I'm sorry if I'm a little random, but I have some input on your problem. Note, I am a brawl player who plays pikachu, but regardless, ICs and Pikachu are basically the same with some factors.
The two things vs. ICs is to
A) Not get grabbed
B) Get rid of Nana
- Not getting grabbed
Now, you probably looked at my post and said, "wtf is this Japanese brawl player doing in a melee English forum", but I notice the similarity between MUs of both games. When I vs. ICs, the number one thing I think about is to not get grabbed. Easier said than done. Spacing is key to this, which I probably think everyone knows already. Try to find what aerials, probably UPair, Nair, or Fair are used best to keep your opponent away and if he's dumb, then you get a free pass to "I can punish you" town. and maybe be able to separate them.
- Getting rid of Nana
The other thing you need to focus on. The thing you want is something fast and speedy to hit her. If you can separate them, Nana goes into a CPU state in which she's stupid and runs into everything. Do anything to separate them.
Sorry for the strangeness. I just love see your pika, AXE. The way it moves and such makes me think to the days where I looked up to Anther when he still played. Thank you.
I got a compliment!!!! =D Thank you man
I agree that if you ever have the opportunity to get rid of Nana, go for it, even if Popo gets a free punish. There's not too much he can do to you alone, so I'll usually go straight for the kill on Nana even if it puts me in a horrible position because I know the punish won't be all that bad (unless you're at a very high % where a smash attack will kill you, then don't go for it unless you are ahead in stocks imo).
Spacing though... It's extremely hard to space moves with Pikachu against IC's. With Fair, they can just CC grab it. It's a lot better in brawl because he can SH auto cancel a Fair, but in Melee he has to L cancel it if he short hops, which they can just CC grab. With Nair, I know you have to be careful to start it kinda late, because if you start it early, you'll hit both shields very early which provides enough stun for Popo to just grab you out of the air in the middle of your Nair.
I feel like really the only "safe" spacing move is your Dtilt, but you really can't do anything against IC's out of it because you'll be at risk of getting grabbed =( Sometimes I just poke with spaced WD dtilts which is good, but... it isn't enough to win the matches lol.
Dsmash is soooooooo good but only if they do not shield it. That's the scariest thing about using Dsmash against them. But it's a very good reward if you land it. I see this as a high risk high reward kind of thing
Whoa a Japanese smasher!
I was wondering if the sliding would make it difficult...techroll wouldn't be an option I suppose. Although, if you do slide, wouldn't you end up closer to nana that way since you just bthrow'd her in the direction you were dsmashed? You could try to go after her instead now that they're separated...idk, maybe you'd still be too far even for that...
Btw, what was the advice that wobbles gave you?
Well assuming you were to bthrow Nana somewhere in the middle of the stage, when Popo WD Dsmashes and you tech it, I would imagine that you end up sliding a bit past nana if you're at a very low %. Popo won't be all that far away from her, but they will be desynced. You could maybe like full jump or SH Uair (4th hit) to fling her behind you and try to get a gimp that way, but I know that this wouldn't work if you're above like 10% cuz you'll slide too far. After like 15 or 20%, you'll probably slide far enough to where it'll make you grab the edge. And if you're at like 75+ percent and you try to tech in place, you'll end up flying off the map after your tech and will most likely die, so you're forced to tech roll so you won't go flying off. If you're confident, I think the tech roll is better than just normal survival DI at this point because if you only DI it, you'll end up offstage and in position for an edgeguard, whereas with a tech roll you'll end up grabbing the edge which is much better.
Also the biggest problem is that after you Bthrow Nana, assuming you're at a very low %, Popo can just WD grab instead of Dsmash. At which point he can just solo chaingrab until Nana syncs up with him again.