is moving. CCing the dair (depending on the height) will either lead to you getting dsmashed or grabbed. I guess if they're way too high you might be able to hit them, but not for more than the dair does.
You
must smash DI falco's shines to avoid getting *****. Try and get to platforms that you can tech on. You can still punish spacies if you spotdodge a grab, and you can mess up their l-cancel timing with dodges (works decently well against their dairs, but good players will still l-cancel it most of the time). Just hide in the shield when they pressure you and roll away or usmash (it's the fastest move Link has out of shield) during an opening if they're behind you. The usmash DOES work during the pillar if Falco is behind/directly above you, otherwise you're better off rolling away as soon as Falco jumps after the shine.
Huge.