Slide your thumb from Y to A while holding up. No need for tap jump.Okay, sorry about this noobish question. What is the easiest way to Usmash out of shield? Should I keep tap jump on for wolf since i heard that helps?
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Slide your thumb from Y to A while holding up. No need for tap jump.Okay, sorry about this noobish question. What is the easiest way to Usmash out of shield? Should I keep tap jump on for wolf since i heard that helps?
"The tap jump stays on! hoh-hoh" *Says like Mickey Mouse from South ParkSlide your thumb from Y to A while holding up. No need for tap jump.
They do, Choice and JJ Wolf are wolf mains that have been on PRs, and known players such as Atomsk, Anti, and Judge use him in tourney. There are better options to choose, where you can't be CP'ed as bad by character or stage. During the infancy of development, Wolf's fall rate makes him vulnerable to many pseudo combos that require specific match up knowledge on how to avoid or to get out of.Why doesn't anyone use Wolf... he's good.
How so, ftilt lock stuffs? It's really not that bad... What else does Sheik have on Wolf?]Also, why is Sheik listed as only a small disadvantage in the matchup thread. That's hilarious.
Fair enough.They do, Choice and JJ Wolf are wolf mains that have been on PRs, and known players such as Atomsk, Anti, and Judge use him in tourney. There are better options to choose, where you can't be CP'ed as bad by character or stage. During the infancy of development, Wolf's fall rate makes him vulnerable to many pseudo combos that require specific match up knowledge on how to avoid or to get out of.
Not that bad? 25ish-50ish% to death from ftilts into guaranteed tipper upsmash isn't that bad?How so, ftilt lock stuffs? It's really not that bad... What else does Sheik have on Wolf?
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The tipper usmash is guaranteed??? I've never been tippered out of the lock... probably depends on DI, I've seen SDI do crazy things so I doubt that. And from what I've heard, the decay on ftilt is a big factor in how long the chain will work... and I haven't heard any Sheik mains say it's a throwaway matchup either. But to be fair, I've never played an expert Sheik myself. Omniswell would know though.Not that bad? 25ish-50ish% to death from ftilts into guaranteed tipper upsmash isn't that bad?
It's like how Falco use to have the 0-death on characters like Link at 0%. (It was like this until people learned to SDI the spike onto the stage) He could just go for the grab until he got it. He takes damage getting the grab? So what? One grab = stock. Falco has a billion setups for it.
Same way with Sheik's ftilt except you can't purposely hurt yourself with bombs to make yourself resistant to ftilt. All she has to do is get 1 and there goes your stock.
I'd like to see a competent Sheik player lose to a Wolf... ever.
Have any videos? T___T
Yes. It is guarenteed tipper usmash. In tourney I beat a Sheik. Sheik has nothing on Wolf besides the tilt lock. Sheik's recovery is predictable and highly punishable. She also is pretty light to be killed by dsmash. Even if it doesn't kill she can be gimped rather easily afterwards. After certain percents the tilt lock doesn't work. Around later percents. And the tilt lock cannot start till around 30%. Sheik is also the easiest character to combo with Wolf. bair>fsmash always hits.I'm about 95% sure it's a guaranteed tipper upsmash from the ftilt lock.
I haven't tested every possible method of escaping death, but I will say that I've got excellent QCDI skills (I've DIed Falco's dthrow->spike directly onto the stage about a roll length away from the ledge on a couple of occasions) and I have tried on several occasions to DI the ftilt any other way but towards Sheik to avoid the upsmash. Usually, I can get Sheik to turn around to ftilt the opposite way after about two or so at around 60-70ish%. Once I'm around the 80s she has to ftilt once, turn around ftilt, then turn around again, over and over. Then she finishes the combo.
If she does it late you can footstool to get out.
If I DI towards Sheik, she can simply turn around and ftilt the opposite way. DIing up and towards her (the way to get out) will put me at tipper range. If I DI away from her towards her foot at the top of the ftilt, I practically won't ever get out and she can simply nair me once I'm at a kill percent.
edit: that match... is more than a year old. >_> Yeah, unusable.
