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Q&A Ask about Pikachu! Hosted by Axe and N64! feat. dkuo!

DerfMidWest

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SOFA#941
And as soju learned, Knee = death. don't miss jumpcancels fool.

I've devised the perfect falcon fighting strategy:

get on your knees and beg for mercy. Worship his holiness or be obliterated O_O

Its not as bad for pika though, his tech roll isn't as bad as pichu's... Falcon doesn't even have to chase pichu...
 

soju

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lol, most falcons don't know about pichu's tiny roll and miss though :3

and indeed that is how you face a falcon as a pikachu, unless you are axe and you're immune to knees.
 

DerfMidWest

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or like... dair... since i never use that... (thats just a pichu habit, idk how pika's dair is... but for pichu its just like nair except it hurts you and has more lag)
 

soju

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Dair is a pretty cool move, plenty of priority. It just has a little too much lag but other then that its an excellent free kill off the stage move. Also uair-> dair works like a charm <3
 

DerfMidWest

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ok... i'll start using pika's dair then :3

the only time i use pichu's is hitting fox/falco out of their recovery.
 

Sapphire Dragon

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Let go of the scars that define you.
NNID
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Hey Axe, I played a friendly with your tag once at the last tournament we had in LA (state). :D We had a bunch of people from Texas so someone must have brought a Melee setup over to AZ or to a tournament that you went to. It felt awesome. XD
 

Sapphire Dragon

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They could've XD But it was spelled backwards like Axe actually does it, but they could've copied that too XP And no, you didn't kill it. I'm still glad I got to play with his tag that was already there, just waiting to be used. XP
 

soju

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kinda reminds me of a smashfest i recently went to and they had the soju tag on. . . it felt kinda weird that someone was using my tag until i realized that the cubes owner was from a tournament i went to almost 2 years ago when i first started. Guy miraculously recognized me from that far ago. . . which is weird since I was blonde back then and sucked at this game mad hard.

The Memories!!!
 

oukd

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I feel like pika's bair and utilt has been underused in my playstyle. I only bair occasionally to finish utilt chains if my opponent is too far back for a nair or something, but I pretty much never use utilt. Thoughts on their uses? I feel like they have more applications but I'm a bit at a loss.
 

soju

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Utilt usually isn't used because usmash or uair usually seem like a better choice. I honestly don't use utilt against anyone not a fast fallers, but you can get some silly juggles in and its an easy grab.

Bair aka Pikacopter is also another move that is usually subpar to others. Nairs are more useful in terms of speed and power while dairs give you priority. The only thing that makes it stand out is how long it stays out and if your me the 2nd hitbox when you land.

TBH these moves shouldn't be used to much in high level gameplay because they're more likely to slow you down but thats my opinion. Who knows, this is coming from a guy who uses thunder when tech chasing :B
 

DerfMidWest

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oh i tech chase with thunder too


I like utilt. I use it allot... utilt -> fair make lolz
but thats cuz i play like a pichu I guess...

i love bair. it move slow and burn gud.
 

soju

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well pichu is different, he is a lot more nimble then pikachu and can get those moves off with less danger.

for pikachu they aren't bad moves for spacies i would use utilt but there are better choices. Idk look at axe videos and see how often he does them that should give you and idea ;D
 

oukd

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I suppose you guys are right. I just feel that bairs can actually be applied differently considering how long it lasts and how far back it goes so I've been brainstorming a little bit. Like, I dunno, doing a pika moonwalk (u-turn or w/e it's called) full jump off stage to double jump to bair for a longer lasting far edgeguard or something? lol >_>
 

soju

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lol i do that alot TT-TT well u-turn -> sh bair. But as a edgeguard your safer with gimping or ftilting so you can gimp. It looks mighty cool if you get it off though ;D haha

*I also approve of this brainstorming so I shall give all unnecessary info i know on the bair. It has a tendency to shieldpoke characters doing their fullshield on the second hitbox. It has a little more knockback then pikachus whiffed nair so if you aren't sure you can get a good hit in with the nair sometimes the bair is better. If you get good at that edgecancel business the 2nd hitbox will still come out when you land so you can do some crazy shenanigans after. And most of all, he looks like a helicopter.

*and it also appears Axe has been MIA since genesis2 :O
 

oukd

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It looks like he's been posting in the thread about Taj being a boss :D

I don't think the 2nd hit of bair leads into anything useful T.T maybe I'm just seeing too much potential in pikacopter...
 

N64

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I like bair a little more than i probably should too, dkuo. The main things I like about it are as follows:

1. Lasts foreverrrr and looks super wonky. I can do a high aerial and then just float down into people, spazzing out the whole way. This can mess with people's spacing a little bit and sometimes just catch them by surprise.

