oukd
Smash Lord
- Joined
- Apr 21, 2010
- Messages
- 1,464
@Smuckers' video:
(http://www.youtube.com/watch?v=1BcTa-y_pbw)
VS Sheik - During the inevitable chaingrab, you should DI in one direction (preferably to the edge closer to you) and always try to jump out of it, but be careful when the Sheik decides to end it with a tilt>fair combo (or something like that) and adjust your DI accordingly. Pika has decent vertical combos against Sheik, uair is still as annoying to Sheik as it is to everyone else and uthrow leads to a lot of juggling. Edgeguarding Sheik is also pretty straightforward (tailspiking works pretty well if you hit her early and far, and there's always the stall edge > usmash after sheik recovers on stage). Usmash oos works well against Sheik's aerials depending on orientation.
That's all I really know. Tough matchup.
(http://www.youtube.com/watch?v=1BcTa-y_pbw)
0:03 - Nice sh dtilt. However I personally try to save it as a mix-up for later, so I don't know how to feel about it being used in the very beginning of the match...feels like you're giving the opponent the knowledge of this being an approach option from the get-go. Also you usually can't grab out of dtilt, but you know that now lol.
0:05 - You seem to be trying to SDI sideways out of fox's uairs throughout the match, which is good. Just remember to DI the throw to the side first, and DI the uair in the opposite side direction. Use the cstick too for additional ASDI support.
0:16 - Should have techchased to a grab.
0:19 - Shffl nair against a DD'ing Fox is super risky, and you were really out of range in that situation. If you want to squeeze out a little more range in your nair, just take out the fastfalling and you'll travel a lot farther than people expect. This was also a nice time to use the sh dtilt mixup on a DD'ing Fox waiting for a nair.
0:24 - uair would have reached! Although it would have been the weird fling-behind-Pika hitbox, most Foxes would be taken by surprise and died. You could also use fair here which would have been equally effective. I thought it was funny how you ended up gimping him with your own up+B trade
0:37 - I don't really suggest using run-in dsmash as an approach...in this case the Fox got lucky and naired over you, but it's also pretty easy for the Fox to continue dd'ing and outrange your dsmash.
0:39 - Not sure why you dair'd here...keep your focus on the opponent's position. >_>
0:42 - Pretty sure you could follow up that nair with rising uair.
0:59 - Since you started charging that fsmash while the Fox was in up+B, he could easily change his angle in reaction to avoid it. In this case, you forced Fox to recover really high and almost punished him with a grab that unfortunately missed and ended in your KO at 1:03...you use a lot of falling uairs from platforms during that game which is good, but falling uair from that high is very unsafe (esp. when trying to hit with your frontal hitbox) unless spaced perfectly. Your biggest concern with being high in the air after being juggled should be to find solid ground as opposed to retaliate from above since Pika is rather limited in the air. As for the edgeguarding, you could have run out and naired fox to remove all the guessing factors you put on yourself.
1:32 - If you did that a little lower that would be a solid reverse tailspike.
1:53 - Back up a little for fsmash guarding. I suggest using ftilt instead for an easy tailspike setup.
Overall you play pretty well (probably better than me lol) and you just need to work on your edgeguarding and nair followups. You're really good at hitting Fox out of his jump with your jolt, but you'll want to hit him with an aerial for a gimp after those. Also, you get punished for your nair>run away during your 2nd stock a lot so you'll want to figure out an alternate followup rather than running, or adjust your spacing to avoid punishing. On the other hand, you have great followups whenever you land an uair onstage keep going at it. Hope this helps.
0:05 - You seem to be trying to SDI sideways out of fox's uairs throughout the match, which is good. Just remember to DI the throw to the side first, and DI the uair in the opposite side direction. Use the cstick too for additional ASDI support.
0:16 - Should have techchased to a grab.
0:19 - Shffl nair against a DD'ing Fox is super risky, and you were really out of range in that situation. If you want to squeeze out a little more range in your nair, just take out the fastfalling and you'll travel a lot farther than people expect. This was also a nice time to use the sh dtilt mixup on a DD'ing Fox waiting for a nair.
0:24 - uair would have reached! Although it would have been the weird fling-behind-Pika hitbox, most Foxes would be taken by surprise and died. You could also use fair here which would have been equally effective. I thought it was funny how you ended up gimping him with your own up+B trade
0:37 - I don't really suggest using run-in dsmash as an approach...in this case the Fox got lucky and naired over you, but it's also pretty easy for the Fox to continue dd'ing and outrange your dsmash.
0:39 - Not sure why you dair'd here...keep your focus on the opponent's position. >_>
0:42 - Pretty sure you could follow up that nair with rising uair.
0:59 - Since you started charging that fsmash while the Fox was in up+B, he could easily change his angle in reaction to avoid it. In this case, you forced Fox to recover really high and almost punished him with a grab that unfortunately missed and ended in your KO at 1:03...you use a lot of falling uairs from platforms during that game which is good, but falling uair from that high is very unsafe (esp. when trying to hit with your frontal hitbox) unless spaced perfectly. Your biggest concern with being high in the air after being juggled should be to find solid ground as opposed to retaliate from above since Pika is rather limited in the air. As for the edgeguarding, you could have run out and naired fox to remove all the guessing factors you put on yourself.
1:32 - If you did that a little lower that would be a solid reverse tailspike.
1:53 - Back up a little for fsmash guarding. I suggest using ftilt instead for an easy tailspike setup.
Overall you play pretty well (probably better than me lol) and you just need to work on your edgeguarding and nair followups. You're really good at hitting Fox out of his jump with your jolt, but you'll want to hit him with an aerial for a gimp after those. Also, you get punished for your nair>run away during your 2nd stock a lot so you'll want to figure out an alternate followup rather than running, or adjust your spacing to avoid punishing. On the other hand, you have great followups whenever you land an uair onstage keep going at it. Hope this helps.
VS Sheik - During the inevitable chaingrab, you should DI in one direction (preferably to the edge closer to you) and always try to jump out of it, but be careful when the Sheik decides to end it with a tilt>fair combo (or something like that) and adjust your DI accordingly. Pika has decent vertical combos against Sheik, uair is still as annoying to Sheik as it is to everyone else and uthrow leads to a lot of juggling. Edgeguarding Sheik is also pretty straightforward (tailspiking works pretty well if you hit her early and far, and there's always the stall edge > usmash after sheik recovers on stage). Usmash oos works well against Sheik's aerials depending on orientation.
That's all I really know. Tough matchup.