At what % does her nair kill Wolf? And at %s where you can get behind her after just one ftilt, doesn't it turn into a guessing game of whether you'll DI behind or not? And (wow I ask too many questions) is footstooling the fastest way to get out if she messes up? People USED to reccomend FFing and shield, idk if that's still viable.I'm about 95% sure it's a guaranteed tipper upsmash from the ftilt lock.
I haven't tested every possible method of escaping death, but I will say that I've got excellent QCDI skills (I've DIed Falco's dthrow->spike directly onto the stage about a roll length away from the ledge on a couple of occasions) and I have tried on several occasions to DI the ftilt any other way but towards Sheik to avoid the upsmash. Usually, I can get Sheik to turn around to ftilt the opposite way after about two or so at around 60-70ish%. Once I'm around the 80s she has to ftilt once, turn around ftilt, then turn around again, over and over. Then she finishes the combo.
If she does it late you can footstool to get out.
If I DI towards Sheik, she can simply turn around and ftilt the opposite way. DIing up and towards her (the way to get out) will put me at tipper range. If I DI away from her towards her foot at the top of the ftilt, I practically won't ever get out and she can simply nair me once I'm at a kill percent.
edit: that match... is more than a year old. >_> Yeah, unusable.
Sounds like Pika Vs. Wolf with the CG...Pika ain't got nothin'If it wasn't for the ftilt lock ... Sheik wouldn't have ANYTHING against Wolf.
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*referring to the thread posted* how do you 'ledgehop' I think i know what it is i just don't kno how to do it (btw, sorry if ask questions that may seem simple/stupid to others lolz, just wanna learn more)http://www.smashboards.com/showthread.php?t=193685
This is something I put together a long time ago, haven't done much editing to it recently but take what you can about ledge options.
I find that rolling gets the job done surprisingly well, and I <3 lightstepping on BF. It's best to know all of your options though, different people leave themselves vulnerable to different options.
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Zelda sucks dude.Question 1
Alright, I spent the whole night playing my friend, then at one point he decided to use Zelda. Suddenly he was unstoppable. I couldn't beat him with wolf or any of my backup characters :/ If I stayed away I would just get din fired. If I approached, he would let his C-stick and rolls do the work. Any blaster or anything else I tried would just get reflected, and if I was almost able to land a hit I would just get hit by his reflector. Any tips for this MU? I read through the MU discussion but it didn't seem too helpful. Maybe I was being too aggressive?
Just dash and flick up the C-stickAlright, I'll definitely keep that in mind for next time, thanks.
And how do you DACUS?
Not if you can space well and if your opponent can't read your pattern of bairs and PS them.Is spamming a little Bair aggro bad for a Wolf.
I'm kinda new here too, been here for like what, 3 months? First off, get a feel of the character, which in your case I'm guessing WOLF. Try to play with ppl, especially those who actually go to tourneys (cpus, are okay, but they won't really prepare you as much) try wifi as well (but IMO bairs are hard to do via wifi.) Once you've gotten used to your char, decided whether you like him or not, and already have developed some bad habits, now it's time to get rid of those habits and learn good ones. Read all the threads you can in this link:I'm new to this board. What does it take to become a good wolf player? How can I get better @ reading and predicting my opponents?
well, jj is going to come in here and tell you it ***** face.And now for a question of my own.
Jumpshine OoS, does anyone use it, and how useful is it? My controllers make it a real hassle
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See, that's the problem, I don't have a functional GC controller yet T.Twell, jj is going to come in here and tell you it ***** face.
i use it as a sort of panic button if really necessary since it gets you out of sticky situations, and it does hurt a lot of aerial approaches.
set either l/r to special and you're good to go.
well, jj is going to come in here and tell you it ***** face.
i use it as a sort of panic button if really necessary since it gets you out of sticky situations, and it does hurt a lot of aerial approaches.
set either l/r to special and you're good to go.
Lol. I think that's a bit of a stretch, but some of us certainly hyped it more than we should've. I'm just wondering if the instant invincibility would help us do something like, for example, jumpshine OoS after the first hit of Pit's fsmash and punish the ending lag with a dair.Jumpshine sucks...
SURPRISE MOTHER****ERSSSSS