Marth... He has a CG on you from 0%-50% iirc. At 0% he can Dthrow upto 30% or so and finish it with a Tipped Fsmash. Also, he can connect 2 Fthrows together so long as the first one does not put you above 10%. If the final Fthrow that places you above 10% is spaced correctly in regards to the ledge, SH Dair will connect on Falco. Then all he has to do is edgehog your recovery :/ Treat the first few percents like you would a Falco dittos DON'T GET GRABBED!
True, read in critique thread.
A full SideB is inescapeable. But, if he decides to use the Full SideB to end with Down-SideB then it is escapeable. YOu just have to DI the final hits. Obviously you can avoid SideB not matter what, so long as you... "Don't get hit." -Isai
you can shieldgrab any of sideBs endings, i think you can usmash also. so it's pretty dumb if a marth decides to use the full one on shields. a single hit is alot less punishable..
Marth can escape a few of your attacks with UpB. CG, AAA and Nair those things UpB will hit you out of. I recommand using Dthrow and do nothing, but shield. If Marth UpBs out you know for sure he knows how to escape the CG. Therefore, resort to things that will make contact right away such as Dash Attack after Dthrow. Which means Gatling Combo has a use xD I forget it exists If he does not UpB it means he is trying to bait you into following up with Dthrow so he knows UpB will connect, or he simply does not know how to escape it. Which I really doubt these days. Use AAA once and see what they do. If they do not UpB than try to abuse it while you can. Avoid AAA at percents where UpB will send you offstage really far just incase they decide to safe UpB for that moment. I've had Marths take the AAA hits to get me to abuse it, then save the attack for when I am in KO percents. Clever little.... :/ Ah, well I do the same thing.
Chaingrabbing marth is a guessing game, but we can CG him till 27 and a dair. they cant upb out of our tripleA, lol. if you hold shield AS SOON AS the twirling starts you can PS it. shortest jab cancel is -0 frame advantage, neither can he upb out of nair except if a hit skips due to poor spacing.
No matter, Marth will always outrange you. Do not be extremely jumpy against marth with your aerials as you'll likely just get it out of it. Abuse the close range stuff whenever he messes up spacing. Shieldgrabs are your friend. Phantasm and lasers can help, but you cna never rely on them all the time. This match-up you really have to mix-up how you do things as everythign you have is punishable by marth.
don't abuse your close range stuff, lol. IAP and lasers all day son