2. Landing hitbox. Very situational, but when pika lands from bair his hitbox gets pretty short for a small period, causing some moves (such as sheik and ganon's grabs) to whiff. This can create punish opportunities.

3. Seems easily ledge-cancellable. Once you get used to where pikachu's hurtbox is in relation to the weird animation, I find it pretty comfortable to bair onto platform ledges, ledgecancel off of them, and then immediately nair (if the bair hit) or dj uair (if the bair missed/was shielded). Best of all, it looks pretty cool!

Bair is awesome!
 

soju

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oh yeah i forgot about that, yeah most taller characters tend to miss their grabs after the bair which is rather nice.

I also feel we should make a new pikachu guide, I mean Pictish Freak's guide was really good, but it was made during 04 and a few things need to be updated a bit i believe ;3 also resuming the pika discussions would be nice
 

AXE 09

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*and it also appears Axe has been MIA since genesis2 :O
Sorry guys... honestly I've been struggling a lot with some personal issues since a little before G2, and I've just been like so stressed and depressed :( All I need is some time... I think things will start getting better soon. Sorry everyone :(

About Bair... I like it for how long it lasts, and how it has that extra hitbox when you land and a lot of grabs will whiff when they try to shield grab it.
 

soju

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No worries my yellow font wielding brother. Go do your thing so you can be amazing like you normally are. And don't forget we people of the pikachu boards will try and help with any problems you have ;D
 

oukd

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Thanks for the info on bair causing whiffs, didn't know about that at all. I'll keep it in mind.

Don't worry about it Axe, hope everything turns out smoothly for you.
 

DerfMidWest

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pichu's bair is good for approaching marth because it messes up his fair... is pika's the same way? I think it would be...

Like like bair, but nair is usually a better option.
 

Strong Badam

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I used your tag in a tourney set at MIST, Axe. I had to do it, for you. I won it.

:( still so sad
 

indigestible_wad

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I've been playing around with uair's combo potential with nair on spacies. At lower percents, generally below 80 or 90, a rising uair will go into a nair without needing a second jump. Nair doesn't have enough knockback to knock fox or falco out of uair range until about 30 something. Using that knowledge, you can combo a grounded uair into a falling nair, hit the ground, and immediately do an uair into a nair again starting at 0%, and do it a consecutive three times. This total combo will give about 45%. Note that it's not a true combo and they can DI out of it.

You can still combo a falling nair out of a rising uair without another jump until 80%ish. Or if you want to get tricky you can add another rising uair before going for the nair. This also works at 0%, but 's much trickier than doing it at higher percents, since you have to fast fall before getting that second uair.

I'm currently trying to uair oos after being hit by firefox/flamebird.
 

soju

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sometimes you aren't given the opportunity and are forced to shield

and this uair->nair stuff, do you need to whiff the nair or get that startup knockback, im guessing the whiff

well idk if i'm going to play today so if you get the chance before me can you test this out uair->dair without the jump, if i manage to try first ill edit my post
 

indigestible_wad

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No, I'm talking about the startup hit. The startup hit does more damage, and at low percents the knockback won't be very far anyway. It would be nice if you could whiff the nair after getting past 40%, but uair sends fox/falco right in the range of pikachu the entire time they're in the air. In other words, the nair will always sweetspot after the uair.

I tried out that uair -> dair thing. I can do it, but it felt a little wonky. I can see the landing hit will allow a higher percentage combo possibility than the nair option, but I'm still a little iffy on the lag time it takes after hitting the ground, since it's longer for dair than nair. It might be that with the stun from the second hit, the opponent will have less time to throw up a shield, but that would require frame testing.

Fun fact, fair is a nice move to use on spacie's recoveries, since it doesn't provide any knockback and they fall like a rock. It also has a decent sized hitbox. It's a nice mixup off the stage every once in a while, since they will expect a move with knockback.
 

soju

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aight, ill see if i can apply it to anything when i play tomorrow

and my thoughts of fairing of the stage is a bit meh, you usually want to wait for a space animal to jump before you do it since its a real easy move to jump out of and usually when they jump they're in range for the side-b so you'll have trouble getting it off. You pretty much do it when they're charging their up-b or if you hit them mid-jump, i was about to rant on about this move but it works rather well in these situations.

and i think its best to DI away from people when doing a dair near the ground, i personally don't find any special use in the 2nd hit except hit stun when edgecanceling. It has too much lag and too little hitstun, even with l-cancel they can usually shield, a couple of personal cases where a fox usmashed me right after i landed.
 

indigestible_wad

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Well this worked just fine for me last weekend. I notice that people don't DI out of uair much when they're on the stage. Either way, it's nice to know when I have to jump for another aerial after uair and when I don't.
 
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