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Ftilt is bad, if they shield it you're stuck in animation for 20 frames. Its okay sometimes though .
Spacing is attacking and deliberately creating space between you and opponent so they are unable/have a hard time punishing you.
CG with wolf? Really? Unless if you dthrow them onto a banana/against a wall, I have no idea.
MY QUESTION:
HOW THE EFF DO YOU DO A DASH ATTACK WITH A BANANA IN YOUR HAND. I"ve been trying to DACIT and i have no clue, anyone wanna explain?
Spacing is doing a move that is not punishable or is very hard to punish. Retreating Fairs have a large disjointed hit box that prevents the opponent to get close...Bairs on shield, zoning with Bairs, Blaster in certain situations, Ftilt where only the second hit connects, etc. Different opponents need different levels of spacing.So stuff like retreating fair is spacing?
What are some good ways of spacing?
Camp from a distance lasers and full hop lasers. Jumpshine beats ic's blizzard wall with ease. Plank with full hop laser. Space bairs to seperate and then beat the **** outta nana or popo. Shine gimp works nicely also.I need help on playing my brother he mains ICs (gay D and i cant do anything to him all he does is PS my blasters and pivot grabs me out of everything and i get 0 - deaths every time
soooo either i just suck against him or he knows my playing style way to much either way i need help
so how can i approach / handle him?
(yes he knows all the tricks to ICs and prob the best in kansas >.>)
Just do it quickly. I prefer to roll my thumb over jump to A with analog facing forward.Is there a trick to Autocanceling Fairs? Like, how is it done?
True, Wolf doesn't have the best KO power. However, it's doubles, you don't HAVE to get all the kills. Wolf is better at killing than a decent amount of characters, and he definitely makes up for this with other things (setups, taking advantage of setups, damage racking, just to name a few), but I'll avoid going in depth now. Basically, this is not such a huge downfall (imo) so long as your partner has good KO potential. Gimping-wise, I find that Wolf isn't too shabby. Shine gimps can work on a LOT of characters, and since it's so much easier to get an opponent offstage in doubles Wolf can at least rack up some solid damage with bair.His KO power is sub par even when fresh, which I doubt they will be, none of his moves kill below 120 with reasonable DI. Unlike Snake, Wario, and GnW, while MK relies on low percentage kills via gimping.
I don't see how Wolf is much more of a sponge than other characters in doubles. He can get out of many "combos" with shine, doesn't have any particularly horrendous dodges or blind spots that the opponent can take advantage of, and of course you have your teammate to (hopefully) bail you out of any bad situations. Chaingrabs and whatnot are in general less of a factor in doubles, unless it's 1vs2. The thing about punishable moves, then just don't use them when your opponent's partner can punish you. Wolf has bair, which is honestly a huge asset by itself because of speed, range/hitbox, and how safe it is, all combined with Wolf's excellent airspeed. If the opponent takes to the air, you will dominate them, especially horizontally.When Wolf gets hit, he becomes a sponge for damage. And the potential of getting gimped precludes from being a stock tank. Also, Most of his attacks are very punishable by the opponent's partner, even if you punish someone with a Fsmash, it doesn't help your team if you get the same percentage back...Which is why I said it is essential for Wolf's partner to cover his back because when he Bairs, he is vulnerable on his front side.
Idk, I might be lacking in enough teams experience to say this, but gimping doesn't seem to be as big of an issue in doubles as it can be in singles. You have your partner there to assist you sometimes, or the opponent might decide to team up on your partner instead of go for a possibly risky gimp. And while Wolf has a fairly gimpable recovery, it's not quite to the extent where you get hit offstage and die instantly... but you're definitely correct about recovery, unless he uses upB and MK gets caught in it and uairs out or something. Not the easiest to help out.As far as teamwork goes, he does a decent job at 2v1 combos. But Wolfs offstage ability limits his effectiveness of helping his partner offstage and his own recovery is hard to help...
I can't really blame you, those are all solid team characters (particularly the first section) that have proven their ability countless times in teams matches. The only good player I've seen use Wolf in doubles in tournament is Tedeth, who actually did quite well. But I'll stop myself before I get off-topic: There are few good Wolf mains, fewer that regularly use him in tournaments, and even fewer than that use him in doubles. We haven't fully seen what Wolf can do at top levels in doubles. His only potential "downfalls" are getting gimped and killing, but his great damage output and aerial control (primarily from bair) are imo more than enough to make up for it, assuming he has the right partner (ex. Snake/Wario, high survivability and good kill power).I can name a number of characters that I would rather team with than a Wolf: MK, Snake, Wario, GnW, Kirby, and then if I didn't use Diddy, I'd extend it to Rob, Diddy, and maybe Marth and DDD. Considering most of the better teams will consist of one or more of the above, Wolf doesn't have any inherent advantage over them. He may not be "bad" in doubles, but he's not good, he's somewhere in the middle, which means it may be worth experimenting using a secondary for doubles...
you're such a dorkWolf is a lone character.
Wolf doesn't need to recover to the ledge in all cases. If you're worried about that, then don't go out too far when going for the gimp, simple as that. As I'm sure you're aware, most Wolves try to recover so that if someone edgehogs they'll go right above and land on the stage, same concept applies for doubles.Shine gimps are much more risky in doubles…If someone grabs the ledge when you out shining, you die. Using shine to break combos is somewhat haphazard. It makes you a sitting duck because of the lag. Basically when Wolf is Bairing an opponent, his partner should sandwich Wolf and then Wolf is becomes a pinball between the opponents. Wolf’s Bair makes him vulnerable in front of him and on smaller stages, the opponent’s partner will be closer to help out if need be. Sure this works when the layout is _O_W_P_O_ (Opponent, Wolf, Partner), but in any other situation, Wolfs not that good. It’s so easy to double team Wolf since so many of his moves have a lot of lag. Wolf does fine on FD, since there’s lots of space, but on the smaller stages, everything becomes more cramped for Wolf and his offstage game come play more…Also, Wolf’s aerial control gets disturbed by MK, Wario, and GnWs, so I don’t think it makes up for his shortcomings.
I've played Pyronic Star and Radori/Lobos. So I have a good deal of experience. Don't have time to post a novel on the subject, but I'll give you tips.Alrighty my turn.
What should I do against a good Toonlink and Olimar?
Thanks : ).
MU thread doesn't really say what to do, rather what we're better at haha, I feel like I need to learn the matchup better.