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^Grammar.Let me tell you all something nice:
This thread is owned (created by) a Marth main.
http://www.smashboards.com/showthread.php?t=187546I looked the Falco guide, but I couldn't find any frame data. I only need one thing. How many start-up frames does his airdodge have? I would really appreciate if you could VM me instead of posting here because I'm doing a mass search of airdodge data.
Not true, all a lie.When Falco uses the reflector during the hit box frames (on the way out) G&W's Ftilt and Diddy's Fair can reflect the reflector and it hurts Falco. is there a thread were this has been discussed or can I create one?
Lol go ahead.there is a video onthe Diddy kong boards that shows it, maybe I should get more info from theirthread and come back with the result.
lolololololololOn another diddy kong related matter, can diddy's glide toss down and totally avoid our reflector being hit by the shine? - Diddy being hit by the shine, not the banana.
Just making sure. I ran into that problem once with the reflector and thought at the time "Did he really just avoid that by ducking down?".lololololololol
diddy can bait reflectors with downwards glide toss yeah, but to punish it he needs to be at a pretty close range on the ground.
He can avoid it by ducking, but not by the glide toss iirc.Just making sure. I ran into that problem once with the reflector and thought at the time "Did he really just avoid that by ducking down?".
This is exactly what happened, I tried to shine, he glide tossed (down) and appreared to slide right under the shine and hit me with Dsmash. Maybe it happened after the flector came back at me.He can avoid it by ducking, but not by the glide toss iirc.
reflector should have about the same hitbox as a laser, and I think I never lost a laser to a dribbling diddy.This is exactly what happened, I tried to shine, he glide tossed (down) and appreared to slide right under the shine and hit me with Dsmash. Maybe it happened after the flector came back at me.
I've explained this a couple of times before, I don't mind typing it again. This will be the abridged version.can somebody break down the zelda mu for me its really gaying me.
There's almost never a good moment for fair.Is there ever a moment when fair is the best option? Does fair have good priority/disjointed hitbox?
I was thinking along the lines of full hop fair for priority or drop zone fair for gimp.
I think fair is a no-no. It is just a horrible move over all. Extreme/punishable cool down time as well as you've probably read before easy to DI out of and of course not enough sufficient damage for it to be usable. Better of with every other aerial.Is there ever a moment when fair is the best option? Does fair have good priority/disjointed hitbox?
I was thinking along the lines of full hop fair for priority or drop zone fair for gimp.
run away and restart your campingThanks guys.
Another question. Against a spotdodge/dsmash happy mk, what is the best option after you shield a dsmash (not powershield)? Seems it pushes Falco away from the mk body so a grab doesn't work and sometimes the pushed distance is enough so that the jab misses.
I figure the only other fast attack is the ftilt (will hit before next spotdodge/dsmash), am I missing something?
What he said ^_^!!!run away and restart your camping
To add on to what Jon? said, Zelda has a down throw spike on falco if she grabs you on the ledge, but you can DI it so she cant just edgehog you.can somebody break down the zelda mu for me its really gaying me.
Falco can do either. He can either walk the CG or run/dash the CG. There are advantages and disadvantages to both.oh...thats a buffer cg? i thought thats what you were always supposed to do @.@
i was trying to buffer a dash or something lol...